Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Argon Gas
Krusual Covert Operators Minmatar Republic
112
|
Posted - 2013.08.17 19:42:00 -
[61] - Quote
DeadlyAztec11 wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields.
Which I'm fine with, I just don't like that explosive spam is so easy to achieve without thinking in this game. Grenades are fine, mostly because of the Flux destroying Shields, the Locus Destroys Armor. Plus anyone getting a proto nade is probably giving up a proto module or equipment. If flux grenades actually killed you I would agree with this. But they don't, which is why everyone is using Locus because they do EXTREME damage to armor, one shotting any medium frame armor suit, and still do enough damage to shields to negate the need for fluxes. Fluxes need to turn into a reverse Locus Grenade, doing 135/70, while the Locus Grenade does 70/135. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1891
|
Posted - 2013.08.17 21:08:00 -
[62] - Quote
Argon Gas wrote:DeadlyAztec11 wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields.
Which I'm fine with, I just don't like that explosive spam is so easy to achieve without thinking in this game. Grenades are fine, mostly because of the Flux destroying Shields, the Locus Destroys Armor. Plus anyone getting a proto nade is probably giving up a proto module or equipment. If flux grenades actually killed you I would agree with this. But they don't, which is why everyone is using Locus because they do EXTREME damage to armor, one shotting any medium frame armor suit, and still do enough damage to shields to negate the need for fluxes. Fluxes need to turn into a reverse Locus Grenade, doing 135/70, while the Locus Grenade does 70/135. I disagree. Forcibly reason the Flux grenade is balanced, is because it cannot kill. Plus, it will destroy every suits shields. Any Caldari suit will be left defenseless. They will have so little armor that it will be laughable. Flux is not just for infantry though, it is also extremely potent against Caldari vehicles.
Flux is fine and should not be touched in any shape or form. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
276
|
Posted - 2013.08.17 21:36:00 -
[63] - Quote
Booby Tuesdays wrote: Just curious, what type of grenade do you use Lance?
Lance 2ballzStrong wrote:depends what suit the other team spams the most. If I see more caldari suits than any other, i switch to flux, if not locus nades. Right, but which type? Core, Fused, Standard? Do you properly cook the grenades before you throw them?
|
Rusty Shallows
Black Jackals
268
|
Posted - 2013.08.17 21:50:00 -
[64] - Quote
Sgt Kirk wrote:Takahiro Kashuken wrote:They say same thing for swarms
120-135% damage swarms do to armor
Bonus for ppl but FG do 10% more damage to armor and -10% damage to shields I believe forge guns actually do just 100% to shields. There are two hybrid weapons in this game, railguns and blasters. Blasters are the ones that give 110% against shields. FG are 90% to shields.
Hybrid weapons include sniper riffles, rail rifles, forge guns, Magsec SMG, and Bolt Pistols |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
333
|
Posted - 2013.08.17 22:49:00 -
[65] - Quote
DeadlyAztec11 wrote:R'adeh Hunt wrote:It's an EXPLOSIVE weapons, so yeah, it should do that much damage to armor. It does less against shields, so there's a good trade off.
Yeah, for MD users. Armor tankers get the short stic. It's harder for Armor tankers to avoid because of the speed penalties and when hit they get dealt A TON of damage. Shield users can avoid them a lot more eloquently and when hit they get dealt a lot less damage. I just think that Armor tankers are too heavily penalized.
Shield tankers could make the same argument when I hit them with my scrambler pistol. All suits have counters and weak spots. |
TEBOW BAGGINS
Rebel Raiders Inc.
890
|
Posted - 2013.08.17 23:05:00 -
[66] - Quote
KAGEHOSHI Horned Wolf wrote:
yea kinda like on the day they fixed explosions i called out by posting that the MD had been buffed by 1m splash rad but they assured me it hadn't......
/shrug |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1895
|
Posted - 2013.08.17 23:32:00 -
[67] - Quote
R'adeh Hunt wrote:DeadlyAztec11 wrote:R'adeh Hunt wrote:It's an EXPLOSIVE weapons, so yeah, it should do that much damage to armor. It does less against shields, so there's a good trade off.
