Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Eris Ernaga
Super Nerds
455
 |
Posted - 2013.08.18 01:25:00 -
[31] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic.
Good thread, real problems are brought up here the fix being grenades should be treated like equipment. The main killing factor should be our weapons. Grenades while needing to still be good really need to behave more like an equipment weapon. We should have to switch to our grenades like we do equipment, then throw/cook them if we do nothing the grenade will stay held in our merc's hand.. We should not be able to replenish them at nanohives or supply depos without switching to the same or a different fit at a supply depo. This would fix grenade spam, the opness of the av grenade all while still letting grenades keep their lethalness. |

sammus420
Goonfeet Top Men.
286
 |
Posted - 2013.08.18 02:02:00 -
[32] - Quote
Get in a militia suit and see what a militia locus grenade will do to you. They kill you instantly.
Now get in a proto suit and see what a core locus grenade will do to you. It kills you almost instantly. Grenades are balanced exactly how they should be, Proto grenades are designed to take out proto suits, with the added shields and speed that proto suits can apply. When you are against equipment similar to your own, fire fights aren't supposed to take longer than they do at militia level. |

Argon Gas
Krusual Covert Operators Minmatar Republic
123
 |
Posted - 2013.08.18 02:03:00 -
[33] - Quote
sammus420 wrote:Get in a militia suit and see what a militia locus grenade will do to you. They kill you instantly.
Now get in a proto suit and see what a core locus grenade will do to you. It kills you almost instantly. Grenades are balanced exactly how they should be, Proto grenades are designed to take out proto suits, with the added shields and speed that proto suits can apply. When you are against equipment similar to your own, fire fights aren't supposed to take longer than they do at militia level. Militia grenades shouldn't instantly kill a militia suit, and proto grenades shouldn't instantly kill a proto suit.
Argon Gas wrote:In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful. |

sammus420
Goonfeet Top Men.
286
 |
Posted - 2013.08.18 02:34:00 -
[34] - Quote
Argon Gas wrote: Militia grenades shouldn't instantly kill a militia suit, and proto grenades shouldn't instantly kill a proto suit.
They do, and they should. Grenades are working as intended. |

KEQ Harbinger
Elements Of Death Elite
32
 |
Posted - 2013.08.18 03:16:00 -
[35] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic.
Lol... you know there is nothing left talk about when the weakest grenades ever in a videogame are being called out as OP lol...
|

davhitch
The Unholy Legion Of DarkStar DARKSTAR ARMY
7
 |
Posted - 2013.08.18 03:19:00 -
[36] - Quote
I wonder why we use nades. For close combat use only. Your complaining that there so OP even though you cant chuck them half way across the map. There used for close combat only. Why should they be nerfed again. They just fine the way they are. |

SoTah Pawp
Amarr Templars Amarr Empire
749
 |
Posted - 2013.08.18 03:25:00 -
[37] - Quote
You cry babies should of been here a few weeks before open beta - every nade was a contact nade. You wouldn't die to anything else.
Good times that bring back bad memories. lol |

Soldiersaint
Deepspace Digital
356
 |
Posted - 2013.08.18 03:50:00 -
[38] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. Cod and bf3 suck. I played those game because it was supposed to be war in video game form. boy was I wrong. This game is different. It actually lets you be a true grenadier. Unlike fair field 3 and call of balance. if you want a fair game just go play sports. This is a war game and it will stay that way. |

Shotty GoBang
Pro Hic Immortalis League of Infamy
588
 |
Posted - 2013.08.18 04:15:00 -
[39] - Quote
Argon Gas wrote: In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare.
300HP Shotgun Scout here.
You reference twitch shooters like CoD? You know what kills me faster than anything ever did in CoD? The Duvolle AR.
On the topic of CoD, remember what happens when you noob-tube someone at point blank range? You either miss or you suicide. But not with a Dust MD!
You know what was great about CoD? CQC weapon balance. A shotgun in the back or face means you screwed up. And you should pay for it. But not in Dust.
I use nades. The nastiest ones available if I can fit 'em. Here's why: https://forums.dust514.com/default.aspx?g=posts&t=102746&find=unread |

Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
128
 |
Posted - 2013.08.18 04:18:00 -
[40] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. Don't you throw like two or something :o |
|

OZAROW
A.N.O.N.Y.M.O.U.S.
403
 |
Posted - 2013.08.18 04:20:00 -
[41] - Quote
Henchmen21 wrote:Rarely do I die by grenade, typically they are not primed and they are easy to evade. Scout suit proto, grenades = dead, every one shot weapon in the game = dead, spending months on a suit the developers forget exists= priceless |

Defy Gravity
Famous.OTF Only The Famous
75
 |
Posted - 2013.08.18 04:21:00 -
[42] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. Forget mass drivers! You've got a massdriver in your pocket that does 600 dmg! |

Flix Keptick
Red Star. EoN.
2
 |
Posted - 2013.08.18 04:27:00 -
[43] - Quote
I always tought a railgun/forge shell to the face was pretty powerfull (wich, as a tanker, makes me quite happy) . Besides, good grenade cooking is an art of combat itself. |

Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
128
 |
Posted - 2013.08.18 04:28:00 -
[44] - Quote
I agree the grenade count should be 1-2 and you can have more grenade types if you upgrade to prototype or minnie logistics. I don't know why but whenever I see a minnie logi i think of them as a explosives specialist. Maybe it's because I saw a minnie logi guy go 17-3 with remote explosives? idk |

Daalzebul Del'Armgo
D3LTA FORC3 Inver Brass
61
 |
Posted - 2013.08.18 04:41:00 -
[45] - Quote
Easy to solve. Put in resistance vs damage types modules for dropsuits. Aka not like the vehicle damage resistance where it is vs all damage types. Specialized ones. Tired of deaths to mass drivers then give up a complex shield extender for a complex shield explosive resistance amplifier. Same with armor tired of death from Ars then give up a low slot for a kinetic resistance amplifier. Or whatever you choose. Instead of nerfing make a counter for it instead.
|

Skipper Jones
Militaires-Sans-Frontieres
646
 |
Posted - 2013.08.18 05:26:00 -
[46] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic.
I'll respond in order of paragraphs
They can not kill ANY ADV suit, get you information checked again, and again.
Everyone uses them because it's a grenade, a basic tool in FPS.... dumbass.
The reason why BF and COD only allow one is because they ACTUALLY ARE INSTA KILLS. and Everybody has the same health. Carry amount to one? awww helll nawww.
Half the damage? AWWW HEELLLLL NAWWWWW. **** THAT. Do you know how much 300 damage is? that's nothing. You're basically shooting out flowers on that one. It can only kill someone that is already been hurt.
-1. This is has reached the top of the "Most stupidest ideas on the forums" list. |

Flix Keptick
Red Star. EoN.
7
 |
Posted - 2013.08.18 05:30:00 -
[47] - Quote
The fuse could be made longer, this would mean more time to get away from uncooked grenades. It would also reward grenade cooking skills. This would not be a nerf nor a buff but would effectively solve the grenade spam problem. |

True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1326
 |
Posted - 2013.08.18 05:31:00 -
[48] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. I wish that Nanohives did not resupply grenades. |

Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
114
 |
Posted - 2013.08.18 05:33:00 -
[49] - Quote
Shattered Mirage wrote:Aren't these grenades from Replication? You know... the build where Heavies could tank close to 2000 armor... had Scout suits with enough ehp to rival the proto Caldari suits we have now... And Assault suits that would kill you with a glance? :P Oh, and everything had 2x the base speed too. ReplicationUprising > replication > E3 > Precursor > Codex > Chromosome >Uprising (Or something like that...)
|

Mobius Kaethis
Molon Labe. League of Infamy
530
 |
Posted - 2013.08.18 05:37:00 -
[50] - Quote
Flix Keptick wrote:The fuse could be made longer, this would mean more time to get away from uncooked grenades. It would also reward grenade cooking skills. This would not be a nerf nor a buff but would effectively solve the grenade spam problem.
That is a nice solution to the OP's problem. Currently it is a 6 sec fuse, so taking it up to 8 sec would be pretty reasonable for a first move towards balancing the grenade more. Alot can happen in 2 sec. after all. |
|

Chris F2112
187.
322
 |
Posted - 2013.08.18 05:44:00 -
[51] - Quote
I'm an expert at cooking my core locus grenades and air bursting them over peoples heads. Right now I'd actually say they are a bit overpowered, but only in pub matches. Proto vs proto with grenades seems fine to me. But core locus vs anything non proto is almost always an instant kill provided you can land the grenade within 3 meters.
I've gotten good enough that I can hit people out to about 50 meters accurately with my grenades while having them well cooked. So inside that range you better be moving around behind your cover or I'll blow you up.
And before you nerf them, CCP should fix the issue where grenades that are laying on the ground don't deal damage to people running over the top of them about half the time. That's enough of a downside by itself right now. I literally have to airburst every grenade I throw to get consistent damage. |

Flix Keptick
Red Star. EoN.
7
 |
Posted - 2013.08.18 05:46:00 -
[52] - Quote
Mobius Kaethis wrote:Flix Keptick wrote:The fuse could be made longer, this would mean more time to get away from uncooked grenades. It would also reward grenade cooking skills. This would not be a nerf nor a buff but would effectively solve the grenade spam problem. That is a nice solution to the OP's problem. Currently it is a 6 sec fuse, so taking it up to 8 sec would be pretty reasonable for a first move towards balancing the grenade more. Alot can happen in 2 sec. after all.
Exactly, I think 2 more seconds would be perfect as it wouldnt be a drastic change and would still give a better survival chance (it would also be really easy for the devs to implement). I think only the uncooked fuse should.be changed. |

Dimitri Rascolovitch
The Immortal Knights
33
 |
Posted - 2013.08.18 05:48:00 -
[53] - Quote
Chris F2112 wrote:I'm an expert at cooking my core locus grenades and air bursting them over peoples heads. Right now I'd actually say they are a bit overpowered, but only in pub matches. Proto vs proto with grenades seems fine to me. But core locus vs anything non proto is almost always an instant kill provided you can land the grenade within 3 meters.
I've gotten good enough that I can hit people out to about 50 meters accurately with my grenades while having them well cooked. So inside that range you better be moving around behind your cover or I'll blow you up.
And before you nerf them, CCP should fix the issue where grenades that are laying on the ground don't deal damage to people running over the top of them about half the time. That's enough of a downside by itself right now. I literally have to airburst every grenade I throw to get consistent damage.
splash issue, its currently working like an explosive disk, not a bubble like it should be. they are working on this as we speak |

Cody Sietz
Bullet Cluster
728
 |
Posted - 2013.08.18 05:51:00 -
[54] - Quote
I hate what they do to my armour suits, but I can't say they need a Nerf.
The CPU/pg plus the isk cost balance them out. |

BGoat
The Unholy Legion Of DarkStar DARKSTAR ARMY
38
 |
Posted - 2013.08.18 06:14:00 -
[55] - Quote
Grenades are not OP and I don't feel like they are spammed to the point that I'm always being killed by them. In fact, most games end without me having died a single death by grenade (and I play frontline assault). That said, I've always felt that Nanohives should not replenish grenades. I hate what they did to try and reduce the amount of grenade spam in Uprising, making grenades chew through Nanohives at such a high rate. Here is why:
I spawn, I play for awhile, get a handful of kills and have long since used my 3 grenades, which is fine, because they are not my primary killing tool and it doesn't concern me at all. I'm also running pretty low on ammo and I put down a Nanohive to resupply. Oh, but that's right, I can't even resupply my ammo fully because the 3 grenades that the Nanohive automatically replenishes just ate through all of the nanite clusters in 3 seconds. In this situation, I'm not even trying to spam grenades, I just want more bullets. Too bad the Nanohive doesn't know that 
Seriously, it would be much better if they just removed the ability for Nanohives to resupply grenades. Then you wouldn't get totally skewed resupply cycles, there would be less spam and all of us would have to listen to Argon Gas whine about one less thing.
As someone else in this thread said, it takes a lot of SP to unlock Level 5 grenades and even more to be able to fit them on a suit without having to make unreasonable sacrifices. Yes, they should be powerful and their level of power is consistent with the prerequisites required to use them. This does not mean they are inherently OP, it just means something should be done to cut down the spamming of them. I don't think it makes sense to weaken them or reduce the initial capacity because they are being spammed. Rather, they simply should not be resupplied by Nanohives. |

Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
117
 |
Posted - 2013.08.18 06:30:00 -
[56] - Quote
BGoat wrote:Grenades are not OP and I don't feel like they are spammed to the point that I'm always being killed by them. In fact, most games end without me having died a single death by grenade (and I play frontline assault). That said, I've always felt that Nanohives should not replenish grenades. I hate what they did to try and reduce the amount of grenade spam in Uprising, making grenades chew through Nanohives at such a high rate. Here is why: I spawn, I play for awhile, get a handful of kills and have long since used my 3 grenades, which is fine, because they are not my primary killing tool and it doesn't concern me at all. I'm also running pretty low on ammo and I put down a Nanohive to resupply. Oh, but that's right, I can't even resupply my ammo fully because the 3 grenades that the Nanohive automatically replenishes just ate through all of the nanite clusters in 3 seconds. In this situation, I'm not even trying to spam grenades, I just want more bullets. Too bad the Nanohive doesn't know that  Seriously, it would be much better if they just removed the ability for Nanohives to resupply grenades. Then you wouldn't get totally skewed resupply cycles, there would be less spam and all of us would have to listen to Argon Gas whine about one less thing. As someone else in this thread said, it takes a lot of SP to unlock Level 5 grenades and even more to be able to fit them on a suit without having to make unreasonable sacrifices. Yes, they should be powerful and their level of power is consistent with the prerequisites required to use them. This does not mean they are inherently OP, it just means something should be done to cut down the spamming of them. I don't think it makes sense to weaken them or reduce the initial capacity because they are being spammed. Rather, they simply should not be resupplied by Nanohives.

Do I hear... reason, logic, sanity, sense?
That is OP sir, it is not allowed on this forum. |

GET ATMESON
Dem Durrty Boyz
103
 |
Posted - 2013.08.18 06:30:00 -
[57] - Quote
I say 1-2 nades. No restock from nanohives. Only supply depo's. Even with the supply depo only get 1 restock of the set. Even if you switch out no more nades until you die. |

Midas Fool
Guardian Solutions DARKSTAR ARMY
167
 |
Posted - 2013.08.18 07:07:00 -
[58] - Quote
They work, so therefore they are overpowered. SIgh................
You said it yourself, everyone has access to them, so how does that give anyone an unfair advantage? |

Arkena Wyrnspire
Turalyon 514
2570
 |
Posted - 2013.08.18 07:11:00 -
[59] - Quote
I don't have a problem with the damage, I have a problem with the way you can spam them everywhere because you can carry three and restock them so easily. |

Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
117
 |
Posted - 2013.08.18 07:26:00 -
[60] - Quote
Midas Fool wrote:They work, so therefore they are overpowered. SIgh................
You said it yourself, everyone has access to them, so how does that give anyone an unfair advantage?
Welcome to the forum!If you need directions... for additional directions check here.
Also, for more greetings, check here,here,and here. |
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |