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DeadlyAztec11
Max-Pain-inc Dark Taboo
1877
|
Posted - 2013.08.17 14:16:00 -
[1] - Quote
I think this is what makes Mass Drivers OP. They do an incredible amount of damage to armor. And the more armor you stack, the easier you are to hit because you are so slow. They keep Armor users down and make running shields way more preferable. They do less damage to shields, correct me if I'm wrong, I believe it is 80% of their damage. This is why everyone who runs shield tanks usually does not complain, because they are being dealt a lot less damage than armor tankers.
For instance, if an explosive does 150 base damage. That would mean they only do 120 damage to shields. Though that same 150 would do 195 damage to Armor. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
132
|
Posted - 2013.08.17 14:22:00 -
[2] - Quote
there is a counter to everything , stop being lazy and find it
|
Sgt Kirk
SyNergy Gaming EoN.
1153
|
Posted - 2013.08.17 14:24:00 -
[3] - Quote
Prototype grenades do 910 damage against armor while doing 490 to shields.
Which I'm fine with, I just don't like that explosive spam is so easy to achieve without thinking in this game. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1878
|
Posted - 2013.08.17 14:25:00 -
[4] - Quote
THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
Giving up my armor Gallante suit for a Shield tanking Caldari should not be the answer.
Kind of like telling Dropship pilots to get out of the sky, to avoid Forge Guns. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1878
|
Posted - 2013.08.17 14:27:00 -
[5] - Quote
Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields.
Which I'm fine with, I just don't like that explosive spam is so easy to achieve without thinking in this game. Grenades are fine, mostly because of the Flux destroying Shields, the Locus Destroys Armor. Plus anyone getting a proto nade is probably giving up a proto module or equipment. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5421
|
Posted - 2013.08.17 14:28:00 -
[6] - Quote
An anti armor weapon being great against armor does not make it OP, it just means its doing its job. Its like a shield tanker saying flux grenades and scrambler rifles are OP because they completely destroy shields. You might as well be saying scissors is OP because it cuts paper.
Armor is getting HP buffs and speed penalty reduction very soon. Wait for the buff before calling for MD nerfs.
One thing I find odd is that in the devblog on weapon types and the weapon ranges, they said explosive weapons do 120% more against armor, not 130%. Perhaps there is a bug if its doing 130%. |
Takahiro Kashuken
Red Star. EoN.
868
|
Posted - 2013.08.17 14:29:00 -
[7] - Quote
They say same thing for swarms
120-135% damage swarms do to armor
Bonus for ppl but FG do 10% more damage to armor and -10% damage to shields |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
133
|
Posted - 2013.08.17 14:29:00 -
[8] - Quote
DeadlyAztec11 wrote:THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
Giving up my armor Gallante suit for a Shield tanking Caldari should not be the answer. Kind of like telling Dropship pilots to get out of the sky, to avoid Forge Guns.
then thats not the answer
try again
|
Cody Sietz
Bullet Cluster
725
|
Posted - 2013.08.17 14:33:00 -
[9] - Quote
Well, right now MD is glitch and does full DMG to shields on splash(wait...maybe it was direct DMG)
Either way, hopefully it is fixed in 1.4 |
Cody Sietz
Bullet Cluster
725
|
Posted - 2013.08.17 14:34:00 -
[10] - Quote
THE TRAINSPOTTER wrote:DeadlyAztec11 wrote:THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
Giving up my armor Gallante suit for a Shield tanking Caldari should not be the answer. Kind of like telling Dropship pilots to get out of the sky, to avoid Forge Guns. then thats not the answer try again You have no idea what it is...do you? |
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DeadlyAztec11
Max-Pain-inc Dark Taboo
1879
|
Posted - 2013.08.17 14:35:00 -
[11] - Quote
THE TRAINSPOTTER wrote:DeadlyAztec11 wrote:THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
Giving up my armor Gallante suit for a Shield tanking Caldari should not be the answer. Kind of like telling Dropship pilots to get out of the sky, to avoid Forge Guns. then thats not the answer try again You know what, you seem smart *cough*
Why don't you enlighten us with your wisdom. Tell me now, of your supposed answer |
Arkena Wyrnspire
Turalyon 514
2551
|
Posted - 2013.08.17 14:37:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:An anti armor weapon being great against armor does not make it OP, it just means its doing its job. Its like a shield tanker saying flux grenades and scrambler rifles are OP because they completely destroy shields. You might as well be saying scissors is OP because it cuts paper. Armor is getting HP buffs and speed penalty reduction very soon. Wait for the buff before calling for MD nerfs. One thing I find odd is that in the devblog on weapon types and the weapon ranges, they said explosive weapons do 120% more against armor, not 130%. Perhaps there is a bug if its doing 130%.
