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Lance 2ballzStrong
SyNergy Gaming EoN.
3753
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Posted - 2013.09.08 16:54:00 -
[31] - Quote
N7 JETI wrote:Lance 2ballzStrong wrote:N7 JETI wrote:Are you fuckin kiddin me?! The new skill is awesome,on lvl 5 there are absolutely no recoil. Its the best thing that CCP can do with the HMG,im totally love it. not.sure.of.serious Im serious.
You're acting like there was massive recoil to begin with. I would agree there was some recoil, but to reduce it (hardly) and make overheating quicker is almost pointless. The HMG needed a bullet spread reduction, not recoil reduction. |
N7 JETI
Hungarian Defense Force
12
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Posted - 2013.09.08 17:10:00 -
[32] - Quote
Lance 2ballzStrong wrote:N7 JETI wrote:Lance 2ballzStrong wrote:N7 JETI wrote:Are you fuckin kiddin me?! The new skill is awesome,on lvl 5 there are absolutely no recoil. Its the best thing that CCP can do with the HMG,im totally love it. not.sure.of.serious Im serious. You're acting like there was massive recoil to begin with. I would agree there was some recoil, but to reduce it (hardly) and make overheating quicker is almost pointless. The HMG needed a bullet spread reduction, not recoil reduction.
Overheating the HMG is still almost impossible (the standard variant,the burst variant is another tale) if youre a decent heavy. But with the recoil reduction the HMG is actually more accurate against distant (from 30 to 50 meters) targets.
Spread reduction would be great too,but recoil reduction is still helping a lot. |
RA Drahcir
Psygod9
166
|
Posted - 2013.09.08 19:27:00 -
[33] - Quote
pre-update I could get up to but not limited to six kills with one stream of suppressive fire. Now ARs are the new suppressive weapons with massive DPS and negligible reload time. I need to break contact after getting two or three kills to reload/cool down. This isn't ideal when heavies are enemy magnets because we are a big, fat, slow target, that is extremely, even pitifully, easy to kill. There should be a take/give if it wasn't a nerf. Taking the reasonable heat buildup reduction for the unneeded, unwanted, useless recoil reduction. Anyone who couldn't control the HMG in 1.3, should have joined the noob hordes and pick up an AR. |
RA Drahcir
Psygod9
166
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Posted - 2013.09.08 19:32:00 -
[34] - Quote
at least the ScR and LR could fire at range, so when they overheat they are not nearly as guaranteed a instadeath as a HMG user. Give the HMG more range and a tighter cone of fire, then I will understand overheating. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
259
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Posted - 2013.09.08 21:10:00 -
[35] - Quote
N7 JETI wrote:Are you fuckin kiddin me?! The new skill is awesome,on lvl 5 there are absolutely no recoil. Its the best thing that CCP can do with the HMG,im totally love it. Lol no, there was no recoil to start with. Anyone whos a half-decent heavy knows that the skill should be heat build up or a spread reduction. |
Cody Sietz
Bullet Cluster
928
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Posted - 2013.09.08 21:38:00 -
[36] - Quote
Cosgar wrote:If you ever want to see how the HMG should operate, look at the minigun in the Brutal Doom mod. ADS button controls spool up time which affects range and accuracy and range when you fire, but it's loud enough to alert anyone in proximity. That would be perfect for the HMG with the old operation skill. Tf2 also!
Edit:except it doesn't get more accurate. |
falzar102
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2013.09.13 08:45:00 -
[37] - Quote
ugg reset wrote: you have the slowest overheat of any weapon and 1.4 bumped you from lolHMG to death machine.
Well that has been tweaked. I am finding I am being mindful of overheat now. Recoil was never and issue for me. The disbursement is terrible. I was doing some testing the other day and found I had shots miss at 6 metres.
The new graphs suggest the HMG will shoot to 35 metres. Personally, I don't see it myself. The disbursment is so bad that you wont be able to kill much at that range. |
falzar102
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2013.09.13 08:51:00 -
[38] - Quote
Dexter307 wrote:XxWarlordxX97 wrote:Dexter307 wrote:XxWarlordxX97 wrote:Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Run Damage mods but Scouts will not like you I do use a damage mod. Complex? Yep, i also have HMG proficiency at 5
I support this actually. The overheat is more of an issue. I run 2 complex and have my proficiency at 3 I think. The new aim assist is making things harder (not got a problem with that) but I would rather have my weapon ride up that worry about heat.
What they should have done was increase range instead of reduce recoil.
This is why I have stopped investing my skill points. I invest them in something then it gets nerf hammered. It's frustrating and pointless.
I quite like the SR but refuse to skill into it because CCP will just hammer that too. It's as though they only want people to use AR. |
Chibi Andy
Forsaken Immortals Top Men.
501
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Posted - 2013.09.13 09:22:00 -
[39] - Quote
recoil? we had recoil in the HMG? i honestly didnt notice it, and why does CCP have to go and change the skills to recoil? none of us heavies even complained about recoil.
this is classic CCP actions, they change things that wasnt even asked for. |
falzar102
The Unholy Legion Of DarkStar DARKSTAR ARMY
20
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Posted - 2013.09.13 09:26:00 -
[40] - Quote
Chibi Andy wrote:recoil? we had recoil in the HMG? i honestly didnt notice it, and why does CCP have to go and change the skills to recoil? none of us heavies even complained about recoil.
+50 |
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RA Drahcir
Psygod9
194
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Posted - 2013.09.14 12:54:00 -
[41] - Quote
N7 JETI wrote:Lance 2ballzStrong wrote:N7 JETI wrote:Lance 2ballzStrong wrote:N7 JETI wrote:Are you fuckin kiddin me?! The new skill is awesome,on lvl 5 there are absolutely no recoil. Its the best thing that CCP can do with the HMG,im totally love it. not.sure.of.serious Im serious. You're acting like there was massive recoil to begin with. I would agree there was some recoil, but to reduce it (hardly) and make overheating quicker is almost pointless. The HMG needed a bullet spread reduction, not recoil reduction. Overheating the HMG is still almost impossible (the standard variant,the burst variant is another tale) if youre a decent heavy. But with the recoil reduction the HMG is actually more accurate against distant (from 30 to 50 meters) targets. Spread reduction would be great too,but recoil reduction is still helping a lot.
No. Any decent heavy would want a larger magazine and no heat build up so they can continue their onslaught. I feel bad for you if you haven't seen people panic when you close in on their flank and mow them down. |
Orion Vahid
DUST University Ivy League
183
|
Posted - 2013.09.14 14:30:00 -
[42] - Quote
CCP hates Heavies. When was the last time they did something to Heavy that didn't **** us over? HMG recoil my ass. There was barely any recoil. Before 1.4 at least I had the advantage of not having to reload too quickly in CQC but of course, when Heavy is effective at something it will be nerfed. |
Chad Michael Murray
The Phoenix Federation
13
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Posted - 2013.09.15 06:32:00 -
[43] - Quote
Okay? The old HMG skill was pointless too.
We traded one useless skill for another, surprise~ |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
330
|
Posted - 2013.09.15 18:19:00 -
[44] - Quote
Chad Michael Murray wrote:Okay? The old HMG skill was pointless too.
We traded one useless skill for another, surprise~ No it wasnt, the old skill let you kill more people at a time |
TheSprayNPray2
Red Star. EoN.
213
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Posted - 2013.09.15 18:50:00 -
[45] - Quote
Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely.
Well the recoil is drastically lowered with the skill... but i understand i want my overheat reduction back. Hey it could be worse, we could get nerfed back down to 12 damage oh those were the days All it takes is one forum post of the ar guys complaining lol |
JETSTORM1090
Against All Oddz
169
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Posted - 2013.09.15 19:28:00 -
[46] - Quote
Wow people are really dumb if they think the new skill is better than the old lol the scrambler pistol has more recoil than the hmg... |
RA Drahcir
Psygod9
206
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Posted - 2013.09.15 20:46:00 -
[47] - Quote
I overheat relatively often now, silly how many rounds it takes to kill 4 people. Mediums with 1000, heavies with 1500. Please, undo this nerf!! |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2013.09.15 20:52:00 -
[48] - Quote
Weird. The thing I've noticed with 1.4 is that I finally can kill 2-3 guys on my own before I go down. |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
118
|
Posted - 2013.09.15 21:08:00 -
[49] - Quote
After doing a full read through this post I come to the agreement that you're whiners who want to be a God again.
