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Argon Gas
Krusual Covert Operators Minmatar Republic
116
|
Posted - 2013.08.17 23:26:00 -
[1] - Quote
1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. |
KING CHECKMATE
Bragian Order Amarr Empire
573
|
Posted - 2013.08.17 23:27:00 -
[2] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic.
I still think LAVs are more op. But nades should be reduced from 3-2 and some damage adjustments maybe. dunno... |
Iron Wolf Saber
Den of Swords
7400
|
Posted - 2013.08.17 23:27:00 -
[3] - Quote
Nerf Argon Gas, he's not reactive enough and doesn't play well with others. |
General John Ripper
The Generals EoN.
1985
|
Posted - 2013.08.17 23:28:00 -
[4] - Quote
Iron Wolf Saber wrote:Nerf Argon Gas, he's not reactive enough and doesn't play well with others. LMAO |
Argon Gas
Krusual Covert Operators Minmatar Republic
118
|
Posted - 2013.08.17 23:29:00 -
[5] - Quote
Iron Wolf Saber wrote:Nerf Argon Gas, he's not reactive enough and doesn't play well with others. Heh. Seriously though, grenade spam is worse than LAV spam. It isn't a problem against random newberries, but between proto squads, they are spammed a lot because they are too powerful. |
Henchmen21
Planet Express LLC
109
|
Posted - 2013.08.17 23:31:00 -
[6] - Quote
Rarely do I die by grenade, typically they are not primed and they are easy to evade. |
Argon Gas
Krusual Covert Operators Minmatar Republic
118
|
Posted - 2013.08.17 23:31:00 -
[7] - Quote
Henchmen21 wrote:Rarely do I die by grenade, typically they are not primed and they are easy to evade. Against newberries. As I said, proto squads tend to do better with them. I cook them and air burst them over people's head. They have no chance to escape and I get a headshot multiplier. |
JL3Eleven
PFB Pink Fluffy Bunnies
606
|
Posted - 2013.08.17 23:32:00 -
[8] - Quote
Grenade throwing distance is limited to that of a midget (no offence to midgets) so unless you are playing tag they serve a tactical purpose. Adapt please. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5443
|
Posted - 2013.08.17 23:35:00 -
[9] - Quote
I would prefer if locus grenades came in 2s instead of 3s, but I find their fuse times a good balancing technique. The more time it takes to cook a grenade, the less DPS it has. |
Espeon Bons
Pure Innocence. EoN.
45
|
Posted - 2013.08.17 23:39:00 -
[10] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic.
1. The blast radius on my core is far from 7.2 it's more like 3.1 maybe they got radius and diameter mixed up. 2. Fitting a grenade isn't easy. I need Eng and Elec 5 with a complex cpu mod and explosives 4 to fit everything I run. 3. You mean the grenade that cost me 1.2m sp? About 2 proto weapons worth? And half a protosuit, that **** better be op. 3. You can only spam nades with protohives which are also a pain in the ass to fit unless thats all you aim for. |
|
Robocop Junior
The Surrogates Of War
274
|
Posted - 2013.08.17 23:41:00 -
[11] - Quote
I hate them so much I never equip them in any game. Whatever FPS I play I just run alternatives like flash, concussion, sensor, AV grenades or none at all. |
Argon Gas
Krusual Covert Operators Minmatar Republic
118
|
Posted - 2013.08.17 23:44:00 -
[12] - Quote
JL3Eleven wrote:Grenade throwing distance is limited to that of a midget (no offence to midgets) so unless you are playing tag they serve a tactical purpose. Adapt please. LOL You have no clue. Even then, ask all the people who walked around a corner only to be insta killed by my perfectly cooked grenade. Over And over And over |
Argon Gas
Krusual Covert Operators Minmatar Republic
118
|
Posted - 2013.08.17 23:45:00 -
[13] - Quote
KAGEHOSHI Horned Wolf wrote:I would prefer if locus grenades came in 2s instead of 3s, but I find their fuse times a good balancing technique. The more time it takes to cook a grenade, the less DPS it has. The problem isn't DPS. It's their AMAZING alpha. 600 is ridiculous. |
Argon Gas
Krusual Covert Operators Minmatar Republic
118
|
Posted - 2013.08.17 23:47:00 -
[14] - Quote
Espeon Bons wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. 1. The blast radius on my core is far from 7.2 it's more like 3.1 maybe they got radius and diameter mixed up. 2. Fitting a grenade isn't easy. I need Eng and Elec 5 with a complex cpu mod and explosives 4 to fit everything I run. 3. You mean the grenade that cost me 1.2m sp? About 2 proto weapons worth? And half a protosuit, that **** better be op. 3. You can only spam nades with protohives which are also a pain in the ass to fit unless thats all you aim for. No it is 7.2m. And no spending SP doesn't mean you should be overpowered. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2771
|
Posted - 2013.08.18 00:01:00 -
[15] - Quote
Iron Wolf Saber wrote:Nerf Argon Gas, he's not reactive enough and doesn't play well with others. This line made me chuckle for the first time today.
Made me laugh when I thought about how few people would actually understand it. |
Argon Gas
Krusual Covert Operators Minmatar Republic
122
|
Posted - 2013.08.18 00:19:00 -
[16] - Quote
TheAmazing FlyingPig wrote:Iron Wolf Saber wrote:Nerf Argon Gas, he's not reactive enough and doesn't play well with others. This line made me chuckle for the first time today. Made me laugh when I thought about how few people would actually understand it. Really? It's kind of an obvious joke :S |
BL4CKST4R
WarRavens League of Infamy
1104
|
Posted - 2013.08.18 00:20:00 -
[17] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic.
Only if the MD gets its damage set back to 80/120 and the explosion has a normal fall off from the center. Grenades are my only counters to MDs and most of the time 1 is not enough. |
Argon Gas
Krusual Covert Operators Minmatar Republic
122
|
Posted - 2013.08.18 00:23:00 -
[18] - Quote
BL4CKST4R wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. Only if the MD gets its damage set back to 80/120 and the explosion has a normal fall off from the center. Grenades are my only counters to MDs and most of the time 1 is not enough. That's a different problem really. When I hear a MD I just run and try to see where he is from a distance. Then I figure out what to do from there. It works, and it's much better than figuring out where he is in a cloud of smoke.
If you're in close range you're boned though. |
BL4CKST4R
WarRavens League of Infamy
1104
|
Posted - 2013.08.18 00:30:00 -
[19] - Quote
Argon Gas wrote:BL4CKST4R wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. Only if the MD gets its damage set back to 80/120 and the explosion has a normal fall off from the center. Grenades are my only counters to MDs and most of the time 1 is not enough. That's a different problem really. When I hear a MD I just run and try to see where he is from a distance. Then I figure out what to do from there. It works, and it's much better than figuring out where he is in a cloud of smoke. If you're in close range you're boned though.
Not all the time, what I do is bunny hop while shooting, get his shields down or at least to half and start spamming grenades. If I know I am going to die I just charge at him with a cooked grenade. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
114
|
Posted - 2013.08.18 00:40:00 -
[20] - Quote
Aren't these grenades from Replication?
You know... the build where Heavies could tank close to 2000 armor... had Scout suits with enough ehp to rival the proto Caldari suits we have now... And Assault suits that would kill you with a glance?