Yeah, for MD users. Armor tankers get the short stic. It's harder for Armor tankers to avoid because of the speed penalties and when hit they get dealt A TON of damage. Shield users can avoid them a lot more eloquently and when hit they get dealt a lot less damage. I just think that Armor tankers are too heavily penalized. Shield tankers could make the same argument when I hit them with my scrambler pistol. All suits have counters and weak spots. I ponder you variable queries; does a scrambler pistol damage one behind defenses, does a scrambler bolt do damage when it misses it's target, can it kill multiple with one bolt.
There are no question marks, because there is nothing to question about them; a scrambler pistol has none of these advantages that the Mass Driver brings forth. These truths, I reveal to you.
|
Forlorn Destrier
Bullet Cluster
1437
|
Posted - 2013.08.17 23:35:00 -
[68] - Quote
DeadlyAztec11 wrote:I think this is what makes Mass Drivers OP. They do an incredible amount of damage to armor. And the more armor you stack, the easier you are to hit because you are so slow. They keep Armor users down and make running shields way more preferable. They do less damage to shields, correct me if I'm wrong, I believe it is 80% of their damage. This is why everyone who runs shield tanks usually does not complain, because they are being dealt a lot less damage than armor tankers.
For instance, if an explosive does 150 base damage. That would mean they only do 120 damage to shields. Though that same 150 would do 195 damage to Armor.
Two problems with what you've said:
1) your percentages are wrong - mass drivers do 80% damage to shields (your were correct on this) but only do 120% damage to armor (see this link) 2) you are forgetting that even armor tanked suits have shields, which mitigate damage unless some other outside force acts on it (and if you have to use a flux grenades, to be able to make your weapon so effective, it's not really OP, is it?).
Now, let's apply this to a real world application instead of random damage numbers. I have a Gallente Logi alt I like to use. With the alt's mediocre skills, I run an advanced suit that has 134 HP in shields, and 300 HP in armor. Let's pretend I've fit a standard Mass Driver on my suit, and I run into the exact same suit, worn by a merc with the exact same skill points I have, but he has a standard Assault Rifle. With no SP spend on extra damage for either weapon, each weapon is at it's base:
1) Standard Mass Driver: 242 damage (direct), 116 (splash), 60 rounds/minute, clip size is 6, and reload is 4 seconds 2) Standard Assault Rifle: 34 damage (direct), no splash, 750 rounds/minute, clip size is 60, and relaad is 3 seconds
Now, assuming both me and my mirror are complete morons, and we are standing completely still, and we are landing our shots perfectly, what will happen?
Here is our damage per second factoring in reload times:
1) MD (36 shots per minute @ 242 damage per shot divided by 60 seconds): 145.2 DPS 2) AR: (461 shots per minute @ 34 damage per shot divided by 60 seconds): 261.5 DPS
First thing we notice, is that the DPS of the MD is significantly lower than the AR (but keep in mind that the % of damage applied is different for each weapon.
So how this actually apply in the above scenario?
MD shot 1: 134 damage to shields - accounting for 20% reduction in damage, this takes the first 167.6 HP of damage from the first round, and the rest is applied to the armor. The remaining 74.4 is applied to the armor with a 20% bonus, making this shot effectively 89.2 HP of damage to armor. This leaves my enemy at 210.7 HP or armor
At the same time, my enemy is firing his AR at me. In the 1 second it took me to do the above damage, he places 7.68 bullets on me (let's round this down to 7 given you can't hit with a partial bullet). It will take 121 points of damage to knock out my shields of 134 due to the 10% bonus to shield damage he gets, leaving him 117 points of damage to apply to my armor at a 10% penalty. Effectively, he just did another 105 points of damage to my armor reducing me to 195 HP of armor left.
After 1 second of direct fire, my enemy is in a better position than I am with my Mass Driver. At this rate, the Mass Driver and Assault Rifle are pretty much a draw. We can't calculate further because I don't know the flight times of the round from the MD and the AR, so you can't gauge how many more rounds from the AR will hit me before my next round hits my enemy.
I am not a Mass Driver user, and do prefer the AR (I'm not too proud to admit it). To me, though, the mass driver is not OP vs armor in this scenario, and people that say otherwise are probably forgetting other factors (like flux grenades, that guy over there that you didn't notice that is hitting you outside his AR optimal scratching you for more damage, etc). Both weapons are pretty close to the same effectiveness, and given that the mass driver is meant to be an area denial tool, the lower DPS is expected.
If you factor in flux grenades, you will need to remember a couple of things - 1) the grenade takes time to throw, and if both mercs have nerves of steel, the AR using is getting shots off while the flux is in the air, and while the the MD user attempts to bring the MD to bear after throwing the flux (you all have played enough to know that there is a delay after throwing a grenade before you can use a weapon again). Since again I don't know the time it takes to throw a grenade and then bring a weapon to bear, I can't calculate this. Also this will vary widely with the enemy and their amount of shields.
I am happy to work up the numbers for other weapons if you all like using this same scenario, but I think I have effectively shown that the MD is not OP (at least in this situation), and is in fact in line slightly less effective than the AR given its role of area denial. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1895
|
Posted - 2013.08.17 23:50:00 -
[69] - Quote
Forlorn Destrier wrote:DeadlyAztec11 wrote:I think this is what makes Mass Drivers OP. They do an incredible amount of damage to armor. And the more armor you stack, the easier you are to hit because you are so slow. They keep Armor users down and make running shields way more preferable. They do less damage to shields, correct me if I'm wrong, I believe it is 80% of their damage. This is why everyone who runs shield tanks usually does not complain, because they are being dealt a lot less damage than armor tankers.
For instance, if an explosive does 150 base damage. That would mean they only do 120 damage to shields. Though that same 150 would do 195 damage to Armor. Two problems with what you've said: 1) your percentages are wrong - mass drivers do 80% damage to shields (your were correct on this) but only do 120% damage to armor (see this link) 2) you are forgetting that even armor tanked suits have shields, which mitigate damage unless some other outside force acts on it (and if you have to use a flux grenades, to be able to make your weapon so effective, it's not really OP, is it?). Now, let's apply this to a real world application instead of random damage numbers. I have a Gallente Logi alt I like to use. With the alt's mediocre skills, I run an advanced suit that has 134 HP in shields, and 300 HP in armor. Let's pretend I've fit a standard Mass Driver on my suit, and I run into the exact same suit, worn by a merc with the exact same skill points I have, but he has a standard Assault Rifle. With no SP spend on extra damage for either weapon, each weapon is at it's base: 1) Standard Mass Driver: 242 damage (direct), 116 (splash), 60 rounds/minute, clip size is 6, and reload is 4 seconds 2) Standard Assault Rifle: 34 damage (direct), no splash, 750 rounds/minute, clip size is 60, and relaad is 3 seconds Now, assuming both me and my mirror are complete morons, and we are standing completely still, and we are landing our shots perfectly, what will happen? Here is our damage per second factoring in reload times: 1) MD (36 shots per minute @ 242 damage per shot divided by 60 seconds): 145.2 DPS 2) AR: (461 shots per minute @ 34 damage per shot divided by 60 seconds): 261.5 DPS First thing we notice, is that the DPS of the MD is significantly lower than the AR (but keep in mind that the % of damage applied is different for each weapon. So how this actually apply in the above scenario? MD shot 1: 134 damage to shields - accounting for 20% reduction in damage, this takes the first 167.6 HP of damage from the first round, and the rest is applied to the armor. The remaining 74.4 is applied to the armor with a 20% bonus, making this shot effectively 89.2 HP of damage to armor. This leaves my enemy at 210.7 HP or armor At the same time, my enemy is firing his AR at me. In the 1 second it took me to do the above damage, he places 7.68 bullets on me (let's round this down to 7 given you can't hit with a partial bullet). It will take 121 points of damage to knock out my shields of 134 due to the 10% bonus to shield damage he gets, leaving him 117 points of damage to apply to my armor at a 10% penalty. Effectively, he just did another 105 points of damage to my armor reducing me to 195 HP of armor left. After 1 second of direct fire, my enemy is in a better position than I am with my Mass Driver. At this rate, the Mass Driver and Assault Rifle are pretty much a draw. We can't calculate further because I don't know the flight times of the round from the MD and the AR, so you can't gauge how many more rounds from the AR will hit me before my next round hits my enemy. I am not a Mass Driver user, and do prefer the AR (I'm not too proud to admit it). To me, though, the mass driver is not OP vs armor in this scenario, and people that say otherwise are probably forgetting other factors (like flux grenades, that guy over there that you didn't notice that is hitting you outside his AR optimal scratching you for more damage, etc). Both weapons are pretty close to the same effectiveness, and given that the mass driver is meant to be an area denial tool, the lower DPS is expected. If you factor in flux grenades, you will need to remember a couple of things - 1) the grenade takes time to throw, and if both mercs have nerves of steel, the AR using is getting shots off while the flux is in the air, and while the the MD user attempts to bring the MD to bear after throwing the flux (you all have played enough to know that there is a delay after throwing a grenade before you can use a weapon again). Since again I don't know the time it takes to throw a grenade and then bring a weapon to bear, I can't calculate this. Also this will vary widely with the enemy and their amount of shields. I am happy to work up the numbers for other weapons if you all like using this same scenario, but I think I have effectively shown that the MD is not OP (at least in this situation), and is in fact in line slightly less effective than the AR given its role of area denial. EDIT: Posting this in a separate thread to be sure it gets attention. You forgot to calculate damage drop off of the AR, as well as shot dispersion on the AR, that is, if you are going for continuous fire. Another thing, the camera shake effect from the Mass Driver, it can throw your aim off for a few fractions of a second. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
333
|
Posted - 2013.08.17 23:59:00 -
[70] - Quote
DeadlyAztec11 wrote:R'adeh Hunt wrote:DeadlyAztec11 wrote:R'adeh Hunt wrote:It's an EXPLOSIVE weapons, so yeah, it should do that much damage to armor. It does less against shields, so there's a good trade off.
Yeah, for MD users. Armor tankers get the short stic. It's harder for Armor tankers to avoid because of the speed penalties and when hit they get dealt A TON of damage. Shield users can avoid them a lot more eloquently and when hit they get dealt a lot less damage. I just think that Armor tankers are too heavily penalized. Shield tankers could make the same argument when I hit them with my scrambler pistol. All suits have counters and weak spots. I ponder you variable queries; does a scrambler pistol damage one behind defenses, does a scrambler bolt do damage when it misses it's target, can it kill multiple with one bolt. There are no question marks, because there is nothing to question about them; a scrambler pistol has none of these advantages that the Mass Driver brings forth. These truths, I reveal to you.
1) A MD doesn't hit you if you take cover. 2) No, a scrambler doesn't do damage if you miss...but it does more when you hit. 3) No, a scrambler can't kill more than 1 people with one bullet...but neither can a MD.
An MD does more damage to armor than I do...but I do more damage with a direct headshot hit. He on the other hand does more if he misses thanks to splash damage. I can shoot faster than a MD.
In short, there are enough disadvantages to make the mass driver balanced. Learn to counter it. |
|
DeadlyAztec11
Max-Pain-inc Dark Taboo
1895
|
Posted - 2013.08.18 00:07:00 -
[71] - Quote
R'adeh Hunt wrote:DeadlyAztec11 wrote:R'adeh Hunt wrote:DeadlyAztec11 wrote:R'adeh Hunt wrote:It's an EXPLOSIVE weapons, so yeah, it should do that much damage to armor. It does less against shields, so there's a good trade off.
Yeah, for MD users. Armor tankers get the short stic. It's harder for Armor tankers to avoid because of the speed penalties and when hit they get dealt A TON of damage. Shield users can avoid them a lot more eloquently and when hit they get dealt a lot less damage. I just think that Armor tankers are too heavily penalized. Shield tankers could make the same argument when I hit them with my scrambler pistol. All suits have counters and weak spots. I ponder you variable queries; does a scrambler pistol damage one behind defenses, does a scrambler bolt do damage when it misses it's target, can it kill multiple with one bolt. There are no question marks, because there is nothing to question about them; a scrambler pistol has none of these advantages that the Mass Driver brings forth. These truths, I reveal to you. 1) A MD doesn't hit you if you take cover. 2) No, a scrambler doesn't do damage if you miss...but it does more when you hit. 3) No, a scrambler can't kill more than 1 people with one bullet...but neither can a MD. An MD does more damage to armor than I do...but I do more damage with a direct headshot hit. He on the other hand does more if he misses thanks to splash damage. I can shoot faster than a MD. In short, there are enough disadvantages to make the mass driver balanced. Learn to counter it. -The MD can hurt you if you are behind cover, just shoot over it or next to it.
