BGoat
The Unholy Legion Of DarkStar DARKSTAR ARMY
38
|
Posted - 2013.08.18 06:14:00 -
[1] - Quote
Grenades are not OP and I don't feel like they are spammed to the point that I'm always being killed by them. In fact, most games end without me having died a single death by grenade (and I play frontline assault). That said, I've always felt that Nanohives should not replenish grenades. I hate what they did to try and reduce the amount of grenade spam in Uprising, making grenades chew through Nanohives at such a high rate. Here is why:
I spawn, I play for awhile, get a handful of kills and have long since used my 3 grenades, which is fine, because they are not my primary killing tool and it doesn't concern me at all. I'm also running pretty low on ammo and I put down a Nanohive to resupply. Oh, but that's right, I can't even resupply my ammo fully because the 3 grenades that the Nanohive automatically replenishes just ate through all of the nanite clusters in 3 seconds. In this situation, I'm not even trying to spam grenades, I just want more bullets. Too bad the Nanohive doesn't know that
Seriously, it would be much better if they just removed the ability for Nanohives to resupply grenades. Then you wouldn't get totally skewed resupply cycles, there would be less spam and all of us would have to listen to Argon Gas whine about one less thing.
As someone else in this thread said, it takes a lot of SP to unlock Level 5 grenades and even more to be able to fit them on a suit without having to make unreasonable sacrifices. Yes, they should be powerful and their level of power is consistent with the prerequisites required to use them. This does not mean they are inherently OP, it just means something should be done to cut down the spamming of them. I don't think it makes sense to weaken them or reduce the initial capacity because they are being spammed. Rather, they simply should not be resupplied by Nanohives. |
BGoat
The Unholy Legion Of DarkStar DARKSTAR ARMY
49
|
Posted - 2013.08.19 08:57:00 -
[2] - Quote
Fiddlestaxp wrote:ZDub 303 wrote:I honestly think the only fix we really need is for nades to no longer restock from nanos.
They can be OP as long as they aren't spamable. No longer restock is a hard nerf. I feel they should just cost a LOT more nanite clusters and have a ammo capacity of 2.
Yeah, great idea
They already made grenades eat up a lot more nanite clusters with the Uprising release. Now you want them to use up even more? Good luck getting any ammo out of the nanohive after the grenades eat up all of the clusters immediately. It is idiotic to have a nanohive resupply two different things at vastly different nanite costs, at the same intervals. The only way to make that work is to normalize things by having ammo resupply once per second and grenades resupply at some slower rate, proportional to their increased nanite consumption rate. I don't trust them to ever get that right, so they should just remove the ability for nanohives to resupply grenades.
I love all these people who complain about grenade spam, but they don't want to give up their ability to restock them from nanohives. A little hypocritical... |