:P
Oh, and everything had 2x the base speed too.
Replication Uprising > replication > E3 > Precursor > Codex > Chromosome >Uprising (Or something like that...) |
|
JL3Eleven
PFB Pink Fluffy Bunnies
606
|
Posted - 2013.08.18 00:42:00 -
[21] - Quote
Argon Gas wrote:JL3Eleven wrote:Grenade throwing distance is limited to that of a midget (no offence to midgets) so unless you are playing tag they serve a tactical purpose. Adapt please. LOL You have no clue. Even then, ask all the people who walked around a corner only to be insta killed by my perfectly cooked grenade. Over And over And over
Congrats welcome aboard the noonecareswedoittootrain. That's a legit tactic whats the problem? Did you forget its an explosive? |
Argon Gas
Krusual Covert Operators Minmatar Republic
122
|
Posted - 2013.08.18 00:44:00 -
[22] - Quote
Shattered Mirage wrote:Aren't these grenades from Replication? You know... the build where Heavies could tank close to 2000 armor... had Scout suits with enough ehp to rival the proto Caldari suits we have now... And Assault suits that would kill you with a glance? :P Oh, and everything had 2x the base speed too. ReplicationUprising > replication > E3 > Precursor > Codex > Chromosome >Uprising (Or something like that...) I believe they are. |
Argon Gas
Krusual Covert Operators Minmatar Republic
122
|
Posted - 2013.08.18 00:45:00 -
[23] - Quote
JL3Eleven wrote:Argon Gas wrote:JL3Eleven wrote:Grenade throwing distance is limited to that of a midget (no offence to midgets) so unless you are playing tag they serve a tactical purpose. Adapt please. LOL You have no clue. Even then, ask all the people who walked around a corner only to be insta killed by my perfectly cooked grenade. Over And over And over Congrats welcome aboard the noonecareswedoittootrain. That's a legit tactic whats the problem? Did you forget its an explosive? It's not a legit tactic. It's too easy, and it always insta kills any medium frame.
And if you miss you got two more. Or a gazillion more if you got a nanohive.
Explosions are as deadly in this game as they are in twitch shooters. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
114
|
Posted - 2013.08.18 00:58:00 -
[24] - Quote
Argon Gas wrote:Shattered Mirage wrote:Aren't these grenades from Replication? You know... the build where Heavies could tank close to 2000 armor... had Scout suits with enough ehp to rival the proto Caldari suits we have now... And Assault suits that would kill you with a glance? :P Oh, and everything had 2x the base speed too. ReplicationUprising > replication > E3 > Precursor > Codex > Chromosome >Uprising (Or something like that...) I believe they are.
Those builds were fun |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
544
|
Posted - 2013.08.18 00:59:00 -
[25] - Quote
No. You just need to watch out for nades. And as with everything, this too, shall pass. At one point of time, it was nothing but LRs burning you to a crisp. At one point the heavy was actually a dropsuit to fear. So things change eventually.
I remember playing Halo and everybody threw their plasma grenades because they stuck to the enemy. And if the enemy ran by his allies, double kill or triple kill could be heard from the announcer. We didn't complain about that. We just respawned and returned the favor.
Plus if you want to run into a choke point knowing good well that there will be grenade icons all over the ground, that's your own fault IMO |
Booby Tuesdays
Ahrendee Mercenaries EoN.
276
|
Posted - 2013.08.18 01:03:00 -
[26] - Quote
I see more engagements start with a grenade toss than anything else. Lob a Locus at someone's feet, attempt to kill them, if you fail, don't worry, your gargantuan blast radius will finish them off. It's funny, the same folks that defend grenades are the same ones begging for a MD nerf. |
ADAM-OF-EVE
Svartur Bjorn
188
|
Posted - 2013.08.18 01:04:00 -
[27] - Quote
every suit should get 1-3 grenade slots but each grenade should be a single use with its own fitting requirement which overall should be higher than it currently is. better suits = more slots but heavier fitting requirements means you can fit more but at a cost. as they are individual items they should be treated much like equipment in the fact you need to restock them rather than be replenished like ammo thereby not allowing for spamming. |
Jason Pearson
Seraphim Auxiliaries
2567
|
Posted - 2013.08.18 01:08:00 -
[28] - Quote
There's a reason you'll find me on a roof or in a Vehicle, ******* grenades in every CQC engagement.
I run at someone with an AR? three Grenades at my feet before they even bother firing, they kill me and just chuck a nanohive down and carry on. People are bad.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
HYENAKILLER X
TEAM SHINOBI
179
|
Posted - 2013.08.18 01:19:00 -
[29] - Quote
What a lav or 2 can do to an entire team of rifles is dispicable, cheap and cowardly as well as op.
Nothing comes close to the lav in this game. |
Arx Ardashir
Imperium Aeternum
180
|
Posted - 2013.08.18 01:20:00 -
[30] - Quote
Just imagine if we had the processing power to compute real fragmentation grenades. Thousands if tiny fragments and shrapnel flying in every direction and your damage received was based on how many of them hit you. |
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Eris Ernaga
Super Nerds
455
|
Posted - 2013.08.18 01:25:00 -
[31] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic.
Good thread, real problems are brought up here the fix being grenades should be treated like equipment. The main killing factor should be our weapons. Grenades while needing to still be good really need to behave more like an equipment weapon. We should have to switch to our grenades like we do equipment, then throw/cook them if we do nothing the grenade will stay held in our merc's hand.. We should not be able to replenish them at nanohives or supply depos without switching to the same or a different fit at a supply depo. This would fix grenade spam, the opness of the av grenade all while still letting grenades keep their lethalness. |
sammus420
Goonfeet Top Men.
286
|
Posted - 2013.08.18 02:02:00 -
[32] - Quote
Get in a militia suit and see what a militia locus grenade will do to you. They kill you instantly.
Now get in a proto suit and see what a core locus grenade will do to you. It kills you almost instantly. Grenades are balanced exactly how they should be, Proto grenades are designed to take out proto suits, with the added shields and speed that proto suits can apply. When you are against equipment similar to your own, fire fights aren't supposed to take longer than they do at militia level. |
Argon Gas
Krusual Covert Operators Minmatar Republic
123
|
Posted - 2013.08.18 02:03:00 -
[33] - Quote
sammus420 wrote:Get in a militia suit and see what a militia locus grenade will do to you. They kill you instantly.
Now get in a proto suit and see what a core locus grenade will do to you. It kills you almost instantly. Grenades are balanced exactly how they should be, Proto grenades are designed to take out proto suits, with the added shields and speed that proto suits can apply. When you are against equipment similar to your own, fire fights aren't supposed to take longer than they do at militia level. Militia grenades shouldn't instantly kill a militia suit, and proto grenades shouldn't instantly kill a proto suit.
Argon Gas wrote:In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful. |
sammus420
Goonfeet Top Men.
286
|
Posted - 2013.08.18 02:34:00 -
[34] - Quote
Argon Gas wrote: Militia grenades shouldn't instantly kill a militia suit, and proto grenades shouldn't instantly kill a proto suit.
They do, and they should. Grenades are working as intended. |
KEQ Harbinger
Elements Of Death Elite
32
|
Posted - 2013.08.18 03:16:00 -
[35] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic.
