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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Aleksander Black
Immortal Retribution
39
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Posted - 2013.09.02 01:52:00 -
[1] - Quote
Nguruthos IX wrote:Looks like fine. But that's really just a new large socket right?
I heard there are other maps / battle fields. Whatever those mean
Its a new map with three battlegrounds and a new outpost and set of sockets, let me try to explain it better:
A map is just a terrain, its what you see when you zoom out all the way during a match. Notice that in every map we can play in different places, the places in the redline appear "empty", only the place in which the fight is happening have buildings. These "places" are the battlegrounds.
I believe we have some 2 maps, one with 3 and the other with 2 battlegrounds. We are receiving a new map, Craters is it's name/theme if I'm not mistaken, and it will have 3 battlegrounds, its a huge map and has a different "feeling" from the current ones.
Now, once the match determines in which battleground from which map we are playing the game will generate random structures to fill the empty space. The empty spaces comes in three sizes: small, medium and large, they are called "Sockets". So the game will load a random structure of adequate size in each socket. The large sockets can only receive the so called "outposts". We currently only have three or four outposts: Communication, Orbital Artillery and Biomass. With the update we will receive a new outpost for the large sockets, the Gallente Research Lab and a set of small/medium sockets that will accompany it randomly in any map/battleground it appears.
Hope this helps. |
Aleksander Black
Immortal Retribution
40
|
Posted - 2013.09.02 02:01:00 -
[2] - Quote
Nguruthos IX wrote:Aleksander Black wrote:Nguruthos IX wrote:Looks like fine. But that's really just a new large socket right?
I heard there are other maps / battle fields. Whatever those mean Its a new map with three battlegrounds and a new outpost and set of sockets, let me try to explain it better: A map is just a terrain, its what you see when you zoom out all the way during a match. Notice that in every map we can play in different places, the places in the redline appear "empty", only the place in which the fight is happening have buildings. These "places" are the battlegrounds. I believe we have some 2 maps, one with 3 and the other with 2 battlegrounds. We are receiving a new map, Craters is it's name/theme if I'm not mistaken, and it will have 3 battlegrounds, its a huge map and has a different "feeling" from the current ones. Now, once the match determines in which battleground from which map we are playing the game will generate random structures to fill the empty space. The empty spaces comes in three sizes: small, medium and large, they are called "Sockets". So the game will load a random structure of adequate size in each socket. The large sockets can only receive the so called "outposts". We currently only have three or four outposts: Communication, Orbital Artillery and Biomass. With the update we will receive a new outpost for the large sockets, the Gallente Research Lab and a set of small/medium sockets that will accompany it randomly in any map/battleground it appears. Hope this helps. +1 Perfect! One question. That battleground which used to be dominated by lasers and tanks...the one with the rock crags sticking out of the ground. Does that BG only have small/medium sockets? Since I don't think there are any larger "outposts" there.
Yeah, Manus Peak, I believe. In the combat zone it only have two sockets, I believe. The Objective in the open is part of the terrain pretty much and never changes, the other two objectives are small or medium sockets, I'm not sure, but yes, that map does not have a large socket at all. |
Aleksander Black
Immortal Retribution
40
|
Posted - 2013.09.02 02:14:00 -
[3] - Quote
Aria Gomes wrote:Gonna be fun. Great map for Burst or TAC ARs. Those upper floors will be good for that.
I'll see how my Scrambler Rifle works in it. I'm guessing I'm gonna have to take care with shotguns and explosives and corners in general, but once I figure the best angles to keep the reds in my optimal range I can toast them all no problem. i'm just not going in the first line, that's all. |
Aleksander Black
Immortal Retribution
40
|
Posted - 2013.09.02 02:49:00 -
[4] - Quote
ALPHA DECRIPTER wrote:This socket + no squad vision = I'm right behind you
`Sigh. Just another fun game of DUST .
****. |
Aleksander Black
Immortal Retribution
44
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Posted - 2013.09.02 16:09:00 -
[5] - Quote
CCP LogicLoop wrote:KAGEHOSHI Horned Wolf wrote:CCP LogicLoop wrote:First Caldari Production Facility, then Minmatar Cargo Hub. We already have 2 Caldari outposts (orbital artillery and biomass). Minmatar and Amarr ones should take priority since they currently have none. That will be the 3rd Caldari outpost, CCP really loves Caldari Yes, these are the official SI sets though. This was just the order they were served up to us to do them. As I stated before, I have already seen a few instances of concept artists doing some conceptualization / art exploration of the Amarr syle as well. I just remember seeing a cathedral looking place with some shiny metallic gold like stuff. Very gold, techno goth stuff going on. They are coming.
It's my favorite outpost and it isn't even out yet. If any of the concept art were to... you know, magically appear in the internet (lol) I would greatly appreciate! Already feels good just to know that they are playing with it tough. "Very gold, techno goth stuff" = perfect. |
Aleksander Black
Immortal Retribution
51
|
Posted - 2013.09.02 23:02:00 -
[6] - Quote
Daddrobit wrote:So I was taking a gander at this 1.4 blog and was thinking, "ok, so this might be cool, fighting in a laboratory-esque battleground, that'll be refreshing to see something other than cargo containers and the occasional console." Then I read this part: Main Research Facility and Administrative Offices: The lower floor of this area contains the storage depot, where incoming supplies are delivered and stored until needed. The upper floors house administrative offices and micro-labs, which are locked down and inaccessible while under attack.Nevermind, just more cargo containers. Making a laboratory based battleground that, "should look and feel like a real working laboratory, the sort filled with people in lab coats." LOLNOPE. Have some more cargo boxes.
Only because the upper floors of some buildings are inaccessible it doesn't mean that the overall theme of the place can be summed up in "cargo boxes". Actually, the laboratory IS accessible in the underground and I'm sure it won't look like anything we have right now. Also, there is the wepons testing platform. Hell, even the small sockets look neat. Take a look at the security scan one. No boxes around, just a giant, neat EMR for checking vehicles cargo, stairs to the upper floor and a window in the back with accessible interior. Cheer up man, let go the ingrained will to complain over nothing and you will see that it does indeed look good. |
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