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Coleman Gray
GunFall Mobilization Covert Intervention
456
|
Posted - 2013.08.18 07:30:00 -
[61] - Quote
HYENAKILLER X wrote:What a lav or 2 can do to an entire team of rifles is dispicable, cheap and cowardly as well as op.
Nothing comes close to the lav in this game.
Redline Thale is worse, least you can get to an LAV |
Midas Fool
Guardian Solutions DARKSTAR ARMY
167
|
Posted - 2013.08.18 07:50:00 -
[62] - Quote
Um...ok. This is really weird. I guess I must have missed something. Was the OP actually trolling? I guess I wouldn't have posted in this thread if there was a dislike button. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
117
|
Posted - 2013.08.18 07:54:00 -
[63] - Quote
Midas Fool wrote:Um...ok. This is really weird. I guess I must have missed something. Was the OP actually trolling? I guess I wouldn't have posted in this thread if there was a dislike button.
That was directed towards Quote: You said it yourself, everyone has access to them, so how does that give anyone an unfair advantage?
Since people on here don't know what reason is if it crawled if their ass and died. |
Midas Fool
Guardian Solutions DARKSTAR ARMY
167
|
Posted - 2013.08.18 08:13:00 -
[64] - Quote
Shattered Mirage wrote:That was directed towards Quote: You said it yourself, everyone has access to them, so how does that give anyone an unfair advantage?
Since people on here don't know what reason is if it crawled if their ass and died. I'm still so confused. Are you saying "Yes, he tried to prove his argument by proving himself wrong"?
While I'm here, OP, do you realize how absolutely devastating the options to locus grenades are? If anything the Locus variety is the weakest/less impacting of the three. A couple Wyrikomis AVs tear up a vehicle worth millions of ISK. One standard flux and an entire squad of Caldari, Minmatar, or Amarr suits are at half HP or less, not to mention losing all their base equipment. You're calling out imbalance because you might get a few kills for free? |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
119
|
Posted - 2013.08.18 08:19:00 -
[65] - Quote
Midas Fool wrote:Shattered Mirage wrote:That was directed towards Quote: You said it yourself, everyone has access to them, so how does that give anyone an unfair advantage?
Since people on here don't know what reason is if it crawled if their ass and died. I'm still so confused. Are you saying "Yes, he tried to prove his argument by proving himself wrong"? While I'm here, OP, do you realize how absolutely devastating the options to locus grenades are? If anything the Locus variety is the weakest/less impacting of the three. A couple Wyrikomis AVs tear up a vehicle worth millions of ISK. One standard flux and an entire squad of Caldari, Minmatar, or Amarr suits are at half HP or less, not to mention losing all their base equipment. You're calling out imbalance because you might get a few kills for free?
I'm horrible at explaining ****...
Basically, these people will always have a reason to cry; it doesn't matter if its true or not. If it killed them its OP. They're right, you're wrong no matter what(in their mind.). This is regular and to be expected. |
Niuvo
The Phoenix Federation
358
|
Posted - 2013.08.18 08:39:00 -
[66] - Quote
grenades are too good, they aren't situational, they are the first, in between and last thing they do in fire fights. It's a damn shame. |
Midas Fool
Guardian Solutions DARKSTAR ARMY
167
|
Posted - 2013.08.18 09:01:00 -
[67] - Quote
Niuvo wrote:grenades are too good, they aren't situational, they are the first, in between and last thing they do in fire fights. It's a damn shame. So is everyone supposed to just unload their AR clip into eachother? Strafe around in circles maybe? Locus Grenades are tools. Very good tools. They work very well. And the best part is that they aren't extremely situational. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:15:00 -
[68] - Quote
sammus420 wrote:Argon Gas wrote: Militia grenades shouldn't instantly kill a militia suit, and proto grenades shouldn't instantly kill a proto suit.