Lol... you know there is nothing left talk about when the weakest grenades ever in a videogame are being called out as OP lol...
|
davhitch
The Unholy Legion Of DarkStar DARKSTAR ARMY
7
|
Posted - 2013.08.18 03:19:00 -
[36] - Quote
I wonder why we use nades. For close combat use only. Your complaining that there so OP even though you cant chuck them half way across the map. There used for close combat only. Why should they be nerfed again. They just fine the way they are. |
SoTah Pawp
Amarr Templars Amarr Empire
749
|
Posted - 2013.08.18 03:25:00 -
[37] - Quote
You cry babies should of been here a few weeks before open beta - every nade was a contact nade. You wouldn't die to anything else.
Good times that bring back bad memories. lol |
Soldiersaint
Deepspace Digital
356
|
Posted - 2013.08.18 03:50:00 -
[38] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. Cod and bf3 suck. I played those game because it was supposed to be war in video game form. boy was I wrong. This game is different. It actually lets you be a true grenadier. Unlike fair field 3 and call of balance. if you want a fair game just go play sports. This is a war game and it will stay that way. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
588
|
Posted - 2013.08.18 04:15:00 -
[39] - Quote
Argon Gas wrote: In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare.
300HP Shotgun Scout here.
You reference twitch shooters like CoD? You know what kills me faster than anything ever did in CoD? The Duvolle AR.
On the topic of CoD, remember what happens when you noob-tube someone at point blank range? You either miss or you suicide. But not with a Dust MD!
You know what was great about CoD? CQC weapon balance. A shotgun in the back or face means you screwed up. And you should pay for it. But not in Dust.
I use nades. The nastiest ones available if I can fit 'em. Here's why: https://forums.dust514.com/default.aspx?g=posts&t=102746&find=unread |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
128
|
Posted - 2013.08.18 04:18:00 -
[40] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. Don't you throw like two or something :o |
|
OZAROW
A.N.O.N.Y.M.O.U.S.
403
|
Posted - 2013.08.18 04:20:00 -
[41] - Quote
Henchmen21 wrote:Rarely do I die by grenade, typically they are not primed and they are easy to evade. Scout suit proto, grenades = dead, every one shot weapon in the game = dead, spending months on a suit the developers forget exists= priceless |
Defy Gravity
Famous.OTF Only The Famous
75
|
Posted - 2013.08.18 04:21:00 -
[42] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. Forget mass drivers! You've got a massdriver in your pocket that does 600 dmg! |
Flix Keptick
Red Star. EoN.
2
|
Posted - 2013.08.18 04:27:00 -
[43] - Quote
I always tought a railgun/forge shell to the face was pretty powerfull (wich, as a tanker, makes me quite happy) . Besides, good grenade cooking is an art of combat itself. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
128
|
Posted - 2013.08.18 04:28:00 -
[44] - Quote
I agree the grenade count should be 1-2 and you can have more grenade types if you upgrade to prototype or minnie logistics. I don't know why but whenever I see a minnie logi i think of them as a explosives specialist. Maybe it's because I saw a minnie logi guy go 17-3 with remote explosives? idk |
Daalzebul Del'Armgo
D3LTA FORC3 Inver Brass
61
|
Posted - 2013.08.18 04:41:00 -
[45] - Quote
Easy to solve. Put in resistance vs damage types modules for dropsuits. Aka not like the vehicle damage resistance where it is vs all damage types. Specialized ones. Tired of deaths to mass drivers then give up a complex shield extender for a complex shield explosive resistance amplifier. Same with armor tired of death from Ars then give up a low slot for a kinetic resistance amplifier. Or whatever you choose. Instead of nerfing make a counter for it instead.
|
Skipper Jones
Militaires-Sans-Frontieres
646
|
Posted - 2013.08.18 05:26:00 -
[46] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic.
I'll respond in order of paragraphs
They can not kill ANY ADV suit, get you information checked again, and again.
Everyone uses them because it's a grenade, a basic tool in FPS.... dumbass.
The reason why BF and COD only allow one is because they ACTUALLY ARE INSTA KILLS. and Everybody has the same health. Carry amount to one? awww helll nawww.
Half the damage? AWWW HEELLLLL NAWWWWW. **** THAT. Do you know how much 300 damage is? that's nothing. You're basically shooting out flowers on that one. It can only kill someone that is already been hurt.
-1. This is has reached the top of the "Most stupidest ideas on the forums" list. |
Flix Keptick
Red Star. EoN.
7
|
Posted - 2013.08.18 05:30:00 -
[47] - Quote
The fuse could be made longer, this would mean more time to get away from uncooked grenades. It would also reward grenade cooking skills. This would not be a nerf nor a buff but would effectively solve the grenade spam problem. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1326
|
Posted - 2013.08.18 05:31:00 -
[48] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. I wish that Nanohives did not resupply grenades. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
114
|
Posted - 2013.08.18 05:33:00 -
[49] - Quote
Shattered Mirage wrote:Aren't these grenades from Replication? You know... the build where Heavies could tank close to 2000 armor... had Scout suits with enough ehp to rival the proto Caldari suits we have now... And Assault suits that would kill you with a glance? :P Oh, and everything had 2x the base speed too. ReplicationUprising > replication > E3 > Precursor > Codex > Chromosome >Uprising (Or something like that...)
|
Mobius Kaethis
Molon Labe. League of Infamy
530
|
Posted - 2013.08.18 05:37:00 -
[50] - Quote
Flix Keptick wrote:The fuse could be made longer, this would mean more time to get away from uncooked grenades. It would also reward grenade cooking skills. This would not be a nerf nor a buff but would effectively solve the grenade spam problem.
That is a nice solution to the OP's problem. Currently it is a 6 sec fuse, so taking it up to 8 sec would be pretty reasonable for a first move towards balancing the grenade more. Alot can happen in 2 sec. after all. |
|
Chris F2112
187.
322
|
Posted - 2013.08.18 05:44:00 -
[51] - Quote
I'm an expert at cooking my core locus grenades and air bursting them over peoples heads. Right now I'd actually say they are a bit overpowered, but only in pub matches. Proto vs proto with grenades seems fine to me. But core locus vs anything non proto is almost always an instant kill provided you can land the grenade within 3 meters.
I've gotten good enough that I can hit people out to about 50 meters accurately with my grenades while having them well cooked. So inside that range you better be moving around behind your cover or I'll blow you up.
And before you nerf them, CCP should fix the issue where grenades that are laying on the ground don't deal damage to people running over the top of them about half the time. That's enough of a downside by itself right now. I literally have to airburst every grenade I throw to get consistent damage. |
Flix Keptick
Red Star. EoN.
7
|
Posted - 2013.08.18 05:46:00 -
[52] - Quote
Mobius Kaethis wrote:Flix Keptick wrote:The fuse could be made longer, this would mean more time to get away from uncooked grenades. It would also reward grenade cooking skills. This would not be a nerf nor a buff but would effectively solve the grenade spam problem. That is a nice solution to the OP's problem. Currently it is a 6 sec fuse, so taking it up to 8 sec would be pretty reasonable for a first move towards balancing the grenade more. Alot can happen in 2 sec. after all.
Exactly, I think 2 more seconds would be perfect as it wouldnt be a drastic change and would still give a better survival chance (it would also be really easy for the devs to implement). I think only the uncooked fuse should.be changed. |
Dimitri Rascolovitch
The Immortal Knights
33
|
Posted - 2013.08.18 05:48:00 -
[53] - Quote
Chris F2112 wrote:I'm an expert at cooking my core locus grenades and air bursting them over peoples heads. Right now I'd actually say they are a bit overpowered, but only in pub matches. Proto vs proto with grenades seems fine to me. But core locus vs anything non proto is almost always an instant kill provided you can land the grenade within 3 meters.
I've gotten good enough that I can hit people out to about 50 meters accurately with my grenades while having them well cooked. So inside that range you better be moving around behind your cover or I'll blow you up.
And before you nerf them, CCP should fix the issue where grenades that are laying on the ground don't deal damage to people running over the top of them about half the time. That's enough of a downside by itself right now. I literally have to airburst every grenade I throw to get consistent damage.
splash issue, its currently working like an explosive disk, not a bubble like it should be. they are working on this as we speak |
Cody Sietz
Bullet Cluster
728
|
Posted - 2013.08.18 05:51:00 -
[54] - Quote
I hate what they do to my armour suits, but I can't say they need a Nerf.
The CPU/pg plus the isk cost balance them out. |
BGoat
The Unholy Legion Of DarkStar DARKSTAR ARMY
38
|
Posted - 2013.08.18 06:14:00 -
[55] - Quote
Grenades are not OP and I don't feel like they are spammed to the point that I'm always being killed by them. In fact, most games end without me having died a single death by grenade (and I play frontline assault). That said, I've always felt that Nanohives should not replenish grenades. I hate what they did to try and reduce the amount of grenade spam in Uprising, making grenades chew through Nanohives at such a high rate. Here is why:
I spawn, I play for awhile, get a handful of kills and have long since used my 3 grenades, which is fine, because they are not my primary killing tool and it doesn't concern me at all. I'm also running pretty low on ammo and I put down a Nanohive to resupply. Oh, but that's right, I can't even resupply my ammo fully because the 3 grenades that the Nanohive automatically replenishes just ate through all of the nanite clusters in 3 seconds. In this situation, I'm not even trying to spam grenades, I just want more bullets. Too bad the Nanohive doesn't know that
Seriously, it would be much better if they just removed the ability for Nanohives to resupply grenades. Then you wouldn't get totally skewed resupply cycles, there would be less spam and all of us would have to listen to Argon Gas whine about one less thing.
As someone else in this thread said, it takes a lot of SP to unlock Level 5 grenades and even more to be able to fit them on a suit without having to make unreasonable sacrifices. Yes, they should be powerful and their level of power is consistent with the prerequisites required to use them. This does not mean they are inherently OP, it just means something should be done to cut down the spamming of them. I don't think it makes sense to weaken them or reduce the initial capacity because they are being spammed. Rather, they simply should not be resupplied by Nanohives. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
117
|
Posted - 2013.08.18 06:30:00 -
[56] - Quote
BGoat wrote:Grenades are not OP and I don't feel like they are spammed to the point that I'm always being killed by them. In fact, most games end without me having died a single death by grenade (and I play frontline assault). That said, I've always felt that Nanohives should not replenish grenades. I hate what they did to try and reduce the amount of grenade spam in Uprising, making grenades chew through Nanohives at such a high rate. Here is why: I spawn, I play for awhile, get a handful of kills and have long since used my 3 grenades, which is fine, because they are not my primary killing tool and it doesn't concern me at all. I'm also running pretty low on ammo and I put down a Nanohive to resupply. Oh, but that's right, I can't even resupply my ammo fully because the 3 grenades that the Nanohive automatically replenishes just ate through all of the nanite clusters in 3 seconds. In this situation, I'm not even trying to spam grenades, I just want more bullets. Too bad the Nanohive doesn't know that Seriously, it would be much better if they just removed the ability for Nanohives to resupply grenades. Then you wouldn't get totally skewed resupply cycles, there would be less spam and all of us would have to listen to Argon Gas whine about one less thing. As someone else in this thread said, it takes a lot of SP to unlock Level 5 grenades and even more to be able to fit them on a suit without having to make unreasonable sacrifices. Yes, they should be powerful and their level of power is consistent with the prerequisites required to use them. This does not mean they are inherently OP, it just means something should be done to cut down the spamming of them. I don't think it makes sense to weaken them or reduce the initial capacity because they are being spammed. Rather, they simply should not be resupplied by Nanohives.
Do I hear... reason, logic, sanity, sense?
That is OP sir, it is not allowed on this forum. |
GET ATMESON
Dem Durrty Boyz
103
|
Posted - 2013.08.18 06:30:00 -
[57] - Quote
I say 1-2 nades. No restock from nanohives. Only supply depo's. Even with the supply depo only get 1 restock of the set. Even if you switch out no more nades until you die. |
Midas Fool
Guardian Solutions DARKSTAR ARMY
167
|
Posted - 2013.08.18 07:07:00 -
[58] - Quote
They work, so therefore they are overpowered. SIgh................
You said it yourself, everyone has access to them, so how does that give anyone an unfair advantage? |
Arkena Wyrnspire
Turalyon 514
2570
|
Posted - 2013.08.18 07:11:00 -
[59] - Quote
I don't have a problem with the damage, I have a problem with the way you can spam them everywhere because you can carry three and restock them so easily. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
117
|
Posted - 2013.08.18 07:26:00 -
[60] - Quote
Midas Fool wrote:They work, so therefore they are overpowered. SIgh................
You said it yourself, everyone has access to them, so how does that give anyone an unfair advantage?
Welcome to the forum!If you need directions... for additional directions check here.
Also, for more greetings, check here,here,and here. |
|
Coleman Gray
GunFall Mobilization Covert Intervention
456
|
Posted - 2013.08.18 07:30:00 -
[61] - Quote
HYENAKILLER X wrote:What a lav or 2 can do to an entire team of rifles is dispicable, cheap and cowardly as well as op.
Nothing comes close to the lav in this game.
Redline Thale is worse, least you can get to an LAV |
Midas Fool
Guardian Solutions DARKSTAR ARMY
167
|
Posted - 2013.08.18 07:50:00 -
[62] - Quote
Um...ok. This is really weird. I guess I must have missed something. Was the OP actually trolling? I guess I wouldn't have posted in this thread if there was a dislike button. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
117
|
Posted - 2013.08.18 07:54:00 -
[63] - Quote
Midas Fool wrote:Um...ok. This is really weird. I guess I must have missed something. Was the OP actually trolling? I guess I wouldn't have posted in this thread if there was a dislike button.
That was directed towards Quote: You said it yourself, everyone has access to them, so how does that give anyone an unfair advantage?
Since people on here don't know what reason is if it crawled if their ass and died. |
Midas Fool
Guardian Solutions DARKSTAR ARMY
167
|
Posted - 2013.08.18 08:13:00 -
[64] - Quote
Shattered Mirage wrote:That was directed towards Quote: You said it yourself, everyone has access to them, so how does that give anyone an unfair advantage?
Since people on here don't know what reason is if it crawled if their ass and died. I'm still so confused. Are you saying "Yes, he tried to prove his argument by proving himself wrong"?
