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Thread Statistics | Show CCP posts - 7 post(s) |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
386
|
Posted - 2013.09.01 22:16:00 -
[1] - Quote
Oh man! I wanna play on this new map soooooo bad!!!!! I can already see how some matches are gonna play out.
What do you guys think of this new map?
`Sigh. Just another fun game of DUST. |
Maken Tosch
DUST University Ivy League
3861
|
Posted - 2013.09.02 00:53:00 -
[2] - Quote
Scouts. Nova Knives. Uplinks. Shot Gunners. Mass Drivers. Heaven. Valhalla! |
Abe Foster
XCOM ENEMY UNKNOWN
4
|
Posted - 2013.09.02 00:58:00 -
[3] - Quote
It looks cool! what I've wanted in the maps is more indoor places |
Mobius Kaethis
Molon Labe. RISE of LEGION
688
|
Posted - 2013.09.02 01:02:00 -
[4] - Quote
This will be a really fun map by the looks of it. Hopefully the hit detection fixes work since it will be amazing for shotgunners in those close quarters. |
Nocturnal Soul
Immortal Retribution
558
|
Posted - 2013.09.02 01:27:00 -
[5] - Quote
ALPHA DECRIPTER wrote:Oh man! I wanna play on this new map soooooo bad!!!!! I can already see how some matches are gonna play out. What do you guys think of this new map?
`Sigh. Just another fun game of DUST . Maps buddy not map |
Sgt Kirk
SyNergy Gaming EoN.
1404
|
Posted - 2013.09.02 01:29:00 -
[6] - Quote
Explosive spam is bound to **** up this map for armored suit |
Nguruthos IX
Vagina Bombers
1282
|
Posted - 2013.09.02 01:38:00 -
[7] - Quote
Looks like fine. But that's really just a new large socket right?
I heard there are other maps / battle fields. Whatever those mean |
Michael Arck
Anubis Prime Syndicate
761
|
Posted - 2013.09.02 01:39:00 -
[8] - Quote
Nice! The kind of map I've been wanting! Love to hear more of the lore behind it. I guess that's where the community comes in. |
Michael Arck
Anubis Prime Syndicate
761
|
Posted - 2013.09.02 01:45:00 -
[9] - Quote
Nguruthos IX wrote:Looks like fine. But that's really just a new large socket right?
I heard there are other maps / battle fields. Whatever those mean
It's the core that powers the facility |
Aleksander Black
Immortal Retribution
39
|
Posted - 2013.09.02 01:52:00 -
[10] - Quote
Nguruthos IX wrote:Looks like fine. But that's really just a new large socket right?
I heard there are other maps / battle fields. Whatever those mean
Its a new map with three battlegrounds and a new outpost and set of sockets, let me try to explain it better:
A map is just a terrain, its what you see when you zoom out all the way during a match. Notice that in every map we can play in different places, the places in the redline appear "empty", only the place in which the fight is happening have buildings. These "places" are the battlegrounds.
I believe we have some 2 maps, one with 3 and the other with 2 battlegrounds. We are receiving a new map, Craters is it's name/theme if I'm not mistaken, and it will have 3 battlegrounds, its a huge map and has a different "feeling" from the current ones.
Now, once the match determines in which battleground from which map we are playing the game will generate random structures to fill the empty space. The empty spaces comes in three sizes: small, medium and large, they are called "Sockets". So the game will load a random structure of adequate size in each socket. The large sockets can only receive the so called "outposts". We currently only have three or four outposts: Communication, Orbital Artillery and Biomass. With the update we will receive a new outpost for the large sockets, the Gallente Research Lab and a set of small/medium sockets that will accompany it randomly in any map/battleground it appears.
Hope this helps. |
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Nguruthos IX
Vagina Bombers
1282
|
Posted - 2013.09.02 01:59:00 -
[11] - Quote
Aleksander Black wrote:Nguruthos IX wrote:Looks like fine. But that's really just a new large socket right?
I heard there are other maps / battle fields. Whatever those mean Its a new map with three battlegrounds and a new outpost and set of sockets, let me try to explain it better: A map is just a terrain, its what you see when you zoom out all the way during a match. Notice that in every map we can play in different places, the places in the redline appear "empty", only the place in which the fight is happening have buildings. These "places" are the battlegrounds. I believe we have some 2 maps, one with 3 and the other with 2 battlegrounds. We are receiving a new map, Craters is it's name/theme if I'm not mistaken, and it will have 3 battlegrounds, its a huge map and has a different "feeling" from the current ones. Now, once the match determines in which battleground from which map we are playing the game will generate random structures to fill the empty space. The empty spaces comes in three sizes: small, medium and large, they are called "Sockets". So the game will load a random structure of adequate size in each socket. The large sockets can only receive the so called "outposts". We currently only have three or four outposts: Communication, Orbital Artillery and Biomass. With the update we will receive a new outpost for the large sockets, the Gallente Research Lab and a set of small/medium sockets that will accompany it randomly in any map/battleground it appears. Hope this helps.
+1 Perfect!
One question. That battleground which used to be dominated by lasers and tanks...the one with the rock crags sticking out of the ground. Does that BG only have small/medium sockets? Since I don't think there are any larger "outposts" there.
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Aleksander Black
Immortal Retribution
40
|
Posted - 2013.09.02 02:01:00 -
[12] - Quote
Nguruthos IX wrote:Aleksander Black wrote:Nguruthos IX wrote:Looks like fine. But that's really just a new large socket right?
I heard there are other maps / battle fields. Whatever those mean Its a new map with three battlegrounds and a new outpost and set of sockets, let me try to explain it better: A map is just a terrain, its what you see when you zoom out all the way during a match. Notice that in every map we can play in different places, the places in the redline appear "empty", only the place in which the fight is happening have buildings. These "places" are the battlegrounds. I believe we have some 2 maps, one with 3 and the other with 2 battlegrounds. We are receiving a new map, Craters is it's name/theme if I'm not mistaken, and it will have 3 battlegrounds, its a huge map and has a different "feeling" from the current ones. Now, once the match determines in which battleground from which map we are playing the game will generate random structures to fill the empty space. The empty spaces comes in three sizes: small, medium and large, they are called "Sockets". So the game will load a random structure of adequate size in each socket. The large sockets can only receive the so called "outposts". We currently only have three or four outposts: Communication, Orbital Artillery and Biomass. With the update we will receive a new outpost for the large sockets, the Gallente Research Lab and a set of small/medium sockets that will accompany it randomly in any map/battleground it appears. Hope this helps. +1 Perfect! One question. That battleground which used to be dominated by lasers and tanks...the one with the rock crags sticking out of the ground. Does that BG only have small/medium sockets? Since I don't think there are any larger "outposts" there.
Yeah, Manus Peak, I believe. In the combat zone it only have two sockets, I believe. The Objective in the open is part of the terrain pretty much and never changes, the other two objectives are small or medium sockets, I'm not sure, but yes, that map does not have a large socket at all. |
Nguruthos IX
Vagina Bombers
1282
|
Posted - 2013.09.02 02:03:00 -
[13] - Quote
So in 1.4 we're getting a new large socket (outpost) new small and medium to match it.
How many new terrains / battle grounds are coming? |
Iron Wolf Saber
Den of Swords
7926
|
Posted - 2013.09.02 02:07:00 -
[14] - Quote
Nguruthos IX wrote:So in 1.4 we're getting a new large socket (outpost) new small and medium to match it.
How many new terrains / battle grounds are coming?
1 new mega-terrain known as craters within its boundaries is 3 new battlegrounds cut out of it's red zones. |
Nguruthos IX
Vagina Bombers
1282
|
Posted - 2013.09.02 02:08:00 -
[15] - Quote
Iron Wolf Saber wrote:Nguruthos IX wrote:So in 1.4 we're getting a new large socket (outpost) new small and medium to match it.
How many new terrains / battle grounds are coming? 1 new mega-terrain known as craters within its boundaries is 3 new battlegrounds cut out of it's red zones.
Maps/Environments * Implemented Surface Infrastructure Sets so now medium and small socket components are defined by the large socket component in the map * Introduction of the GÇ£Research Facility" Surface Infrastructure, comprising one large outpost with several integrated medium and small sockets * Three new battlegrounds in a brand new mission terrain: Impact Ridge, Fracture Road, Border Gulch * Added new night mood layer
Derp, I found patch notes. |
Aria Gomes
DUST CORE DARKSTAR ARMY
27
|
Posted - 2013.09.02 02:12:00 -
[16] - Quote
Gonna be fun. Great map for Burst or TAC ARs. Those upper floors will be good for that. |
Aleksander Black
Immortal Retribution
40
|
Posted - 2013.09.02 02:14:00 -
[17] - Quote
Aria Gomes wrote:Gonna be fun. Great map for Burst or TAC ARs. Those upper floors will be good for that.
