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Johnny Guilt
Algintal Core Gallente Federation
228
|
Posted - 2013.08.19 02:49:00 -
[91] - Quote
Grenades to shields milita locus/locus -280 M1 -350 Core-420
just have over 450 shields if your that worried |
JETSTORM1090
Against All Oddz
150
|
Posted - 2013.08.19 04:26:00 -
[92] - Quote
ZDub 303 wrote:I honestly think the only fix we really need is for nades to no longer restock from nanos.
They can be OP as long as they aren't spamable. Haha good luck with this, I made a thread about this a while ago and I got eaten alive by the forum members...skilless people love there grenades... |
Fiddlestaxp
TeamPlayers EoN.
331
|
Posted - 2013.08.19 05:24:00 -
[93] - Quote
ZDub 303 wrote:I honestly think the only fix we really need is for nades to no longer restock from nanos.
They can be OP as long as they aren't spamable.
No longer restock is a hard nerf. I feel they should just cost a LOT more nanite clusters and have a ammo capacity of 2. |
Operative 1171 Aajli
Bragian Order Amarr Empire
143
|
Posted - 2013.08.19 06:57:00 -
[94] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic.
As I said elsewhere, there is no permadeath nor sense of personal safety or the mortality of teammates.
Hence, don't nerf grenades. Add some mechanic to simulate the person not wanting to lob an explosive so recklessly at CQ. |
Nemo Bluntz
TeamPlayers EoN.
363
|
Posted - 2013.08.19 07:04:00 -
[95] - Quote
Calling bull-****.
Nades are a tool. You get hit by a nade generally because of two situations: 1. You're a heavy. (LOL) 2. You let yourself get caught.
Nade cooking can backfire, but you need to catch when someone is (there's even a noise to go along with it).
If you hear a nade get pulled? Fall back. If you see one get tossed? Congrats, consider yourself zoned. ZONED?! Yeah, forced back so whoever can reload/get some hp back/find cover/etc.
Gather in a cluster? You earned a free nade kill the same way you earned a free precision strike kill. Don't clump, notice when someone pulls a pin, keep a fair distance with cover, nades aren't a huge issue. |
Operative 1171 Aajli
Bragian Order Amarr Empire
143
|
Posted - 2013.08.19 07:06:00 -
[96] - Quote
Shattered Mirage wrote:edguy 111 wrote:Argon Gas wrote:Espeon Bons wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage.
300 damage is still a lot.
The grenade spam is just epic. 1. The blast radius on my core is far from 7.2 it's more like 3.1 maybe they got radius and diameter mixed up. 2. Fitting a grenade isn't easy. I need Eng and Elec 5 with a complex cpu mod and explosives 4 to fit everything I run. 3. You mean the grenade that cost me 1.2m sp? About 2 proto weapons worth? And half a protosuit, that **** better be op. 3. You can only spam nades with protohives which are also a pain in the ass to fit unless thats all you aim for. No it is 7.2m. And no spending SP doesn't mean you should be overpowered. of course it must be op,i spent 1.2m, 3 week of grinding,lots of rage after i find out they nerf my underpower thukker. now my core locus.....what a bunch of loser you r all with yours nerf fest,go play hello kitty magical adventure nothing op there.so tired of nerf im almost done playing because of cry baby, one word ADDAPT,also cald logi do you know with a single flux he only got 90hp left????? it must be op. btw i never have anithing nerf yet but it **** me off that ccp listen to cry baby that cant addapt Two words; spelling, and grammar! :P
Two words:
Pedantic and Semantic
That means you are an assbugers nerd that reduces an argument down to use of wording.
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Cosgar
ParagonX
4320
|
Posted - 2013.08.19 07:22:00 -
[97] - Quote
JETSTORM1090 wrote:ZDub 303 wrote:I honestly think the only fix we really need is for nades to no longer restock from nanos.
They can be OP as long as they aren't spamable. Haha good luck with this, I made a thread about this a while ago and I got eaten alive by the forum members...skilless people love there grenades... Why not try something less extreme to start out with like increasing to fuse time to 6~8 seconds? Dying to grenade spam sucks, but if someone lobs a well cooked M1, that's a bit respectful. |
Nemo Bluntz
TeamPlayers EoN.
364
|
Posted - 2013.08.19 07:26:00 -
[98] - Quote
JETSTORM1090 wrote:skilless people love there grenades... but hey, I'm sure you're better than all of those people.
Instead of nades?!?! You use nova knives and nothing else. Because you're so ******* skilled. You're the best. Everyone who uses weapons and tactics that you disagree with? You're better than them.
e |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
129
|
Posted - 2013.08.19 08:27:00 -
[99] - Quote
FLAYLOCK Steve wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. It's a grenade. It's designed to be a one hit kill, better yet it's a futuristic grenade designed to kill anyone within its explosive shock wave.
Cat Merc, the grenade spam is nowhere near as epic as your Troll Operations and Proficiency level 5 TTK is short... 0-6 seconds long (which is forever in CoD or BF3). |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
129
|
Posted - 2013.08.19 08:44:00 -
[100] - Quote
Nemo Bluntz wrote:JETSTORM1090 wrote:skilless people love there grenades... but hey, I'm sure you're better than all of those people. Instead of nades?!?! You use nova knives and nothing else. Because you're so ******* skilled. You're the best. Everyone who uses weapons and tactics that you disagree with? You're better than them. e
Watch out Nemo; we're dealing with a badass here! |
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BGoat
The Unholy Legion Of DarkStar DARKSTAR ARMY
49
|
Posted - 2013.08.19 08:57:00 -
[101] - Quote
Fiddlestaxp wrote:ZDub 303 wrote:I honestly think the only fix we really need is for nades to no longer restock from nanos.
They can be OP as long as they aren't spamable. No longer restock is a hard nerf. I feel they should just cost a LOT more nanite clusters and have a ammo capacity of 2.
Yeah, great idea
They already made grenades eat up a lot more nanite clusters with the Uprising release. Now you want them to use up even more? Good luck getting any ammo out of the nanohive after the grenades eat up all of the clusters immediately. It is idiotic to have a nanohive resupply two different things at vastly different nanite costs, at the same intervals. The only way to make that work is to normalize things by having ammo resupply once per second and grenades resupply at some slower rate, proportional to their increased nanite consumption rate. I don't trust them to ever get that right, so they should just remove the ability for nanohives to resupply grenades.
I love all these people who complain about grenade spam, but they don't want to give up their ability to restock them from nanohives. A little hypocritical... |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
130
|
Posted - 2013.08.19 09:10:00 -
[102] - Quote
Poplo Furuya wrote:
...not entirely sure if serious?
Edit: That's to say I'm not sure if mis-using a comma and semi-colon in a 5-word post lambasting someone else's grammar was unintentional or meant as a joke.
A joke of course! |
Rei Shepard
Spectre II
456
|
Posted - 2013.08.19 09:38:00 -
[103] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic.
Well i gotta say after i got in 5 matches this weekend at one point i was down at a door and teamates where pushing crates down the ladder filled with grenades, the counter to that was mOAR grenades chucked from right to left and back again.
Its hard these days to die from a direct bullet hit, but going out in a Blast-O-Nades, Front-Fenders, Tearlocks or Mass-Holes is pretty plentifull.
The moment you drop shields in a firefight, the explosives come into play and even 450 ish Armor is like "Flick" yer dead...
Round a corner, grenades meet you, round other corner more nades + some flaylock jockeys aim at your feet and if you manage to survive that you gotta dodge a LLav or 2 to get to cover.
I am ussually pretty good at cqc combat or was in chromosone until 1.2 and some beyond, but you and i cant defend against a spam-rain of grenades/mass or locks aimed at the sides of the cover by having superior skill, eventuely one dudes grenade gets lucky.
Game would be a whole lot better like OP says, spawn with 1 grenade and they dont get refreshed until you die or each trown grenade actually ticks -1 from your stash, so if you are lobbing proto nades thats -25k isk a piece thrown.
Ill be back in 1.4 to see if aiming finally gets fixed, but if its still the explosive fest it is right now, ill be back again in 1.5, 1.6 until they fix this sh*t.
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lowratehitman
Subdreddit Test Alliance Please Ignore
884
|
Posted - 2013.08.19 09:45:00 -
[104] - Quote
the first thing on the list is what makes it all fair.
1.You start with three of those (grenades)
EVERYBODY starts with 3 if they are running grenades.... case closed.... there is nothing "unfair" about grenades. (even though I hate dying by them) |
RedRebelCork
Ahrendee Mercenaries EoN.
342
|
Posted - 2013.08.19 09:48:00 -
[105] - Quote
lowratehitman wrote:the first thing on the list is what makes it all fair.
1.You start with three of those (grenades)
EVERYBODY starts with 3 if they are running grenades.... case closed.... there is nothing "unfair" about grenades. (even though I hate dying by them)
Would be nice if we could just pick the numbers of grenades and reduce the fitting cost accordingly. Might be a good way to utilise spare PG/CPU in fittings. Just take 1 grenade instead of 3.
Also, the fused grenades you only get 1 of now. |
Rei Shepard
Spectre II
456
|
Posted - 2013.08.19 09:55:00 -
[106] - Quote
lowratehitman wrote:the first thing on the list is what makes it all fair.
1.You start with three of those (grenades)
EVERYBODY starts with 3 if they are running grenades.... case closed.... there is nothing "unfair" about grenades. (even though I hate dying by them)
KBM user here, the unfair part of nades is that i gotta press X to cook em, you try keeping 100% mobility with 1 finger gone from your movement buttons, especially going right :p So for most KBM users the best use out of a grenade is when you see an oppertunity but juggling grenades like in ABP Reloaded, i still cant do that here.
Though unfair should be changed with "Un-Fun", its not fun to encounter a squad of 6 and needing to dodge 18 grenades...because thats whats going on right now.
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lowratehitman
Subdreddit Test Alliance Please Ignore
885
|
Posted - 2013.08.19 10:15:00 -
[107] - Quote
Rei Shepard wrote:lowratehitman wrote:the first thing on the list is what makes it all fair.
1.You start with three of those (grenades)
EVERYBODY starts with 3 if they are running grenades.... case closed.... there is nothing "unfair" about grenades. (even though I hate dying by them) KBM user here, the unfair part of nades is that i gotta press X to cook em, you try keeping 100% mobility with 1 finger gone from your movement buttons, especially going right :p So for most KBM users the best use out of a grenade is when you see an oppertunity but juggling grenades like in ABP Reloaded, i still cant do that here. Though unfair should be changed with "Un-Fun", its not fun to encounter a squad of 6 and needing to dodge 18 grenades...because thats whats going on right now.
No offense to the Japanese server... but they love them some fireworks (grenades) |
XiBravo
TeamPlayers EoN.
169
|
Posted - 2013.08.19 10:18:00 -
[108] - Quote
Spoken like a true redneck. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
103
|
Posted - 2013.08.19 10:29:00 -
[109] - Quote
Keep the damage Nerf down to 2 grenades, 1 for milita Make the resupply very slow. (1 grenade every 15-20 seconds from hives and supply depots) |
XiBravo
TeamPlayers EoN.
169
|
Posted - 2013.08.19 11:19:00 -
[110] - Quote
Most op thing in the game is LLAV BTW, not nades... |
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Eldest Dragon
D3LTA FORC3 Inver Brass
76
|
Posted - 2013.08.19 11:21:00 -
[111] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic.
Dude you have time to run from them, if they cook them it takes time and skill and risk, there for you deserved the grenade to the face. It also takes 1 mil sp to get from adv to proto, no minor sp cost, if you like em skill into em buddy.
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edguy 111
QcGOLD
2
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Posted - 2013.08.19 21:33:00 -
[112] - Quote
Eldest Dragon wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. Dude you have time to run from them, if they cook them it takes time and skill and risk, there for you deserved the grenade to the face. It also takes 1 mil sp to get from adv to proto, no minor sp cost, if you like em skill into em buddy. so true i kill myself all the time with my core lo
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