The Heavy and HMG is just fine for me and many friends alike. As long as I don't go foolishly running into an enemy mob from the front or run over an open field I'm pretty safe. With the help from a buddy in a dropship (Evolution-7 is one hell of a pilot!) or my own LLAV (which I don't often use for ramming. I prefer driving up close and let my HMG do all the talking.) I get around quite easy.
The heavy could maybe benefit from a HP increase (Because Assaults can get almost the HP of my advanced suits!), but I'm fine with my HP at the time. The faster turning speed and aim assist help a lot when it comes to shooting at pesky moving targets.
Then the HMG: Only during the start of Uprising I was disappointed, but after the damage increase and range increase I'm very satisfied. At the moment it seems I can even hit targets from even further decent (say 40-60m). As long as I use my cover and don't go gun-blazing I usually get my kill. Dying one on one against an enemy I've noticed is pretty damn hard. One on one the only guys that kill me are the ones who catch me in the back and start shooting ASAP.
Furthermore the recoil helps now with fast moving targets and targets further away. The heat-build-up was something I've noticed, but don't care too much about. With my advanced and prototype HMG I usually only overheat when I keep shooting until I got like 80-100 bullets left. (This is easily dismissed by letting the trigger go for half a second, get some cover, etc...) On the basic HMG I've noticed it's a bit easier to overheat, but as long as you know what you're doing there are no real problems.
All in all the Heavy is in a decent spot. One on one it usually overcomes most enemies. When grouped with other Heavies and a helpful DS or LLAV you'll become the King of the Battlefield. I would only want a flat damage reduction or maybe some more protection from ramming LAV's or explosives since that seems to be appropriate. It's not needed, but it would be helpful. The HMG is in a sweet spot for me and I could definitely live with it staying as it is.
PS: For the ones saying I'ma troll or something else I've been a Heavy since the start of open beta (and actually closed, but I lost the account, so let's forget that one!). I've been through all the hard times we Heavies had. The massive HMG nerf, the doom that's called Tac-AR against us and when MD's reigned supreme. Ask my buddies for confirmation, or rather ask TUL in general!
Keep on killing! |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
330
|
Posted - 2013.09.15 23:53:00 -
[50] - Quote
Remm Duchax wrote:After doing a full read through this post I come to the agreement that you're whiners who want to be a God again. The Heavy and HMG is just fine for me and many friends alike. As long as I don't go foolishly running into an enemy mob from the front or run over an open field I'm pretty safe. With the help from a buddy in a dropship (Evolution-7 is one hell of a pilot!) or my own LLAV (which I don't often use for ramming. I prefer driving up close and let my HMG do all the talking.) I get around quite easy. The heavy could maybe benefit from a HP increase (Because Assaults can get almost the HP of my advanced suits!), but I'm fine with my HP at the time. The faster turning speed and aim assist help a lot when it comes to shooting at pesky moving targets. Then the HMG: Only during the start of Uprising I was disappointed, but after the damage increase and range increase I'm very satisfied. At the moment it seems I can even hit targets from even further decent (say 40-60m). As long as I use my cover and don't go gun-blazing I usually get my kill. Dying one on one against an enemy I've noticed is pretty damn hard. One on one the only guys that kill me are the ones who catch me in the back and start shooting ASAP. Furthermore the recoil helps now with fast moving targets and targets further away. The heat-build-up was something I've noticed, but don't care too much about. With my advanced and prototype HMG I usually only overheat when I keep shooting until I got like 80-100 bullets left. (This is easily dismissed by letting the trigger go for half a second, get some cover, etc...) On the basic HMG I've noticed it's a bit easier to overheat, but as long as you know what you're doing there are no real problems. All in all the Heavy is in a decent spot. One on one it usually overcomes most enemies. When grouped with other Heavies and a helpful DS or LLAV you'll become the King of the Battlefield. I would only want a flat damage reduction or maybe some more protection from ramming LAV's or explosives since that seems to be appropriate. It's not needed, but it would be helpful. The HMG is in a sweet spot for me and I could definitely live with it staying as it is. PS: For the ones saying I'ma troll or something else I've been a Heavy since the start of open beta (and actually closed, but I lost the account, so let's forget that one!). I've been through all the hard times we Heavies had. The massive HMG nerf, the doom that's called Tac-AR against us and when MD's reigned supreme. Ask my buddies for confirmation, or rather ask TUL in general! Keep on killing! Except the HMG never had recoil so it was just a nerf limiting how many people you can kill at once which wasnt needed. They could have at least made it less spread instead of less recoil. |
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Slag Emberforge
Vherokior Combat Logistics Minmatar Republic
2
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Posted - 2013.09.16 00:15:00 -
[51] - Quote
Heat and recoil are irrelevant, for all intents and purposes I might as well be shooting overripe blueberries out of my HMG past 30m, does it do damage? Yes. Does it do enough damage to even disperse an assault? No. The dispersion is the killer at the moment, at 30m+ an assault with an AR can best you anytime. If you have cover, max modifiers, best HMG, and maxed prof that's great! If not it seems like it took a solid hit from 1.4. |
RA Drahcir
Psygod9
206
|
Posted - 2013.09.16 03:24:00 -
[52] - Quote
I will take the heat build up if it did more damage. I am not happy with the HMG against proto squads. When mediums are running around with heavy HP, I need to keep shooting. Isn't the long reload, bullet spread, short range enough?
"No, we should overheat so when we have a third of our rounds left, we have to cease sprinting, weapons swapping, anything for a while, then we have to spend another while to reload. It is only fair, because we have a large hitbox and move very slowly." |
Ion Crush
Militaires-Sans-Frontieres
85
|
Posted - 2013.09.16 04:18:00 -
[53] - Quote
Your all pray and spray trash standing out in the middle of an open field being killed ARs. Learn your class. CCP gave us HMGers some new awesome maps that are nearly all indoors CQC. I havn't been killing this many people since chromosome. Recoil skill wasn't needed, but if your overheating you have no idea what your doing. |
RA Drahcir
Psygod9
206
|
Posted - 2013.09.16 04:25:00 -
[54] - Quote
Ion Crush wrote:Your all pray and spray trash standing out in the middle of an open field being killed ARs. Learn your class. CCP gave us HMGers some new awesome maps that are nearly all indoors CQC. I havn't been killing this many people since chromosome. Recoil skill wasn't needed, but if your overheating you have no idea what your doing.
It is not about what you are doing, it is about what the enemy is...when they try to overwhelm you with numbers, you cannot help but send rounds back down range in order to survive, because you cannot break contact and retreat. You are too slow. |
D legendary hero
THE WARRIORS OF LEGEND
1042
|
Posted - 2013.09.16 04:30:00 -
[55] - Quote
HowDidThatTaste wrote:Hmg needs more range and some hardeners to the suit itself
that recoil skill should be come a dispersion reduction skill, of 5% per level |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
334
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Posted - 2013.09.16 04:33:00 -
[56] - Quote
D legendary hero wrote:HowDidThatTaste wrote:Hmg needs more range and some hardeners to the suit itself that recoil skill should be come a dispersion reduction skill, of 5% per level I would love that |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
119
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Posted - 2013.09.16 19:26:00 -
[57] - Quote
There's definitly recoil on the HMG. If I keep shooting until I almost overheat I really need to adjust my aming. Luckily, thanks to the new adjusted skill this is hardly an issue anymore. I feel like living in Chromosome again! |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
340
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Posted - 2013.09.16 19:29:00 -
[58] - Quote
Remm Duchax wrote:There's definitly recoil on the HMG. If I keep shooting until I almost overheat I really need to adjust my aming. Luckily, thanks to the new adjusted skill this is hardly an issue anymore. I feel like living in Chromosome again! I don't see any recoil. Once you have shot about 200 shots it starts to be noticeable but you can let off the trigger for an instant and fire again and the recoil instantly resets. |
Iron Wolf Saber
Den of Swords
8525
|
Posted - 2013.09.16 19:31:00 -
[59] - Quote
/me goes back to using Burst HMGs. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
340
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Posted - 2013.09.16 19:37:00 -
[60] - Quote
Iron Wolf Saber wrote:/me goes back to using Burst HMGs. I haven't tried them yet, are they any good? |
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