I find that 70/135 is a little bit excessive for anti-armour weapons when anti-shield weapons are 120/80. I like the numbers in that blog, but testing doesn't seem to show the same numbers. |
Kasote Denzara
A Vulture
180
|
Posted - 2013.08.17 14:38:00 -
[13] - Quote
KAGEHOSHI Horned Wolf wrote: You might as well be saying scissors is OP because it cuts paper.
Scissors need nerf. - Paper
Scissors is fine. - Rock
Scissors need buff.- Scissors
|
DeadlyAztec11
Max-Pain-inc Dark Taboo
1879
|
Posted - 2013.08.17 14:38:00 -
[14] - Quote
KAGEHOSHI Horned Wolf wrote:An anti armor weapon being great against armor does not make it OP, it just means its doing its job. Its like a shield tanker saying flux grenades and scrambler rifles are OP because they completely destroy shields. You might as well be saying scissors is OP because it cuts paper. Armor is getting HP buffs and speed penalty reduction very soon. Wait for the buff before calling for MD nerfs. One thing I find odd is that in the devblog on weapon types and the weapon ranges, they said explosive weapons do 120% more against armor, not 130%. Perhaps there is a bug if its doing 130%. The M.D. Is not suppose to be inherently anti Armor. It is suppose to be a crowd control weapon, you can do damage over a large area, but not a lot of damage.
|
Leovarian L Lavitz
Better Academy.
533
|
Posted - 2013.08.17 14:39:00 -
[15] - Quote
Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields.
Which I'm fine with, I just don't like that assault rifle spam is so easy to achieve without thinking in this game. Fixed for you |
Sgt Kirk
SyNergy Gaming EoN.
1155
|
Posted - 2013.08.17 14:39:00 -
[16] - Quote
Takahiro Kashuken wrote:They say same thing for swarms
120-135% damage swarms do to armor
Bonus for ppl but FG do 10% more damage to armor and -10% damage to shields I believe forge guns actually do just 100% to shields.
There are two hybrid weapons in this game, railguns and blasters. Blasters are the ones that give 110% against shields. |
Sgt Kirk
SyNergy Gaming EoN.
1155
|
Posted - 2013.08.17 14:41:00 -
[17] - Quote
Leovarian L Lavitz wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields.
Which I'm fine with, I just don't like that assault rifle spam is so easy to achieve without thinking in this game. Fixed for you Alright, when an idiot can't aim at a target and all he has to do is shoot at the ground near you to do a tremendous amount of damage while disorienting your aiming then I'll agree with that. |
Sgt Buttscratch
G I A N T EoN.
619
|
Posted - 2013.08.17 14:43:00 -
[18] - Quote
The type of damage, the amount of damage, the damage modifiers are not the problem.
It's just the mass spam atm, not the weapon, its the over use, being told to dodge the shots when its actually 10 mass driver rounds, 2 forge guns and 20 nades going off...dodge. Best way I have found to dodge is redline Thale sniping proto suits, making sure people aren't making money. |
Meeko Fent
Seituoda Taskforce Command Caldari State
630
|
Posted - 2013.08.17 14:45:00 -
[19] - Quote
Cody Sietz wrote:THE TRAINSPOTTER wrote:DeadlyAztec11 wrote:THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
Giving up my armor Gallante suit for a Shield tanking Caldari should not be the answer. Kind of like telling Dropship pilots to get out of the sky, to avoid Forge Guns. then thats not the answer try again You have no idea what it is...do you? Long Ranged Weapons.
Eventually, as he accounts for the drop, he will end up with you falling off screen.
Can't hit what you can't see. Use a ScR or a TAR. Better yet, do it on a higher ground. |
Sgt Kirk
SyNergy Gaming EoN.
1155
|
Posted - 2013.08.17 14:46:00 -
[20] - Quote
DeadlyAztec11 wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields.
Which I'm fine with, I just don't like that explosive spam is so easy to achieve without thinking in this game. Grenades are fine, mostly because of the Flux destroying Shields, the Locus Destroys Armor. Plus anyone getting a proto nade is probably giving up a proto module or equipment. I have no problem with the damage, I just hate that we have three grenades of anything, flux included and those can be supplied so easily. |
|
Takahiro Kashuken
Red Star. EoN.
