|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Exmaple Core
Ancient Exiles
990
|
Posted - 2013.08.27 15:41:00 -
[1] - Quote
Iron Wolf Saber wrote:Assert Dominance wrote:PG's and CPU is what makes a tank, a madrugar proto will give 2 sh**s about moar high slots. That is what needs to be taken into consideration. Cept we now have 4 tanks with the same 5 and 5 slot layout. How do you expect to squeeze enough variety out of that without cross stepping toes?
Increase the max amount of high/low slots for vehicals only so we can have better tanks and have meaning to spend the isk and Sp to get it, easy. Dropsuits dont need more than 5/5, but tanks do to fit the math of the tiers. also, if a proto tank has a significant amount of pg/cpu compared toour standard tanks then they would be able to fit things. Additionally, you can give proto and adv tank some built in natural resist or an additional built in rep in addition to what the player chooses to fit, alot of stuff |
Exmaple Core
Ancient Exiles
990
|
Posted - 2013.08.27 15:42:00 -
[2] - Quote
The Sagaris was a great tank and was better over the gunlogis because it had better stats/fitting. all had over standard fit in slots was another low, pretty useless to help a shield tank survive in any meaningful way but! Everything else was increase as well so it really made up for it |
Exmaple Core
Ancient Exiles
990
|
Posted - 2013.08.27 15:46:00 -
[3] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Iron Wolf Saber wrote:Assert Dominance wrote:PG's and CPU is what makes a tank, a madrugar proto will give 2 sh**s about moar high slots. That is what needs to be taken into consideration. Cept we now have 4 tanks with the same 5 and 5 slot layout. How do you expect to squeeze enough variety out of that without cross stepping toes? Increase the max amount of high/low slots for vehicals only so we can have better tanks and have meaning to spend the isk and Sp to get it, easy. Dropsuits dont need more than 5/5, but tanks do to fit the math of the tiers. also, if a proto tank has a significant amount of pg/cpu compared toour standard tanks then they would be able to fit things. Additionally, you can give proto and adv tank some built in natural resist or an additional built in rep in addition to what the player chooses to fit, alot of stuff Which I will state again will require nerfing everything in order to keep relative power layouts the same. Which in the end will wind up as a nerf to HAVs because its likely the average player is going to dilute that extra slot with something extra.
what do you mean by "nerfing everying in order to keep relative power layouts the same"? not sure what your getting at, can you explain that alittle plz? I dont see a need to nerf anything, an adv tank should be better in every way than a standard tank and the same for proto tank vs adv. Dont need to nerf the standard tank bcuz the adv is better, just make the tanks better as you go through the tiers. Not nerfing stuff |
Exmaple Core
Ancient Exiles
990
|
Posted - 2013.08.27 15:58:00 -
[4] - Quote
Iron Wolf Saber wrote:
HAV gaping with prototype model in place would nearly be over 100%+ of a power gap between itself and standard. Infantry is no where near this bad.
Yeah but the prices are over 100% for an enforcer vs standard and the SP costs for it is as well, cant imagine what the price and SP cost would be for REAL adv tanks and proto tanks. There is also a limit on how many vehicals can be on the battlefield and no limit to AV. at this point in the game all serious PC forgegunners/swarmers have profficentcy 5 proto and damage modded AV, and many dozens of hundreds of players will by the time proto tanks are given to use, that is the maximum amount of damage possible for AV. They can still leave an extreemly hefty dent in a proto tank with that layout single handedly, what if there were 2 of such ppl? or 3? there is always more than one enemy running proto AV in todays pubs, nevermind months from now |
Exmaple Core
Ancient Exiles
991
|
Posted - 2013.08.27 16:04:00 -
[5] - Quote
Also, like the attourney general is saying we dont need slots to balance the vehical. For example we could make the proto tank skill itself be "+10% movement speed, +7 shield passive resist, +20% active rep efficiency per level" Or have built in aditional active mods that can be used by the poilt in addition to whatever he fills in his slots with, like an additional hardener, heavy rep or speed mod. Or just straight up add 4000 shields/armor to the tank over standard/adv or simply add another 30% resist to the tank base. Dont need to rely on slots, just add stuff that will make a proto tank, a proto tank |
Exmaple Core
Ancient Exiles
991
|
Posted - 2013.08.27 16:05:00 -
[6] - Quote
ZDub 303 wrote:Iron Wolf Saber wrote:Exmaple Core wrote:Iron Wolf Saber wrote:
HAV gaping with prototype model in place would nearly be over 100%+ of a power gap between itself and standard. Infantry is no where near this bad.