I'll see how my Scrambler Rifle works in it. I'm guessing I'm gonna have to take care with shotguns and explosives and corners in general, but once I figure the best angles to keep the reds in my optimal range I can toast them all no problem. i'm just not going in the first line, that's all. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
389
|
Posted - 2013.09.02 02:48:00 -
[18] - Quote
This socket + no squad vision = I'm right behind you
`Sigh. Just another fun game of DUST. |
Aleksander Black
Immortal Retribution
40
|
Posted - 2013.09.02 02:49:00 -
[19] - Quote
ALPHA DECRIPTER wrote:This socket + no squad vision = I'm right behind you
`Sigh. Just another fun game of DUST .
****. |
Iron Wolf Saber
Den of Swords
7927
|
Posted - 2013.09.02 03:04:00 -
[20] - Quote
Cant wait to shoot some iridescent lighting in the darker parts of this outpost to see how it all lights up. |
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CCP LogicLoop
C C P C C P Alliance
527
|
Posted - 2013.09.02 03:13:00 -
[21] - Quote
Michael Arck wrote:Nguruthos IX wrote:Looks like fine. But that's really just a new large socket right?
I heard there are other maps / battle fields. Whatever those mean It's the core that powers the facility
Primarily for the weapons tower testing. ;) |
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
389
|
Posted - 2013.09.02 03:25:00 -
[22] - Quote
CCP I am officially hyped the **** up so if you don't deliver I'm gonna be sooooooooooooooooooo depressed
`Sigh. Just another fun game of DUST. |
J Lav
OSG Planetary Operations Covert Intervention
185
|
Posted - 2013.09.02 03:29:00 -
[23] - Quote
CCP LogicLoop wrote:Michael Arck wrote:Nguruthos IX wrote:Looks like fine. But that's really just a new large socket right?
I heard there are other maps / battle fields. Whatever those mean It's the core that powers the facility Primarily for the weapons tower testing. ;)
Please tell me the wink is because it works... I'd love for it to work, and do something. Blow stuff up randomly, even just light up every so often! |
Maken Tosch
DUST University Ivy League
3868
|
Posted - 2013.09.02 03:44:00 -
[24] - Quote
Iron Wolf Saber wrote:Cant wait to shoot some iridescent lighting in the darker parts of this outpost to see how it all lights up.
/first sniper fire - split-second flash reveals a ninja knifer close by lurking in the shadows
/second sniper fire - split-second flash reveals he's moving in.
/third sniper fire - same ninja but closer and knives drawn.
/no further sniper fire |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
389
|
Posted - 2013.09.02 03:46:00 -
[25] - Quote
Maken Tosch wrote:Iron Wolf Saber wrote:Cant wait to shoot some iridescent lighting in the darker parts of this outpost to see how it all lights up. /first sniper fire - split-second flash reveals a ninja knifer close by lurking in the shadows /second sniper fire - split-second flash reveals he's moving in. /third sniper fire - same ninja but closer and knives drawn. /no further sniper fire
Peace and quiet
`Sigh. Just another fun game of DUST. |
Croned
The Generals EoN.
375
|
Posted - 2013.09.02 04:07:00 -
[26] - Quote
Who's ready for some remote explosives? |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
391
|
Posted - 2013.09.02 04:11:00 -
[27] - Quote
Croned wrote:Who's ready for some remote explosives?
Heh, heh, heh and the hype continues to build higher and higher. Oh man don't let us go CCP cuz this gonna be a long drop.
`Sigh. Just another fun game of DUST. |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
73
|
Posted - 2013.09.02 04:43:00 -
[28] - Quote
Iron Wolf Saber wrote:Soon Minmatar Cargo Hub
Really, now? |
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CCP LogicLoop
C C P C C P Alliance
527
|
Posted - 2013.09.02 04:53:00 -
[29] - Quote
First Caldari Production Facility, then Minmatar Cargo Hub. |
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CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
73
|
Posted - 2013.09.02 04:54:00 -
[30] - Quote
CCP LogicLoop wrote:First Caldari Production Facility, then Minmatar Cargo Hub.