While I'm here, OP, do you realize how absolutely devastating the options to locus grenades are? If anything the Locus variety is the weakest/less impacting of the three. A couple Wyrikomis AVs tear up a vehicle worth millions of ISK. One standard flux and an entire squad of Caldari, Minmatar, or Amarr suits are at half HP or less, not to mention losing all their base equipment. You're calling out imbalance because you might get a few kills for free? |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
119
|
Posted - 2013.08.18 08:19:00 -
[65] - Quote
Midas Fool wrote:Shattered Mirage wrote:That was directed towards Quote: You said it yourself, everyone has access to them, so how does that give anyone an unfair advantage?
Since people on here don't know what reason is if it crawled if their ass and died. I'm still so confused. Are you saying "Yes, he tried to prove his argument by proving himself wrong"? While I'm here, OP, do you realize how absolutely devastating the options to locus grenades are? If anything the Locus variety is the weakest/less impacting of the three. A couple Wyrikomis AVs tear up a vehicle worth millions of ISK. One standard flux and an entire squad of Caldari, Minmatar, or Amarr suits are at half HP or less, not to mention losing all their base equipment. You're calling out imbalance because you might get a few kills for free?
I'm horrible at explaining ****...
Basically, these people will always have a reason to cry; it doesn't matter if its true or not. If it killed them its OP. They're right, you're wrong no matter what(in their mind.). This is regular and to be expected. |
Niuvo
The Phoenix Federation
358
|
Posted - 2013.08.18 08:39:00 -
[66] - Quote
grenades are too good, they aren't situational, they are the first, in between and last thing they do in fire fights. It's a damn shame. |
Midas Fool
Guardian Solutions DARKSTAR ARMY
167
|
Posted - 2013.08.18 09:01:00 -
[67] - Quote
Niuvo wrote:grenades are too good, they aren't situational, they are the first, in between and last thing they do in fire fights. It's a damn shame. So is everyone supposed to just unload their AR clip into eachother? Strafe around in circles maybe? Locus Grenades are tools. Very good tools. They work very well. And the best part is that they aren't extremely situational. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:15:00 -
[68] - Quote
sammus420 wrote:Argon Gas wrote: Militia grenades shouldn't instantly kill a militia suit, and proto grenades shouldn't instantly kill a proto suit.
They do, and they should. Grenades are working as intended. Argon Gas wrote:In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful. I don't know what you're doing but kills do not take time in this game. Forge guns can kill you instantly. ARs can kill you in 2-3 seconds, SARs are the same. Lasers melt your face off in seconds. Sniper rifles take you out in 1-2 seconds. Shotguns can kill you in 2-3 seconds. Grenades take 5 seconds to kill. I'm sensing a disparity in the time battles last here. Forge guns are anti vehicle weapons, they have their downsides. AR's miss you know, if you strafe you increase that time by double >_> Lasers melt your face off in very specific moments and ranges. And I do mean VERY specific. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:18:00 -
[69] - Quote
Soldiersaint wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. Cod and bf3 suck. I played those game because it was supposed to be war in video game form. boy was I wrong. This game is different. It actually lets you be a true grenadier. Unlike fair field 3 and call of balance. if you want a fair game just go play sports. This is a war game and it will stay that way. Arma is that way ---> Games are there for fun, real life isn't fun for the most part. I wouldn't want a game where you get hit and then you sit there for hours until the battle is over only to bleed out. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:21:00 -
[70] - Quote
GET ATMESON wrote:I say 1-2 nades. No restock from nanohives. Only supply depo's. Even with the supply depo only get 1 restock of the set. Even if you switch out no more nades until you die. I'm fine with this as long as it's one nade. |
|
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:23:00 -
[71] - Quote
Midas Fool wrote:They work, so therefore they are overpowered. SIgh................
You said it yourself, everyone has access to them, so how does that give anyone an unfair advantage? That's like saying "Everyone has access to the core flaylock!" (Before the nerf). Actually, that's exactly the same argument I heard before the nerf. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:25:00 -
[72] - Quote
Midas Fool wrote:Niuvo wrote:grenades are too good, they aren't situational, they are the first, in between and last thing they do in fire fights. It's a damn shame. So is everyone supposed to just unload their AR clip into eachother? Strafe around in circles maybe?Locus Grenades are tools. Very good tools. They work very well. And the best part is that they aren't extremely situational. Yes because that's how this shooter was designed. Grenades break that. I see a wall of enemies I don't think "Ooh, I should flank and try to surprise them from behind!". No. I chuck down a proto hive and spam grenades, and watch as I kill everyone. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
547
|
Posted - 2013.08.18 09:34:00 -
[73] - Quote
Argon Gas wrote:Midas Fool wrote:Niuvo wrote:grenades are too good, they aren't situational, they are the first, in between and last thing they do in fire fights. It's a damn shame. So is everyone supposed to just unload their AR clip into eachother? Strafe around in circles maybe?Locus Grenades are tools. Very good tools. They work very well. And the best part is that they aren't extremely situational. Yes because that's how this shooter was designed. Grenades break that. I see a wall of enemies I don't think "Ooh, I should flank and try to surprise them from behind!". No. I chuck down a proto hive and spam grenades, and watch as I kill everyone.
So shooters were designed to be like something of the british red coats who stood in a line, fired their weapons, and then return to the back of the ranks while the next line fired and the enemy did as well?
Yea, we see how long that tactic worked for.
You don't "spam" grenades. If you thinking to throw a grenade into a crowd, that isn't spamming, that's smart playing. But a good team recognizes this and stay loose. Even communicating to the entire squad that a grenade is out.
|
Baal Omniscient
L.O.T.I.S.
553
|
Posted - 2013.08.18 09:39:00 -
[74] - Quote
Argon Gas wrote:JL3Eleven wrote:Grenade throwing distance is limited to that of a midget (no offence to midgets) so unless you are playing tag they serve a tactical purpose. Adapt please. LOL You have no clue. Even then, ask all the people who walked around a corner only to be insta killed by my perfectly cooked grenade. Over And over And over ......JL has been in this game for a VERY long time. Prolly as long as I have, and I've been here since the beginning of LAST August. People who have been here this long HAVE seen it all, HAVE been victimized by stuff like this (and FAR worse, Codex Missile Crisis anyone?), HAVE seen how OP things can get, and have a VERY firm grasp of how things in the game balance out. Don't assume that because someone disagrees with your point of view that they haven't talked to people who have been or HAVE BEEN THEMSELVES the person who get's swamped by BS like grenade spamming.
Grenades are at a good point right now. They could possibly do with a longer fuse length (SLIGHTLY longer) or perhaps some longer restock delay (1 grenade per 3-4 nanohive pulses), but there is no need for the draconian nerf you are calling for.
Grenade spamming isn't OP, there just needs to be some more options available to people to counter the tactic. I personally am looking forward to portable shield generators for this very reason. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:41:00 -
[75] - Quote
Michael Arck wrote:Argon Gas wrote:Midas Fool wrote:Niuvo wrote:grenades are too good, they aren't situational, they are the first, in between and last thing they do in fire fights. It's a damn shame. So is everyone supposed to just unload their AR clip into eachother? Strafe around in circles maybe?Locus Grenades are tools. Very good tools. They work very well. And the best part is that they aren't extremely situational. Yes because that's how this shooter was designed. Grenades break that. I see a wall of enemies I don't think "Ooh, I should flank and try to surprise them from behind!". No. I chuck down a proto hive and spam grenades, and watch as I kill everyone. So shooters were designed to be like something of the british red coats who stood in a line, fired their weapons, and then return to the back of the ranks while the next line fired and the enemy did as well? Yea, we see how long that tactic worked for. You don't "spam" grenades. If you thinking to throw a grenade into a crowd, that isn't spamming, that's smart playing. But a good team recognizes this and stay loose. Even communicating to the entire squad that a grenade is out. 1. I said THIS shooter, not all shooters. 2. I keep their air time just right so by the time they know a grenade is coming, it's too late. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:42:00 -
[76] - Quote
Baal Omniscient wrote:Argon Gas wrote:JL3Eleven wrote:Grenade throwing distance is limited to that of a midget (no offence to midgets) so unless you are playing tag they serve a tactical purpose. Adapt please. LOL You have no clue. Even then, ask all the people who walked around a corner only to be insta killed by my perfectly cooked grenade. Over And over And over ......JL has been in this game for a VERY long time. Prolly as long as I have, and I've been here since the beginning of LAST August. People who have been here this long HAVE seen it all, HAVE been victimized by stuff like this (and FAR worse, Codex Missile Crisis anyone?), HAVE seen how OP things can get, and have a VERY firm grasp of how things in the game balance out. Don't assume that because someone disagrees with your point of view that they haven't talked to people who have been or HAVE BEEN THEMSELVES the person who get's swamped by BS like grenade spamming. Grenades are at a good point right now. They could possibly do with a longer fuse length (SLIGHTLY longer) or perhaps some longer restock delay (1 grenade per 3-4 nanohive pulses), but there is no need for the draconian nerf you are calling for. Grenade spamming isn't OP, there just needs to be some more options available to people to counter the tactic. I personally am looking forward to portable shield generators for this very reason. Actually I have. This is an alt. Meow |
Midas Fool
Guardian Solutions DARKSTAR ARMY
167
|
Posted - 2013.08.18 09:46:00 -
[77] - Quote
Argon Gas wrote:Actually I have. This is an alt. Meow Goddamnit I feel so misled. |
Baal Omniscient
L.O.T.I.S.
553
|
Posted - 2013.08.18 12:16:00 -
[78] - Quote
Then I bow to your skilled troll good sir. |
Tek Hound
Death In Xcess Corporation
32
|
Posted - 2013.08.18 17:20:00 -
[79] - Quote
Went 1v1 with a proto in a basic.This proto drink gummy berry juice and spammed core nade until he grazed me then ar rushed.The whole match was protos throwing core nades.Ran into a heavy proto with a hmg.The heavy backed up and did the same thing the 1st proto did.Really I'm starting to hate them more than Ars with all this spam. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
378
|
Posted - 2013.08.18 17:45:00 -
[80] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. It's a grenade. It's designed to be a one hit kill, better yet it's a futuristic grenade designed to kill anyone within its explosive shock wave. |
|
Poplo Furuya
Condotta Rouvenor Gallente Federation
650
|
Posted - 2013.08.18 17:46:00 -
[81] - Quote
Main thing I'd be up for is nanohives no longer restocking 'nades.
I don't particularly enjoy grenade spam nor do I like all the hives getting omnomnom'd. This resolves both issues.
People who make grenade priming their first action of a fight amuse me. If you immediately react to the action you can deal with it aggressively. If you're under too much pressure from other factors it's quite easy to flee. |
edguy 111
QcGOLD
2
|
Posted - 2013.08.18 18:18:00 -
[82] - Quote
Argon Gas wrote:Espeon Bons wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. 1. The blast radius on my core is far from 7.2 it's more like 3.1 maybe they got radius and diameter mixed up. 2. Fitting a grenade isn't easy. I need Eng and Elec 5 with a complex cpu mod and explosives 4 to fit everything I run. 3. You mean the grenade that cost me 1.2m sp? About 2 proto weapons worth? And half a protosuit, that **** better be op. 3. You can only spam nades with protohives which are also a pain in the ass to fit unless thats all you aim for. No it is 7.2m. And no spending SP doesn't mean you should be overpowered. of course it must be op,i spent 1.2m, 3 week of grinding,lots of rage after i find out they nerf my underpower thukker. now my core locus.....what a bunch of loser you r all with yours nerf fest,go play hello kitty magical adventure nothing op there.so tired of nerf im almost done playing because of cry baby, one word ADDAPT,also cald logi do you know with a single flux he only got 90hp left????? it must be op. btw i never have anithing nerf yet but it **** me off that ccp listen to cry baby that cant addapt |
Dimmu Borgir II
Consolidated Dust
32
|
Posted - 2013.08.18 18:43:00 -
[83] - Quote
Grenades are kinda OP in real life too!!! |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
126
|
Posted - 2013.08.18 18:47:00 -
[84] - Quote
edguy 111 wrote:Argon Gas wrote:Espeon Bons wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. 1. The blast radius on my core is far from 7.2 it's more like 3.1 maybe they got radius and diameter mixed up. 2. Fitting a grenade isn't easy. I need Eng and Elec 5 with a complex cpu mod and explosives 4 to fit everything I run. 3. You mean the grenade that cost me 1.2m sp? About 2 proto weapons worth? And half a protosuit, that **** better be op. 3. You can only spam nades with protohives which are also a pain in the ass to fit unless thats all you aim for. No it is 7.2m. And no spending SP doesn't mean you should be overpowered. of course it must be op,i spent 1.2m, 3 week of grinding,lots of rage after i find out they nerf my underpower thukker. now my core locus.....what a bunch of loser you r all with yours nerf fest,go play hello kitty magical adventure nothing op there.so tired of nerf im almost done playing because of cry baby, one word ADDAPT,also cald logi do you know with a single flux he only got 90hp left????? it must be op. btw i never have anithing nerf yet but it **** me off that ccp listen to cry baby that cant addapt
Two words; spelling, and grammar! :P |
Poplo Furuya
Condotta Rouvenor Gallente Federation
650
|
Posted - 2013.08.18 18:59:00 -
[85] - Quote
Shattered Mirage wrote:edguy 111 wrote:Argon Gas wrote:Espeon Bons wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. 1. The blast radius on my core is far from 7.2 it's more like 3.1 maybe they got radius and diameter mixed up. 2. Fitting a grenade isn't easy. I need Eng and Elec 5 with a complex cpu mod and explosives 4 to fit everything I run. 3. You mean the grenade that cost me 1.2m sp? About 2 proto weapons worth? And half a protosuit, that **** better be op. 3. You can only spam nades with protohives which are also a pain in the ass to fit unless thats all you aim for. No it is 7.2m. And no spending SP doesn't mean you should be overpowered. of course it must be op,i spent 1.2m, 3 week of grinding,lots of rage after i find out they nerf my underpower thukker. now my core locus.....what a bunch of loser you r all with yours nerf fest,go play hello kitty magical adventure nothing op there.so tired of nerf im almost done playing because of cry baby, one word ADDAPT,also cald logi do you know with a single flux he only got 90hp left????? it must be op. btw i never have anithing nerf yet but it **** me off that ccp listen to cry baby that cant addapt Two words; spelling, and grammar! :P ...not entirely sure if serious?
Edit: That's to say I'm not sure if mis-using a comma and semi-colon in a 5-word post lambasting someone else's grammar was unintentional or meant as a joke. |
edguy 111
QcGOLD
2
|
Posted - 2013.08.19 00:47:00 -
[86] - Quote
Shattered Mirage wrote:edguy 111 wrote:Argon Gas wrote:Espeon Bons wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. 1. The blast radius on my core is far from 7.2 it's more like 3.1 maybe they got radius and diameter mixed up. 2. Fitting a grenade isn't easy. I need Eng and Elec 5 with a complex cpu mod and explosives 4 to fit everything I run. 3. You mean the grenade that cost me 1.2m sp? About 2 proto weapons worth? And half a protosuit, that **** better be op. 3. You can only spam nades with protohives which are also a pain in the ass to fit unless thats all you aim for. No it is 7.2m. And no spending SP doesn't mean you should be overpowered. of course it must be op,i spent 1.2m, 3 week of grinding,lots of rage after i find out they nerf my underpower thukker. now my core locus.....what a bunch of loser you r all with yours nerf fest,go play hello kitty magical adventure nothing op there.so tired of nerf im almost done playing because of cry baby, one word ADDAPT,also cald logi do you know with a single flux he only got 90hp left????? it must be op. btw i never have anithing nerf yet but it **** me off that ccp listen to cry baby that cant addapt Two words; spelling, and grammar! :P lol i know but im french....finally i cant spell either in french XD |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
105
|
Posted - 2013.08.19 02:10:00 -
[87] - Quote
Compare DUST to battle field...
That will win you friends here.... |
Meeko Fent
Seituoda Taskforce Command Caldari State
647
|
Posted - 2013.08.19 02:21:00 -
[88] - Quote
Hmm.
I think grenades should keep their Count, and deal like, 3-400 damage.
That way you still fear them, but their notAll killing thing to jump from anymore.
Like the grenades from Halo.
Don't touch AV or Flux though.
They can't hurt infantry in anyway that they cant rep back in a few seconds. |
ZDub 303
TeamPlayers EoN.
1678
|
Posted - 2013.08.19 02:38:00 -
[89] - Quote
I honestly think the only fix we really need is for nades to no longer restock from nanos.
They can be OP as long as they aren't spamable. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
538
|
Posted - 2013.08.19 02:48:00 -
[90] - Quote
Iron Wolf Saber wrote:Nerf Argon Gas, he's not reactive enough and doesn't play well with others.
I work in a lab..... this made my week.
|
|
Johnny Guilt
Algintal Core Gallente Federation
228
|
Posted - 2013.08.19 02:49:00 -
[91] - Quote
Grenades to shields milita locus/locus -280 M1 -350 Core-420
just have over 450 shields if your that worried |
JETSTORM1090
Against All Oddz
150
|
Posted - 2013.08.19 04:26:00 -
[92] - Quote
ZDub 303 wrote:I honestly think the only fix we really need is for nades to no longer restock from nanos.
They can be OP as long as they aren't spamable. Haha good luck with this, I made a thread about this a while ago and I got eaten alive by the forum members...skilless people love there grenades... |
Fiddlestaxp
TeamPlayers EoN.
331
|
Posted - 2013.08.19 05:24:00 -
[93] - Quote
ZDub 303 wrote:I honestly think the only fix we really need is for nades to no longer restock from nanos.
They can be OP as long as they aren't spamable.
No longer restock is a hard nerf. I feel they should just cost a LOT more nanite clusters and have a ammo capacity of 2. |
Operative 1171 Aajli
Bragian Order Amarr Empire
143
|
Posted - 2013.08.19 06:57:00 -
[94] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic.
As I said elsewhere, there is no permadeath nor sense of personal safety or the mortality of teammates.
Hence, don't nerf grenades. Add some mechanic to simulate the person not wanting to lob an explosive so recklessly at CQ. |
Nemo Bluntz
TeamPlayers EoN.
363
|
Posted - 2013.08.19 07:04:00 -
[95] - Quote
Calling bull-****.
Nades are a tool. You get hit by a nade generally because of two situations: 1. You're a heavy. (LOL) 2. You let yourself get caught.
Nade cooking can backfire, but you need to catch when someone is (there's even a noise to go along with it).
If you hear a nade get pulled? Fall back. If you see one get tossed? Congrats, consider yourself zoned. ZONED?! Yeah, forced back so whoever can reload/get some hp back/find cover/etc.
Gather in a cluster? You earned a free nade kill the same way you earned a free precision strike kill. Don't clump, notice when someone pulls a pin, keep a fair distance with cover, nades aren't a huge issue. |
Operative 1171 Aajli
Bragian Order Amarr Empire
143
|
Posted - 2013.08.19 07:06:00 -
[96] - Quote
Shattered Mirage wrote:edguy 111 wrote:Argon Gas wrote:Espeon Bons wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage.
300 damage is still a lot.
The grenade spam is just epic. 1. The blast radius on my core is far from 7.2 it's more like 3.1 maybe they got radius and diameter mixed up. 2. Fitting a grenade isn't easy. I need Eng and Elec 5 with a complex cpu mod and explosives 4 to fit everything I run. 3. You mean the grenade that cost me 1.2m sp? About 2 proto weapons worth? And half a protosuit, that **** better be op. 3. You can only spam nades with protohives which are also a pain in the ass to fit unless thats all you aim for. No it is 7.2m. And no spending SP doesn't mean you should be overpowered. of course it must be op,i spent 1.2m, 3 week of grinding,lots of rage after i find out they nerf my underpower thukker. now my core locus.....what a bunch of loser you r all with yours nerf fest,go play hello kitty magical adventure nothing op there.so tired of nerf im almost done playing because of cry baby, one word ADDAPT,also cald logi do you know with a single flux he only got 90hp left????? it must be op. btw i never have anithing nerf yet but it **** me off that ccp listen to cry baby that cant addapt Two words; spelling, and grammar! :P
Two words:
Pedantic and Semantic
That means you are an assbugers nerd that reduces an argument down to use of wording.
|
Cosgar
ParagonX
4320
|
Posted - 2013.08.19 07:22:00 -
[97] - Quote
JETSTORM1090 wrote:ZDub 303 wrote:I honestly think the only fix we really need is for nades to no longer restock from nanos.
They can be OP as long as they aren't spamable. Haha good luck with this, I made a thread about this a while ago and I got eaten alive by the forum members...skilless people love there grenades... Why not try something less extreme to start out with like increasing to fuse time to 6~8 seconds? Dying to grenade spam sucks, but if someone lobs a well cooked M1, that's a bit respectful. |
Nemo Bluntz
TeamPlayers EoN.
364
|
Posted - 2013.08.19 07:26:00 -
[98] - Quote
JETSTORM1090 wrote:skilless people love there grenades... but hey, I'm sure you're better than all of those people.
Instead of nades?!?! You use nova knives and nothing else. Because you're so ******* skilled. You're the best. Everyone who uses weapons and tactics that you disagree with? You're better than them.
e |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
129
|
Posted - 2013.08.19 08:27:00 -
[99] - Quote
FLAYLOCK Steve wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. It's a grenade. It's designed to be a one hit kill, better yet it's a futuristic grenade designed to kill anyone within its explosive shock wave.
