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Rogatien Merc
Red Star. EoN.
888
|
Posted - 2013.08.30 12:47:00 -
[61] - Quote
Panther Alpha wrote:Rei Shepard wrote:Panther Alpha wrote:I going to be a bit twisted and connect this thread with this one ; https://forums.dust514.com/default.aspx?g=posts&t=105679&find=unreadThe answer is in the mentality show in that thread .... Best players are not the ones with the best skills, but the ones with the BEST equipment. That is the reason why CCP is having problems balancing this game.. some of the so considered BEST players, are just people that can afford the best equipment in regular basics, take that away... and most of them will be very average players. When the SP total people had including me was sub 1m sp back at the start of the game my scores where cosistently in the 25-30+ kills sub 3 deaths a match, this continued well into the 10-12m SP mark, it was far easier to beat double stacked teams back then, because of the time it took to kill one of them was faster then most of them could react, right now with piled Proto-gear a team of 6 has ample time to react to an ambush done by 1 guy before their buddy drops, going straight up unless you score a headshot is suicide because you almost cannot kill someone fast enough before the rest reacts, all he has to do is run for the hills and your forced to swap target and again and again, until their leapfrog tactic carries them to your position. Or they all chuck explosives your way and yer screwed regardless of using cover. Proto-gear should not be sustainable at all even if you only die once in a blue moon, and this is me saying it while using protogear 24/7 with 300m in my bank and dying very little with well over 19m sp.. The bottom line is; - It should be LOTS of standard gear variations, cheap and affordable. - AVD gear should became what Proto gear is right now, a suit design for Competitive game play, with enough variations to keep people interested. - Prototype gear should be a "Special" suit... a bit like a combat boost skill.. something that you only use in extreme circumstances as a "God Mode" option.
"Proto is cool and all, but give the rich and powerful something even more awesome only they can afford!!!" is what you are suggesting. I can smell the tears already.
This ... this is awesome. lmao |
JL3Eleven
PFB Pink Fluffy Bunnies
693
|
Posted - 2013.08.30 12:49:00 -
[62] - Quote
Rogatien Merc wrote:Panther Alpha wrote:Rei Shepard wrote:Panther Alpha wrote:I going to be a bit twisted and connect this thread with this one ; https://forums.dust514.com/default.aspx?g=posts&t=105679&find=unreadThe answer is in the mentality show in that thread .... Best players are not the ones with the best skills, but the ones with the BEST equipment. That is the reason why CCP is having problems balancing this game.. some of the so considered BEST players, are just people that can afford the best equipment in regular basics, take that away... and most of them will be very average players. When the SP total people had including me was sub 1m sp back at the start of the game my scores where cosistently in the 25-30+ kills sub 3 deaths a match, this continued well into the 10-12m SP mark, it was far easier to beat double stacked teams back then, because of the time it took to kill one of them was faster then most of them could react, right now with piled Proto-gear a team of 6 has ample time to react to an ambush done by 1 guy before their buddy drops, going straight up unless you score a headshot is suicide because you almost cannot kill someone fast enough before the rest reacts, all he has to do is run for the hills and your forced to swap target and again and again, until their leapfrog tactic carries them to your position. Or they all chuck explosives your way and yer screwed regardless of using cover. Proto-gear should not be sustainable at all even if you only die once in a blue moon, and this is me saying it while using protogear 24/7 with 300m in my bank and dying very little with well over 19m sp.. The bottom line is; - It should be LOTS of standard gear variations, cheap and affordable. - AVD gear should became what Proto gear is right now, a suit design for Competitive game play, with enough variations to keep people interested. - Prototype gear should be a "Special" suit... a bit like a combat boost skill.. something that you only use in extreme circumstances as a "God Mode" option. "Proto is cool and all, but give the rich and powerful something even more awesome only they can afford!!!" is what you are suggesting. I can smell the tears already. This ... this is awesome. lmao
Shhh. Don't drop the knowledge bomb their heads might explode. |
Rage Racer
DUST University Irregulars
19
|
Posted - 2013.08.30 12:52:00 -
[63] - Quote
JL3Eleven wrote:Rage Racer wrote:JL3Eleven wrote:This maybe? If you keep throwing stupid one-liners at me instead of explaining what your point is I will just assume that you are trolling and stop talking to you. Yea, go back to the University. You are not ready. I said paying to have and advantage is PWT. Seen you cannot comprehend that. Come back when you have enough credits. I've been playing this game since August 2012, kid.
What you are talking about does not make any sense and I think you just realised this yourself.
The way the system works at the moment is you pay more ISK to get gear that makes you just plain better than people who use inferior gear. What I and many others suggest is that instead of protogear making you better in everything it should only make you better in fulfilling certain roles. How is that P2W? |
Beren Hurin
The Vanguardians
1308
|
Posted - 2013.08.30 12:59:00 -
[64] - Quote
Rage Racer wrote:The best solution would obvisously be the removal of the current tier system and the introduction of a system where more advanced gear makes you better in CERTAIN situations instead of plain all situations.
So rather than just balancing 4 assaults against each other, they would be balancing 12? I haven't really heard the next positive step from this idea. I just don't know how it would work.
Lets take the Gallente Assault class. Do you build the current ADV suit as the base model? Then what are the variations? Do you move a slot around? Or do you keep the slots/stats as they are and ONLY mess with skills?
If ANYTHING I would ONLY want to see the last option. So "gallente dropsuit operation" would unlock 3 different suits at pretty low SP cost and have the same current skills that exist for all gallente assaults. But each of those 3 suits might have their own proficiency skill.
Every assault class could have a combat, attack, and specialist variant. Combat would be a little more tank oriented, attack would focus more on that race's use of high damage while sacrificing tank, and the specialist variant would be a more unique role that maybe emphasizes that race's racial weaponry to the fullest extent.
So all assaults get +5% shield regen per level. All gallente assaults get +5% fitting reduction to PG/CPU for hybrid weapons per level (including the basic suit) 'Voulgier' Assault Suit: Gallente Combat Proficiency gives a -10% speed penalty reduction on plates per level. 'Lancer' Assault Suit: Gallente Attack Proficiency gives a -4% CPU/PG cost for light damage modules per level. 'Gendarme' Assault Suit: Gallente Specialist Proficiency gives a +3% optimal range to plasma weapons per level.
The problem is though, the more variations, the harder it is to balance. Balancing 4 tiers of assaults is (probably) easier than 4 lines with 3 sub-classes. |
JL3Eleven
PFB Pink Fluffy Bunnies
693
|
Posted - 2013.08.30 13:02:00 -
[65] - Quote
bRage Racer wrote:JL3Eleven wrote:Rage Racer wrote:JL3Eleven wrote:This maybe? If you keep throwing stupid one-liners at me instead of explaining what your point is I will just assume that you are trolling and stop talking to you. Yea, go back to the University. You are not ready. I said paying to have and advantage is PWT. Seen you cannot comprehend that. Come back when you have enough credits. I've been playing this game since August 2012, kid. What you are talking about does not make any sense and I think you just realised this yourself. The way the system works at the moment is you pay more ISK to get gear that makes you just plain better than people who use inferior gear. What I and many others suggest is that instead of protogear making you better in everything it should only make you better in fulfilling certain roles. How is that P2W?
Well son (I call you son cause i'm your father) I've been here since the beginning. Are you suggesting upgrading Core Skills? Don't charge me like i'm the enemy i'm only asking. |
Panther Alpha
DarkWingsss
971
|
Posted - 2013.08.30 13:05:00 -
[66] - Quote
JL3Eleven wrote:Rogatien Merc wrote:Panther Alpha wrote:Rei Shepard wrote:Panther Alpha wrote:I going to be a bit twisted and connect this thread with this one ; https://forums.dust514.com/default.aspx?g=posts&t=105679&find=unreadThe answer is in the mentality show in that thread .... Best players are not the ones with the best skills, but the ones with the BEST equipment. That is the reason why CCP is having problems balancing this game.. some of the so considered BEST players, are just people that can afford the best equipment in regular basics, take that away... and most of them will be very average players. When the SP total people had including me was sub 1m sp back at the start of the game my scores where cosistently in the 25-30+ kills sub 3 deaths a match, this continued well into the 10-12m SP mark, it was far easier to beat double stacked teams back then, because of the time it took to kill one of them was faster then most of them could react, right now with piled Proto-gear a team of 6 has ample time to react to an ambush done by 1 guy before their buddy drops, going straight up unless you score a headshot is suicide because you almost cannot kill someone fast enough before the rest reacts, all he has to do is run for the hills and your forced to swap target and again and again, until their leapfrog tactic carries them to your position. Or they all chuck explosives your way and yer screwed regardless of using cover. Proto-gear should not be sustainable at all even if you only die once in a blue moon, and this is me saying it while using protogear 24/7 with 300m in my bank and dying very little with well over 19m sp.. The bottom line is; - It should be LOTS of standard gear variations, cheap and affordable. - AVD gear should became what Proto gear is right now, a suit design for Competitive game play, with enough variations to keep people interested. - Prototype gear should be a "Special" suit... a bit like a combat boost skill.. something that you only use in extreme circumstances as a "God Mode" option. "Proto is cool and all, but give the rich and powerful something even more awesome only they can afford!!!" is what you are suggesting. I can smell the tears already. This ... this is awesome. lmao Shhh. Don't drop the knowledge bomb their heads might explode.