They do, and they should. Grenades are working as intended. Argon Gas wrote:In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful. I don't know what you're doing but kills do not take time in this game. Forge guns can kill you instantly. ARs can kill you in 2-3 seconds, SARs are the same. Lasers melt your face off in seconds. Sniper rifles take you out in 1-2 seconds. Shotguns can kill you in 2-3 seconds. Grenades take 5 seconds to kill. I'm sensing a disparity in the time battles last here. Forge guns are anti vehicle weapons, they have their downsides. AR's miss you know, if you strafe you increase that time by double >_> Lasers melt your face off in very specific moments and ranges. And I do mean VERY specific. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:18:00 -
[69] - Quote
Soldiersaint wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. Cod and bf3 suck. I played those game because it was supposed to be war in video game form. boy was I wrong. This game is different. It actually lets you be a true grenadier. Unlike fair field 3 and call of balance. if you want a fair game just go play sports. This is a war game and it will stay that way. Arma is that way ---> Games are there for fun, real life isn't fun for the most part. I wouldn't want a game where you get hit and then you sit there for hours until the battle is over only to bleed out. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:21:00 -
[70] - Quote
GET ATMESON wrote:I say 1-2 nades. No restock from nanohives. Only supply depo's. Even with the supply depo only get 1 restock of the set. Even if you switch out no more nades until you die. I'm fine with this as long as it's one nade. |
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Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:23:00 -
[71] - Quote
Midas Fool wrote:They work, so therefore they are overpowered. SIgh................
You said it yourself, everyone has access to them, so how does that give anyone an unfair advantage? That's like saying "Everyone has access to the core flaylock!" (Before the nerf). Actually, that's exactly the same argument I heard before the nerf. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:25:00 -
[72] - Quote
Midas Fool wrote:Niuvo wrote:grenades are too good, they aren't situational, they are the first, in between and last thing they do in fire fights. It's a damn shame. So is everyone supposed to just unload their AR clip into eachother? Strafe around in circles maybe?Locus Grenades are tools. Very good tools. They work very well. And the best part is that they aren't extremely situational. Yes because that's how this shooter was designed. Grenades break that. I see a wall of enemies I don't think "Ooh, I should flank and try to surprise them from behind!". No. I chuck down a proto hive and spam grenades, and watch as I kill everyone. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
547
|
Posted - 2013.08.18 09:34:00 -
[73] - Quote
Argon Gas wrote:Midas Fool wrote:Niuvo wrote:grenades are too good, they aren't situational, they are the first, in between and last thing they do in fire fights. It's a damn shame. So is everyone supposed to just unload their AR clip into eachother? Strafe around in circles maybe?Locus Grenades are tools. Very good tools. They work very well. And the best part is that they aren't extremely situational. Yes because that's how this shooter was designed. Grenades break that. I see a wall of enemies I don't think "Ooh, I should flank and try to surprise them from behind!". No. I chuck down a proto hive and spam grenades, and watch as I kill everyone.
So shooters were designed to be like something of the british red coats who stood in a line, fired their weapons, and then return to the back of the ranks while the next line fired and the enemy did as well?
Yea, we see how long that tactic worked for.
You don't "spam" grenades. If you thinking to throw a grenade into a crowd, that isn't spamming, that's smart playing. But a good team recognizes this and stay loose. Even communicating to the entire squad that a grenade is out.
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Baal Omniscient
L.O.T.I.S.
553
|
Posted - 2013.08.18 09:39:00 -
[74] - Quote
Argon Gas wrote:JL3Eleven wrote:Grenade throwing distance is limited to that of a midget (no offence to midgets) so unless you are playing tag they serve a tactical purpose. Adapt please. LOL You have no clue. Even then, ask all the people who walked around a corner only to be insta killed by my perfectly cooked grenade. Over And over And over ......JL has been in this game for a VERY long time. Prolly as long as I have, and I've been here since the beginning of LAST August. People who have been here this long HAVE seen it all, HAVE been victimized by stuff like this (and FAR worse, Codex Missile Crisis anyone?), HAVE seen how OP things can get, and have a VERY firm grasp of how things in the game balance out. Don't assume that because someone disagrees with your point of view that they haven't talked to people who have been or HAVE BEEN THEMSELVES the person who get's swamped by BS like grenade spamming.