Cat Merc, the grenade spam is nowhere near as epic as your Troll Operations and Proficiency level 5 TTK is short... 0-6 seconds long (which is forever in CoD or BF3). |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
129
|
Posted - 2013.08.19 08:44:00 -
[100] - Quote
Nemo Bluntz wrote:JETSTORM1090 wrote:skilless people love there grenades... but hey, I'm sure you're better than all of those people. Instead of nades?!?! You use nova knives and nothing else. Because you're so ******* skilled. You're the best. Everyone who uses weapons and tactics that you disagree with? You're better than them. e
Watch out Nemo; we're dealing with a badass here! |
|
BGoat
The Unholy Legion Of DarkStar DARKSTAR ARMY
49
|
Posted - 2013.08.19 08:57:00 -
[101] - Quote
Fiddlestaxp wrote:ZDub 303 wrote:I honestly think the only fix we really need is for nades to no longer restock from nanos.
They can be OP as long as they aren't spamable. No longer restock is a hard nerf. I feel they should just cost a LOT more nanite clusters and have a ammo capacity of 2.
Yeah, great idea
They already made grenades eat up a lot more nanite clusters with the Uprising release. Now you want them to use up even more? Good luck getting any ammo out of the nanohive after the grenades eat up all of the clusters immediately. It is idiotic to have a nanohive resupply two different things at vastly different nanite costs, at the same intervals. The only way to make that work is to normalize things by having ammo resupply once per second and grenades resupply at some slower rate, proportional to their increased nanite consumption rate. I don't trust them to ever get that right, so they should just remove the ability for nanohives to resupply grenades.
I love all these people who complain about grenade spam, but they don't want to give up their ability to restock them from nanohives. A little hypocritical... |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
130
|
Posted - 2013.08.19 09:10:00 -
[102] - Quote
Poplo Furuya wrote:
...not entirely sure if serious?
Edit: That's to say I'm not sure if mis-using a comma and semi-colon in a 5-word post lambasting someone else's grammar was unintentional or meant as a joke.
A joke of course! |
Rei Shepard
Spectre II
456
|
Posted - 2013.08.19 09:38:00 -
[103] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic.
Well i gotta say after i got in 5 matches this weekend at one point i was down at a door and teamates where pushing crates down the ladder filled with grenades, the counter to that was mOAR grenades chucked from right to left and back again.
Its hard these days to die from a direct bullet hit, but going out in a Blast-O-Nades, Front-Fenders, Tearlocks or Mass-Holes is pretty plentifull.
The moment you drop shields in a firefight, the explosives come into play and even 450 ish Armor is like "Flick" yer dead...
Round a corner, grenades meet you, round other corner more nades + some flaylock jockeys aim at your feet and if you manage to survive that you gotta dodge a LLav or 2 to get to cover.
I am ussually pretty good at cqc combat or was in chromosone until 1.2 and some beyond, but you and i cant defend against a spam-rain of grenades/mass or locks aimed at the sides of the cover by having superior skill, eventuely one dudes grenade gets lucky.
Game would be a whole lot better like OP says, spawn with 1 grenade and they dont get refreshed until you die or each trown grenade actually ticks -1 from your stash, so if you are lobbing proto nades thats -25k isk a piece thrown.
Ill be back in 1.4 to see if aiming finally gets fixed, but if its still the explosive fest it is right now, ill be back again in 1.5, 1.6 until they fix this sh*t.
|
lowratehitman
Subdreddit Test Alliance Please Ignore
884
|
Posted - 2013.08.19 09:45:00 -
[104] - Quote
the first thing on the list is what makes it all fair.
1.You start with three of those (grenades)
EVERYBODY starts with 3 if they are running grenades.... case closed.... there is nothing "unfair" about grenades. (even though I hate dying by them) |
RedRebelCork
Ahrendee Mercenaries EoN.
342
|
Posted - 2013.08.19 09:48:00 -
[105] - Quote
lowratehitman wrote:the first thing on the list is what makes it all fair.
1.You start with three of those (grenades)
EVERYBODY starts with 3 if they are running grenades.... case closed.... there is nothing "unfair" about grenades. (even though I hate dying by them)
Would be nice if we could just pick the numbers of grenades and reduce the fitting cost accordingly. Might be a good way to utilise spare PG/CPU in fittings. Just take 1 grenade instead of 3.
Also, the fused grenades you only get 1 of now. |
Rei Shepard
Spectre II
456
|
Posted - 2013.08.19 09:55:00 -
[106] - Quote
lowratehitman wrote:the first thing on the list is what makes it all fair.
1.You start with three of those (grenades)
EVERYBODY starts with 3 if they are running grenades.... case closed.... there is nothing "unfair" about grenades. (even though I hate dying by them)
KBM user here, the unfair part of nades is that i gotta press X to cook em, you try keeping 100% mobility with 1 finger gone from your movement buttons, especially going right :p So for most KBM users the best use out of a grenade is when you see an oppertunity but juggling grenades like in ABP Reloaded, i still cant do that here.
Though unfair should be changed with "Un-Fun", its not fun to encounter a squad of 6 and needing to dodge 18 grenades...because thats whats going on right now.
|
lowratehitman
Subdreddit Test Alliance Please Ignore
885
|
Posted - 2013.08.19 10:15:00 -
[107] - Quote
Rei Shepard wrote:lowratehitman wrote:the first thing on the list is what makes it all fair.
1.You start with three of those (grenades)
EVERYBODY starts with 3 if they are running grenades.... case closed.... there is nothing "unfair" about grenades. (even though I hate dying by them) KBM user here, the unfair part of nades is that i gotta press X to cook em, you try keeping 100% mobility with 1 finger gone from your movement buttons, especially going right :p So for most KBM users the best use out of a grenade is when you see an oppertunity but juggling grenades like in ABP Reloaded, i still cant do that here. Though unfair should be changed with "Un-Fun", its not fun to encounter a squad of 6 and needing to dodge 18 grenades...because thats whats going on right now.
No offense to the Japanese server... but they love them some fireworks (grenades) |
XiBravo
TeamPlayers EoN.
169
|
Posted - 2013.08.19 10:18:00 -
[108] - Quote
Spoken like a true redneck. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
103
|
Posted - 2013.08.19 10:29:00 -
[109] - Quote
Keep the damage Nerf down to 2 grenades, 1 for milita Make the resupply very slow. (1 grenade every 15-20 seconds from hives and supply depots) |
XiBravo
TeamPlayers EoN.
169
|
Posted - 2013.08.19 11:19:00 -
[110] - Quote
Most op thing in the game is LLAV BTW, not nades... |
|
Eldest Dragon
D3LTA FORC3 Inver Brass
76
|
Posted - 2013.08.19 11:21:00 -
[111] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic.
Dude you have time to run from them, if they cook them it takes time and skill and risk, there for you deserved the grenade to the face. It also takes 1 mil sp to get from adv to proto, no minor sp cost, if you like em skill into em buddy.
|
edguy 111
QcGOLD
2
|
Posted - 2013.08.19 21:33:00 -
[112] - Quote
Eldest Dragon wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. Dude you have time to run from them, if they cook them it takes time and skill and risk, there for you deserved the grenade to the face. It also takes 1 mil sp to get from adv to proto, no minor sp cost, if you like em skill into em buddy. so true i kill myself all the time with my core lo
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