| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Cody Sietz
 Bullet Cluster
 
 725
 
 
      | Posted - 2013.08.17 14:33:00 -
          [1] - Quote 
 Well, right now MD is glitch and does full DMG to shields on splash(wait...maybe it was direct DMG)
 
 Either way, hopefully it is fixed in 1.4
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        |  Cody Sietz
 Bullet Cluster
 
 725
 
 
      | Posted - 2013.08.17 14:34:00 -
          [2] - Quote 
 
 THE TRAINSPOTTER wrote:DeadlyAztec11 wrote:THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
 
 Giving up my armor Gallante suit for a Shield tanking Caldari should not be the answer. Kind of like telling Dropship pilots to get out of the sky, to avoid Forge Guns. then thats not the answer try again You have no idea what it is...do you?
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        |  Cody Sietz
 Bullet Cluster
 
 726
 
 
      | Posted - 2013.08.17 16:10:00 -
          [3] - Quote 
 
 Meeko Fent wrote:DeadlyAztec11 wrote:Run away? Your telling me that the best way to beat an area denial weapon is to... Run away? 
 Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed.
 Better to run away to fight another day then to let your pride rule you.  How do infantry survive tank engagements? You run away and get some gear to fight em off.  If the MD is chasing you, stop around a corner, and blow their face off in CQC.  OK, if the MD is area denial only...why does it so well in a open field or on the run?
 
 Also, one real problem I have with the MD is that it does better in CQC then a Shotgun. Look at the demoman from tf2. He can do a lot of DMG but a scout with a shotgun(or any class really) will ruin him at close range.
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        |  Cody Sietz
 Bullet Cluster
 
 728
 
 
      | Posted - 2013.08.18 06:04:00 -
          [4] - Quote 
 
 FLAYLOCK Steve wrote:Cody Sietz wrote:Meeko Fent wrote:DeadlyAztec11 wrote:Run away. Telling me that the best way to beat an area denial weapon is to... Run away? 
 Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed.
 Better to run away to fight another day then to let your pride rule you.  How do infantry survive tank engagements? You run away and get some gear to fight em off.  If the MD is chasing you, stop around a corner, and blow their face off in CQC.  OK, if the MD is area denial only...why does it so well in a open field or on the run? Also, one real problem I have with the MD is that it does better in CQC then a Shotgun. Look at the demoman from tf2. He can do a lot of DMG but a scout with a shotgun(or any class really) will ruin him at close range. Lawl!!!! Okay I wasn't gonna comment but for you I will. read the weapons description. It's also good to use in open areas as well. And it's a breaching weapon as well. You breach by going in cqc. Nuff said. Wait what? And the shotgun is a cqc only weapon...why shouldn't it be better then a MD in cqc?
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