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Beren Hurin
The Vanguardians
1308
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Posted - 2013.08.30 11:44:00 -
[1] - Quote
1) Battle payouts are a function of the cost of gear lost (changes), the time spent in battle (constant), and (unverified) the amount of clones killed in battle (proportional).
2) If you raise the cost of gear used in battle you increase the payout of battles, which increases income, which makes things more affordable. The bigger the payout is that comes from isk from destroyed good, the larger you are rewarding only merit. However right now, two players can spend the same amount of time in battle, one can get one kill and then AFK and get no less than 100,000 ISK depending on match length. Someone else can do 30 times as good, and MIGHT get 300,000 ISK depending on what he kills.
3) I've observed the payout reward everyone equally based on time spent in battle at something like 100ISK/second. The remaining pool of isk seems to divide based on the %age of WP you receive in matches.
4) So to increase your isk you; a) kill more expensive stuff and b) get the biggest chunk of WP on your team you can.
5) The current model makes it relatively impossible to make proto dropsuit losses unrecoverable, assuming the other team IS using equally valuable gear.
Pay attention to the upcoming matchmaking system. One thing that makes proto-stomping viable is that it is still easy for 2-3 players get 50%-75% of the wp for their team, getting them much bigger payouts. However, if your team can still pubstomp, but everyone scores similar amounts, income WILL be spread evenly and profit margins will dip. This will be mroe likely in more balanced matches.
Balanced matchmade teams will be the biggest nerf to proto gear not only because it will mean facing stiffer competition, but also because profit margins for top players will be forced to be shared more. |
Beren Hurin
The Vanguardians
1308
|
Posted - 2013.08.30 11:55:00 -
[2] - Quote
Rage Racer wrote:JL3Eleven wrote:What about officer gear and rich corps who can afford to run it 24/7? They should not be able to afford to run it 23/7, period. Losing a protosuit should matter to you. CCP wanted to balance tiers by ISK but obviously they completely failed. I don't care what has to be done to get rid of proto squads stomping pubmatches but something HAS to be done. And matchmaking will not be the solution to solves this, it will only hide what really is wrong with this system at the moment from new players. The best solution would obvisously be the removal of the current tier system and the introduction of a system where more advanced gear makes you better in CERTAIN situations instead of plain all situations.
Matchmaking SHOULD change the use of PRO gear here in 1.4 a bit. See my above posts. |
Beren Hurin
The Vanguardians
1308
|
Posted - 2013.08.30 12:59:00 -
[3] - Quote
Rage Racer wrote:The best solution would obvisously be the removal of the current tier system and the introduction of a system where more advanced gear makes you better in CERTAIN situations instead of plain all situations.
So rather than just balancing 4 assaults against each other, they would be balancing 12? I haven't really heard the next positive step from this idea. I just don't know how it would work.
Lets take the Gallente Assault class. Do you build the current ADV suit as the base model? Then what are the variations? Do you move a slot around? Or do you keep the slots/stats as they are and ONLY mess with skills?
If ANYTHING I would ONLY want to see the last option. So "gallente dropsuit operation" would unlock 3 different suits at pretty low SP cost and have the same current skills that exist for all gallente assaults. But each of those 3 suits might have their own proficiency skill.
Every assault class could have a combat, attack, and specialist variant. Combat would be a little more tank oriented, attack would focus more on that race's use of high damage while sacrificing tank, and the specialist variant would be a more unique role that maybe emphasizes that race's racial weaponry to the fullest extent.
So all assaults get +5% shield regen per level. All gallente assaults get +5% fitting reduction to PG/CPU for hybrid weapons per level (including the basic suit) 'Voulgier' Assault Suit: Gallente Combat Proficiency gives a -10% speed penalty reduction on plates per level. 'Lancer' Assault Suit: Gallente Attack Proficiency gives a -4% CPU/PG cost for light damage modules per level. 'Gendarme' Assault Suit: Gallente Specialist Proficiency gives a +3% optimal range to plasma weapons per level.
The problem is though, the more variations, the harder it is to balance. Balancing 4 tiers of assaults is (probably) easier than 4 lines with 3 sub-classes. |
Beren Hurin
The Vanguardians
1308
|
Posted - 2013.08.30 14:16:00 -
[4] - Quote
Panther Alpha wrote:Thor Odinson42 wrote:JL3Eleven wrote:I'm guessing the OP does not realize he would only be hurting the average to sub-par players. Not to mention the poor folk. Killers will always be killers yo. No all those people that have dominated the game (even after resets) are just being carrying by SP. I've never been a part of any other gaming community forum, but this one has a good share of stupid people in it. I can't afford to run proto all the time and I've been running around a 3.0 since Uprising hit. If you can't run a profit at 3.0 then it's certainly not some big problem. I think the prices of suits needs to go down in order to keep people fighting in the pub matches. There's just not much incentive to fight in a competitive pub match if you can go 20-4 in ADV gear and not turn a profit. And to the stupid bastard that wants to raise the price of equipment..... REALLY??? You want less ammo and spawn points on the battlefield? I just.... I can't.... WHY? WoW ! ... the problem is BIG corps that can afford to run Proto all the time....I already accepted the fact that i CAN'T run Proto constantly, but is nothing stopping big corps from constantly Pubstomping battles. Higher Proto prices will force Corps to use Prototype Equipment only in PC battles, making casual play more enjoyable. I am seriously the only one in this Forums that can see this ?
The MAIN reason people make so much more isk from pub-stomping is because of how much better they do in proportion to their team. IMO, it isn't because of how much the other team sucks, that's part of it, its because of how good they are compared to the rest of the team. If 3 guys get 80% of the WP, they get 80% of the isk that comes from killing stuff. There is a small payout based on time in battle, but not much. With matchmaking, it will be harder for so few people to make so much isk because their scores SHOULD be similar. What they choose to do with these lower isk yields will determine how often they pull out proto gear. |
Beren Hurin
The Vanguardians
1310
|
Posted - 2013.08.30 15:13:00 -
[5] - Quote
Thor Odinson42 wrote:Panther Alpha wrote:Thor Odinson42 wrote:JL3Eleven wrote:I'm guessing the OP does not realize he would only be hurting the average to sub-par players. Not to mention the poor folk. Killers will always be killers yo. No all those people that have dominated the game (even after resets) are just being carrying by SP. I've never been a part of any other gaming community forum, but this one has a good share of stupid people in it. I can't afford to run proto all the time and I've been running around a 3.0 since Uprising hit. If you can't run a profit at 3.0 then it's certainly not some big problem. I think the prices of suits needs to go down in order to keep people fighting in the pub matches. There's just not much incentive to fight in a competitive pub match if you can go 20-4 in ADV gear and not turn a profit. And to the stupid bastard that wants to raise the price of equipment..... REALLY??? You want less ammo and spawn points on the battlefield? I just.... I can't.... WHY? WoW ! ... the problem is BIG corps that can afford to run Proto all the time....I already accepted the fact that i CAN'T run Proto constantly, but is nothing stopping big corps from constantly Pubstomping battles. Higher Proto prices will force Corps to use Prototype Equipment only in PC battles, making casual play more enjoyable. I am seriously the only one in this Forums that can see this ? We can't afford to run Proto all the time. I doubt everybody in Eon can run proto all the time. If you die in a proto suit ONCE it's very likely you can't profit in that match. I'll break out a Proto every now and then in a pub, but it's mostly ADV gear. If I could afford it, I would. Because I've been playing for a LONG time and I've grinded my ass off for my proto stuff. Just keep hanging on until we can team deploy. When we are able to team deploy in FW it'll clear the pubs quite a bit for people that solo a lot or are in small corps with only 2 or 3 people on at a time.
Finally, a reasonable opinion. PRO gear helps you perform significantly better, but it really doesn't let the 'rich get richer' at the rate that I think some of you are assuming that it does. If you lose 2 PRO suits in a match for 125k each and you make 450 isk on average, that isn't that much better than a guy who runs MLT gear with a few ADV mods who can make 175-200k per match in profit and still consistently get a 2-3 KDR. |
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