-The Plasma Cannon's direct hit does more damage than a direct shot from an MD...
-I have killed three people with one shot from an MD
|
Cody Sietz
Bullet Cluster
728
|
Posted - 2013.08.18 06:04:00 -
[72] - Quote
FLAYLOCK Steve wrote:Cody Sietz wrote:Meeko Fent wrote:DeadlyAztec11 wrote:Run away. Telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. Better to run away to fight another day then to let your pride rule you. How do infantry survive tank engagements? You run away and get some gear to fight em off. If the MD is chasing you, stop around a corner, and blow their face off in CQC. OK, if the MD is area denial only...why does it so well in a open field or on the run? Also, one real problem I have with the MD is that it does better in CQC then a Shotgun. Look at the demoman from tf2. He can do a lot of DMG but a scout with a shotgun(or any class really) will ruin him at close range. Lawl!!!! Okay I wasn't gonna comment but for you I will. read the weapons description. It's also good to use in open areas as well. And it's a breaching weapon as well. You breach by going in cqc. Nuff said. Wait what? And the shotgun is a cqc only weapon...why shouldn't it be better then a MD in cqc? |
Spycrab Potato
Hold-Your-Fire
275
|
Posted - 2013.08.27 02:24:00 -
[73] - Quote
Cody Sietz wrote:Meeko Fent wrote:DeadlyAztec11 wrote:Run away? Your telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. Better to run away to fight another day then to let your pride rule you. How do infantry survive tank engagements? You run away and get some gear to fight em off. If the MD is chasing you, stop around a corner, and blow their face off in CQC. OK, if the MD is area denial only...why does it so well in a open field or on the run? Also, one real problem I have with the MD is that it does better in CQC then a Shotgun. Look at the demoman from tf2. He can do a lot of DMG but a scout with a shotgun(or any class really) will ruin him at close range. +1 For mentioning TF2, And ya, I know this was a necro. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
632
|
Posted - 2013.08.27 02:28:00 -
[74] - Quote
Weapons effective against armor will always be feared because they usually get the last final blows in. People like to ignore the ARs, SCRs, and LRs that just took your shields out in less than a second. |
Charlotte O'Dell
0uter.Heaven
1177
|
Posted - 2013.08.27 02:54:00 -
[75] - Quote
I'll tell you what I'm told when I complain about swarms: htfu |
Johnny Guilt
Algintal Core Gallente Federation
230
|
Posted - 2013.08.27 03:21:00 -
[76] - Quote
Recenly tried the mass driver and i can tell it isnt OP, you do see the better user get top of the board but thts because they are kill stealing or last hitting for most of the kills you'll be getting from the splash damage |
Himiko Kuronaga
SyNergy Gaming EoN.
1339
|
Posted - 2013.08.27 03:24:00 -
[77] - Quote
THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
Says the guy who has no idea what the counter to MD's is. |
DeadlyAztec11
Red Star Jr. EoN.
2025
|
Posted - 2013.08.27 03:26:00 -
[78] - Quote
Charlotte O'Dell wrote:I'll tell you what I'm told when I complain about swarms: htfu You can't go harder than armor. I just gave up Gallante suits.
I'm embracing the Caldari. And laughing at the fool's |
Sgt Kirk
SyNergy Gaming EoN.
1327
|
Posted - 2013.08.27 04:28:00 -
[79] - Quote
Himiko Kuronaga wrote:THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
Says the guy who has no idea what the counter to MD's is. The only counter is to not play the game |
Vin Vicious
Capital Acquisitions LLC
295
|
Posted - 2013.08.27 04:33:00 -
[80] - Quote
THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
Please oh please great wizard tell me why I just shot four sets of CB7s and three ADVs AV nades into a Shield LLAV and it still had 25% to go |
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |