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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
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Posted - 2013.09.04 02:53:00 -
[1] - Quote
Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. |
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XxWarlordxX97
Ancient Exiles
4465
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Posted - 2013.09.04 02:55:00 -
[2] - Quote
Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely.
Run Damage mods but Scouts will not like you |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
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Posted - 2013.09.04 02:56:00 -
[3] - Quote
XxWarlordxX97 wrote:Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Run Damage mods  but Scouts will not like you I do use a damage mod. |
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XxWarlordxX97
Ancient Exiles
4465
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Posted - 2013.09.04 02:56:00 -
[4] - Quote
Dexter307 wrote:XxWarlordxX97 wrote:Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Run Damage mods  but Scouts will not like you I do use a damage mod.
Complex? |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
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Posted - 2013.09.04 02:58:00 -
[5] - Quote
XxWarlordxX97 wrote:Dexter307 wrote:XxWarlordxX97 wrote:Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Run Damage mods  but Scouts will not like you I do use a damage mod. Complex? Yep, i also have HMG proficiency at 5
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HowDidThatTaste
Ancient Exiles
3586
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Posted - 2013.09.08 02:44:00 -
[6] - Quote
Hmg needs more range and some hardeners to the suit itself |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
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Posted - 2013.09.08 02:46:00 -
[7] - Quote
HowDidThatTaste wrote:Hmg needs more range and some hardeners to the suit itself That would be nice |
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Himiko Kuronaga
SyNergy Gaming EoN.
1447
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Posted - 2013.09.08 02:48:00 -
[8] - Quote
HMG needs its accuracy tightened at a faster rate. About double, tbh.
It may very well hold its own if that was the case. For longer range engagements I imagine the assault HMG would function just fine under those circumstances. |
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Rynoceros
Rise of Old Dudes
670
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Posted - 2013.09.08 03:16:00 -
[9] - Quote
I want dispertion tightened up with some sort of Proficiency skills. And base reload time cut by 1/3. |
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XxWarlordxX97
Ancient Exiles
4525
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Posted - 2013.09.08 03:45:00 -
[10] - Quote
Dexter307 wrote:XxWarlordxX97 wrote:Dexter307 wrote:XxWarlordxX97 wrote:Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Run Damage mods  but Scouts will not like you I do use a damage mod. Complex? Yep, i also have HMG proficiency at 5
And you say it does nothing  |
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XxWarlordxX97
Ancient Exiles
4525
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Posted - 2013.09.08 03:46:00 -
[11] - Quote
HowDidThatTaste wrote:Hmg needs more range and some hardeners to the suit itself
Only the heavy suit |
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Cosgar
ParagonX
4961
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Posted - 2013.09.08 03:54:00 -
[12] - Quote
If you ever want to see how the HMG should operate, look at the minigun in the Brutal Doom mod. ADS button controls spool up time which affects range and accuracy and range when you fire, but it's loud enough to alert anyone in proximity. That would be perfect for the HMG with the old operation skill. |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
254
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Posted - 2013.09.08 04:36:00 -
[13] - Quote
XxWarlordxX97 wrote:And you say it does nothing  No i didnt |
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RA Drahcir
Psygod9
164
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Posted - 2013.09.08 05:33:00 -
[14] - Quote
HMG is garbage for clearing objectives now. I overheated when I tried to clear up the objective on a domination match...never would have happened in 1.3.... 1.4 ended up being a huge nerf to HMG heavies because the armor buff gets trumped by the TTK buff and the operations nerf was just the sandpaper on the ***** that got shoved up all of our rectums. |
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RA Drahcir
Psygod9
164
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Posted - 2013.09.08 05:35:00 -
[15] - Quote
It is cool though because I specced into another weapon pre-1.4 just in case. ended up being an awesome decision. |
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falzar102
Opus Arcana
16
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Posted - 2013.09.08 06:36:00 -
[16] - Quote
Hmg needs something done. Heavies suffer with slow speed and slow rate of turn. You also need to get in someone's face before you can shoot them.
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ugg reset
Molon Labe. RISE of LEGION
380
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Posted - 2013.09.08 06:45:00 -
[17] - Quote
you have the slowest overheat of any weapon and 1.4 bumped you from lolHMG to death machine. |
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THUNDERGROOVE
ZionTCD
166
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Posted - 2013.09.08 07:03:00 -
[18] - Quote
Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Uhm.. Why do you need 90-100 bullets to kill someone.. Hell I NEVER overheat even while I take on a hoard of people by myself.
Have more control over your fire. |
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Stile451
Red Star. EoN.
216
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Posted - 2013.09.08 07:08:00 -
[19] - Quote
Recoil was never an issue, why the skill was changed to that I have no idea. Overheating was never the issue either(and still isn't - I have yet to overheat my alts MH-82 in 1.4), it was and still is it's dispersion. |
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HowDidThatTaste
Ancient Exiles
3590
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Posted - 2013.09.08 07:09:00 -
[20] - Quote
THUNDERGROOVE wrote:Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Uhm.. Why do you need 90-100 bullets to kill someone.. Hell I NEVER overheat even while I take on a hoard of people by myself. Have more control over your fire.
ummm your skill level must put you with noobs.. hey at least matchmaking is working! |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
256
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Posted - 2013.09.08 07:13:00 -
[21] - Quote
THUNDERGROOVE wrote:Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Uhm.. Why do you need 90-100 bullets to kill someone.. Hell I NEVER overheat even while I take on a hoard of people by myself. Have more control over your fire. You obviously dont understand the HMG, the 90-100 less bullets we can shoot means we cant kill as many people at once anymore. |
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calvin b
Molon Labe. RISE of LEGION
493
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Posted - 2013.09.08 08:19:00 -
[22] - Quote
I said this in a previous thread. We need the overheat bonus back, try taking on three or more people in a row and see if your weapon doesn't seize up. This was a nerf to our weapon, so if you add in poor range its pretty useless weapon unless your on top of the person. Truth is if they had left the HMG alone and kept it at chromo level we would be gods on the battlefield instead we are bullet sponges with over sized paper weights. |
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BlackWinter RND
Ahrendee Mercenaries EoN.
54
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Posted - 2013.09.08 09:38:00 -
[23] - Quote
I don't think overheat is a problem. I may not be taking on massive hordes like thundergroove, but I can handle a good group and clear out a room without overheating. I don't remember the last time my HMG overheated. Those overheating may want to stop using the basic HMG or just holding down the the R1 button when not hitting anything. I do agree that dispersion was and still is one of the main problems remaining with the heavy |
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RA Drahcir
Psygod9
166
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Posted - 2013.09.08 14:46:00 -
[24] - Quote
All of you that are oblivious to overheating are the ones rolling around with top tier corps and have 5 ARs shooting over your shoulders so you never need carry a team on your back. When you are on the opposing side of that squad, you overheat. After I mow your fat head down with my HMG, I have 5 Min/CalAssaults bunnyhopping around I need to shoot...so I am much more prone to overheating. |
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Rusty Shallows
Black Jackals
363
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Posted - 2013.09.08 16:11:00 -
[25] - Quote
Rynoceros wrote:I want dispertion tightened up with some sort of Proficiency skills. And base reload time cut by 1/3. My wish is that they'll do away with the ammo drum and go with an ammo belt to the pack. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
3753
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Posted - 2013.09.08 16:40:00 -
[26] - Quote
The HMG overheats on people people because of bullet spread. It takes more bullets now to kill people (armor buff + everyone EHP tanking) so it seems the HMG is weaker, while the AR seemed to have gotten stronger because it benefited most from AA.
If the cone of fire was tighter you'll hit your target more frequent, which means less bullets to kill, which means less overheating due to your time to kill being reduced.
I've been saying bullet spread is an issue since Uprising was released. Now instead of them giving us a sharshooter skill, they gives us a recoil reduction 
There were a FEW complaints about recoil... while everyone else wanted bullet spread reduced. CCP gave us reduced recoil at the cost of overheating quicker...lol. |
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N7 JETI
Hungarian Defense Force
12
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Posted - 2013.09.08 16:48:00 -
[27] - Quote
Are you fuckin kiddin me?! The new skill is awesome,on lvl 5 there are absolutely no recoil. Its the best thing that CCP can do with the HMG,im totally love it. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
3753
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Posted - 2013.09.08 16:50:00 -
[28] - Quote
N7 JETI wrote:Are you fuckin kiddin me?! The new skill is awesome,on lvl 5 there are absolutely no recoil. Its the best thing that CCP can do with the HMG,im totally love it.
not.sure.of.serious  |
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N7 JETI
Hungarian Defense Force
12
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Posted - 2013.09.08 16:51:00 -
[29] - Quote
Rusty Shallows wrote:Rynoceros wrote:I want dispertion tightened up with some sort of Proficiency skills. And base reload time cut by 1/3. My wish is that they'll do away with the ammo drum and go with an ammo belt to the pack.
That would be cool,Jesse Ventura style... |
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N7 JETI
Hungarian Defense Force
12
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Posted - 2013.09.08 16:52:00 -
[30] - Quote
Lance 2ballzStrong wrote:N7 JETI wrote:Are you fuckin kiddin me?! The new skill is awesome,on lvl 5 there are absolutely no recoil. Its the best thing that CCP can do with the HMG,im totally love it. not.sure.of.serious 
Im serious. |
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