Yeah but the prices are over 100% for an enforcer vs standard and the SP costs for it is as well, cant imagine what the price and SP cost would be for REAL adv tanks and proto tanks. There is also a limit on how many vehicals can be on the battlefield and no limit to AV. at this point in the game all serious PC forgegunners/swarmers have profficentcy 5 proto and damage modded AV, and many dozens of hundreds of players will by the time proto tanks are given to use, that is the maximum amount of damage possible for AV. They can still leave an extreemly hefty dent in a proto tank with that layout single handedly, what if there were 2 of such ppl? or 3? there is always more than one enemy running proto AV in todays pubs, nevermind months from now Don't ever balance for isk. So true.
no no wasent using the isk to balance it, its just another factor, a minor one. But surely you can come up with a better reply than that, look at everything im talking about the isk is the least of my concerns |
Exmaple Core
Ancient Exiles
991
|
Posted - 2013.08.27 16:09:00 -
[7] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Also, like the attourney general is saying we dont need slots to balance the vehical. For example we could make the proto tank skill itself be "+10% movement speed, +7 shield passive resist, +20% active rep efficiency per level" Or have built in aditional active mods that can be used by the poilt in addition to whatever he fills in his slots with, like an additional hardener, heavy rep or speed mod. Or just straight up add 4000 shields/armor to the tank over standard/adv or simply add another 30% resist to the tank base. Dont need to rely on slots, just add stuff that will make a proto tank, a proto tank And that's changing the roles thus no longer an advanced or prototype of the same tank anymore but an assault tank or a escort tank or whatever. okay then give us "tank that kicks alot of ass name here" class and make it feel like a proto tank. If proto tanks are so hard to make, then give us a tank that specialises in actually being effective, something that actually gets shiet done call it what you want whatever, something can be made that is a "proto tank" |
Exmaple Core
Ancient Exiles
991
|
Posted - 2013.08.27 16:12:00 -
[8] - Quote
Iron Wolf Saber wrote: no no wasent using the isk to balance it, its just another factor, a minor one. But surely you can come up with a better reply than that, look at everything im talking about the isk is the least of my concerns
When prices are based on 'just because' you really cannot balance around that idea. Also what are you going to do when they do remove adv and prototype from npc market making other players the sole source of said items by whatever means avialable?[/quote]
your dodging the paragraph i took so much effort into explaining how its balanced, you see that right? No response to a good answer. Its right there^^^^ Then i would do whatever it takes to get those items and spec out of tanks when i cant get them anymore cuz tanks are so darn complicated they cant be included in dust |
Exmaple Core
Ancient Exiles
991
|
Posted - 2013.08.27 16:13:00 -
[9] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Iron Wolf Saber wrote:Exmaple Core wrote:Also, like the attourney general is saying we dont need slots to balance the vehical. For example we could make the proto tank skill itself be "+10% movement speed, +7 shield passive resist, +20% active rep efficiency per level" Or have built in aditional active mods that can be used by the poilt in addition to whatever he fills in his slots with, like an additional hardener, heavy rep or speed mod. Or just straight up add 4000 shields/armor to the tank over standard/adv or simply add another 30% resist to the tank base. Dont need to rely on slots, just add stuff that will make a proto tank, a proto tank And that's changing the roles thus no longer an advanced or prototype of the same tank anymore but an assault tank or a escort tank or whatever. okay then give us "tank that kicks alot of ass name here" class and make it feel like a proto tank. If proto tanks are so hard to make, then give us a tank that specialises in actually being effective, something that actually gets shiet done call it what you want whatever, something can be made that is a "proto tank" By that definition then technically we already have a prototype tank. /me points at the POS known as a Falchion.
i mean something good, something that gets results not just crap thrown together meant to get the pilot killed. Something that actually gets resuslts like a proto tank would?? |
Exmaple Core
Ancient Exiles
991
|
Posted - 2013.08.27 16:24:00 -
[10] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote: your dodging the paragraph i took so much effort into explaining how its balanced, you see that right? No response to a good answer. Its right there^^^^ Then i would do whatever it takes to get those items and spec out of tanks when i cant get them anymore cuz tanks are so darn complicated they cant be included in dust
Meta In = Power out. Individual positions of Slots are weighed and have more influence on the fitting than the other way around. Balance for end game max skill scenarios, but include day 1 rookies in the environment test Price tag is meaningless Expected Lifespan is a hidden stat. Your speaking in riddles, talk more clearly so I don't have to ask you to clarify every time you say something. Yes, can have more slots to influence the sexes of a proton tank, your right. Thats why we would have more slots. Plus more base stats at the same time to make it a proton tank, that would.reveal the hidden stat to be longer than adv and certainly standard tanks vs teams of proton AV we have today. And oh well sucks to be rookies, this is the one time in dust were you can correctly say "adapt or die" |
|
Exmaple Core
Ancient Exiles
992
|
Posted - 2013.08.27 16:29:00 -
[11] - Quote
Iron Wolf Saber wrote:Caeli SineDeo wrote:Don't listen to IWS he just never knows what he is talking about.
