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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  DeadlyAztec11
 Max-Pain-inc
 Dark Taboo
 
 1877
 
 
      | Posted - 2013.08.17 14:16:00 -
          [1] - Quote 
 I think this is what makes Mass Drivers OP. They do an incredible amount of damage to armor. And the more armor you stack, the easier you are to hit because you are so slow. They keep Armor users down and make running shields way more preferable. They do less damage to shields, correct me if I'm wrong, I believe it is 80% of their damage. This is why everyone who runs shield tanks usually does not complain, because they are being dealt a lot less damage than armor tankers.
 
 
 For instance, if an explosive does 150 base damage. That would mean they only do 120 damage to shields. Though that same 150 would do 195 damage to Armor.
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        |  THE TRAINSPOTTER
 ROMANIA Renegades
 C0VEN
 
 132
 
 
      | Posted - 2013.08.17 14:22:00 -
          [2] - Quote 
 there is a counter to everything , stop being lazy and find it
 
 
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        |  Sgt Kirk
 SyNergy Gaming
 EoN.
 
 1153
 
 
      | Posted - 2013.08.17 14:24:00 -
          [3] - Quote 
 Prototype grenades do 910 damage against armor while doing 490 to shields.
 
 Which I'm fine with, I just don't like that explosive spam is so easy to achieve without thinking in this game.
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        |  DeadlyAztec11
 Max-Pain-inc
 Dark Taboo
 
 1878
 
 
      | Posted - 2013.08.17 14:25:00 -
          [4] - Quote 
 
 THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
 
 Giving up my armor Gallante suit for a Shield tanking Caldari should not be the answer.
 
 Kind of like telling Dropship pilots to get out of the sky, to avoid Forge Guns.
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        |  DeadlyAztec11
 Max-Pain-inc
 Dark Taboo
 
 1878
 
 
      | Posted - 2013.08.17 14:27:00 -
          [5] - Quote 
 
 Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields. 
 Which I'm fine with, I just don't like that explosive spam is so easy to achieve without thinking in this game.
 Grenades are fine, mostly because of the Flux destroying Shields, the Locus Destroys Armor. Plus anyone getting a proto nade is probably giving up a proto module or equipment.
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        |  KAGEHOSHI Horned Wolf
 Brutor Vanguard
 Minmatar Republic
 
 5421
 
 
      | Posted - 2013.08.17 14:28:00 -
          [6] - Quote 
 An anti armor weapon being great against armor does not make it OP, it just means its doing its job. Its like a shield tanker saying flux grenades and scrambler rifles are OP because they completely destroy shields. You might as well be saying scissors is OP because it cuts paper.
 
 Armor is getting HP buffs and speed penalty reduction very soon. Wait for the buff before calling for MD nerfs.
 
 One thing I find odd is that in the devblog on weapon types and the weapon ranges, they said explosive weapons do 120% more against armor, not 130%. Perhaps there is a bug if its doing 130%.
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        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 868
 
 
      | Posted - 2013.08.17 14:29:00 -
          [7] - Quote 
 They say same thing for swarms
 
 120-135% damage swarms do to armor
 
 Bonus for ppl but FG do 10% more damage to armor and -10% damage to shields
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        |  THE TRAINSPOTTER
 ROMANIA Renegades
 C0VEN
 
 133
 
 
      | Posted - 2013.08.17 14:29:00 -
          [8] - Quote 
 
 DeadlyAztec11 wrote:THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
 
 Giving up my armor Gallante suit for a Shield tanking Caldari should not be the answer. Kind of like telling Dropship pilots to get out of the sky, to avoid Forge Guns. 
 then thats not the answer
 
 try again
 
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        |  Cody Sietz
 Bullet Cluster
 
 725
 
 
      | Posted - 2013.08.17 14:33:00 -
          [9] - Quote 
 Well, right now MD is glitch and does full DMG to shields on splash(wait...maybe it was direct DMG)
 
 Either way, hopefully it is fixed in 1.4
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        |  Cody Sietz
 Bullet Cluster
 
 725
 
 
      | Posted - 2013.08.17 14:34:00 -
          [10] - Quote 
 
 THE TRAINSPOTTER wrote:DeadlyAztec11 wrote:THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
 
 Giving up my armor Gallante suit for a Shield tanking Caldari should not be the answer. Kind of like telling Dropship pilots to get out of the sky, to avoid Forge Guns. then thats not the answer try again You have no idea what it is...do you?
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        |  DeadlyAztec11
 Max-Pain-inc
 Dark Taboo
 
 1879
 
 
      | Posted - 2013.08.17 14:35:00 -
          [11] - Quote 
 
 THE TRAINSPOTTER wrote:DeadlyAztec11 wrote:THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
 
 Giving up my armor Gallante suit for a Shield tanking Caldari should not be the answer. Kind of like telling Dropship pilots to get out of the sky, to avoid Forge Guns. then thats not the answer try again You know what, you seem smart *cough*
 
 Why don't you enlighten us with your wisdom. Tell me now, of your supposed answer
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        |  Arkena Wyrnspire
 Turalyon 514
 
 2551
 
 
      | Posted - 2013.08.17 14:37:00 -
          [12] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:An anti armor weapon being great against armor does not make it OP, it just means its doing its job. Its like a shield tanker saying flux grenades and scrambler rifles are OP because they completely destroy shields. You might as well be saying scissors is OP because it cuts paper.  Armor is getting HP buffs and speed penalty reduction very soon. Wait for the buff before calling for MD nerfs. One thing I find odd is that in the devblog on weapon types and the weapon ranges , they said explosive weapons do 120% more against armor, not 130%. Perhaps there is a bug if its doing 130%. 
 I find that 70/135 is a little bit excessive for anti-armour weapons when anti-shield weapons are 120/80.
 I like the numbers in that blog, but testing doesn't seem to show the same numbers.
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        |  Kasote Denzara
 A Vulture
 
 180
 
 
      | Posted - 2013.08.17 14:38:00 -
          [13] - Quote 
 
 KAGEHOSHI Horned Wolf wrote: You might as well be saying scissors is OP because it cuts paper. 
 Scissors need nerf. - Paper
 
 Scissors is fine. - Rock
 
 Scissors need buff.- Scissors
 
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        |  DeadlyAztec11
 Max-Pain-inc
 Dark Taboo
 
 1879
 
 
      | Posted - 2013.08.17 14:38:00 -
          [14] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:An anti armor weapon being great against armor does not make it OP, it just means its doing its job. Its like a shield tanker saying flux grenades and scrambler rifles are OP because they completely destroy shields. You might as well be saying scissors is OP because it cuts paper.  Armor is getting HP buffs and speed penalty reduction very soon. Wait for the buff before calling for MD nerfs. One thing I find odd is that in the devblog on weapon types and the weapon ranges , they said explosive weapons do 120% more against armor, not 130%. Perhaps there is a bug if its doing 130%. The M.D. Is not suppose to be inherently anti Armor. It is suppose to be a crowd control weapon, you can do damage over a large area, but not a lot of damage.
 
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        |  Leovarian L Lavitz
 Better Academy.
 
 533
 
 
      | Posted - 2013.08.17 14:39:00 -
          [15] - Quote 
 
 Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields. 
 Which I'm fine with, I just don't like that assault rifle spam is so easy to achieve without thinking in this game.
 Fixed for you
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        |  Sgt Kirk
 SyNergy Gaming
 EoN.
 
 1155
 
 
      | Posted - 2013.08.17 14:39:00 -
          [16] - Quote 
 
 Takahiro Kashuken wrote:They say same thing for swarms 
 120-135% damage swarms do to armor
 
 Bonus for ppl but FG do 10% more damage to armor and -10% damage to shields
 I believe forge guns actually do just 100% to shields.
 
 There are two hybrid weapons in this game, railguns and blasters. Blasters are the ones that give 110% against shields.
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        |  Sgt Kirk
 SyNergy Gaming
 EoN.
 
 1155
 
 
      | Posted - 2013.08.17 14:41:00 -
          [17] - Quote 
 
 Leovarian L Lavitz wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields. 
 Which I'm fine with, I just don't like that assault rifle spam is so easy to achieve without thinking in this game.
 Fixed for you Alright, when an idiot can't aim at a target and all he has to do is shoot at the ground near you to do a tremendous amount of damage while disorienting your aiming then I'll agree with that.
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        |  Sgt Buttscratch
 G I A N T
 EoN.
 
 619
 
 
      | Posted - 2013.08.17 14:43:00 -
          [18] - Quote 
 The type of damage, the amount of damage, the damage modifiers are not the problem.
 
 It's just the mass spam atm, not the weapon, its the over use, being told to dodge the shots when its actually 10 mass driver rounds, 2 forge guns and 20 nades going off...dodge. Best way I have found to dodge is redline Thale sniping proto suits, making sure people aren't making money.
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        |  Meeko Fent
 Seituoda Taskforce Command
 Caldari State
 
 630
 
 
      | Posted - 2013.08.17 14:45:00 -
          [19] - Quote 
 
 Cody Sietz wrote:THE TRAINSPOTTER wrote:DeadlyAztec11 wrote:THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
 
 Giving up my armor Gallante suit for a Shield tanking Caldari should not be the answer. Kind of like telling Dropship pilots to get out of the sky, to avoid Forge Guns. then thats not the answer try again You have no idea what it is...do you? Long Ranged Weapons.
 
 Eventually, as he accounts for the drop, he will end up with you falling off screen.
 
 Can't hit what you can't see. Use a ScR or a TAR. Better yet, do it on a higher ground.
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        |  Sgt Kirk
 SyNergy Gaming
 EoN.
 
 1155
 
 
      | Posted - 2013.08.17 14:46:00 -
          [20] - Quote 
 
 DeadlyAztec11 wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields. 
 Which I'm fine with, I just don't like that explosive spam is so easy to achieve without thinking in this game.
 Grenades are fine, mostly because of the Flux destroying Shields, the Locus Destroys Armor. Plus anyone getting a proto nade is probably giving up a proto module or equipment. I have no problem with the damage, I just hate that we have three grenades of anything, flux included and those can be supplied so easily.
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        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 868
 
 
      | Posted - 2013.08.17 14:47:00 -
          [21] - Quote 
 
 Sgt Kirk wrote:Takahiro Kashuken wrote:They say same thing for swarms 
 120-135% damage swarms do to armor
 
 Bonus for ppl but FG do 10% more damage to armor and -10% damage to shields
 I believe forge guns actually do just 100% to shields.  There are two hybrid weapons in this game, railguns and blasters. Blasters are the ones that give 110% against shields.  
 Doesnt what you believe if the numbers are wrong
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        |  DeadlyAztec11
 Max-Pain-inc
 Dark Taboo
 
 1880
 
 
      | Posted - 2013.08.17 14:48:00 -
          [22] - Quote 
 
 Sgt Buttscratch wrote:The type of damage, the amount of damage, the damage modifiers are not the problem.
 It's just the mass spam atm, not the weapon, its the over use, being told to dodge the shots when its actually 10 mass driver rounds, 2 forge guns and 20 nades going off...dodge. Best way I have found to dodge is redline Thale sniping proto suits, making sure people aren't making money.
 'Fixing' a problem with another problem, red line sniping, is not the answer. There is no 'spam' of Mass Drivers. Right now, a solo Mass Driver user can kill a pack of three Armor tankers before they can be seen. I have been on both sides of this, it is wrong.
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        |  Meeko Fent
 Seituoda Taskforce Command
 Caldari State
 
 630
 
 
      | Posted - 2013.08.17 14:51:00 -
          [23] - Quote 
 
 Sgt Kirk wrote:Leovarian L Lavitz wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields. 
 Which I'm fine with, I just don't like that assault rifle spam is so easy to achieve without thinking in this game.
 Fixed for you Alright, when an idiot can't aim at a target and all he has to do is shoot at the ground near you to do a tremendous amount of damage while disorienting your aiming then I'll agree with that. Because MDs have to account for bullet drop, projectile speed, movement of target, his own elevation in relation to target.....
 
 AR's just can be pointed at the enemy, spam R1, admire the 50 on your screen. Oh, and your getting aim assist.
 
 Realize what the guy went through to make the shot.
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        |  DeadlyAztec11
 Max-Pain-inc
 Dark Taboo
 
 1880
 
 
      | Posted - 2013.08.17 14:53:00 -
          [24] - Quote 
 
 Meeko Fent wrote:Sgt Kirk wrote:Leovarian L Lavitz wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields. 
 Which I'm fine with, I just don't like that assault rifle spam is so easy to achieve without thinking in this game.
 Fixed for you Alright, when an idiot can't aim at a target and all he has to do is shoot at the ground near you to do a tremendous amount of damage while disorienting your aiming then I'll agree with that. Because MDs have to account for bullet drop, projectile speed, movement of target, his own elevation in relation to target..... AR's just can be pointed at the enemy, spam R1, admire the 50 on your screen. Oh, and your getting aim assist.  Realize what the guy went through to make the shot.  You literally have to aim the lowest tick on the slightest your target. The round ALWAYS hits the lowest tick on the screen. The only thing you have to account for is projectile speed.
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        |  Meeko Fent
 Seituoda Taskforce Command
 Caldari State
 
 630
 
 
      | Posted - 2013.08.17 14:55:00 -
          [25] - Quote 
 
 DeadlyAztec11 wrote:Sgt Buttscratch wrote:The type of damage, the amount of damage, the damage modifiers are not the problem.
 It's just the mass spam atm, not the weapon, its the over use, being told to dodge the shots when its actually 10 mass driver rounds, 2 forge guns and 20 nades going off...dodge. Best way I have found to dodge is redline Thale sniping proto suits, making sure people aren't making money.
 'Fixing' a problem with another problem, red line sniping, is not the answer. There is no 'spam' of Mass Drivers. Right now, a solo Mass Driver user can kill a pack of three Armor tankers before they can be seen. I have been on both sides of this, it is wrong. Is that not what the MD is for?
 
 Suppressing groups of infantry, while excelling at dropping Armor units.
 
 If it wasn't supposed to kill groups of armor, and keep groups of shield away from an area, what was it supposed to do?
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        |  DeadlyAztec11
 Max-Pain-inc
 Dark Taboo
 
 1880
 
 
      | Posted - 2013.08.17 14:59:00 -
          [26] - Quote 
 
 Meeko Fent wrote:DeadlyAztec11 wrote:Sgt Buttscratch wrote:The type of damage, the amount of damage, the damage modifiers are not the problem.
 It's just the mass spam atm, not the weapon, its the over use, being told to dodge the shots when its actually 10 mass driver rounds, 2 forge guns and 20 nades going off...dodge. Best way I have found to dodge is redline Thale sniping proto suits, making sure people aren't making money.
 'Fixing' a problem with another problem, red line sniping, is not the answer. There is no 'spam' of Mass Drivers. Right now, a solo Mass Driver user can kill a pack of three Armor tankers before they can be seen. I have been on both sides of this, it is wrong. Is that not what the MD is for? Suppressing groups of infantry, while excelling at dropping Armor units.  If it wasn't supposed to kill groups of armor, and keep groups of shield away from an area, what was it supposed to do? Think of what you said, suppress. You are,suppose to suppress them, not kill them out right with half your clip.
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        |  Meeko Fent
 Seituoda Taskforce Command
 Caldari State
 
 630
 
 
      | Posted - 2013.08.17 15:05:00 -
          [27] - Quote 
 
 DeadlyAztec11 wrote:Meeko Fent wrote:Sgt Kirk wrote:Leovarian L Lavitz wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields. 
 Which I'm fine with, I just don't like that assault rifle spam is so easy to achieve without thinking in this game.
 Fixed for you Alright, when an idiot can't aim at a target and all he has to do is shoot at the ground near you to do a tremendous amount of damage while disorienting your aiming then I'll agree with that. Because MDs have to account for bullet drop, projectile speed, movement of target, his own elevation in relation to target..... AR's just can be pointed at the enemy, spam R1, admire the 50 on your screen. Oh, and your getting aim assist.  Realize what the guy went through to make the shot.  You literally have to aim the lowest tick on the slightest your target. The round ALWAYS hits the lowest tick on the screen. The only thing you have to account for is projectile speed. Hmm?
 
 Have you tried the MD, sir?
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        |  DeadlyAztec11
 Max-Pain-inc
 Dark Taboo
 
 1880
 
 
      | Posted - 2013.08.17 15:09:00 -
          [28] - Quote 
 
 Meeko Fent wrote:Hmm?
 
 Have you tried the MD, sir?
 Sir, yes sir! I have and it has been like this since at least Chromosome. Reason I scoff at the MD being hard to use. Get a Plasma Cannon and tell me about drop off. That thing actually has it.
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        |  Meeko Fent
 Seituoda Taskforce Command
 Caldari State
 
 630
 
 
      | Posted - 2013.08.17 15:12:00 -
          [29] - Quote 
 
 DeadlyAztec11 wrote:Meeko Fent wrote:DeadlyAztec11 wrote:Sgt Buttscratch wrote:The type of damage, the amount of damage, the damage modifiers are not the problem.
 It's just the mass spam atm, not the weapon, its the over use, being told to dodge the shots when its actually 10 mass driver rounds, 2 forge guns and 20 nades going off...dodge. Best way I have found to dodge is redline Thale sniping proto suits, making sure people aren't making money.
 'Fixing' a problem with another problem, red line sniping, is not the answer. There is no 'spam' of Mass Drivers. Right now, a solo Mass Driver user can kill a pack of three Armor tankers before they can be seen. I have been on both sides of this, it is wrong. Is that not what the MD is for? Suppressing groups of infantry, while excelling at dropping Armor units.  If it wasn't supposed to kill groups of armor, and keep groups of shield away from an area, what was it supposed to do? Think of what you said, suppress. You are,suppose to suppress them, not kill them out right with half your clip. It would suppress
 
 Only dummy's get shot at and continue to run into fire.
 
 If you run away, you can swap it out for a longer ranged gun and fire back at a safer range.
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        |  Seeth Mensch
 Damage Core corp.
 The Superpowers
 
 3
 
 
      | Posted - 2013.08.17 15:15:00 -
          [30] - Quote 
 
 Sgt Kirk wrote:Leovarian L Lavitz wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields. 
 Which I'm fine with, I just don't like that assault rifle spam is so easy to achieve without thinking in this game.
 Fixed for you Alright, when an idiot can't aim at a target and all he has to do is shoot at the ground near you to do a tremendous amount of damage while disorienting your aiming then I'll agree with that. 
 
 I have gotten ripped up by every kind of suit while frantically blasting away.
 Best ways to deal with a MD as a--
 Heavy: Stand there and annihilate. I haven't beaten that yet.
 Medium: Go around a corner. Wait. If chased, they will be next to you and can't shoot back. Annihilate. Rinse, repeat.
 Light: Strafe back and forth with a steep angle toward the person. Be somewhat random and jump a couple of times. When you are next to the MD gunner, kick'm inna face with whatever your choice of annihilation is.
 
 This is all for the basic 1v1 combat. Yes, it's different when teammates from either side are there. That's the point of having teammates.
 I run MD because I don't aim well, and I like laying suppressive fire. Yes, I love it when I get a headshot, and I can hear the screams of annoyance. But I die just as effectively as...well, probably more effectively than most, given I'm a logibro.
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