Caldari gets all the love. |
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2013.09.02 04:54:00 -
[31] - Quote
CCP LogicLoop wrote:First Caldari Production Facility, then Minmatar Cargo Hub. Caldari production facility yes, now where's may caldari scout suit. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
393
|
Posted - 2013.09.02 05:07:00 -
[32] - Quote
Nyra Volki wrote:CCP LogicLoop wrote:First Caldari Production Facility, then Minmatar Cargo Hub. Caldari production facility yes , now where's may caldari scout suit.
When I make my duel scout I'm gonna make 'em a C-Scout as it will diffidently be a hit and run fit.
`Sigh. Just another fun game of DUST. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5684
|
Posted - 2013.09.02 05:13:00 -
[33] - Quote
CCP LogicLoop wrote:First Caldari Production Facility, then Minmatar Cargo Hub. We already have 2 Caldari outposts (orbital artillery and biomass). Minmatar and Amarr ones should take priority since they currently have none. That will be the 3rd Caldari outpost, CCP really loves Caldari |
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CCP LogicLoop
C C P C C P Alliance
527
|
Posted - 2013.09.02 05:20:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:CCP LogicLoop wrote:First Caldari Production Facility, then Minmatar Cargo Hub. We already have 2 Caldari outposts (orbital artillery and biomass). Minmatar and Amarr ones should take priority since they currently have none. That will be the 3rd Caldari outpost, CCP really loves Caldari
Yes, these are the official SI sets though. This was just the order they were served up to us to do them. As I stated before, I have already seen a few instances of concept artists doing some conceptualization / art exploration of the Amarr syle as well. I just remember seeing a cathedral looking place with some shiny metallic gold like stuff. Very gold, techno goth stuff going on. They are coming. |
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
741
|
Posted - 2013.09.02 05:24:00 -
[35] - Quote
I'm most excited for playing sentry in one of the tunnels. Imagine running around a corner only to find a heavy with an HMG right in your face. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
394
|
Posted - 2013.09.02 05:25:00 -
[36] - Quote
I-Shayz-I wrote:I'm most excited for playing sentry in one of the tunnels. Imagine running around a corner only to find a heavy with an HMG right in your face. OMFG!!! I was just looking at that pick and thought the exact same thing! ROFL
I'm a scout so that would be quite horrifying
`Sigh. Just another fun game of DUST. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5684
|
Posted - 2013.09.02 05:36:00 -
[37] - Quote
CCP LogicLoop wrote:KAGEHOSHI Horned Wolf wrote:CCP LogicLoop wrote:First Caldari Production Facility, then Minmatar Cargo Hub. We already have 2 Caldari outposts (orbital artillery and biomass). Minmatar and Amarr ones should take priority since they currently have none. That will be the 3rd Caldari outpost, CCP really loves Caldari Yes, these are the official SI sets though. This was just the order they were served up to us to do them. As I stated before, I have already seen a few instances of concept artists doing some conceptualization / art exploration of the Amarr syle as well. I just remember seeing a cathedral looking place with some shiny metallic gold like stuff. Very gold, techno goth stuff going on. They are coming. That sounds awesome. What is the target amount of outposts per race for the foreseeable future? |
Octavian Vetiver
Royal Uhlans Amarr Empire
190
|
Posted - 2013.09.02 05:50:00 -
[38] - Quote
CCP LogicLoop wrote:KAGEHOSHI Horned Wolf wrote:CCP LogicLoop wrote:First Caldari Production Facility, then Minmatar Cargo Hub. We already have 2 Caldari outposts (orbital artillery and biomass). Minmatar and Amarr ones should take priority since they currently have none. That will be the 3rd Caldari outpost, CCP really loves Caldari Yes, these are the official SI sets though. This was just the order they were served up to us to do them. As I stated before, I have already seen a few instances of concept artists doing some conceptualization / art exploration of the Amarr syle as well. I just remember seeing a cathedral looking place with some shiny metallic gold like stuff. Very gold, techno goth stuff going on. They are coming.
Are these maps switching between different planets or are they set planets that a map is exclusive to? And by map I don't mean the structures. I mean the surrounding terrain of hills, valleys, and mountains. |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2013.09.02 05:57:00 -
[39] - Quote
I-Shayz-I wrote:I'm most excited for playing sentry in one of the tunnels. Imagine running around a corner only to find a heavy with an HMG right in your face. How about a super fast scout with REs come in and drops one detonate it before your able to react |
Iron Wolf Saber
Den of Swords
7929
|
Posted - 2013.09.02 05:57:00 -
[40] - Quote
Maybe oneday. |
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Flint Beastgood III
GunFall Mobilization Covert Intervention
72
|
Posted - 2013.09.02 06:46:00 -
[41] - Quote
Can't wait! Been after some more indoor fighting areas. Can't beat indoor fighting. Hopefully the heavies will be a little happier now. |
sammus420
Goonfeet Top Men.
310
|
Posted - 2013.09.02 06:57:00 -
[42] - Quote
Flint Beastgood III wrote:Can't beat indoor fighting. Hopefully the heavies will be a little happier now.
This is why I'm excited. I don't even play as a heavy, but I look forward to seeing my heavy friends absolutely demolish people in small corridors.
In my opinion, more maps are the one thing that can keep Dust interesting in the short term, so the more that get pumped out, and the more unique they are, the happier I'll be. |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
91
|
Posted - 2013.09.02 07:01:00 -
[43] - Quote
All these pretty buildings...CCP give us Frostbite 3! We need it! |
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CCP Rattati
C C P C C P Alliance
237
|
Posted - 2013.09.02 08:42:00 -
[44] - Quote
This outpost is my favorite, like I have said before, lots of indoor chokepoints, and multiple floors on the outside. A little bit of Seine Crossing mixed with Quake deathmatch feeling.
My Plasma Cannon and I look forward to this! |
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
396
|
Posted - 2013.09.02 08:44:00 -
[45] - Quote
CCP Rattati wrote:This outpost is my favorite, like I have said before, lots of indoor chokepoints, and multiple floors on the outside. A little bit of Seine Crossing mixed with Quake deathmatch feeling.
My Plasma Cannon and I look forward to this!
Good, but just know that if you miss.... I won't
`Sigh. Just another fun game of DUST. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
109
|
Posted - 2013.09.02 08:44:00 -
[46] - Quote
YEAH!!! now i can use nova knives again |
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CCP LogicLoop
C C P C C P Alliance
533
|
Posted - 2013.09.02 09:02:00 -
[47] - Quote
CCP Rattati wrote:This outpost is my favorite, like I have said before, lots of indoor chokepoints, and multiple floors on the outside. A little bit of Seine Crossing mixed with Quake deathmatch feeling.
My Plasma Cannon and I look forward to this!
Ahhhh... a nod to my roots. Quake DM. It's bound to spill over at some point into things I make haha. |
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steadyhand amarr
Imperfects Negative-Feedback
1179
|
Posted - 2013.09.02 09:44:00 -
[48] - Quote
It's going to be annoying trying to find a game tomorrow as people keep dropping out to play on the new shiny lol |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
399
|
Posted - 2013.09.02 09:49:00 -
[49] - Quote
steadyhand amarr wrote:It's going to be annoying trying to find a game tomorrow as people keep dropping out to play on the new shiny lol
LoL. Well it would be nice if the chance of playing this new FOTM would be increased... but then again... wouldn't want to get players burnt out on it on the first day
`Sigh. Just another fun game of DUST. |
DJINN Marauder
Ancient Exiles
1007
|
Posted - 2013.09.02 09:50:00 -
[50] - Quote
I'm going to have to play this map nonstop to find out the best uplink placements and areas to sprint through.
Us scouts are going to have some fun. Bio mass is currently my fav. Maybe this map will change that. |
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
399
|
Posted - 2013.09.02 09:54:00 -
[51] - Quote
DJINN Marauder wrote:I'm going to have to play this map nonstop to find out the best uplink placements and areas to sprint through.
Us scouts are going to have some fun. Bio mass is currently my fav. Maybe this map will change that.
Yea, I feel you on that bro. Nothing worse then being chased by the enemy and then getting lost... nothing better then getting chased by the enemy and getting THEM lost! lol
`Sigh. Just another fun game of DUST. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
326
|
Posted - 2013.09.02 14:34:00 -
[52] - Quote
Sounds awesome - please sneak in the other racial weapons in the next update.
*Love |
Mac Dac
Wraith Shadow Guards
158
|
Posted - 2013.09.02 14:58:00 -
[53] - Quote
KAGEHOSHI Horned Wolf wrote:CCP LogicLoop wrote:First Caldari Production Facility, then Minmatar Cargo Hub. We already have 2 Caldari outposts (orbital artillery and biomass). Minmatar and Amarr ones should take priority since they currently have none. That will be the 3rd Caldari outpost, CCP really loves Caldari no duh. why do you think they are all caldari. |
Mac Dac
Wraith Shadow Guards
158
|
Posted - 2013.09.02 15:29:00 -
[54] - Quote
WOW this map looks great, but i just want confirmation that some 'design errors' arent a problem in this new map. For example, LAVs being able to squeeze into areas they aren't suppose to.
But yeah as long as there is legitimate indor areas where vehicles can't reach (specificly LAVs) im good (coming from a dropship pilot).
And there looks like a place where i ,the dropship pilot, can land and drop off my squad and not get rammed by LAVs. Seriously i hate LAVs now... once i called in a dropship and was taking off then an LAV drove up, stoped, reversed 5m and rammed me completely killing my dropship while i was taking off from 5m... make sense. |
Aleksander Black
Immortal Retribution
44
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Posted - 2013.09.02 16:09:00 -
[55] - Quote
CCP LogicLoop wrote:KAGEHOSHI Horned Wolf wrote:CCP LogicLoop wrote:First Caldari Production Facility, then Minmatar Cargo Hub. We already have 2 Caldari outposts (orbital artillery and biomass). Minmatar and Amarr ones should take priority since they currently have none. That will be the 3rd Caldari outpost, CCP really loves Caldari Yes, these are the official SI sets though. This was just the order they were served up to us to do them. As I stated before, I have already seen a few instances of concept artists doing some conceptualization / art exploration of the Amarr syle as well. I just remember seeing a cathedral looking place with some shiny metallic gold like stuff. Very gold, techno goth stuff going on. They are coming.
It's my favorite outpost and it isn't even out yet. If any of the concept art were to... you know, magically appear in the internet (lol) I would greatly appreciate! Already feels good just to know that they are playing with it tough. "Very gold, techno goth stuff" = perfect. |
Doyle Reese
OSG Planetary Operations Covert Intervention
413
|
Posted - 2013.09.02 16:25:00 -
[56] - Quote
When you say SI sets, does this mean that the Medium Sockets from this set will never appear in the old maps that does NOT have Large Sockets? (ie., Manus Peak) |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
403
|
Posted - 2013.09.02 21:57:00 -
[57] - Quote
Doyle Reese wrote:When you say SI sets, does this mean that the Medium Sockets from this set will never appear in the old maps that does NOT have Large Sockets? (ie., Manus Peak)
Hmmm... good question
`Sigh. Just another fun game of DUST. |
Daddrobit
PFB Pink Fluffy Bunnies
342
|
Posted - 2013.09.02 22:30:00 -
[58] - Quote
So I was taking a gander at this 1.4 blog and was thinking, "ok, so this might be cool, fighting in a laboratory-esque battleground, that'll be refreshing to see something other than cargo containers and the occasional console."
Then I read this part: Main Research Facility and Administrative Offices: The lower floor of this area contains the storage depot, where incoming supplies are delivered and stored until needed. The upper floors house administrative offices and micro-labs, which are locked down and inaccessible while under attack.
Nevermind, just more cargo containers.
Making a laboratory based battleground that, "should look and feel like a real working laboratory, the sort filled with people in lab coats."
LOLNOPE. Have some more cargo boxes. |
Aleksander Black
Immortal Retribution
51
|
Posted - 2013.09.02 23:02:00 -
[59] - Quote
Daddrobit wrote:So I was taking a gander at this 1.4 blog and was thinking, "ok, so this might be cool, fighting in a laboratory-esque battleground, that'll be refreshing to see something other than cargo containers and the occasional console." Then I read this part: Main Research Facility and Administrative Offices: The lower floor of this area contains the storage depot, where incoming supplies are delivered and stored until needed. The upper floors house administrative offices and micro-labs, which are locked down and inaccessible while under attack.Nevermind, just more cargo containers. Making a laboratory based battleground that, "should look and feel like a real working laboratory, the sort filled with people in lab coats." LOLNOPE. Have some more cargo boxes.
Only because the upper floors of some buildings are inaccessible it doesn't mean that the overall theme of the place can be summed up in "cargo boxes". Actually, the laboratory IS accessible in the underground and I'm sure it won't look like anything we have right now. Also, there is the wepons testing platform. Hell, even the small sockets look neat. Take a look at the security scan one. No boxes around, just a giant, neat EMR for checking vehicles cargo, stairs to the upper floor and a window in the back with accessible interior. Cheer up man, let go the ingrained will to complain over nothing and you will see that it does indeed look good. |
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CCP LogicLoop
C C P C C P Alliance
583
|
Posted - 2013.09.03 00:24:00 -
[60] - Quote
Daddrobit wrote:So I was taking a gander at this 1.4 blog and was thinking, "ok, so this might be cool, fighting in a laboratory-esque battleground, that'll be refreshing to see something other than cargo containers and the occasional console." Then I read this part: Main Research Facility and Administrative Offices: The lower floor of this area contains the storage depot, where incoming supplies are delivered and stored until needed. The upper floors house administrative offices and micro-labs, which are locked down and inaccessible while under attack.Nevermind, just more cargo containers. Making a laboratory based battleground that, "should look and feel like a real working laboratory, the sort filled with people in lab coats." LOLNOPE. Have some more cargo boxes.
Cargo containers in the supply warehouse. Yes. That is the case. Cargo containers anywhere else in the facility? Pretty much nope.
Edit: You will also find some cargo containers under the landing pad (medium socket) next to the cargo elevator. |
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
45
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Posted - 2013.09.03 01:04:00 -
[61] - Quote
ALPHA DECRIPTER wrote:DJINN Marauder wrote:I'm going to have to play this map nonstop to find out the best uplink placements and areas to sprint through.
Us scouts are going to have some fun. Bio mass is currently my fav. Maybe this map will change that. Yea, I feel you on that bro. Nothing worse then being chased by the enemy and then getting lost... nothing better then getting chased by the enemy and getting THEM lost! lol
`Sigh. Just another fun game of DUST . Same going to stay up all night playing this or all morning anyways yeah. for me i'm going to be looking for flanking maneuvers and there's a medium socket that looks like fun to camp. http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_14.png |
Daddrobit
PFB Pink Fluffy Bunnies
342
|
Posted - 2013.09.03 01:07:00 -
[62] - Quote
CCP LogicLoop wrote:Daddrobit wrote:So I was taking a gander at this 1.4 blog and was thinking, "ok, so this might be cool, fighting in a laboratory-esque battleground, that'll be refreshing to see something other than cargo containers and the occasional console." Then I read this part: Main Research Facility and Administrative Offices: The lower floor of this area contains the storage depot, where incoming supplies are delivered and stored until needed. The upper floors house administrative offices and micro-labs, which are locked down and inaccessible while under attack.Nevermind, just more cargo containers. Making a laboratory based battleground that, "should look and feel like a real working laboratory, the sort filled with people in lab coats." LOLNOPE. Have some more cargo boxes. Cargo containers in the supply warehouse. Yes. That is the case. Cargo containers anywhere else in the facility? Pretty much nope. Edit: You will also find some cargo containers under the landing pad (medium socket) next to the cargo elevator.
But is there anything in the map that actually points out to the player saying, "Hey, this is a science facility! Look over here, this stuff is all scienc-ey, it's where people do science!" or is it gonna be a series of corridors and rooms with maybe a few consoles and placards on walls next to closed doors saying they're science rooms while possibly, (hopefully) making a Portal reference or two.
Sure, it looks all futuristic in it's aesthetic design, and if it were thrown into the BF3 map pool you could probably get them to think it was a science facility without much else.
But here's what I'm concerned about: It's no more science-ey than any other installations in Dust. It really to me just doesn't stand out or look like a science installation any more than say Communications or Biomass. There's nothing here that -really- contrasts against anything else in the game.
Throw in a CQC section or two that are clean rooms rather than just having signs on the wall saying LAB:01and we'll be in business.
I'm just saying it's rather disappointing to be told, "Yeah, this is a science facility, you just have to imagine that science goes on behind those closed doors over there that say 'LAB:01'. Now go take cover behind those crates." |
Surt gods end
Demon Ronin
944
|
Posted - 2013.09.03 01:31:00 -
[63] - Quote
*Yawn* |
Riptalis
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2013.09.03 02:14:00 -
[64] - Quote
Is there a way to see the new maps? I keep seeing posts saying "the new maps look good by the looks of it". I'm confused... |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2013.09.03 02:21:00 -
[65] - Quote
Riptalis wrote:Is there a way to see the new maps? I keep seeing posts saying "the new maps look good by the looks of it". I'm confused... Most people don't know what the difference between an outpost and a map is so most people think the outpost is the map. also to answer your question no they haven't release any pictures of the new maps that i know of, So lets hope there good. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
405
|
Posted - 2013.09.03 02:33:00 -
[66] - Quote
Nyra Volki wrote:Riptalis wrote:Is there a way to see the new maps? I keep seeing posts saying "the new maps look good by the looks of it". I'm confused... Most people don't know what the difference between an outpost and a map is so most people think the outpost is the map. also to answer your question no they haven't release any pictures of the new maps that i know of, So lets hope there good.
Yea sry for the confusion. As a CoD player I'm used to calling any battleground a "Map". Think I should alter the title?
`Sigh. Just another fun game of DUST. |
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CCP LogicLoop
C C P C C P Alliance
591
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Posted - 2013.09.03 03:47:00 -
[67] - Quote
Daddrobit wrote:CCP LogicLoop wrote:Daddrobit wrote:So I was taking a gander at this 1.4 blog and was thinking, "ok, so this might be cool, fighting in a laboratory-esque battleground, that'll be refreshing to see something other than cargo containers and the occasional console." Then I read this part: Main Research Facility and Administrative Offices: The lower floor of this area contains the storage depot, where incoming supplies are delivered and stored until needed. The upper floors house administrative offices and micro-labs, which are locked down and inaccessible while under attack.Nevermind, just more cargo containers. Making a laboratory based battleground that, "should look and feel like a real working laboratory, the sort filled with people in lab coats." LOLNOPE. Have some more cargo boxes. Cargo containers in the supply warehouse. Yes. That is the case. Cargo containers anywhere else in the facility? Pretty much nope. Edit: You will also find some cargo containers under the landing pad (medium socket) next to the cargo elevator. But is there anything in the map that actually points out to the player saying, "Hey, this is a science facility! Look over here, this stuff is all scienc-ey, it's where people do science!" or is it gonna be a series of corridors and rooms with maybe a few consoles and placards on walls next to closed doors saying they're science rooms while possibly, (hopefully) making a Portal reference or two. Sure, it looks all futuristic in it's aesthetic design, and if it were thrown into the BF3 map pool you could probably get them to think it was a science facility without much else. But here's what I'm concerned about: It's no more science-ey than any other installations in Dust. It really to me just doesn't stand out or look like a science installation any more than say Communications or Biomass. There's nothing here that -really- contrasts against anything else in the game. Throw in a CQC section or two that are clean rooms rather than just having signs on the wall saying LAB:01and we'll be in business. I'm just saying it's rather disappointing to be told, "Yeah, this is a science facility, you just have to imagine that science goes on behind those closed doors over there that say 'LAB:01'. Now go take cover behind those crates."
We would have loved to add more detail, but the technical budget didn't allow for it.
We hope you enjoy the outpost when you get to play it, and we look forward to hearing your feedback on it.
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Rynoceros
Rise of Old Dudes
638
|
Posted - 2013.09.03 03:59:00 -
[68] - Quote
Kinda reminds of an old UT99(?) CTF map.
Thanks for making all of the staircases wide enough for LAVs. I've been needing more places to use my Proxies for Dust's newest dumb driver trend.
I am Jack's reserved excitement. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
410
|
Posted - 2013.09.03 07:31:00 -
[69] - Quote
Tic, tock, tic, tock, tic, tock. Gah! C'mon you stupid clock. Less tic more tock
`Sigh. Just another fun game of DUST. |
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