He is a glorified secretory for CPM and when he tries to get out of that role he just babble stupid.
He does not relize tanks probably will not be proto because of slots it will be more of a passive boost from the tanks skills like they seem to be doint already. Funny because you guys haven't come up with anything concrete as to why its a good idea. There isn't too much tangibility in pro prototype argument outside of making an extraordinary broken tank. Design me an Prototype HAV on the current environment, prove people wrong. I DARE YOU. I HAVE BEEN TRYING TO TELL YOU BUT YOU WON'T LISTEN!!! MYSELF AND OTHERS THROUGH OUT THIS THREAD WTF |
Exmaple Core
Ancient Exiles
992
|
Posted - 2013.08.27 16:31:00 -
[12] - Quote
Bittersteel the Bastard wrote:To be fair no one here has really actually provided a well thought out and SPECIFIC counter-argument. All I'm seeing is people arguing why there should be proto tanks but not now to balance those proto tanks properly.
And I believe IWS brings up a good point that just changing stats like +10% acceleration, etc. change the usage of a tank into a different variety instead. Is everyone blind? Atourney and I are giving answers with math and reason |
Exmaple Core
Ancient Exiles
992
|
Posted - 2013.08.27 16:37:00 -
[13] - Quote
Takahiro Kashuken wrote:Exmaple Core wrote:Iron Wolf Saber wrote:Caeli SineDeo wrote:Don't listen to IWS he just never knows what he is talking about.
He is a glorified secretory for CPM and when he tries to get out of that role he just babble stupid.
He does not relize tanks probably will not be proto because of slots it will be more of a passive boost from the tanks skills like they seem to be doint already. Funny because you guys haven't come up with anything concrete as to why its a good idea. There isn't too much tangibility in pro prototype argument outside of making an extraordinary broken tank. Design me an Prototype HAV on the current environment, prove people wrong. I DARE YOU. I HAVE BEEN TRYING TO TELL YOU BUT YOU WON'T LISTEN!!! MYSELF AND OTHERS THROUGH OUT THIS THREAD WTF Give up He is an infantry player, he prob wants vehicles removed and he knows nothing about them anyways You get more sense out of a brick wall Clearly, he says no proto tanks and when I come up with some good reasonable and thought out ways to youknow, invent a proto tank he says no one is trying to design the tank and refuses to reply to me even tho I call him out. At least a brick wall doesent sound stupid |
Exmaple Core
Ancient Exiles
992
|
Posted - 2013.08.27 16:44:00 -
[14] - Quote
The Attorney General wrote:Iron Wolf Saber wrote:
:P You know, I was convinced enough to do the math and paperwork.
Doing the math behind a poor concept is throwing good money after bad. That you did not explore alternate methods of power other than module slots shows how simplistic vehicles are to you. Given that most tankers are running at least one fitting mod, there is obviously a case for a small PG bump per level to effectively add as a module slot increase without adding anything. Not that I would go this route, but it is a possibility. The far more reasonable method of adding power without creating an insurmountable power gap are through ancillary boosts, that either compliment the role, or add a new capability not found in lesser models. For example, a Gunloggi could graduate from 24 - 30 - 33 on shield recharge per second up the tier. While also gaining +5 then +2 on acceleration. Proto tanks could come with larger ammo reserves, reduced profiles, or more. There are plenty of ways to balance a set of proto vehicles while still using the same role and model. Yeah... Thats what we've been saying but iws says "then it's not a proto tank, it's a specialized tank..." Like oh well? Just giving us something that would function as a proto tank and be effective with those stat bonuses and additional attributes, something that is actually effective, make it a proto tank call it what you wanna call it. In all honest, who cares just give proto tanks the better stats and attributes like these if you don't wanna give it the traditional extra slots per tier. Just make it like proto should be |
Exmaple Core
Ancient Exiles
992
|
Posted - 2013.08.27 16:57:00 -
[15] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Iron Wolf Saber wrote:Caeli SineDeo wrote:Don't listen to IWS he just never knows what he is talking about.
He is a glorified secretory for CPM and when he tries to get out of that role he just babble stupid.
He does not relize tanks probably will not be proto because of slots it will be more of a passive boost from the tanks skills like they seem to be doint already. Funny because you guys haven't come up with anything concrete as to why its a good idea. There isn't too much tangibility in pro prototype argument outside of making an extraordinary broken tank. Design me an Prototype HAV on the current environment, prove people wrong. I DARE YOU. I HAVE BEEN TRYING TO TELL YOU BUT YOU WON'T LISTEN!!! MYSELF AND OTHERS THROUGH OUT THIS THREAD WTF No what you gave me was a different tank not a more advanced version of the previous tank. Might as well give those different stats to this tank http://www.dust514-france.fr/wp-content/uploads/2013/04/tank2.jpg and well have 2 per race instead. Iws. Srly, who cares? How about sts, adv, and replace proto tanks with a specialized tank that is just as powerful? Okay, it's a problem that all would be proto tanks would have 5/5 and would be too simular so give it the extra built in mods, stat bonuses, resistances, speeds whatever! As long as it works out to make it significantly more effective than standard or advanced tanks. Calling proto or a" specialized variant but not really proto" doesent matter as long as their solid tanks that get shiet done, like a "proto" tank would. Also, you continue to ignore my statement about Increasing slot counts above 5. Giving proto tanks 7/4 respectfully would be okay because infantry will still be able to handle them, they have proficientcy 5, double/triple damage missed proto AV, the maximum amount of punishment possible in dust and they travel together in squads. They can handle a tank no problem |
Exmaple Core
Ancient Exiles
992
|
Posted - 2013.08.27 18:01:00 -
[16] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Iron Wolf Saber wrote: I DARE YOU.
I HAVE BEEN TRYING TO TELL YOU BUT YOU WON'T LISTEN!!! MYSELF AND OTHERS THROUGH OUT THIS THREAD WTF No what you gave me was a different tank not a more advanced version of the previous tank. Might as well give those different stats to this tank http://www.dust514-france.fr/wp-content/uploads/2013/04/tank2.jpg and well have 2 per race instead. Iws. Srly, who cares? How about std, adv, and replace proto tanks with a specialized tank that is just as powerful? Okay, it's a problem that all would be proto tanks would have 5/5 and would be too simular so give it the extra built in mods, stat bonuses, resistances, speeds whatever! As long as it works out to make it significantly more effective than standard or advanced tanks. Calling it proto or a" specialized variant but not really proto" doesent matter as long as their solid tanks that get shiet done, like a "proto" tank would. Also, you continue to ignore my statement about Increasing slot counts above 5. Giving proto tanks 7/5 respectfully would be okay because infantry will still be able to handle them, they have proficientcy 5, double/triple damage modded proto AV, the maximum amount of punishment possible in dust and they travel together in squads. They can handle a tank no problem[/quote]
Actually you should chare.
A far more interesting game would have light, main battle, and tank destoyers verses all main battle tanks with 4 flavors, of economy, sport, luxury, or sports luxury editions.[/quote] you dident touch anything i said at all, again. ALL YOU DO IS IGNORE PPLS VIEWPOINTS AND IDEAS I DOUBT YOU EVEN READ THEM PAST THE FIRST LINE. REPLY. TO. THE DAMN. QOTES. how clear do i have to say it? have a conversation and debate. is that good enough? JUST READ WHAT PPL ARE SAYING. ITS NOT THAT HARD |
Exmaple Core
Ancient Exiles
992
|
Posted - 2013.08.27 18:05:00 -
[17] - Quote
Iron Wolf Saber wrote:medomai grey wrote:Iron Wolf Saber wrote:And before you argue otherwise check the chart below.
Madrugar Standard - 3 High 5 Lows Madrugar Advanced - 4 High 5 Lows Madrugar Prototype - 5 High 5 Lows
Gunnlogi Standard- 5 High 3 Lows Gunnlogi Advanced - 5 HIgh 4 Lows Gunnlogi Prototype - 5 High 5 Lows
Hypothetical Amarr HAV Standard - 4 High 4 Lows. Amarr HAV Advanced - 4 High 5 Lows Amarr HAV Prototype - 5 High 5 Lows
Minmatar HAV Standard - 4 High 4 Lows Minmatar HAV Advanced - 5 HIgh 4 Lows Minmatar HAV Prototype - 5 High 5 Lows
Max Rack Size in Dust is 5.
Now you're all smart people; tell me, why this up here is bad overall for the game?
Also explain the chicken of the enforcer/marauders fitting into this as both of those classes already had a +1 slot from regular HAVs. Another way of looking at tiers for tanks is that because vehicles come pre-tiercide, the current PG/CPU and slot allocations are proto and anything below proto will have a worse PG/CPU and slots. In short, tanks get a huge nerf from the applying tiers. Vehicles are currently not pre-teiricide, the reason why I can say this is because you can tiericide what we have and based on the snippet from CCP Wolfman's 1.5 vehicle blog, that is what exactly is happening to vehicles, they're getting teiricided first. what is this term; teiricide, what does it mean? Also, of course tiers of tanks gets worse if their under proto, proto is the best. We curently have no proto tanks all we have is standard, so we would be improving tanks as we introduce new tanks untill we finally hit proto. I fail to see how adding ADV and proto tanks, wich are better than our current standard tanks, will nerf tanks |
Exmaple Core
Ancient Exiles
992
|
Posted - 2013.08.27 18:16:00 -
[18] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Iron Wolf Saber wrote:medomai grey wrote:Iron Wolf Saber wrote:And before you argue otherwise check the chart below.
Madrugar Standard - 3 High 5 Lows Madrugar Advanced - 4 High 5 Lows Madrugar Prototype - 5 High 5 Lows
Gunnlogi Standard- 5 High 3 Lows Gunnlogi Advanced - 5 HIgh 4 Lows Gunnlogi Prototype - 5 High 5 Lows
Hypothetical Amarr HAV Standard - 4 High 4 Lows. Amarr HAV Advanced - 4 High 5 Lows Amarr HAV Prototype - 5 High 5 Lows
Minmatar HAV Standard - 4 High 4 Lows Minmatar HAV Advanced - 5 HIgh 4 Lows Minmatar HAV Prototype - 5 High 5 Lows
Max Rack Size in Dust is 5.
Now you're all smart people; tell me, why this up here is bad overall for the game?
Also explain the chicken of the enforcer/marauders fitting into this as both of those classes already had a +1 slot from regular HAVs. Another way of looking at tiers for tanks is that because vehicles come pre-tiercide, the current PG/CPU and slot allocations are proto and anything below proto will have a worse PG/CPU and slots. In short, tanks get a huge nerf from the applying tiers. Vehicles are currently not pre-teiricide, the reason why I can say this is because you can tiericide what we have and based on the snippet from CCP Wolfman's 1.5 vehicle blog, that is what exactly is happening to vehicles, they're getting teiricided first. what is this term; teiricide, what does it mean? Also, of course tiers of tanks gets worse if their under proto, proto is the best. We curently have no proto tanks all we have is standard, so we would be improving tanks as we introduce new tanks untill we finally hit proto. I fail to see how adding ADV and proto tanks will nerf tanks Essentialy It means Cut out useless crap, most of which would fail the 'why/why not' test. Replace with useful crap which generally passes the 'must' test. Avoid having 500 failed clones of the trying to sing the same song and dance the same dance. If trimming is not possible then new dance routines are required. Eve Online has over 500 uniquely different ships in terms of use, handling, fitting, roles, culture in fleet and much much more. The last bastions of boring are freighters I believe. If Dust 514 is racially equaled out and both crusader and pilot drop suits are introduced and without tiericide we would almost have more dropsuits than Eve, but only give or take 6-8 real flavors anyone would care for. Some argue it dumbs down the game but when you can do it without trimming it doesnt dumb down anything it enhances what you already have into more intriguing and intuitive to play on the field. What if Caldari had 3 different assault suits? all three play differently and have different roles from each other but each three is unique unto itself and not just a progression of each other? Type I Type II Type III suits instead. Type 1 can play like the standard soldier, type 2 more of a medic, type 3 can be the versatile specialist. okay, simple. Thank you for answering my question, im sorry im being an ass on your thread but you gotta work with us, cant ignore us buddy |
Exmaple Core
Ancient Exiles
992
|
Posted - 2013.08.27 18:27:00 -
[19] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote: okay, simple. Thank you for answering my question, im sorry im being an ass on your thread but you gotta work with us, cant ignore us buddy
Just stirring the pot and picking whatever floats up and knowing what sinks. Forums have to be filtered through you know that. but im giving you very solid answers supported by facts and you choose to ignore them. You present a promblem, i fix it and fix it well and you do not accept it. Your like no, i will not allow your reason to reasonably solve this promblem. It makes no sence and makes me not want to put in my 2 cents |
Exmaple Core
Ancient Exiles
995
|
Posted - 2013.08.27 18:40:00 -
[20] - Quote
. |
|
|
|
|