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Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
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Posted - 2013.09.15 20:52:00 -
[1] - Quote
Weird. The thing I've noticed with 1.4 is that I finally can kill 2-3 guys on my own before I go down. |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
118
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Posted - 2013.09.15 21:08:00 -
[2] - Quote
After doing a full read through this post I come to the agreement that you're whiners who want to be a God again.
The Heavy and HMG is just fine for me and many friends alike. As long as I don't go foolishly running into an enemy mob from the front or run over an open field I'm pretty safe. With the help from a buddy in a dropship (Evolution-7 is one hell of a pilot!) or my own LLAV (which I don't often use for ramming. I prefer driving up close and let my HMG do all the talking.) I get around quite easy.
The heavy could maybe benefit from a HP increase (Because Assaults can get almost the HP of my advanced suits!), but I'm fine with my HP at the time. The faster turning speed and aim assist help a lot when it comes to shooting at pesky moving targets.
Then the HMG: Only during the start of Uprising I was disappointed, but after the damage increase and range increase I'm very satisfied. At the moment it seems I can even hit targets from even further decent (say 40-60m). As long as I use my cover and don't go gun-blazing I usually get my kill. Dying one on one against an enemy I've noticed is pretty damn hard. One on one the only guys that kill me are the ones who catch me in the back and start shooting ASAP.
Furthermore the recoil helps now with fast moving targets and targets further away. The heat-build-up was something I've noticed, but don't care too much about. With my advanced and prototype HMG I usually only overheat when I keep shooting until I got like 80-100 bullets left. (This is easily dismissed by letting the trigger go for half a second, get some cover, etc...) On the basic HMG I've noticed it's a bit easier to overheat, but as long as you know what you're doing there are no real problems.
All in all the Heavy is in a decent spot. One on one it usually overcomes most enemies. When grouped with other Heavies and a helpful DS or LLAV you'll become the King of the Battlefield. I would only want a flat damage reduction or maybe some more protection from ramming LAV's or explosives since that seems to be appropriate. It's not needed, but it would be helpful. The HMG is in a sweet spot for me and I could definitely live with it staying as it is.
PS: For the ones saying I'ma troll or something else I've been a Heavy since the start of open beta (and actually closed, but I lost the account, so let's forget that one!). I've been through all the hard times we Heavies had. The massive HMG nerf, the doom that's called Tac-AR against us and when MD's reigned supreme. Ask my buddies for confirmation, or rather ask TUL in general!
Keep on killing! |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
119
|
Posted - 2013.09.16 19:26:00 -
[3] - Quote
There's definitly recoil on the HMG. If I keep shooting until I almost overheat I really need to adjust my aming. Luckily, thanks to the new adjusted skill this is hardly an issue anymore. I feel like living in Chromosome again! |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
119
|
Posted - 2013.09.16 20:55:00 -
[4] - Quote
Iron Wolf Saber wrote:/me goes back to using Burst HMGs.
Hahahah, I sometimes use the burst, it works like a shotgun sometimes, but I find it to be difficult to use on fast moving targets up-close and the way it overheats and eats your ammo that easily is a bit unsettling. |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
119
|
Posted - 2013.09.16 22:28:00 -
[5] - Quote
Ion Crush wrote:RA Drahcir wrote:Ion Crush wrote:Your all pray and spray trash standing out in the middle of an open field being killed ARs. Learn your class. CCP gave us HMGers some new awesome maps that are nearly all indoors CQC. I havn't been killing this many people since chromosome. Recoil skill wasn't needed, but if your overheating you have no idea what your doing. It is not about what you are doing, it is about what the enemy is...when they try to overwhelm you with numbers, you cannot help but send rounds back down range in order to survive, because you cannot break contact and retreat. You are too slow. I can use cover when I need, I can manage my heat effectively, I can make sure I am squaded with at least 1 logi to help rep me. It is absolutely about what you are doing. If you are standing solo trying to be a wall vs a whole squad its already a forgone conclusion that you have lost.
Not if a dropship buddy let's you drop 5 metres behind a full squad! |
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