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Meeko Fent
Seituoda Taskforce Command Caldari State
630
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Posted - 2013.08.17 15:18:00 -
[31] - Quote
DeadlyAztec11 wrote:Meeko Fent wrote: Hmm?
Have you tried the MD, sir?
Sir, yes sir! I have and it has been like this since at least Chromosome. Reason I scoff at the MD being hard to use. Get a Plasma Cannon and tell me about drop off. That thing actually has it. I have tried the plasma cannon, and it is a beefed up MD, with a slow projectile, 1k damage , and one shot per clip
It's extremely hard to use. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5422
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Posted - 2013.08.17 15:19:00 -
[32] - Quote
DeadlyAztec11 wrote:KAGEHOSHI Horned Wolf wrote:An anti armor weapon being great against armor does not make it OP, it just means its doing its job. Its like a shield tanker saying flux grenades and scrambler rifles are OP because they completely destroy shields. You might as well be saying scissors is OP because it cuts paper. Armor is getting HP buffs and speed penalty reduction very soon. Wait for the buff before calling for MD nerfs. One thing I find odd is that in the devblog on weapon types and the weapon ranges, they said explosive weapons do 120% more against armor, not 130%. Perhaps there is a bug if its doing 130%. The M.D. Is not suppose to be inherently anti Armor. It is suppose to be a crowd control weapon, you can do damage over a large area, but not a lot of damage. The fact that it's an explosive weapon means its inherently anti-armor, that's what explosive weapons are. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1881
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Posted - 2013.08.17 15:19:00 -
[33] - Quote
Run away? Your telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1881
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Posted - 2013.08.17 15:21:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:DeadlyAztec11 wrote:KAGEHOSHI Horned Wolf wrote:An anti armor weapon being great against armor does not make it OP, it just means its doing its job. Its like a shield tanker saying flux grenades and scrambler rifles are OP because they completely destroy shields. You might as well be saying scissors is OP because it cuts paper. Armor is getting HP buffs and speed penalty reduction very soon. Wait for the buff before calling for MD nerfs. One thing I find odd is that in the devblog on weapon types and the weapon ranges, they said explosive weapons do 120% more against armor, not 130%. Perhaps there is a bug if its doing 130%. The M.D. Is not suppose to be inherently anti Armor. It is suppose to be a crowd control weapon, you can do damage over a large area, but not a lot of damage. The fact that it's an explosive weapon means its inherently anti-armor, that's what explosive weapons are. Fair enough, but the MD is overkill. Literally. |
Paran Tadec
Imperfects Negative-Feedback
1331
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Posted - 2013.08.17 15:27:00 -
[35] - Quote
Kasote Denzara wrote:KAGEHOSHI Horned Wolf wrote: You might as well be saying scissors is OP because it cuts paper. Scissors need nerf. - Paper Scissors is fine. - Rock Scissors need buff.- Scissors
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Spycrab Potato
Hold-Your-Fire
247
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Posted - 2013.08.17 15:27:00 -
[36] - Quote
DeadlyAztec11 wrote:I think this is what makes Mass Drivers OP. They do an incredible amount of damage to armor. And the more armor you stack, the easier you are to hit because you are so slow. They keep Armor users down and make running shields way more preferable. They do less damage to shields, correct me if I'm wrong, I believe it is 80% of their damage. This is why everyone who runs shield tanks usually does not complain, because they are being dealt a lot less damage than armor tankers.
For instance, if an explosive does 150 base damage. That would mean they only do 120 damage to shields. Though that same 150 would do 195 damage to Armor. While we are on the topic of shields, it has ALWAYS been more preferable to tank shields. :) |
Spycrab Potato
Hold-Your-Fire
247
|
Posted - 2013.08.17 15:28:00 -
[37] - Quote
DeadlyAztec11 wrote:Run away? Your telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. That is what area denial is...I DENY you from getting in this AREA. I pissed on this objective, it's MINE.
Also, you said that most the MD users are Scouts and Caldari med suits. I would like proof, please. |
Meeko Fent
Seituoda Taskforce Command Caldari State
632
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Posted - 2013.08.17 15:30:00 -
[38] - Quote
DeadlyAztec11 wrote:Run away? Your telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. Better to run away to fight another day then to let your pride rule you.
How do infantry survive tank engagements? You run away and get some gear to fight em off.