Grenades are at a good point right now. They could possibly do with a longer fuse length (SLIGHTLY longer) or perhaps some longer restock delay (1 grenade per 3-4 nanohive pulses), but there is no need for the draconian nerf you are calling for.
Grenade spamming isn't OP, there just needs to be some more options available to people to counter the tactic. I personally am looking forward to portable shield generators for this very reason. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:41:00 -
[75] - Quote
Michael Arck wrote:Argon Gas wrote:Midas Fool wrote:Niuvo wrote:grenades are too good, they aren't situational, they are the first, in between and last thing they do in fire fights. It's a damn shame. So is everyone supposed to just unload their AR clip into eachother? Strafe around in circles maybe?Locus Grenades are tools. Very good tools. They work very well. And the best part is that they aren't extremely situational. Yes because that's how this shooter was designed. Grenades break that. I see a wall of enemies I don't think "Ooh, I should flank and try to surprise them from behind!". No. I chuck down a proto hive and spam grenades, and watch as I kill everyone. So shooters were designed to be like something of the british red coats who stood in a line, fired their weapons, and then return to the back of the ranks while the next line fired and the enemy did as well? Yea, we see how long that tactic worked for. You don't "spam" grenades. If you thinking to throw a grenade into a crowd, that isn't spamming, that's smart playing. But a good team recognizes this and stay loose. Even communicating to the entire squad that a grenade is out. 1. I said THIS shooter, not all shooters. 2. I keep their air time just right so by the time they know a grenade is coming, it's too late. |
Argon Gas
Krusual Covert Operators Minmatar Republic
136
|
Posted - 2013.08.18 09:42:00 -
[76] - Quote
Baal Omniscient wrote:Argon Gas wrote:JL3Eleven wrote:Grenade throwing distance is limited to that of a midget (no offence to midgets) so unless you are playing tag they serve a tactical purpose. Adapt please. LOL You have no clue. Even then, ask all the people who walked around a corner only to be insta killed by my perfectly cooked grenade. Over And over And over ......JL has been in this game for a VERY long time. Prolly as long as I have, and I've been here since the beginning of LAST August. People who have been here this long HAVE seen it all, HAVE been victimized by stuff like this (and FAR worse, Codex Missile Crisis anyone?), HAVE seen how OP things can get, and have a VERY firm grasp of how things in the game balance out. Don't assume that because someone disagrees with your point of view that they haven't talked to people who have been or HAVE BEEN THEMSELVES the person who get's swamped by BS like grenade spamming. Grenades are at a good point right now. They could possibly do with a longer fuse length (SLIGHTLY longer) or perhaps some longer restock delay (1 grenade per 3-4 nanohive pulses), but there is no need for the draconian nerf you are calling for. Grenade spamming isn't OP, there just needs to be some more options available to people to counter the tactic. I personally am looking forward to portable shield generators for this very reason. Actually I have. This is an alt. Meow |
Midas Fool
Guardian Solutions DARKSTAR ARMY
167
|
Posted - 2013.08.18 09:46:00 -
[77] - Quote
Argon Gas wrote:Actually I have. This is an alt. Meow Goddamnit I feel so misled. |
Baal Omniscient
L.O.T.I.S.
