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Argon Gas
Krusual Covert Operators Minmatar Republic
116
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Posted - 2013.08.17 23:26:00 -
[1] - Quote
1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. |
Argon Gas
Krusual Covert Operators Minmatar Republic
118
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Posted - 2013.08.17 23:29:00 -
[2] - Quote
Iron Wolf Saber wrote:Nerf Argon Gas, he's not reactive enough and doesn't play well with others. Heh. Seriously though, grenade spam is worse than LAV spam. It isn't a problem against random newberries, but between proto squads, they are spammed a lot because they are too powerful. |
Argon Gas
Krusual Covert Operators Minmatar Republic
118
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Posted - 2013.08.17 23:31:00 -
[3] - Quote
Henchmen21 wrote:Rarely do I die by grenade, typically they are not primed and they are easy to evade. Against newberries. As I said, proto squads tend to do better with them. I cook them and air burst them over people's head. They have no chance to escape and I get a headshot multiplier. |
Argon Gas
Krusual Covert Operators Minmatar Republic
118
|
Posted - 2013.08.17 23:44:00 -
[4] - Quote
JL3Eleven wrote:Grenade throwing distance is limited to that of a midget (no offence to midgets) so unless you are playing tag they serve a tactical purpose. Adapt please. LOL You have no clue. Even then, ask all the people who walked around a corner only to be insta killed by my perfectly cooked grenade. Over And over And over |
Argon Gas
Krusual Covert Operators Minmatar Republic
118
|
Posted - 2013.08.17 23:45:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:I would prefer if locus grenades came in 2s instead of 3s, but I find their fuse times a good balancing technique. The more time it takes to cook a grenade, the less DPS it has. The problem isn't DPS. It's their AMAZING alpha. 600 is ridiculous. |
Argon Gas
Krusual Covert Operators Minmatar Republic
118
|
Posted - 2013.08.17 23:47:00 -
[6] - Quote
Espeon Bons wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. 1. The blast radius on my core is far from 7.2 it's more like 3.1 maybe they got radius and diameter mixed up. 2. Fitting a grenade isn't easy. I need Eng and Elec 5 with a complex cpu mod and explosives 4 to fit everything I run. 3. You mean the grenade that cost me 1.2m sp? About 2 proto weapons worth? And half a protosuit, that **** better be op. 3. You can only spam nades with protohives which are also a pain in the ass to fit unless thats all you aim for. No it is 7.2m. And no spending SP doesn't mean you should be overpowered. |
Argon Gas
Krusual Covert Operators Minmatar Republic
122
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Posted - 2013.08.18 00:19:00 -
[7] - Quote
TheAmazing FlyingPig wrote:Iron Wolf Saber wrote:Nerf Argon Gas, he's not reactive enough and doesn't play well with others. This line made me chuckle for the first time today. Made me laugh when I thought about how few people would actually understand it. Really? It's kind of an obvious joke :S |
Argon Gas
Krusual Covert Operators Minmatar Republic
122
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Posted - 2013.08.18 00:23:00 -
[8] - Quote
BL4CKST4R wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. Only if the MD gets its damage set back to 80/120 and the explosion has a normal fall off from the center. Grenades are my only counters to MDs and most of the time 1 is not enough. That's a different problem really. When I hear a MD I just run and try to see where he is from a distance. Then I figure out what to do from there. It works, and it's much better than figuring out where he is in a cloud of smoke.
If you're in close range you're boned though. |
Argon Gas
Krusual Covert Operators Minmatar Republic
122
|
Posted - 2013.08.18 00:44:00 -
[9] - Quote
Shattered Mirage wrote:Aren't these grenades from Replication? You know... the build where Heavies could tank close to 2000 armor... had Scout suits with enough ehp to rival the proto Caldari suits we have now... And Assault suits that would kill you with a glance? :P Oh, and everything had 2x the base speed too. ReplicationUprising > replication > E3 > Precursor > Codex > Chromosome >Uprising (Or something like that...) I believe they are. |
Argon Gas
Krusual Covert Operators Minmatar Republic
122
|
Posted - 2013.08.18 00:45:00 -
[10] - Quote
JL3Eleven wrote:Argon Gas wrote:JL3Eleven wrote:Grenade throwing distance is limited to that of a midget (no offence to midgets) so unless you are playing tag they serve a tactical purpose. Adapt please. LOL You have no clue. Even then, ask all the people who walked around a corner only to be insta killed by my perfectly cooked grenade. Over And over And over Congrats welcome aboard the noonecareswedoittootrain. That's a legit tactic whats the problem? Did you forget its an explosive? It's not a legit tactic. It's too easy, and it always insta kills any medium frame.
And if you miss you got two more. Or a gazillion more if you got a nanohive.
Explosions are as deadly in this game as they are in twitch shooters. |
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Argon Gas
Krusual Covert Operators Minmatar Republic
123
|
Posted - 2013.08.18 02:03:00 -
[11] - Quote
sammus420 wrote:Get in a militia suit and see what a militia locus grenade will do to you. They kill you instantly.
Now get in a proto suit and see what a core locus grenade will do to you. It kills you almost instantly. Grenades are balanced exactly how they should be, Proto grenades are designed to take out proto suits, with the added shields and speed that proto suits can apply. When you are against equipment similar to your own, fire fights aren't supposed to take longer than they do at militia level. Militia grenades shouldn't instantly kill a militia suit, and proto grenades shouldn't instantly kill a proto suit.
Argon Gas wrote:In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
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Posted - 2013.08.18 09:15:00 -
[12] - Quote
sammus420 wrote:Argon Gas wrote: Militia grenades shouldn't instantly kill a militia suit, and proto grenades shouldn't instantly kill a proto suit.
They do, and they should. Grenades are working as intended. Argon Gas wrote:In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful. I don't know what you're doing but kills do not take time in this game. Forge guns can kill you instantly. ARs can kill you in 2-3 seconds, SARs are the same. Lasers melt your face off in seconds. Sniper rifles take you out in 1-2 seconds. Shotguns can kill you in 2-3 seconds. Grenades take 5 seconds to kill. I'm sensing a disparity in the time battles last here. Forge guns are anti vehicle weapons, they have their downsides. AR's miss you know, if you strafe you increase that time by double >_> Lasers melt your face off in very specific moments and ranges. And I do mean VERY specific. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:18:00 -
[13] - Quote
Soldiersaint wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. Cod and bf3 suck. I played those game because it was supposed to be war in video game form. boy was I wrong. This game is different. It actually lets you be a true grenadier. Unlike fair field 3 and call of balance. if you want a fair game just go play sports. This is a war game and it will stay that way. Arma is that way ---> Games are there for fun, real life isn't fun for the most part. I wouldn't want a game where you get hit and then you sit there for hours until the battle is over only to bleed out. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:21:00 -
[14] - Quote
GET ATMESON wrote:I say 1-2 nades. No restock from nanohives. Only supply depo's. Even with the supply depo only get 1 restock of the set. Even if you switch out no more nades until you die. I'm fine with this as long as it's one nade. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:23:00 -
[15] - Quote
Midas Fool wrote:They work, so therefore they are overpowered. SIgh................
You said it yourself, everyone has access to them, so how does that give anyone an unfair advantage? That's like saying "Everyone has access to the core flaylock!" (Before the nerf). Actually, that's exactly the same argument I heard before the nerf. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:25:00 -
[16] - Quote
Midas Fool wrote:Niuvo wrote:grenades are too good, they aren't situational, they are the first, in between and last thing they do in fire fights. It's a damn shame. So is everyone supposed to just unload their AR clip into eachother? Strafe around in circles maybe?Locus Grenades are tools. Very good tools. They work very well. And the best part is that they aren't extremely situational. Yes because that's how this shooter was designed. Grenades break that. I see a wall of enemies I don't think "Ooh, I should flank and try to surprise them from behind!". No. I chuck down a proto hive and spam grenades, and watch as I kill everyone. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:41:00 -
[17] - Quote
Michael Arck wrote:Argon Gas wrote:Midas Fool wrote:Niuvo wrote:grenades are too good, they aren't situational, they are the first, in between and last thing they do in fire fights. It's a damn shame. So is everyone supposed to just unload their AR clip into eachother? Strafe around in circles maybe?Locus Grenades are tools. Very good tools. They work very well. And the best part is that they aren't extremely situational. Yes because that's how this shooter was designed. Grenades break that. I see a wall of enemies I don't think "Ooh, I should flank and try to surprise them from behind!". No. I chuck down a proto hive and spam grenades, and watch as I kill everyone. So shooters were designed to be like something of the british red coats who stood in a line, fired their weapons, and then return to the back of the ranks while the next line fired and the enemy did as well? Yea, we see how long that tactic worked for. You don't "spam" grenades. If you thinking to throw a grenade into a crowd, that isn't spamming, that's smart playing. But a good team recognizes this and stay loose. Even communicating to the entire squad that a grenade is out. 1. I said THIS shooter, not all shooters. 2. I keep their air time just right so by the time they know a grenade is coming, it's too late. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:42:00 -
[18] - Quote
Baal Omniscient wrote:Argon Gas wrote:JL3Eleven wrote:Grenade throwing distance is limited to that of a midget (no offence to midgets) so unless you are playing tag they serve a tactical purpose. Adapt please. LOL You have no clue. Even then, ask all the people who walked around a corner only to be insta killed by my perfectly cooked grenade. Over And over And over ......JL has been in this game for a VERY long time. Prolly as long as I have, and I've been here since the beginning of LAST August. People who have been here this long HAVE seen it all, HAVE been victimized by stuff like this (and FAR worse, Codex Missile Crisis anyone?), HAVE seen how OP things can get, and have a VERY firm grasp of how things in the game balance out. Don't assume that because someone disagrees with your point of view that they haven't talked to people who have been or HAVE BEEN THEMSELVES the person who get's swamped by BS like grenade spamming. Grenades are at a good point right now. They could possibly do with a longer fuse length (SLIGHTLY longer) or perhaps some longer restock delay (1 grenade per 3-4 nanohive pulses), but there is no need for the draconian nerf you are calling for. Grenade spamming isn't OP, there just needs to be some more options available to people to counter the tactic. I personally am looking forward to portable shield generators for this very reason. Actually I have. This is an alt. Meow |
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