If the MD is chasing you, stop around a corner, and blow their face off in CQC. |
Sgt Kirk
SyNergy Gaming EoN.
1164
|
Posted - 2013.08.17 15:53:00 -
[39] - Quote
Meeko Fent wrote:DeadlyAztec11 wrote:Run away? Your telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. Better to run away to fight another day then to let your pride rule you. How do infantry survive tank engagements? You run away and get some gear to fight em off. If the MD is chasing you, stop around a corner, and blow their face off in CQC. uh, an armor tanker would be insane to go up against an MD at close range. As hilarious as it is to see fools kill themselves that's not advised if anyone armor tanks. Works well for shields though. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1886
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Posted - 2013.08.17 15:56:00 -
[40] - Quote
Meeko Fent wrote:DeadlyAztec11 wrote:Run away? Your telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. Better to run away to fight another day then to let your pride rule you. How do infantry survive tank engagements? You run away and get some gear to fight em off. If the MD is chasing you, stop around a corner, and blow their face off in CQC. smh
How is a lb armor tank (which can be as slow as a heavy) going to run away from some one who van run circles around them? Do you also tell heavies to simply out run Shotgun scouts?
The last thing you want to do as an Armor tank is engage an M.D. in CQC.
Also, you think that there are Supply Depots in every game mode and that they are always at arms reach. Supply depots are either a 2 mile long trek back into there's line or in blatantly dangerous high traffic areas.
Do you even armor tank bro? |
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DeadlyAztec11
Max-Pain-inc Dark Taboo
1886
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Posted - 2013.08.17 15:58:00 -
[41] - Quote
Spycrab Potato wrote:DeadlyAztec11 wrote:Run away? Your telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. That is what area denial is...I DENY you from getting in this AREA. I pissed on this objective, it's MINE. Also, you said that most the MD users are Scouts and Caldari med suits. I would like proof, please. I don't have access to CCP's records so I cannot get you irrefutable proof. Though, next time you play, just keep mind of what type of players you see using the MD.
Scouts use it because they can quickly go past you and shoot rounds all around you and quickly leave when they run out of ammo. Caldari med suits are used in conjunction with the MD, to offset explosive feed back to the user in CQC. |
Sgt Kirk
SyNergy Gaming EoN.
1165
|
Posted - 2013.08.17 16:01:00 -
[42] - Quote
DeadlyAztec11 wrote:Do you even armor tank bro? It's pretty obvious he has no idea what he's talking about. |
Thor Odinson42
Molon Labe. League of Infamy
896
|
Posted - 2013.08.17 16:03:00 -
[43] - Quote
Cody Sietz wrote:Well, right now MD is glitch and does full DMG to shields on splash(wait...maybe it was direct DMG)
Either way, hopefully it is fixed in 1.4
Not true |
Xender17
Ahrendee Mercenaries EoN.
463
|
Posted - 2013.08.17 16:05:00 -
[44] - Quote
Takahiro Kashuken wrote:They say same thing for swarms
120-135% damage swarms do to armor
Bonus for ppl but FG do 10% more damage to armor and -10% damage to shields Doubtful |
Xender17
Ahrendee Mercenaries EoN.
463
|
Posted - 2013.08.17 16:08:00 -
[45] - Quote
Spycrab Potato wrote:DeadlyAztec11 wrote:I think this is what makes Mass Drivers OP. They do an incredible amount of damage to armor. And the more armor you stack, the easier you are to hit because you are so slow. They keep Armor users down and make running shields way more preferable. They do less damage to shields, correct me if I'm wrong, I believe it is 80% of their damage. This is why everyone who runs shield tanks usually does not complain, because they are being dealt a lot less damage than armor tankers.
For instance, if an explosive does 150 base damage. That would mean they only do 120 damage to shields. Though that same 150 would do 195 damage to Armor. While we are on the topic of shields, it has ALWAYS been more preferable to tank shields. :) Gunnlogis are garbage. |
Thor Odinson42
Molon Labe. League of Infamy
896
|
Posted - 2013.08.17 16:08:00 -
[46] - Quote
KAGEHOSHI Horned Wolf wrote:DeadlyAztec11 wrote:KAGEHOSHI Horned Wolf wrote:An anti armor weapon being great against armor does not make it OP, it just means its doing its job. Its like a shield tanker saying flux grenades and scrambler rifles are OP because they completely destroy shields. You might as well be saying scissors is OP because it cuts paper. Armor is getting HP buffs and speed penalty reduction very soon. Wait for the buff before calling for MD nerfs. One thing I find odd is that in the devblog on weapon types and the weapon ranges, they said explosive weapons do 120% more against armor, not 130%. Perhaps there is a bug if its doing 130%. The M.D. Is not suppose to be inherently anti Armor. It is suppose to be a crowd control weapon, you can do damage over a large area, but not a lot of damage. The fact that it's an explosive weapon means its inherently anti-armor, that's what explosive weapons are.
Actually no, armor is dealt with by using armor piercing rounds. Explosives do little damage to armor IRL.
Explosives are better for infantry because of the explosion and the "splash" of projectiles and energy.
It's backwards in New Eden. |
Cody Sietz
Bullet Cluster
726
|
Posted - 2013.08.17 16:10:00 -
[47] - Quote
Meeko Fent wrote:DeadlyAztec11 wrote:Run away? Your telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. Better to run away to fight another day then to let your pride rule you. How do infantry survive tank engagements? You run away and get some gear to fight em off. If the MD is chasing you, stop around a corner, and blow their face off in CQC. OK, if the MD is area denial only...why does it so well in a open field or on the run?
Also, one real problem I have with the MD is that it does better in CQC then a Shotgun. Look at the demoman from tf2. He can do a lot of DMG but a scout with a shotgun(or any class really) will ruin him at close range. |
Sgt Kirk
SyNergy Gaming EoN.
1166
|
Posted - 2013.08.17 16:11:00 -
[48] - Quote
Yeah when I first came to the Eve universe I was really confused on how explosives to more damage to armor over shields. I always thought they must have some type of armor piercing shrapnel or something to try and make sense of it. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
369
|
Posted - 2013.08.17 17:17:00 -
[49] - Quote
Cody Sietz wrote:Meeko Fent wrote:DeadlyAztec11 wrote:Run away. Telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. Better to run away to fight another day then to let your pride rule you. How do infantry survive tank engagements? You run away and get some gear to fight em off. If the MD is chasing you, stop around a corner, and blow their face off in CQC. OK, if the MD is area denial only...why does it so well in a open field or on the run? Also, one real problem I have with the MD is that it does better in CQC then a Shotgun. Look at the demoman from tf2. He can do a lot of DMG but a scout with a shotgun(or any class really) will ruin him at close range. Lawl!!!! Okay I wasn't gonna comment but for you I will. read the weapons description. It's also good to use in open areas as well. And it's a breaching weapon as well. You breach by going in cqc. Nuff said. |
Cy Clone1
Ancient Exiles
207
|
Posted - 2013.08.17 17:22:00 -
[50] - Quote
DeadlyAztec11 wrote:I think this is what makes Mass Drivers OP. They do an incredible amount of damage to armor. And the more armor you stack, the easier you are to hit because you are so slow. They keep Armor users down and make running shields way more preferable. They do less damage to shields, correct me if I'm wrong, I believe it is 80% of their damage. This is why everyone who runs shield tanks usually does not complain, because they are being dealt a lot less damage than armor tankers.
For instance, if an explosive does 150 base damage. That would mean they only do 120 damage to shields. Though that same 150 would do 195 damage to Armor.
A weapon is made to be effective against my suit? O no nerf it so its no longer effective vs armor and worthless vs shields. You have to think before you suggest nerfs. |
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
445
|
Posted - 2013.08.17 17:24:00 -
[51] - Quote
THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
There isn't a counter to AV.......... |
Sgt Kirk
SyNergy Gaming EoN.
1168
|
Posted - 2013.08.17 17:28:00 -
[52] - Quote
Aizen Intiki wrote:THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
There isn't a counter to AV.......... Shhh, let him enjoy his ignorance, it is bliss. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
369
|
Posted - 2013.08.17 17:33:00 -
[53] - Quote
Aizen Intiki wrote:THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
There isn't a counter to AV..... Lawl infantry is.... av suits lacks a main weapon able to effectively take out infantry. Just get close to them and they are dead. Or run them over with a car. Yes using a vehicle to kill a av suit is the best troll. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3415
|
Posted - 2013.08.17 17:43:00 -
[54] - Quote
lol people defending MD's....
The real problem with the MD is the real lack of any skill for the amount of dmg it does and the type of dmg it does... splash. Yea, that's skill! Shooting at people's feet and surfaces.
Not to mention, I'm pretty sure the dmg is constant in the radius. Even at the very edge of the radius it does full dmg, and couple that with the needless "knock" to your aiming... SKILL!
Yes, reward people for not hitting their target. Make no mistake, this is a semi auto NOOB TUBE. Only a matter of time before it gets nerfed. I'm sure the data shows the rise in MD usage, which only shows that it's the new FoTM OP **** in DUST. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1887
|
Posted - 2013.08.17 17:48:00 -
[55] - Quote
Cy Clone1 wrote:DeadlyAztec11 wrote:I think this is what makes Mass Drivers OP. They do an incredible amount of damage to armor. And the more armor you stack, the easier you are to hit because you are so slow. They keep Armor users down and make running shields way more preferable. They do less damage to shields, correct me if I'm wrong, I believe it is 80% of their damage. This is why everyone who runs shield tanks usually does not complain, because they are being dealt a lot less damage than armor tankers.
For instance, if an explosive does 150 base damage. That would mean they only do 120 damage to shields. Though that same 150 would do 195 damage to Armor. A weapon is made to be effective against my suit? O no nerf it so its no longer effective vs armor and worthless vs shields. You have to think before you suggest nerfs. I actually never suggested a nerf. I just said it was OP against armor. Analyze before you reply. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
276
|
Posted - 2013.08.17 18:19:00 -
[56] - Quote
Lance 2ballzStrong wrote:lol people defending MD's....
The real problem with the MD is the real lack of any skill for the amount of dmg it does and the type of dmg it does... splash. Yea, that's skill! Shooting at people's feet and surfaces.
Not to mention, I'm pretty sure the dmg is constant in the radius. Even at the very edge of the radius it does full dmg, and couple that with the needless "knock" to your aiming... SKILL!
Yes, reward people for not hitting their target. Make no mistake, this is a semi auto NOOB TUBE. Only a matter of time before it gets nerfed. I'm sure the data shows the rise in MD usage, which only shows that it's the new FoTM OP **** in DUST. Just curious, what type of grenade do you use Lance? |
Chunky Munkey
Amarr Templars Amarr Empire
1229
|
Posted - 2013.08.17 18:31:00 -
[57] - Quote
DeadlyAztec11 wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields.
Which I'm fine with, I just don't like that explosive spam is so easy to achieve without thinking in this game. Grenades are fine, mostly because of the Flux destroying Shields, the Locus Destroys Armor. Plus anyone getting a proto nade is probably giving up a proto module or equipment.
Flux can't kill you. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3415
|
Posted - 2013.08.17 18:34:00 -
[58] - Quote
Booby Tuesdays wrote:Lance 2ballzStrong wrote:lol people defending MD's....
The real problem with the MD is the real lack of any skill for the amount of dmg it does and the type of dmg it does... splash. Yea, that's skill! Shooting at people's feet and surfaces.
Not to mention, I'm pretty sure the dmg is constant in the radius. Even at the very edge of the radius it does full dmg, and couple that with the needless "knock" to your aiming... SKILL!
Yes, reward people for not hitting their target. Make no mistake, this is a semi auto NOOB TUBE. Only a matter of time before it gets nerfed. I'm sure the data shows the rise in MD usage, which only shows that it's the new FoTM OP **** in DUST. Just curious, what type of grenade do you use Lance?
depends what suit the other team spams the most. If I see more caldari suits than any other, i switch to flux, if not locus nades. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
333
|
Posted - 2013.08.17 19:27:00 -
[59] - Quote
It's an EXPLOSIVE weapons, so yeah, it should do that much damage to armor. It does less against shields, so there's a good trade off.
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DeadlyAztec11
Max-Pain-inc Dark Taboo
1890
|
Posted - 2013.08.17 19:34:00 -
[60] - Quote
R'adeh Hunt wrote:It's an EXPLOSIVE weapons, so yeah, it should do that much damage to armor. It does less against shields, so there's a good trade off.
Yeah, for MD users. Armor tankers get the short stic. It's harder for Armor tankers to avoid because of the speed penalties and when hit they get dealt A TON of damage. Shield users can avoid them a lot more eloquently and when hit they get dealt a lot less damage.
I just think that Armor tankers are too heavily penalized. |
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