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Jason Pearson
Seraphim Auxiliaries
2593
|
Posted - 2013.08.19 12:54:00 -
[1] - Quote
Shield Spider Tanking is amazing, I hope everyone knows this already, just gonna throw down some stats for the Converse Boosters and Transporters.
Light Converse Shield Booster Recharge per Pulse: 105.0 HP (Total = 525HP regen per use) Pulse Interval: 1.0 s Number of Pulses: 5 Cooldown: 30.0 s
Light Converse Shield Transporter Recharge per Pulse: 125.0 HP (Total = 1875HP regen per use) Pulse Interval: 15.0 s Number of Pulses: 1 Cooldown: 15.0 s
Heavy Converse Shield Booster Recharge per Pulse: 271.0 HP (Total = 1355HP regen per use) Pulse Interval: 1.0 s Number of Pulses: 5 Cooldown: 30.0 s
Heavy Converse Shield Transporter Recharge per Pulse: 325.0 HP (Total = 4875HP regen per use) Pulse Interval: 15.0 s Number of Pulses: 1 (Actually pulses every second) Cooldown: 15.0 s
So theres the numbers, as you can see a light converse transporter is actually better than a heavy booster, which makes me question why more vehicles havent got them equipped, they're damn useful.
Anyways the reason for the title, A Hybrid Madrugar does so much better than a Shield tanked Gunnlogi, I have about 3000 Shields and 5000 Armor on my Madrugar, It's a spider tank and can actually fit a Heavy Transporter, allowing me to output 4875HP every 30 seconds.
Now the main reason it does so much better is if my shields drop, I have the ability to activate my Heavy reppers immediately to negate damage until my fellow spider tanker is ready to shield rep me back up.
As an additional note, don't bother with the Armor Transporters, they're the same as an Armor Rep as the Armor Reps are currently bugged.
TL;DR go fit a ******* light shield transporter on all your vehicles and rep me, gawd.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
743
|
Posted - 2013.08.19 12:56:00 -
[2] - Quote
You that bad that you need others to rep you constantly? |
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Jason Pearson
Seraphim Auxiliaries
2593
|
Posted - 2013.08.19 12:57:00 -
[3] - Quote
ChribbaX wrote:You that bad that you need others to rep you constantly?
I like the ability to sit there and just tank damage, it's lovely.
More reps pls.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
BL4CKST4R
WarRavens League of Infamy
1133
|
Posted - 2013.08.19 12:58:00 -
[4] - Quote
I am not a tanker so forgive my ignorance, but what is spider tanking? |
Takahiro Kashuken
Red Star. EoN.
899
|
Posted - 2013.08.19 12:59:00 -
[5] - Quote
ChribbaX wrote:You that bad that you need others to rep you constantly?
Bad player complains about vehicle users adapting when its stuipdly easy to kill vehicles
Go figure |
Lorhak Gannarsein
DUST University Ivy League
169
|
Posted - 2013.08.19 13:00:00 -
[6] - Quote
Yeah, it's amazing.
I've got a few buddies who are just getting into tanking as a hobby, so I fit out a Maddy with armour and shield reps; with both on, with his AUR basic turret and barely any buffer, beat a proto blaster tank no problems.
Probably helped that I was spamming missiles into its side, but eh. Not even a scratch. |
Jason Pearson
Seraphim Auxiliaries
2593
|
Posted - 2013.08.19 13:03:00 -
[7] - Quote
BL4CKST4R wrote:I am not a tanker so forgive my ignorance, but what is spider tanking?
I believe it's an EVE term when a logistic Ship reps another (Seen pictures, looks like big golden chains in space)
For us, it's probably not much different, it's where one vehicle reps another rather than the vehicle repping itself, It's easiest with two tanks but three or more working together with effective communication is very scary.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Takahiro Kashuken
Red Star. EoN.
899
|
Posted - 2013.08.19 13:04:00 -
[8] - Quote
Jason ive done that
It does work in very situational roles, like for example if you got a chokepoint it works really well
Problem is tho is the maddy, its the super weak link depending how you fit it up
I got about 4-7 spider fits, some are good but require to be very aware for the entire game, ive had half the enemy team go AV to kill the target tank but if its adv or proto then it can just be too much depending how much of it ther is
It does work and ive tried it for a while, havnt lost many tanks as the target tank but as the spider you are generally weaker
If we did have a Logi tank, a proper yellow beast for this spider tanking then it would be great but yet again infantry would complain and would want it nerfed |
Jason Pearson
Seraphim Auxiliaries
2593
|
Posted - 2013.08.19 13:08:00 -
[9] - Quote
Takahiro Kashuken wrote:Jason ive done that
It does work in very situational roles, like for example if you got a chokepoint it works really well
Problem is tho is the maddy, its the super weak link depending how you fit it up
I got about 4-7 spider fits, some are good but require to be very aware for the entire game, ive had half the enemy team go AV to kill the target tank but if its adv or proto then it can just be too much depending how much of it ther is
It does work and ive tried it for a while, havnt lost many tanks as the target tank but as the spider you are generally weaker
If we did have a Logi tank, a proper yellow beast for this spider tanking then it would be great but yet again infantry would complain and would want it nerfed
I believe the key to spider tanking is being able to hold your own solo but being able to work together, take the Hybrid for example, it's fitted with a Neutron Scattered, Heavy Reps and a Heavy Transporter to rep others, two of these can work by themselves for a little bit but against AV must join together as one.
When coming up against AV, one takes the lead, then falls back so that the other Tank takes his place, I saw this with three shield tanks once, except they simply switch who was repping on the lead tank (Triangle Formation), one person would put heavy reps on the tank, then when they run out the next reps would go on, all the while the Gunnlogi was slaying, the other two would hide behind a wall xD
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
175
|
Posted - 2013.08.19 13:15:00 -
[10] - Quote
ChribbaX wrote:You that bad that you need others to rep you constantly?
Wow Chribba making a dig at someone else! This is unprecedented! |
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The Attorney General
ZionTCD
706
|
Posted - 2013.08.19 13:20:00 -
[11] - Quote
I have a Limbus that I give away to squad mates, with an armor remote repair and a ward shield transporter.
I also have a Charybdis with two ward transporters for if I call a shield tank out.
Any tank gets better with reps, armor, shield it doesn't matter. Getting a free set of shields by a passing LAV in between swarm volleys on a Madrugar is just as nice as getting the same top up on a Gunny.
The combination of a 37% resist Gunny with a Charybdis backup is very strong, arguably better than tank v tank, because it can deal with enemy infantry better, and though it is susceptible to fire, it can evacuate and return shortly thereafter to deliver reps. |
ChromeBreaker
SVER True Blood Public Disorder.
1027
|
Posted - 2013.08.19 13:21:00 -
[12] - Quote
Think i saw a bunch of you in four seperate tanks running around... think it was Seraphim... Anyway it was pretty cool, it forced us to designate targets...
Big problem to this tactic is that once the chain is broken.. you all go down pretty fast |
Takahiro Kashuken
Red Star. EoN.
899
|
Posted - 2013.08.19 13:21:00 -
[13] - Quote
Jason Pearson wrote:Takahiro Kashuken wrote:Jason ive done that
It does work in very situational roles, like for example if you got a chokepoint it works really well
Problem is tho is the maddy, its the super weak link depending how you fit it up
I got about 4-7 spider fits, some are good but require to be very aware for the entire game, ive had half the enemy team go AV to kill the target tank but if its adv or proto then it can just be too much depending how much of it ther is
It does work and ive tried it for a while, havnt lost many tanks as the target tank but as the spider you are generally weaker
If we did have a Logi tank, a proper yellow beast for this spider tanking then it would be great but yet again infantry would complain and would want it nerfed I believe the key to spider tanking is being able to hold your own solo but being able to work together, take the Hybrid for example, it's fitted with a Neutron Scattered, Heavy Reps and a Heavy Transporter to rep others, two of these can work by themselves for a little bit but against AV must join together as one. When coming up against AV, one takes the lead, then falls back so that the other Tank takes his place, I saw this with three shield tanks once, except they simply switch who was repping on the lead tank (Triangle Formation), one person would put heavy reps on the tank, then when they run out the next reps would go on, all the while the Gunnlogi was slaying, the other two would hide behind a wall xD ]
Cant do it with shield tanks tbh, armor tanks would just rip em up and drive through them anyways, plus shield is way too tight with PG
I find if the target tank is gunlogi then yes generally it worls well due to swarm resistance and AV nades, FG another story but they can hold up with reps
Generally i feel the target tank needs its own rep for the downtime between reps, espc if you use the heavy, heavy armor reps have a 1min cooldown which can be squeeky bum time
A triangle is around perfect but the more the merrier and **** em
One game of domination we had 5 tanks at one point, all armor and generally 4/5 had light shield reps, we repped each other consistantly and called out for reps and the shields worked well because they take out the sting of the swarms really well while we each had fairly decent tanks so we could survive without the reps when needed - that was against basic AV and we got lucky with that, would we survive against adv? or proto? maybe not we would have lost at least 1 tank
If we did ever get a log tank then great i would love it, as it is we have makeshift logi tanks which are okay but generally the more the merrier because the AV have so many to shoot at and also half the team has to go AV but the tanks can switch around
If i could run 6 spider tanks in a match i would always do it |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
743
|
Posted - 2013.08.19 13:27:00 -
[14] - Quote
CommanderBolt wrote:ChribbaX wrote:You that bad that you need others to rep you constantly? Wow Chribba making a dig at someone else! This is unprecedented! I'm just jealous I don't get repped like that, I sure could need it bc I'm terribad lol |
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Jason Pearson
Seraphim Auxiliaries
2597
|
Posted - 2013.08.19 15:20:00 -
[15] - Quote
ChribbaX wrote:CommanderBolt wrote:ChribbaX wrote:You that bad that you need others to rep you constantly? Wow Chribba making a dig at someone else! This is unprecedented! I'm just jealous I don't get repped like that, I sure could need it bc I'm terribad lol
It's obvious, you have been chosen as a replord, not a Tanker.
o7 replord.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
659
|
Posted - 2013.08.19 15:34:00 -
[16] - Quote
ChribbaX wrote:You that bad that you need others to rep you constantly? Yeah, using teamwork sure is pathetic, right guys? |
Scheneighnay McBob
Bojo's School of the Trades
3038
|
Posted - 2013.08.19 15:47:00 -
[17] - Quote
I haven't done that since beta. I was one of the few people who actually skilled into LLAVs, and I actually used them as a logi. |
gbghg
L.O.T.I.S.
3225
|
Posted - 2013.08.19 15:59:00 -
[18] - Quote
ChromeBreaker wrote:Think i saw a bunch of you in four seperate tanks running around... think it was Seraphim... Anyway it was pretty cool, it forced us to designate targets...
Big problem to this tactic is that once the chain is broken.. you all go down pretty fast Yeah from a coupleif experiences I had back when uprising first hit, a dropship tank combo can be pretty effective at breaking RR chains, the tank hits the one being repaired while the dropship hits the repairers, it can force them to trigger kids early or distract them from the reps target. The biggest wekness of RR chains is that once you take down part of te chain te rest gies down pretty rapidly. |
Jason Pearson
Seraphim Auxiliaries
2631
|
Posted - 2013.08.22 10:55:00 -
[19] - Quote
Love this tank when I have someone else running the same fit and is on the ball calling out when reps are ready.
It's got nearly no resistances (Armor has either Hardener or Plating) but it's repping power is immense, with the Armor Reps capable of repping like 4500 Armor in seconds, and the Shields also being repped 4500 every 15 seconds this tank is beast, and when your Reps are down, pull back and let your buddy go forward for kills, when his reps are all down you switch out.
Under intense fire, make a retreat with both tanks spider repping, It's pretty cool to watch Swarms do **** all to a Madrugar :)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Kekklian Noobatronic
Goonfeet Top Men.
308
|
Posted - 2013.08.22 11:10:00 -
[20] - Quote
From an AVer perspective:
I *love* this idea. I think it's a very deadly way for tanks to roll, and certainly won't be an easy one if multiple tanks are fitting/using reppers on each other. Great post.
My only real concern is that this will drastically beef up the tanks. Not from the HP perspective(that's a given), but more from a counter perspective. Right now, infantry does not have EWAR, which is one of the primary counters in EVE to spider tanking (Cap warfare, ECM). Therefore, an infrantry player has no way of canceling out the repair cycles once they've gone live. This means that a few tanks can sit there just focusing reps on the person getting damaged, negating *multiple* proto AV players (at least on paper). It's a very deadly tactic, and while I applaud it's conception, I just hope it does not 'go big' until CCP has introduced some EWAR modules to the infantry. The ability to cancel locks, or some other form of on-tank capacitor system (I really hope they do this - infinite capacitor on a tank seems silly) would be a great way to prevent this from getting over-used. A capacitor system especially would be very interesting to see, and I think would be a great start towards not only balancing great tactics like this (note I said BALANCING, not NERFING). Personally, the idea of a bricked out hybrid tank roaming around with 2 all out assault tanks, pushing reps on them is a crazy cool idea (Providing the functionality of a true "heavy" LLAV).
Carry on 'ol chap! |
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Lorhak Gannarsein
DUST University Ivy League
193
|
Posted - 2013.08.22 11:23:00 -
[21] - Quote
Kekklian Noobatronic wrote:From an AVer perspective:
I *love* this idea. I think it's a very deadly way for tanks to roll, and certainly won't be an easy one if multiple tanks are fitting/using reppers on each other. Great post.
My only real concern is that this will drastically beef up the tanks. Not from the HP perspective(that's a given), but more from a counter perspective. Right now, infantry does not have EWAR, which is one of the primary counters in EVE to spider tanking (Cap warfare, ECM). Therefore, an infrantry player has no way of canceling out the repair cycles once they've gone live. This means that a few tanks can sit there just focusing reps on the person getting damaged, negating *multiple* proto AV players (at least on paper). It's a very deadly tactic, and while I applaud it's conception, I just hope it does not 'go big' until CCP has introduced some EWAR modules to the infantry. The ability to cancel locks, or some other form of on-tank capacitor system (I really hope they do this - infinite capacitor on a tank seems silly) would be a great way to prevent this from getting over-used. A capacitor system especially would be very interesting to see, and I think would be a great start towards not only balancing great tactics like this (note I said BALANCING, not NERFING). Personally, the idea of a bricked out hybrid tank roaming around with 2 all out assault tanks, pushing reps on them is a crazy cool idea (Providing the functionality of a true "heavy" LLAV).
Carry on 'ol chap!
They're still vulnerable to alpha damage, and the gap between reps can prove fatal. It does take more AV to take them down (you're probably not going to solo them, for example) but it's no different, really to killing two protobears instead of one. Combined arms tends to be a good response; tankers frequently overextend to try to fight one of their own. Especially when they think they can mash it up easily. |
Kekklian Noobatronic
Goonfeet Top Men.
308
|
Posted - 2013.08.22 12:28:00 -
[22] - Quote
Lorhak Gannarsein wrote:Kekklian Noobatronic wrote:From an AVer perspective:
I *love* this idea. I think it's a very deadly way for tanks to roll, and certainly won't be an easy one if multiple tanks are fitting/using reppers on each other. Great post.
My only real concern is that this will drastically beef up the tanks. Not from the HP perspective(that's a given), but more from a counter perspective. Right now, infantry does not have EWAR, which is one of the primary counters in EVE to spider tanking (Cap warfare, ECM). Therefore, an infrantry player has no way of canceling out the repair cycles once they've gone live. This means that a few tanks can sit there just focusing reps on the person getting damaged, negating *multiple* proto AV players (at least on paper). It's a very deadly tactic, and while I applaud it's conception, I just hope it does not 'go big' until CCP has introduced some EWAR modules to the infantry. The ability to cancel locks, or some other form of on-tank capacitor system (I really hope they do this - infinite capacitor on a tank seems silly) would be a great way to prevent this from getting over-used. A capacitor system especially would be very interesting to see, and I think would be a great start towards not only balancing great tactics like this (note I said BALANCING, not NERFING). Personally, the idea of a bricked out hybrid tank roaming around with 2 all out assault tanks, pushing reps on them is a crazy cool idea (Providing the functionality of a true "heavy" LLAV).
Carry on 'ol chap! They're still vulnerable to alpha damage, and the gap between reps can prove fatal. It does take more AV to take them down (you're probably not going to solo them, for example) but it's no different, really to killing two protobears instead of one. Combined arms tends to be a good response; tankers frequently overextend to try to fight one of their own. Especially when they think they can mash it up easily.
The concept of 'Alpha' sounds great on paper, but in reality is a bit trickier than that.
A Heavy with 2 Complex Damage Mods(The most they can carry right now), and a Proto Breach Forge Gun with Level 4 Proficiency does 3,582 damage(rounded up), before damage reduction. We'll use that as a damage baseline, because any other gun would require far too many people on a team with Prototype AV to provide enough 'Alpha'.
We'll use the Mardrugar used in the OP as the 'Target', with 3000 shields and 5000 armor. We'll also assume he is a good tanker, and has his inherent 10% damage reduction from Skills. We will assume NO HARDENERS are active as well, for the sake of hopefully securing the kill. Normally, a Mardrugar would have 2 hardeners running, but I don't know if his fit forgoes those to get the Remote Rep setup w/ local rep that he's talking about.
Breach Forge Gun Shot 1 3582 - 715(-20% = Shield Inherent -10% to Hybrid + -10% Skill Reduction) = 2867 Total Damage to Shields Tank HP = 133 Shields / 5000 Armor Breach Forge Gun Shot 2 3852 - 162(Remaining Shields, -20% = Shield Inherent -10% to Hybrid + -10% Skill Reduction) - 3692 (To Armor, 0% - Armor Inherent +10% from Hybrid + -10% Skill Reduction) = 3692 Total Damage to Armor Tank HP = 1308 Armor Breach Forge Gun Shot 3 Destroys Tank(Overkill by 2544 damage)
This is about the most reasonable end of the spectrum I could envision, which you *might* see in a pub game. And yes, I will talk pub game about this, because that's where you're likely to see this sort of stomp-tactics(And PC has OB's and team-wide coordination, which makes the alpha much more of a possibility)
So First, you need 3 Heavies with clear LOS, Proto Breach Forge Guns, 2 Complex Damage Mods, and Proficiency 4. This is a tall order, and requires quite a bit of specialization to begin with. Next, you need them to all be on the same team, and somehow be coordinated enough to get shots off within 1-2 seconds of each other, which requires Comms. Not something you will see in a Public Match, and also not something you see in most Premade Squads(I've only ever rolled with 1 other Forge Gunner at a time).
While it looks great and doable on paper, the reality is that your average player only has STD or ADV AV, which does not give access to Breach forge guns, and has about half the damage output listed above. That would mean it would require roughly 6 players (Possibly 7, I don't have the ADV forge values in front of me) packing ADV forge guns to output the same damage as the 3 Breach Forge Guns above. Coordinating 3 players is hard - coordinating 6 is downright insane. Additionaly, this is a LARGE chunk of your team! Even IF you could get the players together to do it, you are leaving them very vulnerable to standard infantry, unless the rest of the team is dedicated to running interference(which would of course mean the objective is WIDE open for the other team).
And finally, the numbers above do not include Hardeners. If the enemy tank is running hardeners, it can easily push the number of people required to 4, with the same stats as above(Proto AV, Level 4 Prof, Breach).
I don't even think it's possible with Swarms due missile travel time, and the fact that the other tanks can intercept the missiles, spreading out the damage(especially considering how close you need to be to spider tank in the first place), and Grenades have a cycle time between throws - plenty of time(for a good tanker) to activate the local rep and bug out before the other grenades dropped. Not to mention how many people have to be swarming the tank with Proto Nades in order to achieve the necessary level of alpha (Hint: ALOT! :) ). |
Jason Pearson
Seraphim Auxiliaries
2633
|
Posted - 2013.08.22 12:37:00 -
[23] - Quote
Which reminds me, I'm going to update the post with the fit (In a moment, have to pop to the shop and grab some Monster) as I'd really like to here some feedback, I reduced the Armor to 4800 to gain 3300 shields (I believe I gained 475 Shields over 385 Armor, which is more beneficial)
I also found it possible to do the fit and have a Scattered Ion Cannon on it by reducing HP to 2800-2900 Shields, which is very useful.
But yeah, will update that in a bit!
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
calisk galern
BurgezzE.T.F
768
|
Posted - 2013.08.22 12:44:00 -
[24] - Quote
yep, vehicles working in a squad...a rare but effective idea, grats. |
Jason Pearson
Seraphim Auxiliaries
2633
|
Posted - 2013.08.22 13:06:00 -
[25] - Quote
Updated thread.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
richiesutie 2
Seraphim Auxiliaries
256
|
Posted - 2013.08.22 13:14:00 -
[26] - Quote
Its a shame the llav gets no wp for repping anything and also that it disables the tanks main turret when in use. That being said when i hop in my callav with double transporters (or limbus with triple)duna2002's tank becomes a monster even against some proto avers! ill do it right now with you if ya like! |
Takahiro Kashuken
Red Star. EoN.
975
|
Posted - 2013.08.22 13:18:00 -
[27] - Quote
That fit while it is a spider tank relys on another spider tank with shield mods
Essentailly in 2 tanks ther is no target tank, a 3rd armor shield tank is needed for the triangle i think
While the shield is good if armor is breached and you have no rep you will be generally toast to a point plus with the 120 plate you do lose 800-1500 or armor but you have gained 2k of shield which can and does help with most forms of AV
I may try a similar fit if i get time due to the 'war' but maybe have a omni tanked madrugar as the target tank with 2 spider tanks backing it up keeping that shield as high as possible to reduce the damage
Plus with it being a armor tank auto ppl will swarm it and even then if shield is gone and breached depending on your fit you have enough armor to tank some more damage while you run or wait for reps and tech it maybe stronger than then gunlogi since you have both types of tank and it doesnt matter what gets hit
On paper not too bad, i still say if you can get 3 tanks doing around the same thing then it should work really well |
Jason Pearson
Seraphim Auxiliaries
2640
|
Posted - 2013.08.22 17:00:00 -
[28] - Quote
Takahiro Kashuken wrote:That fit while it is a spider tank relys on another spider tank with shield mods
Essentailly in 2 tanks ther is no target tank, a 3rd armor shield tank is needed for the triangle i think
While the shield is good if armor is breached and you have no rep you will be generally toast to a point plus with the 120 plate you do lose 800-1500 or armor but you have gained 2k of shield which can and does help with most forms of AV
I may try a similar fit if i get time due to the 'war' but maybe have a omni tanked madrugar as the target tank with 2 spider tanks backing it up keeping that shield as high as possible to reduce the damage
Plus with it being a armor tank auto ppl will swarm it and even then if shield is gone and breached depending on your fit you have enough armor to tank some more damage while you run or wait for reps and tech it maybe stronger than then gunlogi since you have both types of tank and it doesnt matter what gets hit
On paper not too bad, i still say if you can get 3 tanks doing around the same thing then it should work really well
In comparison to other Spider Tanks, this one offers more flexibility with the ability to survive a hit from Swarms, sometimes even up to three times before dying. In the past I've run Shield Spiders (Gunnlogi and Sagaris) and this one beats the Gunnlogi easily, hell it beats the Sagaris due to the rep ability of these Heavy Transporters and yet still being able to Armor rep itself too.
I find Convoy (2) a lot easier to manage than a with a Triangle (3), aye it's more effective as a Triangle due to the repping ability as well as the ability to switch around in formation, presenting a single tank to the AVers, Convoys are easier to help teach people how to spider but honestly offers the same "target" as the Triangle as the front (point for triangle) would be in lead whilst the repper stays behind it taking cover when possible.
That's the bonus with this baby, it comes with a heavy rep, so if your shields are breached, you're able to activate a hardener and reppers just as it goes down, timing it just right means your reps activate just as you start taking damage, giving you enough time to retreat and get your buddy on transporter duty.
It might be beneficial (When on point defense) to have a single well buffed vehicle (I run a Gunnlogi with 7000+ Shields, about 10k eHP I believe) as well as a light repper to keep the Logi LAV repped, the buffer might work for point defense and even breaching areas.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Tebu Gan
CrimeWave Syndicate
29
|
Posted - 2013.08.22 17:16:00 -
[29] - Quote
I like this idea. It could destroy, and would require far more infantry to run in AV fits. Be nice if reppin gave you a bit of points though. |
Jason Pearson
Seraphim Auxiliaries
2643
|
Posted - 2013.08.23 02:09:00 -
[30] - Quote
Tebu Gan wrote:I like this idea. It could destroy, and would require far more infantry to run in AV fits. Be nice if reppin gave you a bit of points though.
Aye I agree, even guardian points would be nice :/
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
|
Bright Cloud
Namtar Elite Gallente Federation
27
|
Posted - 2013.08.23 02:14:00 -
[31] - Quote
Buffer fit gunnlogi>hybrid madrugar for teamwork vehicle play. Sure this works in pub matches but in PC matches it doesnt. And the guy who is in the logi lav doesnt even get a single WP for doing that job so its quite unpopular. |
Jason Pearson
Seraphim Auxiliaries
2643
|
Posted - 2013.08.23 02:15:00 -
[32] - Quote
Bright Cloud wrote:Buffer fit gunnlogi>hybrid madrugar for teamwork vehicle play. Sure this works in pub matches but in PC matches it doesnt. And the guy who is in the logi lav doesnt even get a single WP for doing that job so its quite unpopular.
2x Hybrid Madrugar > 2x Buffer Gunnlogi. Everytime.
Logi LAVs are okay, but if you're going to rep you need it on a HAV, atleast that way they can both rep and cover eachother.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Sgt Buttscratch
G I A N T EoN.
659
|
Posted - 2013.08.23 04:31:00 -
[33] - Quote
I have one heavy shield light armor(for gunlogi's) and one heavy armor light shield(for maddy's). Its works well, I have saved a few falchions from popping, due to having the light armor also, the problem is you need comms and you need people capable of killing out AV.
After that its ******* deadly. My tank sits with almost 2k less armor and a little less reistance. |
Exmaple Core
Ancient Exiles
889
|
Posted - 2013.08.23 04:40:00 -
[34] - Quote
wait wait wait wait wait. wait. So... madrugars shield tank better than shield tanks, too? Im done. F*ck it. Anyone want my stuff? im full speced into a shieeelddd tank!! you can use it to remote rep Jasons shield madrugar, but he prolly wont let you cuz he has a madrugar to remote rep him. They do that better than shield tanks too |
Ld Collins
The Phalanx Inc
26
|
Posted - 2013.08.23 05:09:00 -
[35] - Quote
Exmaple Core wrote:wait wait wait wait wait. wait. So... madrugars shield tank better than shield tanks, too? Im done. F*ck it. Anyone want my stuff? im full speced into a shieeelddd tank!! you can use it to remote rep Jasons shield madrugar, but he prolly wont let you cuz he has a madrugar to remote rep him. They do that better than shield tanks too
Shield tanks are good they are just situational this spider tank formation can be broken up by Gunnlogis with missile turrets since they are only repping shields and shields dont rep while underfire you can hammer down on the spider tanks until they eventually pop. Which shouldnt take long once you start hitting armor. Plus piggy backing off each other means they are dependant on one another and cant travel very far without breaking the shielding tether. Force these tanks into breaking formation and thats all she wrote, now considering they well be going up against heavy AV resistance they most likely wont be using railguns they would need blasters or missiles. Missles will give them range but not accuracy and blaster will give them accuracy but not range. I believe 2 Gunnlogi tanks with Missles can easily become a problem for this formation. This triangle can only defend its self from one side at a time effectively. If you were to take two missle tanks and concentrate on one tank at a time you could easily mop these guys up so long as you keep your distance. Stay out of the reach of there blasters if they have missiles its not too much of a problem.
Id there happened to be 3 gunnlogis with missiles it would be overkill you could lead the formation toward the 2 gunnlogis and have the 3rd approach from the rear or he could railgun sniper the formation bating them into a choke point and the 2 gunnlogis finish them off.
Also the fact that they are using scatter blasters means they dont have range and are prone to overheat. |
Xender17
Ahrendee Mercenaries EoN.
485
|
Posted - 2013.08.23 05:13:00 -
[36] - Quote
You just summed up why gunnlogis suck(most of the facts anyways)
Thnx |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
947
|
Posted - 2013.08.23 05:19:00 -
[37] - Quote
Wait for when they give you a capacitor.. it may or may not be in 1.5 dun dun dunnnn |
Exmaple Core
Ancient Exiles
892
|
Posted - 2013.08.23 05:35:00 -
[38] - Quote
Ld Collins wrote:Exmaple Core wrote:wait wait wait wait wait. wait. So... madrugars shield tank better than shield tanks, too? Im done. F*ck it. Anyone want my stuff? im full speced into a shieeelddd tank!! you can use it to remote rep Jasons shield madrugar, but he prolly wont let you cuz he has a madrugar to remote rep him. They do that better than shield tanks too Shield tanks are good they are just situational this spider tank formation can be broken up by Gunnlogis with missile turrets since they are only repping shields and shields dont rep while underfire you can hammer down on the spider tanks until they eventually pop. Which shouldnt take long once you start hitting armor. Plus piggy backing off each other means they are dependant on one another and cant travel very far without breaking the shielding tether. Force these tanks into breaking formation and thats all she wrote, now considering they well be going up against heavy AV resistance they most likely wont be using railguns they would need blasters or missiles. Missles will give them range but not accuracy and blaster will give them accuracy but not range. I believe 2 Gunnlogi tanks with Missles can easily become a problem for this formation. This triangle can only defend its self from one side at a time effectively. If you were to take two missle tanks and concentrate on one tank at a time you could easily mop these guys up so long as you keep your distance. Stay out of the reach of there blasters if they have missiles its not too much of a problem. Id there happened to be 3 gunnlogis with missiles it would be overkill you could lead the formation toward the 2 gunnlogis and have the 3rd approach from the rear or he could railgun sniper the formation bating them into a choke point and the 2 gunnlogis finish them off. Also the fact that they are using scatter blasters means they dont have range and are prone to overheat. Cool story bro, gona tell it again? So 2v1 a tank at range and youl win, ya dont say? Im so enlightened. My point is armor tanks are superior to shields in every way. Apparently even shield tanking, i trust jason as a veteran tanker he knows what hes talking about |
Spkr4theDead
International-Fleet
437
|
Posted - 2013.08.23 05:42:00 -
[39] - Quote
Stop telling them all our secrets, they'll want remote modules nerfed too.
Hybrid is good if you have a squad fending off anybody trying to flank, because my Maddy has 4848 armor to hold the 2 Heavy Converse Shield Transporters and Light IG-R Remote Repper. Both tanks obviously won't have much in the way of offense, or active scanners, and good infantry, or even a lockdown sniper would be great. |
Ld Collins
The Phalanx Inc
26
|
Posted - 2013.08.23 05:56:00 -
[40] - Quote
Exmaple Core wrote:Ld Collins wrote:Exmaple Core wrote:wait wait wait wait wait. wait. So... madrugars shield tank better than shield tanks, too? Im done. F*ck it. Anyone want my stuff? im full speced into a shieeelddd tank!! you can use it to remote rep Jasons shield madrugar, but he prolly wont let you cuz he has a madrugar to remote rep him. They do that better than shield tanks too Shield tanks are good they are just situational this spider tank formation can be broken up by Gunnlogis with missile turrets since they are only repping shields and shields dont rep while underfire you can hammer down on the spider tanks until they eventually pop. Which shouldnt take long once you start hitting armor. Plus piggy backing off each other means they are dependant on one another and cant travel very far without breaking the shielding tether. Force these tanks into breaking formation and thats all she wrote, now considering they well be going up against heavy AV resistance they most likely wont be using railguns they would need blasters or missiles. Missles will give them range but not accuracy and blaster will give them accuracy but not range. I believe 2 Gunnlogi tanks with Missles can easily become a problem for this formation. This triangle can only defend its self from one side at a time effectively. If you were to take two missle tanks and concentrate on one tank at a time you could easily mop these guys up so long as you keep your distance. Stay out of the reach of there blasters if they have missiles its not too much of a problem. Id there happened to be 3 gunnlogis with missiles it would be overkill you could lead the formation toward the 2 gunnlogis and have the 3rd approach from the rear or he could railgun sniper the formation bating them into a choke point and the 2 gunnlogis finish them off. Also the fact that they are using scatter blasters means they dont have range and are prone to overheat. Cool story bro, gona tell it again? So 2v1 a tank at range and youl win, ya dont say? Im so enlightened. My point is armor tanks are superior to shields in every way. Apparently even shield tanking, i trust jason as a veteran tanker he knows what hes talking about
My point is that you dont know what shield tanks are intended for when you pick a a shield tank whats harder to fit blaster or missles. Blasters take up more PG which shield tanks dont have and Railguns can take down anything at a distance they use less PG than Blasters. When you pick a shield tank what do you get by default a railgun so you have to come to two conclusions when picking a shield tank do you want to destroy installations or destroy dropships. Because Blasters are for infantry its the best way to counter Av players not a Missile turret or Railgun correct? So what makes you think your even suppose to shield tank a gunnlogi. If you look at your modules your shield resistance mods take up more cpu than armor resistance mods and your shield resistance cost more sp to lvl than armor resistance mods correct. Every thing about the shield tank is about gaining more CPU. Why is this because missile turrets and railgun turrets use a lot of Cpu if you put resistance turret rotation shield reps and a nirtos with missile turret and possilibly 2 local diagnostic pg youll have a nice fit.
These maddy's are doing fine with 3000k shields you think your suppose to but 6000k shields on your gunnlogi maybe to Railgun snipe.
Now Maddys work well with shields because maddys are designed for close ranged combat thats why they have lots or armor lots of pg more speed they are ment to be up close and personal. Range is their weakness If they fit railguns they give up resistance dps and armor. All in favor of range they lose the ability to defend themselves from Av effectively and find that the safest way to play is on the redline. |
|
Spkr4theDead
International-Fleet
437
|
Posted - 2013.08.23 06:02:00 -
[41] - Quote
ChribbaX wrote:You that bad that you need others to rep you constantly? We do it so we can laugh at scrubs trying to alpha us with AV grenades. Bugger off |
jingle wingle
Edimmu Warfighters Gallente Federation
18
|
Posted - 2013.08.23 06:05:00 -
[42] - Quote
Takahiro Kashuken wrote:ChribbaX wrote:You that bad that you need others to rep you constantly? Bad player complains about vehicle users adapting when its stuipdly easy to kill vehicles Go figure Chronic whiner doesn't have a sense of humour.
Go figure.
More news at 11 |
demonkiller 12
Seraphim Auxiliaries
118
|
Posted - 2013.08.23 07:27:00 -
[43] - Quote
ChromeBreaker wrote:Think i saw a bunch of you in four seperate tanks running around... think it was Seraphim... Anyway it was pretty cool, it forced us to designate targets...
Big problem to this tactic is that once the chain is broken.. you all go down pretty fast if you have a spider tank behind a proper fit mad or gunloggi it wont die, even against a full team of av, while standing still i did like for 11 games straight last night and several proto swarms in each match |
Spkr4theDead
International-Fleet
437
|
Posted - 2013.08.23 07:30:00 -
[44] - Quote
Jason Pearson wrote:Love this tank when I have someone else running the same fit and is on the ball calling out when reps are ready. It's got nearly no resistances (Armor has either Hardener or Plating) but it's repping power is immense, with the Armor Reps capable of repping like 4500 Armor in seconds, and the Shields also being repped 4500 every 15 seconds this tank is beast, and when your Reps are down, pull back and let your buddy go forward for kills, when his reps are all down you switch out. Under intense fire, make a retreat with both tanks spider repping, It's pretty cool to watch Swarms do **** all to a Madrugar :)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. We should get a bunch of us together in a squad some time and do this. Would be great watching a Maddy tank 3 PRO swarms because it'll be getting so much armor every single second. Huge laughs. |
Spkr4theDead
International-Fleet
437
|
Posted - 2013.08.23 07:48:00 -
[45] - Quote
Kekklian Noobatronic wrote:
My only real concern is that this will drastically beef up the tanks.
Of course it's a concern, because that means the target tank can't be solo'd by ADV AV grenades. |
Lorhak Gannarsein
DUST University Ivy League
200
|
Posted - 2013.08.23 07:51:00 -
[46] - Quote
Spkr4theDead wrote:Kekklian Noobatronic wrote:
My only real concern is that this will drastically beef up the tanks.
Of course it's a concern, because that means the target tank can't be solo'd by ADV AV grenades.
It's a high-level tactic; you're not likely to see this in pubs. I know I could never run something like this, cos my playtimes being what they are, I don't see many other tankers, and certainly none with heavy investment into both armour and shield tanks. |
Spkr4theDead
International-Fleet
437
|
Posted - 2013.08.23 08:00:00 -
[47] - Quote
Exmaple Core wrote:wait wait wait wait wait. wait. So... madrugars shield tank better than shield tanks, too? Im done. F*ck it. Anyone want my stuff? im full speced into a shieeelddd tank!! you can use it to remote rep Jasons shield madrugar, but he prolly wont let you cuz he has a madrugar to remote rep him. They do that better than shield tanks too Powergrid, man. For a dual heavy transporter with 6000 armor, I use 3 Local mods. That gives me a hair under 4000 PG.
I'm done gaming for now, so I don't have my system on (I'd be tempted to AKF in MCC) - beat Saints Row IV (AWESOME game).
Me and Taka are always down for more competent tanking, especially spider tanks because we could then laugh at AV. |
richiesutie 2
Seraphim Auxiliaries
256
|
Posted - 2013.08.23 08:01:00 -
[48] - Quote
demonkiller 12 wrote:ChromeBreaker wrote:Think i saw a bunch of you in four seperate tanks running around... think it was Seraphim... Anyway it was pretty cool, it forced us to designate targets...
Big problem to this tactic is that once the chain is broken.. you all go down pretty fast if you have a spider tank behind a proper fit mad or gunloggi it wont die, even against a full team of av, while standing still i did like for 11 games straight last night and several proto swarms in each match You never said thank you. |
Spkr4theDead
International-Fleet
437
|
Posted - 2013.08.23 08:05:00 -
[49] - Quote
Ld Collins wrote:Exmaple Core wrote:Ld Collins wrote:Exmaple Core wrote:wait wait wait wait wait. wait. So... madrugars shield tank better than shield tanks, too? Im done. F*ck it. Anyone want my stuff? im full speced into a shieeelddd tank!! you can use it to remote rep Jasons shield madrugar, but he prolly wont let you cuz he has a madrugar to remote rep him. They do that better than shield tanks too Shield tanks are good they are just situational this spider tank formation can be broken up by Gunnlogis with missile turrets since they are only repping shields and shields dont rep while underfire you can hammer down on the spider tanks until they eventually pop. Which shouldnt take long once you start hitting armor. Plus piggy backing off each other means they are dependant on one another and cant travel very far without breaking the shielding tether. Force these tanks into breaking formation and thats all she wrote, now considering they well be going up against heavy AV resistance they most likely wont be using railguns they would need blasters or missiles. Missles will give them range but not accuracy and blaster will give them accuracy but not range. I believe 2 Gunnlogi tanks with Missles can easily become a problem for this formation. This triangle can only defend its self from one side at a time effectively. If you were to take two missle tanks and concentrate on one tank at a time you could easily mop these guys up so long as you keep your distance. Stay out of the reach of there blasters if they have missiles its not too much of a problem. Id there happened to be 3 gunnlogis with missiles it would be overkill you could lead the formation toward the 2 gunnlogis and have the 3rd approach from the rear or he could railgun sniper the formation bating them into a choke point and the 2 gunnlogis finish them off. Also the fact that they are using scatter blasters means they dont have range and are prone to overheat. Cool story bro, gona tell it again? So 2v1 a tank at range and youl win, ya dont say? Im so enlightened. My point is armor tanks are superior to shields in every way. Apparently even shield tanking, i trust jason as a veteran tanker he knows what hes talking about My point is that you dont know what shield tanks are intended for when you pick a shield tank whats harder to fit blaster or missles. Blasters take up more PG which shield tanks dont have and Railguns can take down anything at a distance they use less PG than Blasters. When you pick a shield tank what do you get by default a railgun so you have to come to two conclusions when picking a shield tank do you want to destroy installations or destroy dropships. Because Blasters are for infantry its the best way to counter Av players not a Missile turret or Railgun correct? So what makes you think youre even suppose to shield tank a gunnlogi. If you look at your modules your shield resistance mods take up more cpu than armor resistance mods and your shield resistance cost more sp to lvl than armor resistance mods correct. Every thing about the shield tank is about gaining more CPU. Why is this because missile turrets and railgun turrets use a lot of Cpu if you put resistance turret rotation shield reps and a nirtos with missile turret and possilibly 2 local diagnostic pg youll have a nice fit. These maddy's are doing fine with 3000k shields you think your suppose to but 6000k shields on your gunnlogi maybe to Railgun snipe. Now Maddys work well with shields because maddys are designed for close ranged combat thats why they have lots or armor lots of pg more speed they are ment to be up close and personal. Range is their weakness If they fit railguns they give up resistance dps and armor. All in favor of range they lose the ability to defend themselves from Av effectively and find that the safest way to play is on the redline. Oh and when they play the redline game thats when you could lose your shield tank to railguns but railguns if you counter the maddy railgun with resistance and heat sinks it becomes a game of who gets the last hit its pretty even between the two. How's this for a Gunnlogi fit? Take video of it in action, because you should try it- STD missile 60mm steel plate Light IG-L active heat sink nitro boost 2 small blasters 2 light azeotropic shield extenders 1 shield hardener |
Spkr4theDead
International-Fleet
437
|
Posted - 2013.08.23 08:08:00 -
[50] - Quote
Lorhak Gannarsein wrote:Spkr4theDead wrote:Kekklian Noobatronic wrote:
My only real concern is that this will drastically beef up the tanks.
Of course it's a concern, because that means the target tank can't be solo'd by ADV AV grenades. It's a high-level tactic; you're not likely to see this in pubs. I know I could never run something like this, cos my playtimes being what they are, I don't see many other tankers, and certainly none with heavy investment into both armour and shield tanks. It's not high level, it's just smart. High-level tactics are exactly that - tactics. Tons of time would be spent viewing the maps from every angle, with a couple plans on assaulting each little area, using different weapons, the same weapons, grenade spam, whatever. |
|
richiesutie 2
Seraphim Auxiliaries
256
|
Posted - 2013.08.23 08:14:00 -
[51] - Quote
Spkr4theDead wrote:Ld Collins wrote:Exmaple Core wrote:Ld Collins wrote:Exmaple Core wrote:wait wait wait wait wait. wait. So... madrugars shield tank better than shield tanks, too? Im done. F*ck it. Anyone want my stuff? im full speced into a shieeelddd tank!! you can use it to remote rep Jasons shield madrugar, but he prolly wont let you cuz he has a madrugar to remote rep him. They do that better than shield tanks too Shield tanks are good they are just situational this spider tank formation can be broken up by Gunnlogis with missile turrets since they are only repping shields and shields dont rep while underfire you can hammer down on the spider tanks until they eventually pop. Which shouldnt take long once you start hitting armor. Plus piggy backing off each other means they are dependant on one another and cant travel very far without breaking the shielding tether. Force these tanks into breaking formation and thats all she wrote, now considering they well be going up against heavy AV resistance they most likely wont be using railguns they would need blasters or missiles. Missles will give them range but not accuracy and blaster will give them accuracy but not range. I believe 2 Gunnlogi tanks with Missles can easily become a problem for this formation. This triangle can only defend its self from one side at a time effectively. If you were to take two missle tanks and concentrate on one tank at a time you could easily mop these guys up so long as you keep your distance. Stay out of the reach of there blasters if they have missiles its not too much of a problem. Id there happened to be 3 gunnlogis with missiles it would be overkill you could lead the formation toward the 2 gunnlogis and have the 3rd approach from the rear or he could railgun sniper the formation bating them into a choke point and the 2 gunnlogis finish them off. Also the fact that they are using scatter blasters means they dont have range and are prone to overheat. Cool story bro, gona tell it again? So 2v1 a tank at range and youl win, ya dont say? Im so enlightened. My point is armor tanks are superior to shields in every way. Apparently even shield tanking, i trust jason as a veteran tanker he knows what hes talking about My point is that you dont know what shield tanks are intended for when you pick a shield tank whats harder to fit blaster or missles. Blasters take up more PG which shield tanks dont have and Railguns can take down anything at a distance they use less PG than Blasters. When you pick a shield tank what do you get by default a railgun so you have to come to two conclusions when picking a shield tank do you want to destroy installations or destroy dropships. Because Blasters are for infantry its the best way to counter Av players not a Missile turret or Railgun correct? So what makes you think youre even suppose to shield tank a gunnlogi. If you look at your modules your shield resistance mods take up more cpu than armor resistance mods and your shield resistance cost more sp to lvl than armor resistance mods correct. Every thing about the shield tank is about gaining more CPU. Why is this because missile turrets and railgun turrets use a lot of Cpu if you put resistance turret rotation shield reps and a nirtos with missile turret and possilibly 2 local diagnostic pg youll have a nice fit. These maddy's are doing fine with 3000k shields you think your suppose to but 6000k shields on your gunnlogi maybe to Railgun snipe. Now Maddys work well with shields because maddys are designed for close ranged combat thats why they have lots or armor lots of pg more speed they are ment to be up close and personal. Range is their weakness If they fit railguns they give up resistance dps and armor. All in favor of range they lose the ability to defend themselves from Av effectively and find that the safest way to play is on the redline. Oh and when they play the redline game thats when you could lose your shield tank to railguns but railguns if you counter the maddy railgun with resistance and heat sinks it becomes a game of who gets the last hit its pretty even between the two. How's this for a Gunnlogi fit? Take video of it in action, because you should try it- STD missile 60mm steel plate Light IG-L active heat sink nitro boost 2 small blasters 2 light azeotropic shield extenders 1 shield hardener LMFAO Whats that 5k ehp? |
demonkiller 12
Seraphim Auxiliaries
118
|
Posted - 2013.08.23 08:40:00 -
[52] - Quote
Kekklian Noobatronic wrote:Lorhak Gannarsein wrote:Kekklian Noobatronic wrote:From an AVer perspective:
I *love* this idea. I think it's a very deadly way for tanks to roll, and certainly won't be an easy one if multiple tanks are fitting/using reppers on each other. Great post.
My only real concern is that this will drastically beef up the tanks. Not from the HP perspective(that's a given), but more from a counter perspective. Right now, infantry does not have EWAR, which is one of the primary counters in EVE to spider tanking (Cap warfare, ECM). Therefore, an infrantry player has no way of canceling out the repair cycles once they've gone live. This means that a few tanks can sit there just focusing reps on the person getting damaged, negating *multiple* proto AV players (at least on paper). It's a very deadly tactic, and while I applaud it's conception, I just hope it does not 'go big' until CCP has introduced some EWAR modules to the infantry. The ability to cancel locks, or some other form of on-tank capacitor system (I really hope they do this - infinite capacitor on a tank seems silly) would be a great way to prevent this from getting over-used. A capacitor system especially would be very interesting to see, and I think would be a great start towards not only balancing great tactics like this (note I said BALANCING, not NERFING). Personally, the idea of a bricked out hybrid tank roaming around with 2 all out assault tanks, pushing reps on them is a crazy cool idea (Providing the functionality of a true "heavy" LLAV).
Carry on 'ol chap! They're still vulnerable to alpha damage, and the gap between reps can prove fatal. It does take more AV to take them down (you're probably not going to solo them, for example) but it's no different, really to killing two protobears instead of one. Combined arms tends to be a good response; tankers frequently overextend to try to fight one of their own. Especially when they think they can mash it up easily. The concept of 'Alpha' sounds great on paper, but in reality is a bit trickier than that. A Heavy with 2 Complex Damage Mods(The most they can carry right now), and a Proto Breach Forge Gun with Level 4 Proficiency does 3,582 damage(rounded up), before damage reduction. We'll use that as a damage baseline, because any other gun would require far too many people on a team with Prototype AV to provide enough 'Alpha'. We'll use the Mardrugar used in the OP as the 'Target', with 3000 shields and 5000 armor. We'll also assume he is a good tanker, and has his inherent 10% damage reduction from Skills. We will assume NO HARDENERS are active as well, for the sake of hopefully securing the kill. Normally, a Mardrugar would have 2 hardeners running, but I don't know if his fit forgoes those to get the Remote Rep setup w/ local rep that he's talking about. Breach Forge Gun Shot 1 3582 - 715(-20% = Shield Inherent -10% to Hybrid + -10% Skill Reduction) = 2867 Total Damage to Shields Tank HP = 133 Shields / 5000 Armor Breach Forge Gun Shot 2 3852 - 162(Remaining Shields, -20% = Shield Inherent -10% to Hybrid + -10% Skill Reduction) - 3692 (To Armor, 0% - Armor Inherent +10% from Hybrid + -10% Skill Reduction) = 3692 Total Damage to Armor Tank HP = 1308 Armor Breach Forge Gun Shot 3 Destroys Tank(Overkill by 2544 damage) This is about the most reasonable end of the spectrum I could envision, which you *might* see in a pub game. And yes, I will talk pub game about this, because that's where you're likely to see this sort of stomp-tactics(And PC has OB's and team-wide coordination, which makes the alpha much more of a possibility) So First, you need 3 Heavies with clear LOS, Proto Breach Forge Guns, 2 Complex Damage Mods, and Proficiency 4. This is a tall order, and requires quite a bit of specialization to begin with. Next, you need them to all be on the same team, and somehow be coordinated enough to get shots off within 1-2 seconds of each other, which requires Comms. Not something you will see in a Public Match, and also not something you see in most Premade Squads(I've only ever rolled with 1 other Forge Gunner at a time). While it looks great and doable on paper, the reality is that your average player only has STD or ADV AV, which does not give access to Breach forge guns, and has about half the damage output listed above. That would mean it would require roughly 6 players (Possibly 7, I don't have the ADV forge values in front of me) packing ADV forge guns to output the same damage as the 3 Breach Forge Guns above. Coordinating 3 players is hard - coordinating 6 is downright insane. Additionaly, this is a LARGE chunk of your team! Even IF you could get the players together to do it, you are leaving them very vulnerable to standard infantry, unless the rest of the team is dedicated to running interference(which would of course mean the objective is WIDE open for the other team). And finally, the numbers above do not include Hardeners. If the enemy tank is running hardeners, it can easily push the number of people required to 4, with the same stats as above(Proto AV, Level 4 Prof, Breach). I don't even think it's possible with Swarms due missile travel time, and the fact that the other tanks can intercept the missiles, spreading out the damage(especially considering how close you need to be to spider tank in the first place), and Grenades have a cycle time between throws - plenty of time(for a good tanker) to activate the local rep and bug out before the other grenades dropped. Not to mention how many people have to be swarming the tank with Proto Nades in order to achieve the necessary level of alpha (Hint: ALOT! :) ). in the time it takes the get the second forge shot off from a breach (at lvl 5) they will probably have about 2k shield back |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
379
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Posted - 2013.08.23 09:16:00 -
[53] - Quote
Jason Pearson wrote: Light Converse Shield Transporter Recharge per Pulse: 125.0 HP (Total = 1875HP regen per use) Pulse Interval: 15.0 s Number of Pulses: 1 Cooldown: 15.0 s
wat
He is the core gamer, the bastard child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results.
CrotchGrab 360 wrote:You're so philosophical. please adorn me with more pearls of wisdom. |
Jason Pearson
Seraphim Auxiliaries
2653
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Posted - 2013.08.23 10:09:00 -
[54] - Quote
Ld Collins wrote:
Shield tanks are good they are just situational this spider tank formation can be broken up by Gunnlogis with missile turrets since they are only repping shields and shields dont rep while underfire you can hammer down on the spider tanks until they eventually pop. Which shouldnt take long once you start hitting armor. Plus piggy backing off each other means they are dependant on one another and cant travel very far without breaking the shielding tether. Force these tanks into breaking formation and thats all she wrote, now considering they well be going up against heavy AV resistance they most likely wont be using railguns they would need blasters or missiles. Missles will give them range but not accuracy and blaster will give them accuracy but not range. I believe 2 Gunnlogi tanks with Missles can easily become a problem for this formation. This triangle can only defend its self from one side at a time effectively. If you were to take two missle tanks and concentrate on one tank at a time you could easily mop these guys up so long as you keep your distance. Stay out of the reach of there blasters if they have missiles its not too much of a problem.
Id there happened to be 3 gunnlogis with missiles it would be overkill you could lead the formation toward the 2 gunnlogis and have the 3rd approach from the rear or he could railgun sniper the formation bating them into a choke point and the 2 gunnlogis finish them off.
Also the fact that they are using scatter blasters means they dont have range and are prone to overheat.
Shield Tanks aren't good, don't pretend they are. You're talking to Exmaple (A shield Tanker whom has all my respects, I had a list of Tankers I had to kill for me to feel good, He was on it along with Meode, Dark Cloud and a few others) who knows exactly what he's talking about.
I don't think you quite understand, Passively a Vehicle won't rep its shields, but the Madrugars are repping eachother like they were activating boosters (with 3x more effectiveness) there is no way the Gunnlogi can out DPS the damage, and if you bring 3 against the two tanks already in formation, it's 50/50 you'll kill them, but because it's 3 vs 2, but then again they might win..
I'm going to assure you, there is no reason to break the tether on this convoy, with both tanks repping 4500 shields every 15 seconds, with a 15 second cooldown, and with the ability to rep themselves with a heavy Armor Regenerator (You know, the OP things that regen over 4500 Armor, which FYI shouldn't because that's what Armor Transporters are for.) means you're going to need to output a crazy amount of damage on a single target to kill him, giving them enough time to retreat and head back to the redline.
Ld Collins wrote: My point is that you dont know what shield tanks are intended for when you pick a shield tank whats harder to fit blaster or missles. Blasters take up more PG which shield tanks dont have and Railguns can take down anything at a distance they use less PG than Blasters. When you pick a shield tank what do you get by default a railgun so you have to come to two conclusions when picking a shield tank do you want to destroy installations or destroy dropships. Because Blasters are for infantry its the best way to counter Av players not a Missile turret or Railgun correct? So what makes you think youre even suppose to shield tank a gunnlogi. If you look at your modules your shield resistance mods take up more cpu than armor resistance mods and your shield resistance cost more sp to lvl than armor resistance mods correct. Every thing about the shield tank is about gaining more CPU. Why is this because missile turrets and railgun turrets use a lot of Cpu if you put resistance turret rotation shield reps and a nirtos with missile turret and possilibly 2 local diagnostic pg youll have a nice fit.
These maddy's are doing fine with 3000k shields you think your suppose to but 6000k shields on your gunnlogi maybe to Railgun snipe.
Now Maddys work well with shields because maddys are designed for close ranged combat thats why they have lots or armor lots of pg more speed they are ment to be up close and personal. Range is their weakness If they fit railguns they give up resistance dps and armor. All in favor of range they lose the ability to defend themselves from Av effectively and find that the safest way to play is on the redline.
Oh and when they play the redline game thats when you could lose your shield tank to railguns but railguns if you counter the maddy railgun with resistance and heat sinks it becomes a game of who gets the last hit its pretty even between the two.
The problem is, the Madrugar beats the Gunnlogi in every field. Missiles are atrocious weapons that need a buff (ever since that triple nerf hammer it's been **** :/ ) Why pick a Gunnlogi to rail gun? My Madrugar does it better, has more HP and repping ability, and still has the ability to put two damage mods on.
Seriously bud, stop pretending, Gunnlogis will lose in every situation against a Madrugar (Unless the Madrugar is stupid enough to fit Missiles xD, even then it outreps you and runs away.)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
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Jason Pearson
Seraphim Auxiliaries
2653
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Posted - 2013.08.23 10:10:00 -
[55] - Quote
ZeHealingHurts HurtingHeals wrote:Jason Pearson wrote: Light Converse Shield Transporter Recharge per Pulse: 125.0 HP (Total = 1875HP regen per use) Pulse Interval: 15.0 s Number of Pulses: 1 Cooldown: 15.0 s
wat
He is the core gamer, the bastard child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results. CrotchGrab 360 wrote:You're so philosophical. please adorn me with more pearls of wisdom.
Yup.. xD I don't understand why more people don't have this little beauty on their fits, less PG than a Light Shield Booster as well and yet still reps 3x as much.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Ld Collins
The Phalanx Inc
26
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Posted - 2013.08.23 10:53:00 -
[56] - Quote
Jason Pearson wrote:The problem is, the Madrugar beats the Gunnlogi in every field. Missiles are atrocious weapons that need a buff (ever since that triple nerf hammer it's been **** :/ ) Why pick a Gunnlogi to rail gun? My Madrugar does it better, has more HP and repping ability, and still has the ability to put two damage mods on. Seriously bud, stop pretending, Gunnlogis will lose in every situation against a Madrugar (Unless the Madrugar is stupid enough to fit Missiles xD, even then it outreps you and runs away.)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
well lets hope i run into you and you can watch me pop your maddy tank because ive done this before without problems and when i blow up maddys every excuse in the book comes up when I do. This one guy in my friendly chat channel just wouldnt let it go that i killed him he was deeply offended by it but ill run a gunnlogi fit tomorrow pop a few maddys hopefully some of the people in this thread will see it. Its not impossible you just have to be smart about it. sheilds dont rep when your attacking so i dont see how those reppers will do you and good with two gunnlogis tag teaming one tank youll have to break formation or lose a tank because your still fighting avers at the same time. |
Takahiro Kashuken
Red Star. EoN.
987
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Posted - 2013.08.23 12:22:00 -
[57] - Quote
Who said 3 gunlogi with missiles would kill the 3 reppers?
That wont happen because missiles have to break the shields, i have spider fits wich have 2 active resists (25%) and a heavy repper with 6k armor which can either use heavy or light shield reppers for other tanks
If everyone has a shield rep we can take the sting out of the missiles and even if they do go through to armor we have enough to resist the damage and can rep back up to full while shields stay up
A gunlogi only has its shield to rely on, you break that and its dead
I made a omni tank yday to test this out and tbh it aint that bad but does rely on a heavy shield rep at least 1, 2 light could do it but im not sure if its enough espc against adv AV which everyone has these days
It has nearly 4k shields, 5 k armor and 50% resist to armor and just 10% for shields but against swarms and av nades its effectively a reducution of another 20%, i could take of the smaller shield to have 3k and put on maybe a scanner or even a passive shield mod which gives another 15%
Problem is it needs the spider tank, once the shield is gone thats it you have to run
I do prefer 3 tanks in a group, anymore can be overkill but its more of more tanks more security and more targets and if the tanks keep swapping around then it works a treat because you always have another tank to go up front and take some damage while others rep or provide support
Yday in Domo we had 6 tanks at one point, i had my x2 heavy shield rep maddy with me and was spider tanking Spkr Gunlogi but also i was keeping up a clone bay because i was using it as cover but i was also able to cover the other 4 tanks within a decent range and lol the other 4 tanks were all militia
It can work and does work but adv/proto AV just makes it a whole lot tougher and it rare you get a game where ther isnt any |
Racro 01 Arifistan
The Surrogates Of War
24
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Posted - 2013.08.23 12:26:00 -
[58] - Quote
wouldnt last along against a mdarugar sporting a scattered ion cannon and a heat sink 2. |
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