553
|
Posted - 2013.08.18 12:16:00 -
[78] - Quote
Then I bow to your skilled troll good sir. |
Tek Hound
Death In Xcess Corporation
32
|
Posted - 2013.08.18 17:20:00 -
[79] - Quote
Went 1v1 with a proto in a basic.This proto drink gummy berry juice and spammed core nade until he grazed me then ar rushed.The whole match was protos throwing core nades.Ran into a heavy proto with a hmg.The heavy backed up and did the same thing the 1st proto did.Really I'm starting to hate them more than Ars with all this spam. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
378
|
Posted - 2013.08.18 17:45:00 -
[80] - Quote
Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. It's a grenade. It's designed to be a one hit kill, better yet it's a futuristic grenade designed to kill anyone within its explosive shock wave. |
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Poplo Furuya
Condotta Rouvenor Gallente Federation
650
|
Posted - 2013.08.18 17:46:00 -
[81] - Quote
Main thing I'd be up for is nanohives no longer restocking 'nades.
I don't particularly enjoy grenade spam nor do I like all the hives getting omnomnom'd. This resolves both issues.
People who make grenade priming their first action of a fight amuse me. If you immediately react to the action you can deal with it aggressively. If you're under too much pressure from other factors it's quite easy to flee. |
edguy 111
QcGOLD
2
|
Posted - 2013.08.18 18:18:00 -
[82] - Quote
Argon Gas wrote:Espeon Bons wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. 1. The blast radius on my core is far from 7.2 it's more like 3.1 maybe they got radius and diameter mixed up. 2. Fitting a grenade isn't easy. I need Eng and Elec 5 with a complex cpu mod and explosives 4 to fit everything I run. 3. You mean the grenade that cost me 1.2m sp? About 2 proto weapons worth? And half a protosuit, that **** better be op. 3. You can only spam nades with protohives which are also a pain in the ass to fit unless thats all you aim for. No it is 7.2m. And no spending SP doesn't mean you should be overpowered. of course it must be op,i spent 1.2m, 3 week of grinding,lots of rage after i find out they nerf my underpower thukker. now my core locus.....what a bunch of loser you r all with yours nerf fest,go play hello kitty magical adventure nothing op there.so tired of nerf im almost done playing because of cry baby, one word ADDAPT,also cald logi do you know with a single flux he only got 90hp left????? it must be op. btw i never have anithing nerf yet but it **** me off that ccp listen to cry baby that cant addapt |
Dimmu Borgir II
Consolidated Dust
32
|
Posted - 2013.08.18 18:43:00 -
[83] - Quote
Grenades are kinda OP in real life too!!! |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
126
|
Posted - 2013.08.18 18:47:00 -
[84] - Quote
edguy 111 wrote:Argon Gas wrote:Espeon Bons wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. 1. The blast radius on my core is far from 7.2 it's more like 3.1 maybe they got radius and diameter mixed up. 2. Fitting a grenade isn't easy. I need Eng and Elec 5 with a complex cpu mod and explosives 4 to fit everything I run. 3. You mean the grenade that cost me 1.2m sp? About 2 proto weapons worth? And half a protosuit, that **** better be op. 3. You can only spam nades with protohives which are also a pain in the ass to fit unless thats all you aim for. No it is 7.2m. And no spending SP doesn't mean you should be overpowered. of course it must be op,i spent 1.2m, 3 week of grinding,lots of rage after i find out they nerf my underpower thukker. now my core locus.....what a bunch of loser you r all with yours nerf fest,go play hello kitty magical adventure nothing op there.so tired of nerf im almost done playing because of cry baby, one word ADDAPT,also cald logi do you know with a single flux he only got 90hp left????? it must be op. btw i never have anithing nerf yet but it **** me off that ccp listen to cry baby that cant addapt
Two words; spelling, and grammar! :P |
Poplo Furuya
Condotta Rouvenor Gallente Federation
650
|
Posted - 2013.08.18 18:59:00 -
[85] - Quote
Shattered Mirage wrote:edguy 111 wrote:Argon Gas wrote:Espeon Bons wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. 1. The blast radius on my core is far from 7.2 it's more like 3.1 maybe they got radius and diameter mixed up. 2. Fitting a grenade isn't easy. I need Eng and Elec 5 with a complex cpu mod and explosives 4 to fit everything I run. 3. You mean the grenade that cost me 1.2m sp? About 2 proto weapons worth? And half a protosuit, that **** better be op. 3. You can only spam nades with protohives which are also a pain in the ass to fit unless thats all you aim for. No it is 7.2m. And no spending SP doesn't mean you should be overpowered. of course it must be op,i spent 1.2m, 3 week of grinding,lots of rage after i find out they nerf my underpower thukker. now my core locus.....what a bunch of loser you r all with yours nerf fest,go play hello kitty magical adventure nothing op there.so tired of nerf im almost done playing because of cry baby, one word ADDAPT,also cald logi do you know with a single flux he only got 90hp left????? it must be op. btw i never have anithing nerf yet but it **** me off that ccp listen to cry baby that cant addapt Two words; spelling, and grammar! :P ...not entirely sure if serious?
Edit: That's to say I'm not sure if mis-using a comma and semi-colon in a 5-word post lambasting someone else's grammar was unintentional or meant as a joke. |
edguy 111
QcGOLD
2
|
Posted - 2013.08.19 00:47:00 -
[86] - Quote
Shattered Mirage wrote:edguy 111 wrote:Argon Gas wrote:Espeon Bons wrote:Argon Gas wrote:1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ANY armor proto suit, and heavily damage any caldari suit. 3. Quick restock from hives 4. Spammable 5. 7.2m blast radius
EVERYONE is using those. Watch a battle between two proto squads. Grenades are thrown left and right carelessly, because they are: TOO PLENTIFUL TOO POWERFUL
In a game where kills take time, having a weapon that kills as fast as weapons in twitch shooters is just bizzare. Especially a weapon that has no downsides and is plentiful.
Nerf the carry amount to 1. There is a reason why COD and Battlefield only let you carry one unless you sacrifice another part of your loadout.
Halve the damage. 300 damage is still a lot.
The grenade spam is just epic. 1. The blast radius on my core is far from 7.2 it's more like 3.1 maybe they got radius and diameter mixed up. 2. Fitting a grenade isn't easy. I need Eng and Elec 5 with a complex cpu mod and explosives 4 to fit everything I run. 3. You mean the grenade that cost me 1.2m sp? About 2 proto weapons worth? And half a protosuit, that **** better be op. 3. You can only spam nades with protohives which are also a pain in the ass to fit unless thats all you aim for. No it is 7.2m. And no spending SP doesn't mean you should be overpowered. of course it must be op,i spent 1.2m, 3 week of grinding,lots of rage after i find out they nerf my underpower thukker. now my core locus.....what a bunch of loser you r all with yours nerf fest,go play hello kitty magical adventure nothing op there.so tired of nerf im almost done playing because of cry baby, one word ADDAPT,also cald logi do you know with a single flux he only got 90hp left????? it must be op. btw i never have anithing nerf yet but it **** me off that ccp listen to cry baby that cant addapt Two words; spelling, and grammar! :P lol i know but im french....finally i cant spell either in french XD |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
105
|
Posted - 2013.08.19 02:10:00 -
[87] - Quote
Compare DUST to battle field...
That will win you friends here.... |
Meeko Fent
Seituoda Taskforce Command Caldari State
647
|
Posted - 2013.08.19 02:21:00 -
[88] - Quote
Hmm.
I think grenades should keep their Count, and deal like, 3-400 damage.
That way you still fear them, but their notAll killing thing to jump from anymore.
Like the grenades from Halo.
Don't touch AV or Flux though.
They can't hurt infantry in anyway that they cant rep back in a few seconds. |
ZDub 303
TeamPlayers EoN.
1678
|
Posted - 2013.08.19 02:38:00 -
[89] - Quote
I honestly think the only fix we really need is for nades to no longer restock from nanos.
They can be OP as long as they aren't spamable. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
538
|
Posted - 2013.08.19 02:48:00 -
[90] - Quote
Iron Wolf Saber wrote:Nerf Argon Gas, he's not reactive enough and doesn't play well with others.
I work in a lab..... this made my week.
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