Yeah... greed is a powerful force, some people have set their standards so high.. that they will blow away Billions of isk to keep their illusion going...Then the final laugh will be with us, the sensible people.
The expression ; "digging your own grave", seems to be very accurate. |
Killar-12
The Corporate Raiders
732
|
Posted - 2013.08.30 13:06:00 -
[67] - Quote
. |
Taeryn Frost
Zumari Force Projection Caldari State
80
|
Posted - 2013.08.30 13:11:00 -
[68] - Quote
Whether prices are raised astronomically or not, I'll leave that up to CCP.
On the occasion that I would run a high priced proto I can only imagine having the fortune of immediately being spawn killed or OBd. :/
Fun... |
Rage Racer
DUST University Irregulars
20
|
Posted - 2013.08.30 13:12:00 -
[69] - Quote
Beren Hurin wrote:Rage Racer wrote:The best solution would obvisously be the removal of the current tier system and the introduction of a system where more advanced gear makes you better in CERTAIN situations instead of plain all situations. So rather than just balancing 4 assaults against each other, they would be balancing 12? I haven't really heard the next positive step from this idea. I just don't know how it would work. Lets take the Gallente Assault class. Do you build the current ADV suit as the base model? Then what are the variations? Do you move a slot around? Or do you keep the slots/stats as they are and ONLY mess with skills? If ANYTHING I would ONLY want to see the last option. So "gallente dropsuit operation" would unlock 3 different suits at pretty low SP cost and have the same current skills that exist for all gallente assaults. But each of those 3 suits might have their own proficiency skill. Every assault class could have a combat, attack, and specialist variant. Combat would be a little more tank oriented, attack would focus more on that race's use of high damage while sacrificing tank, and the specialist variant would be a more unique role that maybe emphasizes that race's racial weaponry to the fullest extent. So all assaults get +5% shield regen per level. All gallente assaults get +5% fitting reduction to PG/CPU for hybrid weapons per level (including the basic suit) 'Voulgier' Assault Suit: Gallente Combat Proficiency gives a -10% speed penalty reduction on plates per level. 'Lancer' Assault Suit: Gallente Attack Proficiency gives a -4% CPU/PG cost for light damage modules per level. 'Gendarme' Assault Suit: Gallente Specialist Proficiency gives a +3% optimal range to plasma weapons per level. The problem is though, the more variations, the harder it is to balance. Balancing 4 tiers of assaults is (probably) easier than 4 lines with 3 sub-classes. I don't know the specifics, and yes it would be harder to balance, but it'd make this a much more interesting game.
There are some good threads about this topic already. Here are two of them: 'The removal of tiers' by gbghg 'Cat Merc's invasion pla- I mean a guide to fix Dust' by Cat Merc |
Lucifalic
Baked n Loaded
69
|
Posted - 2013.08.30 13:25:00 -
[70] - Quote
What about introducing fluctuating prices based on supply and demand. People using lots of, for example, proto cal logi suits would strain the supply causing prices to go up. Introduce a max number of suits you can buy per week, resetting on Wednesdays with the sp cap to keep the rich from draining the supply. An in to player controlled markets. Of course find the sweet spot with it and stop exploits in their tracks but is an idea anyways. |
|
Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
326
|
Posted - 2013.08.30 13:27:00 -
[71] - Quote
Spkr4theDead wrote:Oh wait.............. no risk, all reward..........
my proto suit cost 150k- is that too little since i lose at least 5 in a game to LLAV's |
Thor Odinson42
Molon Labe. RISE of LEGION
1077
|
Posted - 2013.08.30 13:56:00 -
[72] - Quote
JL3Eleven wrote:I'm guessing the OP does not realize he would only be hurting the average to sub-par players. Not to mention the poor folk. Killers will always be killers yo.
No all those people that have dominated the game (even after resets) are just being carrying by SP.
I've never been a part of any other gaming community forum, but this one has a good share of stupid people in it.
I can't afford to run proto all the time and I've been running around a 3.0 since Uprising hit. If you can't run a profit at 3.0 then it's certainly not some big problem.
I think the prices of suits needs to go down in order to keep people fighting in the pub matches. There's just not much incentive to fight in a competitive pub match if you can go 20-4 in ADV gear and not turn a profit.
And to the stupid bastard that wants to raise the price of equipment..... REALLY??? You want less ammo and spawn points on the battlefield? I just.... I can't.... WHY? |
Thor Odinson42
Molon Labe. RISE of LEGION
1077
|
Posted - 2013.08.30 13:59:00 -
[73] - Quote
Taeryn Frost wrote:Whether prices are raised astronomically or not, I'll leave that up to CCP.
On the occasion that I would run a high priced proto I can only imagine having the fortune of immediately being spawn killed or OBd. :/
Fun...
It used to be very, very expensive to run proto and it made you rage. There wasn't the level of murder taxi'ing going on. Like 1/100,000th as much.
People would beat their children if proto suits were 300-400K again and got ran over two or three times. |
Panther Alpha
DarkWingsss
972
|
Posted - 2013.08.30 14:10:00 -
[74] - Quote
Thor Odinson42 wrote:JL3Eleven wrote:I'm guessing the OP does not realize he would only be hurting the average to sub-par players. Not to mention the poor folk. Killers will always be killers yo. No all those people that have dominated the game (even after resets) are just being carrying by SP. I've never been a part of any other gaming community forum, but this one has a good share of stupid people in it. I can't afford to run proto all the time and I've been running around a 3.0 since Uprising hit. If you can't run a profit at 3.0 then it's certainly not some big problem. I think the prices of suits needs to go down in order to keep people fighting in the pub matches. There's just not much incentive to fight in a competitive pub match if you can go 20-4 in ADV gear and not turn a profit. And to the stupid bastard that wants to raise the price of equipment..... REALLY??? You want less ammo and spawn points on the battlefield? I just.... I can't.... WHY?
WoW ! ... the problem is BIG corps that can afford to run Proto all the time....I already accepted the fact that i CAN'T run Proto constantly, but is nothing stopping big corps from constantly Pubstomping battles. Higher Proto prices will force Corps to use Prototype Equipment only in PC battles, making casual play more enjoyable.
I am seriously the only one in this Forums that can see this ? |
DUST Fiend
OSG Planetary Operations Covert Intervention
5963
|
Posted - 2013.08.30 14:11:00 -
[75] - Quote
No one will care about prototype in the future because you'll be running full faction / officer fits that are worth oodles more than garbage prototype gear.
Save up now.
The new Matchmaking system is coming in just a few days, lets see how it works. |
JL3Eleven
PFB Pink Fluffy Bunnies
703
|
Posted - 2013.08.30 14:15:00 -
[76] - Quote
Thor Odinson42 wrote:[quote=JL3Eleven]I'm guessing the OP does not realize he would only be hurting the average to sub-par players. Not to mention the poor folk. Killers will always be killers yo.
No all those people that have dominated the game (even after resets) are just being carrying by SP.
Stopped reading after this TBH. I respect your skills but this is crazy talk. Dust has some console beast playing and offering constructive suggestions but the carebear community prevents it. I joined in playing Dust because Eve never catered to carebears yet it seens Dust does. |
Beren Hurin
The Vanguardians
1308
|
Posted - 2013.08.30 14:16:00 -
[77] - Quote
Panther Alpha wrote:Thor Odinson42 wrote:JL3Eleven wrote:I'm guessing the OP does not realize he would only be hurting the average to sub-par players. Not to mention the poor folk. Killers will always be killers yo. No all those people that have dominated the game (even after resets) are just being carrying by SP. I've never been a part of any other gaming community forum, but this one has a good share of stupid people in it. I can't afford to run proto all the time and I've been running around a 3.0 since Uprising hit. If you can't run a profit at 3.0 then it's certainly not some big problem. I think the prices of suits needs to go down in order to keep people fighting in the pub matches. There's just not much incentive to fight in a competitive pub match if you can go 20-4 in ADV gear and not turn a profit. And to the stupid bastard that wants to raise the price of equipment..... REALLY??? You want less ammo and spawn points on the battlefield? I just.... I can't.... WHY? WoW ! ... the problem is BIG corps that can afford to run Proto all the time....I already accepted the fact that i CAN'T run Proto constantly, but is nothing stopping big corps from constantly Pubstomping battles. Higher Proto prices will force Corps to use Prototype Equipment only in PC battles, making casual play more enjoyable. I am seriously the only one in this Forums that can see this ?
The MAIN reason people make so much more isk from pub-stomping is because of how much better they do in proportion to their team. IMO, it isn't because of how much the other team sucks, that's part of it, its because of how good they are compared to the rest of the team. If 3 guys get 80% of the WP, they get 80% of the isk that comes from killing stuff. There is a small payout based on time in battle, but not much. With matchmaking, it will be harder for so few people to make so much isk because their scores SHOULD be similar. What they choose to do with these lower isk yields will determine how often they pull out proto gear. |
JL3Eleven
PFB Pink Fluffy Bunnies
705
|
Posted - 2013.08.30 14:21:00 -
[78] - Quote
Panther Alpha wrote:Thor Odinson42 wrote:JL3Eleven wrote:I'm guessing the OP does not realize he would only be hurting the average to sub-par players. Not to mention the poor folk. Killers will always be killers yo. No all those people that have dominated the game (even after resets) are just being carrying by SP. I've never been a part of any other gaming community forum, but this one has a good share of stupid people in it. I can't afford to run proto all the time and I've been running around a 3.0 since Uprising hit. If you can't run a profit at 3.0 then it's certainly not some big problem. I think the prices of suits needs to go down in order to keep people fighting in the pub matches. There's just not much incentive to fight in a competitive pub match if you can go 20-4 in ADV gear and not turn a profit. And to the stupid bastard that wants to raise the price of equipment..... REALLY??? You want less ammo and spawn points on the battlefield? I just.... I can't.... WHY? WoW ! ... the problem is BIG corps that can afford to run Proto all the time....I already accepted the fact that i CAN'T run Proto constantly, but is nothing stopping big corps from constantly Pubstomping battles. Higher Proto prices will force Corps to use Prototype Equipment only in PC battles, making casual play more enjoyable. I am seriously the only one in this Forums that can see this ?
How will higher proto prices force corps to use prototype equipment only in PC's? The corps who make bank in PC ATM will continue running dropsuits like normal. Where as poor corps will be forced to run lesser gear. The rich get richer, how will this make battles more enjoyable? |
Torneido Achura
The Suicide Kingz
19
|
Posted - 2013.08.30 14:28:00 -
[79] - Quote
A full proto suit should cost 2-3 mills (gear and all), simply cuz they can outtake 10 to 20 full ADV dGÇÖs (same gear and all), in well about 200-300k ISK each, in almost all encounters, while team efforts are a whole another story, warfare tactics and such.
Should be.. Full **** = 1 GÇô 10k Full STND =10 GÇô 50k Full ADV = 200 GÇô 500k Full PRO = 2 GÇô 3 mills .. fair enough.
That way ADV would be the top players standard, the most balanced gear the game has right now; only benefits could come out of these and it certainly would diminish some of the big issues going on these days.
PC also plays a big part in all of these and matchmaking needs to keep track of: ISK founds of each player - kdr - input (ds3 or kbm) - and allocated sp.
|
JL3Eleven
PFB Pink Fluffy Bunnies
708
|
Posted - 2013.08.30 14:40:00 -
[80] - Quote
Torneido Achura wrote:A full proto suit should cost 2-3 mills (gear and all), simply cuz they can outtake 10 to 20 full ADV dGÇÖs (same gear and all), in well about 200-300k ISK each, in almost all encounters, while team efforts are a whole another story, warfare tactics and such.
Should be.. Full **** = 1 GÇô 10k Full STND =10 GÇô 50k Full ADV = 100 GÇô 500k Full PRO = 1 GÇô 5 mills .. fair enough.
That way ADV would be the top players standard, the most balanced gear the game has right now (in reward/cost); only benefits could come out of these and it certainly would diminish some of the big issues going on these days.
PC also plays a big part in all of these and matchmaking needs to keep track of: ISK founds of each player - kdr - input (ds3 or kbm) - and allocated sp.
You must never have played PC. No one runs advanced. Proto and up. 5 Mill for proto? What are you playing? |
|
Nemo Bluntz
TeamPlayers EoN.
491
|
Posted - 2013.08.30 14:43:00 -
[81] - Quote
Spkr4theDead wrote:Oh wait.............. no risk, all reward..........
If I die twice running proto in a match now, I'm generally breaking even. Especially considering there are multiple ways to die in one shot (roadkill, forge gun, rail gun, several of the sniper rifles), how is that not "a high cost"? |
Skyhound Solbrave
Rough Riders..
205
|
Posted - 2013.08.30 14:43:00 -
[82] - Quote
If you dont know how PC/districts work then you have no right to comment on the bigger corps' usage of proto gear. Districts make so much money, that raising the prices of proto gear would just keep smaller corps out of PC.
Let's go to your example of a war against EoN. You proposed that raising prices of proto would be so hard to recoup that even EON wouldn't be able to keep up with the cost. However, that same principal means that any smaller corp that didnt have EoN's resources would be taken out by the high cost of proto gear long beforr EoN would. Even if the smaller corp stuck to ADV gear, EON can still invest in a completely proto team for an easy match. It basically becomes a game of who has more money.
Then you have the issue of AUR dropsuits. Even if the ISK suits were so expensive, you can drop $20 to buy 200+ AUR proto suits that no other ADV player would be able to afford with ISK and pubstomp with that. It would effectively make Dust P2W both in in-game and real life currency. Also, good luck justifying raising the AUR price of proto suits if you think that would be a good option.
Take a seat because you have no idea what you're talking about. |
Nemo Bluntz
TeamPlayers EoN.
492
|
Posted - 2013.08.30 14:51:00 -
[83] - Quote
Also, the idea of making proto gear so expensive that you would virtually never see it is so ******* absurd.
"Hey, you know that stuff you grinded for months to get? Well, you still can't use it. HAHAHAHA" |
Thor Odinson42
Molon Labe. RISE of LEGION
1078
|
Posted - 2013.08.30 15:08:00 -
[84] - Quote
Panther Alpha wrote:Thor Odinson42 wrote:JL3Eleven wrote:I'm guessing the OP does not realize he would only be hurting the average to sub-par players. Not to mention the poor folk. Killers will always be killers yo. No all those people that have dominated the game (even after resets) are just being carrying by SP. I've never been a part of any other gaming community forum, but this one has a good share of stupid people in it. I can't afford to run proto all the time and I've been running around a 3.0 since Uprising hit. If you can't run a profit at 3.0 then it's certainly not some big problem. I think the prices of suits needs to go down in order to keep people fighting in the pub matches. There's just not much incentive to fight in a competitive pub match if you can go 20-4 in ADV gear and not turn a profit. And to the stupid bastard that wants to raise the price of equipment..... REALLY??? You want less ammo and spawn points on the battlefield? I just.... I can't.... WHY? WoW ! ... the problem is BIG corps that can afford to run Proto all the time....I already accepted the fact that i CAN'T run Proto constantly, but is nothing stopping big corps from constantly Pubstomping battles. Higher Proto prices will force Corps to use Prototype Equipment only in PC battles, making casual play more enjoyable. I am seriously the only one in this Forums that can see this ?
We can't afford to run Proto all the time. I doubt everybody in Eon can run proto all the time. If you die in a proto suit ONCE it's very likely you can't profit in that match.
I'll break out a Proto every now and then in a pub, but it's mostly ADV gear.
If I could afford it, I would. Because I've been playing for a LONG time and I've grinded my ass off for my proto stuff.
Just keep hanging on until we can team deploy. When we are able to team deploy in FW it'll clear the pubs quite a bit for people that solo a lot or are in small corps with only 2 or 3 people on at a time. |
Beren Hurin
The Vanguardians
1310
|
Posted - 2013.08.30 15:13:00 -
[85] - Quote
Thor Odinson42 wrote:Panther Alpha wrote:Thor Odinson42 wrote:JL3Eleven wrote:I'm guessing the OP does not realize he would only be hurting the average to sub-par players. Not to mention the poor folk. Killers will always be killers yo. No all those people that have dominated the game (even after resets) are just being carrying by SP. I've never been a part of any other gaming community forum, but this one has a good share of stupid people in it. I can't afford to run proto all the time and I've been running around a 3.0 since Uprising hit. If you can't run a profit at 3.0 then it's certainly not some big problem. I think the prices of suits needs to go down in order to keep people fighting in the pub matches. There's just not much incentive to fight in a competitive pub match if you can go 20-4 in ADV gear and not turn a profit. And to the stupid bastard that wants to raise the price of equipment..... REALLY??? You want less ammo and spawn points on the battlefield? I just.... I can't.... WHY? WoW ! ... the problem is BIG corps that can afford to run Proto all the time....I already accepted the fact that i CAN'T run Proto constantly, but is nothing stopping big corps from constantly Pubstomping battles. Higher Proto prices will force Corps to use Prototype Equipment only in PC battles, making casual play more enjoyable. I am seriously the only one in this Forums that can see this ? We can't afford to run Proto all the time. I doubt everybody in Eon can run proto all the time. If you die in a proto suit ONCE it's very likely you can't profit in that match. I'll break out a Proto every now and then in a pub, but it's mostly ADV gear. If I could afford it, I would. Because I've been playing for a LONG time and I've grinded my ass off for my proto stuff. Just keep hanging on until we can team deploy. When we are able to team deploy in FW it'll clear the pubs quite a bit for people that solo a lot or are in small corps with only 2 or 3 people on at a time.
Finally, a reasonable opinion. PRO gear helps you perform significantly better, but it really doesn't let the 'rich get richer' at the rate that I think some of you are assuming that it does. If you lose 2 PRO suits in a match for 125k each and you make 450 isk on average, that isn't that much better than a guy who runs MLT gear with a few ADV mods who can make 175-200k per match in profit and still consistently get a 2-3 KDR. |
Spkr4theDead
International-Fleet
531
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Posted - 2013.08.30 16:26:00 -
[86] - Quote
JL3Eleven wrote:I'm guessing the OP does not realize he would only be hurting the average to sub-par players. Not to mention the poor folk. Killers will always be killers yo. Uhhhhhh............................... It would actually be helping them, because I think the thought of losing a 500,000 ISK PRO suit in a pub match would cause the tryhards to think about it a couple of times before they take it out. |
Spkr4theDead
International-Fleet
531
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Posted - 2013.08.30 16:36:00 -
[87] - Quote
pegasis prime wrote:Before uprising my proto heavy forge setup cost just over 1 mill isk that was an investmet that was only used in corp battles now I see countless protos in pubs and just sigh becaus their is verry little risk when they are facing down a team of randoms. How could it cost that much? Wasn't the Ishukone assault around 87,000 ISK? |
Spkr4theDead
International-Fleet
531
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Posted - 2013.08.30 16:45:00 -
[88] - Quote
CrotchGrab 360 wrote:Proto should NOT cost more...yet...
I took out a 130k suit once and got sniped straight away.
Would people play this game if they could lose a couple MILLION ISK to getting run over or sniped? You obviously have no idea what tanking is like. |
Spkr4theDead
International-Fleet
531
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Posted - 2013.08.30 16:51:00 -
[89] - Quote
Assert Dominance wrote:ill be blunt on this topic, i drop proto suits within seconds with my shotgun/smg/ar. If youre really having trouble killing protos, youre bad at the game. Plus proto gear is something post chromosome players look foward to and a journey of grind to earn. A new player finally gets a decent protofit after months of grinding and uses it to experience the payoff for his grind.
So he scraps up lol2million isk for his suit alone with some adv mods and goes into battle.First thing when he spawns he gets hit by an OB. Instant death. So he grinds 10 matches (assuming hes earning roughly 200,000 a game) enough for another proto. He goes into battle, spawns on bravo and gets completely owned by an Adv assault forge from the heavens. See where im going with this? 2 millions isk just to last a few extra seconds? No So again, we want this balanced on matches that don't matter in the grand scheme of things? |
Spkr4theDead
International-Fleet
531
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Posted - 2013.08.30 16:59:00 -
[90] - Quote
Anmol Singh wrote:Spkr4theDead wrote:Oh wait.............. no risk, all reward.......... my proto suit cost 150k- is that too little since i lose at least 5 in a game to LLAV's My tank costs 1.2mil. I die once, I'm out more ISK than you are for 5 deaths.
Try again |
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