868
|
Posted - 2013.08.17 14:47:00 -
[21] - Quote
Sgt Kirk wrote:Takahiro Kashuken wrote:They say same thing for swarms
120-135% damage swarms do to armor
Bonus for ppl but FG do 10% more damage to armor and -10% damage to shields I believe forge guns actually do just 100% to shields. There are two hybrid weapons in this game, railguns and blasters. Blasters are the ones that give 110% against shields.
Doesnt what you believe if the numbers are wrong |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1880
|
Posted - 2013.08.17 14:48:00 -
[22] - Quote
Sgt Buttscratch wrote:The type of damage, the amount of damage, the damage modifiers are not the problem.
It's just the mass spam atm, not the weapon, its the over use, being told to dodge the shots when its actually 10 mass driver rounds, 2 forge guns and 20 nades going off...dodge. Best way I have found to dodge is redline Thale sniping proto suits, making sure people aren't making money. 'Fixing' a problem with another problem, red line sniping, is not the answer. There is no 'spam' of Mass Drivers. Right now, a solo Mass Driver user can kill a pack of three Armor tankers before they can be seen. I have been on both sides of this, it is wrong. |
Meeko Fent
Seituoda Taskforce Command Caldari State
630
|
Posted - 2013.08.17 14:51:00 -
[23] - Quote
Sgt Kirk wrote:Leovarian L Lavitz wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields.
Which I'm fine with, I just don't like that assault rifle spam is so easy to achieve without thinking in this game. Fixed for you Alright, when an idiot can't aim at a target and all he has to do is shoot at the ground near you to do a tremendous amount of damage while disorienting your aiming then I'll agree with that. Because MDs have to account for bullet drop, projectile speed, movement of target, his own elevation in relation to target.....
AR's just can be pointed at the enemy, spam R1, admire the 50 on your screen. Oh, and your getting aim assist.
Realize what the guy went through to make the shot. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1880
|
Posted - 2013.08.17 14:53:00 -
[24] - Quote
Meeko Fent wrote:Sgt Kirk wrote:Leovarian L Lavitz wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields.
Which I'm fine with, I just don't like that assault rifle spam is so easy to achieve without thinking in this game. Fixed for you Alright, when an idiot can't aim at a target and all he has to do is shoot at the ground near you to do a tremendous amount of damage while disorienting your aiming then I'll agree with that. Because MDs have to account for bullet drop, projectile speed, movement of target, his own elevation in relation to target..... AR's just can be pointed at the enemy, spam R1, admire the 50 on your screen. Oh, and your getting aim assist. Realize what the guy went through to make the shot. You literally have to aim the lowest tick on the slightest your target. The round ALWAYS hits the lowest tick on the screen. The only thing you have to account for is projectile speed. |
Meeko Fent
Seituoda Taskforce Command Caldari State
630
|
Posted - 2013.08.17 14:55:00 -
[25] - Quote
DeadlyAztec11 wrote:Sgt Buttscratch wrote:The type of damage, the amount of damage, the damage modifiers are not the problem.
It's just the mass spam atm, not the weapon, its the over use, being told to dodge the shots when its actually 10 mass driver rounds, 2 forge guns and 20 nades going off...dodge. Best way I have found to dodge is redline Thale sniping proto suits, making sure people aren't making money. 'Fixing' a problem with another problem, red line sniping, is not the answer. There is no 'spam' of Mass Drivers. Right now, a solo Mass Driver user can kill a pack of three Armor tankers before they can be seen. I have been on both sides of this, it is wrong. Is that not what the MD is for?
Suppressing groups of infantry, while excelling at dropping Armor units.
If it wasn't supposed to kill groups of armor, and keep groups of shield away from an area, what was it supposed to do? |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1880
|
Posted - 2013.08.17 14:59:00 -
[26] - Quote
Meeko Fent wrote:DeadlyAztec11 wrote:Sgt Buttscratch wrote:The type of damage, the amount of damage, the damage modifiers are not the problem.
It's just the mass spam atm, not the weapon, its the over use, being told to dodge the shots when its actually 10 mass driver rounds, 2 forge guns and 20 nades going off...dodge. Best way I have found to dodge is redline Thale sniping proto suits, making sure people aren't making money. 'Fixing' a problem with another problem, red line sniping, is not the answer. There is no 'spam' of Mass Drivers. Right now, a solo Mass Driver user can kill a pack of three Armor tankers before they can be seen. I have been on both sides of this, it is wrong. Is that not what the MD is for? Suppressing groups of infantry, while excelling at dropping Armor units. If it wasn't supposed to kill groups of armor, and keep groups of shield away from an area, what was it supposed to do? Think of what you said, suppress. You are,suppose to suppress them, not kill them out right with half your clip. |
Meeko Fent
Seituoda Taskforce Command Caldari State
630
|
Posted - 2013.08.17 15:05:00 -
[27] - Quote
DeadlyAztec11 wrote:Meeko Fent wrote:Sgt Kirk wrote:Leovarian L Lavitz wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields.
Which I'm fine with, I just don't like that assault rifle spam is so easy to achieve without thinking in this game. Fixed for you Alright, when an idiot can't aim at a target and all he has to do is shoot at the ground near you to do a tremendous amount of damage while disorienting your aiming then I'll agree with that. Because MDs have to account for bullet drop, projectile speed, movement of target, his own elevation in relation to target..... AR's just can be pointed at the enemy, spam R1, admire the 50 on your screen. Oh, and your getting aim assist. Realize what the guy went through to make the shot. You literally have to aim the lowest tick on the slightest your target. The round ALWAYS hits the lowest tick on the screen. The only thing you have to account for is projectile speed. Hmm?
Have you tried the MD, sir? |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1880
|
Posted - 2013.08.17 15:09:00 -
[28] - Quote
Meeko Fent wrote: Hmm?
Have you tried the MD, sir?
Sir, yes sir! I have and it has been like this since at least Chromosome. Reason I scoff at the MD being hard to use. Get a Plasma Cannon and tell me about drop off. That thing actually has it. |
Meeko Fent
Seituoda Taskforce Command Caldari State
630
|
Posted - 2013.08.17 15:12:00 -
[29] - Quote
DeadlyAztec11 wrote:Meeko Fent wrote:DeadlyAztec11 wrote:Sgt Buttscratch wrote:The type of damage, the amount of damage, the damage modifiers are not the problem.
It's just the mass spam atm, not the weapon, its the over use, being told to dodge the shots when its actually 10 mass driver rounds, 2 forge guns and 20 nades going off...dodge. Best way I have found to dodge is redline Thale sniping proto suits, making sure people aren't making money. 'Fixing' a problem with another problem, red line sniping, is not the answer. There is no 'spam' of Mass Drivers. Right now, a solo Mass Driver user can kill a pack of three Armor tankers before they can be seen. I have been on both sides of this, it is wrong. Is that not what the MD is for? Suppressing groups of infantry, while excelling at dropping Armor units. If it wasn't supposed to kill groups of armor, and keep groups of shield away from an area, what was it supposed to do? Think of what you said, suppress. You are,suppose to suppress them, not kill them out right with half your clip. It would suppress
Only dummy's get shot at and continue to run into fire.
If you run away, you can swap it out for a longer ranged gun and fire back at a safer range. |
Seeth Mensch
Damage Core corp. The Superpowers
3
|
Posted - 2013.08.17 15:15:00 -
[30] - Quote
Sgt Kirk wrote:Leovarian L Lavitz wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields.
Which I'm fine with, I just don't like that assault rifle spam is so easy to achieve without thinking in this game. Fixed for you Alright, when an idiot can't aim at a target and all he has to do is shoot at the ground near you to do a tremendous amount of damage while disorienting your aiming then I'll agree with that.
I have gotten ripped up by every kind of suit while frantically blasting away. Best ways to deal with a MD as a-- Heavy: Stand there and annihilate. I haven't beaten that yet.
Medium: Go around a corner. Wait. If chased, they will be next to you and can't shoot back. Annihilate. Rinse, repeat.
Light: Strafe back and forth with a steep angle toward the person. Be somewhat random and jump a couple of times. When you are next to the MD gunner, kick'm inna face with whatever your choice of annihilation is.
This is all for the basic 1v1 combat. Yes, it's different when teammates from either side are there. That's the point of having teammates. I run MD because I don't aim well, and I like laying suppressive fire. Yes, I love it when I get a headshot, and I can hear the screams of annoyance. But I die just as effectively as...well, probably more effectively than most, given I'm a logibro. |
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Meeko Fent
Seituoda Taskforce Command Caldari State
630
|
Posted - 2013.08.17 15:18:00 -
[31] - Quote
DeadlyAztec11 wrote:Meeko Fent wrote: Hmm?
Have you tried the MD, sir?
Sir, yes sir! I have and it has been like this since at least Chromosome. Reason I scoff at the MD being hard to use. Get a Plasma Cannon and tell me about drop off. That thing actually has it. I have tried the plasma cannon, and it is a beefed up MD, with a slow projectile, 1k damage , and one shot per clip
It's extremely hard to use. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5422
|
Posted - 2013.08.17 15:19:00 -
[32] - Quote
DeadlyAztec11 wrote:KAGEHOSHI Horned Wolf wrote:An anti armor weapon being great against armor does not make it OP, it just means its doing its job. Its like a shield tanker saying flux grenades and scrambler rifles are OP because they completely destroy shields. You might as well be saying scissors is OP because it cuts paper. Armor is getting HP buffs and speed penalty reduction very soon. Wait for the buff before calling for MD nerfs. One thing I find odd is that in the devblog on weapon types and the weapon ranges, they said explosive weapons do 120% more against armor, not 130%. Perhaps there is a bug if its doing 130%. The M.D. Is not suppose to be inherently anti Armor. It is suppose to be a crowd control weapon, you can do damage over a large area, but not a lot of damage. The fact that it's an explosive weapon means its inherently anti-armor, that's what explosive weapons are. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1881
|
Posted - 2013.08.17 15:19:00 -
[33] - Quote
Run away? Your telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1881
|
Posted - 2013.08.17 15:21:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:DeadlyAztec11 wrote:KAGEHOSHI Horned Wolf wrote:An anti armor weapon being great against armor does not make it OP, it just means its doing its job. Its like a shield tanker saying flux grenades and scrambler rifles are OP because they completely destroy shields. You might as well be saying scissors is OP because it cuts paper. Armor is getting HP buffs and speed penalty reduction very soon. Wait for the buff before calling for MD nerfs. One thing I find odd is that in the devblog on weapon types and the weapon ranges, they said explosive weapons do 120% more against armor, not 130%. Perhaps there is a bug if its doing 130%. The M.D. Is not suppose to be inherently anti Armor. It is suppose to be a crowd control weapon, you can do damage over a large area, but not a lot of damage. The fact that it's an explosive weapon means its inherently anti-armor, that's what explosive weapons are. Fair enough, but the MD is overkill. Literally. |
Paran Tadec
Imperfects Negative-Feedback
1331
|
Posted - 2013.08.17 15:27:00 -
[35] - Quote
Kasote Denzara wrote:KAGEHOSHI Horned Wolf wrote: You might as well be saying scissors is OP because it cuts paper. Scissors need nerf. - Paper Scissors is fine. - Rock Scissors need buff.- Scissors
|
Spycrab Potato
Hold-Your-Fire
247
|
Posted - 2013.08.17 15:27:00 -
[36] - Quote
DeadlyAztec11 wrote:I think this is what makes Mass Drivers OP. They do an incredible amount of damage to armor. And the more armor you stack, the easier you are to hit because you are so slow. They keep Armor users down and make running shields way more preferable. They do less damage to shields, correct me if I'm wrong, I believe it is 80% of their damage. This is why everyone who runs shield tanks usually does not complain, because they are being dealt a lot less damage than armor tankers.
For instance, if an explosive does 150 base damage. That would mean they only do 120 damage to shields. Though that same 150 would do 195 damage to Armor. While we are on the topic of shields, it has ALWAYS been more preferable to tank shields. :) |
Spycrab Potato
Hold-Your-Fire
247
|
Posted - 2013.08.17 15:28:00 -
[37] - Quote
DeadlyAztec11 wrote:Run away? Your telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. That is what area denial is...I DENY you from getting in this AREA. I pissed on this objective, it's MINE.
Also, you said that most the MD users are Scouts and Caldari med suits. I would like proof, please. |
Meeko Fent
Seituoda Taskforce Command Caldari State
632
|
Posted - 2013.08.17 15:30:00 -
[38] - Quote
DeadlyAztec11 wrote:Run away? Your telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. Better to run away to fight another day then to let your pride rule you.
How do infantry survive tank engagements? You run away and get some gear to fight em off.
If the MD is chasing you, stop around a corner, and blow their face off in CQC. |
Sgt Kirk
SyNergy Gaming EoN.
1164
|
Posted - 2013.08.17 15:53:00 -
[39] - Quote
Meeko Fent wrote:DeadlyAztec11 wrote:Run away? Your telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. Better to run away to fight another day then to let your pride rule you. How do infantry survive tank engagements? You run away and get some gear to fight em off. If the MD is chasing you, stop around a corner, and blow their face off in CQC. uh, an armor tanker would be insane to go up against an MD at close range. As hilarious as it is to see fools kill themselves that's not advised if anyone armor tanks. Works well for shields though. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1886
|
Posted - 2013.08.17 15:56:00 -
[40] - Quote
Meeko Fent wrote:DeadlyAztec11 wrote:Run away? Your telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. Better to run away to fight another day then to let your pride rule you. How do infantry survive tank engagements? You run away and get some gear to fight em off. If the MD is chasing you, stop around a corner, and blow their face off in CQC. smh
How is a lb armor tank (which can be as slow as a heavy) going to run away from some one who van run circles around them? Do you also tell heavies to simply out run Shotgun scouts?
The last thing you want to do as an Armor tank is engage an M.D. in CQC.
Also, you think that there are Supply Depots in every game mode and that they are always at arms reach. Supply depots are either a 2 mile long trek back into there's line or in blatantly dangerous high traffic areas.
Do you even armor tank bro? |
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DeadlyAztec11
Max-Pain-inc Dark Taboo
1886
|
Posted - 2013.08.17 15:58:00 -
[41] - Quote
Spycrab Potato wrote:DeadlyAztec11 wrote:Run away? Your telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. That is what area denial is...I DENY you from getting in this AREA. I pissed on this objective, it's MINE. Also, you said that most the MD users are Scouts and Caldari med suits. I would like proof, please. I don't have access to CCP's records so I cannot get you irrefutable proof. Though, next time you play, just keep mind of what type of players you see using the MD.
Scouts use it because they can quickly go past you and shoot rounds all around you and quickly leave when they run out of ammo. Caldari med suits are used in conjunction with the MD, to offset explosive feed back to the user in CQC. |
Sgt Kirk
SyNergy Gaming EoN.
1165
|
Posted - 2013.08.17 16:01:00 -
[42] - Quote
DeadlyAztec11 wrote:Do you even armor tank bro? It's pretty obvious he has no idea what he's talking about. |
Thor Odinson42
Molon Labe. League of Infamy
896
|
Posted - 2013.08.17 16:03:00 -
[43] - Quote
Cody Sietz wrote:Well, right now MD is glitch and does full DMG to shields on splash(wait...maybe it was direct DMG)
Either way, hopefully it is fixed in 1.4
Not true |
Xender17
Ahrendee Mercenaries EoN.
463
|
Posted - 2013.08.17 16:05:00 -
[44] - Quote
Takahiro Kashuken wrote:They say same thing for swarms
120-135% damage swarms do to armor
Bonus for ppl but FG do 10% more damage to armor and -10% damage to shields Doubtful |
Xender17
Ahrendee Mercenaries EoN.
463
|
Posted - 2013.08.17 16:08:00 -
[45] - Quote
Spycrab Potato wrote:DeadlyAztec11 wrote:I think this is what makes Mass Drivers OP. They do an incredible amount of damage to armor. And the more armor you stack, the easier you are to hit because you are so slow. They keep Armor users down and make running shields way more preferable. They do less damage to shields, correct me if I'm wrong, I believe it is 80% of their damage. This is why everyone who runs shield tanks usually does not complain, because they are being dealt a lot less damage than armor tankers.
For instance, if an explosive does 150 base damage. That would mean they only do 120 damage to shields. Though that same 150 would do 195 damage to Armor. While we are on the topic of shields, it has ALWAYS been more preferable to tank shields. :) Gunnlogis are garbage. |
Thor Odinson42
Molon Labe. League of Infamy
896
|
Posted - 2013.08.17 16:08:00 -
[46] - Quote
KAGEHOSHI Horned Wolf wrote:DeadlyAztec11 wrote:KAGEHOSHI Horned Wolf wrote:An anti armor weapon being great against armor does not make it OP, it just means its doing its job. Its like a shield tanker saying flux grenades and scrambler rifles are OP because they completely destroy shields. You might as well be saying scissors is OP because it cuts paper. Armor is getting HP buffs and speed penalty reduction very soon. Wait for the buff before calling for MD nerfs. One thing I find odd is that in the devblog on weapon types and the weapon ranges, they said explosive weapons do 120% more against armor, not 130%. Perhaps there is a bug if its doing 130%. The M.D. Is not suppose to be inherently anti Armor. It is suppose to be a crowd control weapon, you can do damage over a large area, but not a lot of damage. The fact that it's an explosive weapon means its inherently anti-armor, that's what explosive weapons are.
Actually no, armor is dealt with by using armor piercing rounds. Explosives do little damage to armor IRL.
Explosives are better for infantry because of the explosion and the "splash" of projectiles and energy.
It's backwards in New Eden. |
Cody Sietz
Bullet Cluster
726
|
Posted - 2013.08.17 16:10:00 -
[47] - Quote
Meeko Fent wrote:DeadlyAztec11 wrote:Run away? Your telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. Better to run away to fight another day then to let your pride rule you. How do infantry survive tank engagements? You run away and get some gear to fight em off. If the MD is chasing you, stop around a corner, and blow their face off in CQC. OK, if the MD is area denial only...why does it so well in a open field or on the run?
Also, one real problem I have with the MD is that it does better in CQC then a Shotgun. Look at the demoman from tf2. He can do a lot of DMG but a scout with a shotgun(or any class really) will ruin him at close range. |
Sgt Kirk
SyNergy Gaming EoN.
1166
|
Posted - 2013.08.17 16:11:00 -
[48] - Quote
Yeah when I first came to the Eve universe I was really confused on how explosives to more damage to armor over shields. I always thought they must have some type of armor piercing shrapnel or something to try and make sense of it. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
369
|
Posted - 2013.08.17 17:17:00 -
[49] - Quote
Cody Sietz wrote:Meeko Fent wrote:DeadlyAztec11 wrote:Run away. Telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. Better to run away to fight another day then to let your pride rule you. How do infantry survive tank engagements? You run away and get some gear to fight em off. If the MD is chasing you, stop around a corner, and blow their face off in CQC. OK, if the MD is area denial only...why does it so well in a open field or on the run? Also, one real problem I have with the MD is that it does better in CQC then a Shotgun. Look at the demoman from tf2. He can do a lot of DMG but a scout with a shotgun(or any class really) will ruin him at close range. Lawl!!!! Okay I wasn't gonna comment but for you I will. read the weapons description. It's also good to use in open areas as well. And it's a breaching weapon as well. You breach by going in cqc. Nuff said. |
Cy Clone1
Ancient Exiles
207
|
Posted - 2013.08.17 17:22:00 -
[50] - Quote
DeadlyAztec11 wrote:I think this is what makes Mass Drivers OP. They do an incredible amount of damage to armor. And the more armor you stack, the easier you are to hit because you are so slow. They keep Armor users down and make running shields way more preferable. They do less damage to shields, correct me if I'm wrong, I believe it is 80% of their damage. This is why everyone who runs shield tanks usually does not complain, because they are being dealt a lot less damage than armor tankers.
For instance, if an explosive does 150 base damage. That would mean they only do 120 damage to shields. Though that same 150 would do 195 damage to Armor.
A weapon is made to be effective against my suit? O no nerf it so its no longer effective vs armor and worthless vs shields. You have to think before you suggest nerfs. |
|
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
445
|
Posted - 2013.08.17 17:24:00 -
[51] - Quote
THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
There isn't a counter to AV.......... |
Sgt Kirk
SyNergy Gaming EoN.
1168
|
Posted - 2013.08.17 17:28:00 -
[52] - Quote
Aizen Intiki wrote:THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
There isn't a counter to AV.......... Shhh, let him enjoy his ignorance, it is bliss. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
369
|
Posted - 2013.08.17 17:33:00 -
[53] - Quote
Aizen Intiki wrote:THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
There isn't a counter to AV..... Lawl infantry is.... av suits lacks a main weapon able to effectively take out infantry. Just get close to them and they are dead. Or run them over with a car. Yes using a vehicle to kill a av suit is the best troll. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3415
|
Posted - 2013.08.17 17:43:00 -
[54] - Quote
lol people defending MD's....
The real problem with the MD is the real lack of any skill for the amount of dmg it does and the type of dmg it does... splash. Yea, that's skill! Shooting at people's feet and surfaces.
Not to mention, I'm pretty sure the dmg is constant in the radius. Even at the very edge of the radius it does full dmg, and couple that with the needless "knock" to your aiming... SKILL!
Yes, reward people for not hitting their target. Make no mistake, this is a semi auto NOOB TUBE. Only a matter of time before it gets nerfed. I'm sure the data shows the rise in MD usage, which only shows that it's the new FoTM OP **** in DUST. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1887
|
Posted - 2013.08.17 17:48:00 -
[55] - Quote
Cy Clone1 wrote:DeadlyAztec11 wrote:I think this is what makes Mass Drivers OP. They do an incredible amount of damage to armor. And the more armor you stack, the easier you are to hit because you are so slow. They keep Armor users down and make running shields way more preferable. They do less damage to shields, correct me if I'm wrong, I believe it is 80% of their damage. This is why everyone who runs shield tanks usually does not complain, because they are being dealt a lot less damage than armor tankers.
For instance, if an explosive does 150 base damage. That would mean they only do 120 damage to shields. Though that same 150 would do 195 damage to Armor. A weapon is made to be effective against my suit? O no nerf it so its no longer effective vs armor and worthless vs shields. You have to think before you suggest nerfs. I actually never suggested a nerf. I just said it was OP against armor. Analyze before you reply. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
276
|
Posted - 2013.08.17 18:19:00 -
[56] - Quote
Lance 2ballzStrong wrote:lol people defending MD's....
The real problem with the MD is the real lack of any skill for the amount of dmg it does and the type of dmg it does... splash. Yea, that's skill! Shooting at people's feet and surfaces.
Not to mention, I'm pretty sure the dmg is constant in the radius. Even at the very edge of the radius it does full dmg, and couple that with the needless "knock" to your aiming... SKILL!
Yes, reward people for not hitting their target. Make no mistake, this is a semi auto NOOB TUBE. Only a matter of time before it gets nerfed. I'm sure the data shows the rise in MD usage, which only shows that it's the new FoTM OP **** in DUST. Just curious, what type of grenade do you use Lance? |
Chunky Munkey
Amarr Templars Amarr Empire
1229
|
Posted - 2013.08.17 18:31:00 -
[57] - Quote
DeadlyAztec11 wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields.
Which I'm fine with, I just don't like that explosive spam is so easy to achieve without thinking in this game. Grenades are fine, mostly because of the Flux destroying Shields, the Locus Destroys Armor. Plus anyone getting a proto nade is probably giving up a proto module or equipment.
Flux can't kill you. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3415
|
Posted - 2013.08.17 18:34:00 -
[58] - Quote
Booby Tuesdays wrote:Lance 2ballzStrong wrote:lol people defending MD's....
The real problem with the MD is the real lack of any skill for the amount of dmg it does and the type of dmg it does... splash. Yea, that's skill! Shooting at people's feet and surfaces.
Not to mention, I'm pretty sure the dmg is constant in the radius. Even at the very edge of the radius it does full dmg, and couple that with the needless "knock" to your aiming... SKILL!
Yes, reward people for not hitting their target. Make no mistake, this is a semi auto NOOB TUBE. Only a matter of time before it gets nerfed. I'm sure the data shows the rise in MD usage, which only shows that it's the new FoTM OP **** in DUST. Just curious, what type of grenade do you use Lance?
depends what suit the other team spams the most. If I see more caldari suits than any other, i switch to flux, if not locus nades. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
333
|
Posted - 2013.08.17 19:27:00 -
[59] - Quote
It's an EXPLOSIVE weapons, so yeah, it should do that much damage to armor. It does less against shields, so there's a good trade off.
|
DeadlyAztec11
Max-Pain-inc Dark Taboo
1890
|
Posted - 2013.08.17 19:34:00 -
[60] - Quote
R'adeh Hunt wrote:It's an EXPLOSIVE weapons, so yeah, it should do that much damage to armor. It does less against shields, so there's a good trade off.
Yeah, for MD users. Armor tankers get the short stic. It's harder for Armor tankers to avoid because of the speed penalties and when hit they get dealt A TON of damage. Shield users can avoid them a lot more eloquently and when hit they get dealt a lot less damage.
I just think that Armor tankers are too heavily penalized. |
|
Argon Gas
Krusual Covert Operators Minmatar Republic
112
|
Posted - 2013.08.17 19:42:00 -
[61] - Quote
DeadlyAztec11 wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields.
Which I'm fine with, I just don't like that explosive spam is so easy to achieve without thinking in this game. Grenades are fine, mostly because of the Flux destroying Shields, the Locus Destroys Armor. Plus anyone getting a proto nade is probably giving up a proto module or equipment. If flux grenades actually killed you I would agree with this. But they don't, which is why everyone is using Locus because they do EXTREME damage to armor, one shotting any medium frame armor suit, and still do enough damage to shields to negate the need for fluxes. Fluxes need to turn into a reverse Locus Grenade, doing 135/70, while the Locus Grenade does 70/135. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1891
|
Posted - 2013.08.17 21:08:00 -
[62] - Quote
Argon Gas wrote:DeadlyAztec11 wrote:Sgt Kirk wrote:Prototype grenades do 910 damage against armor while doing 490 to shields.
Which I'm fine with, I just don't like that explosive spam is so easy to achieve without thinking in this game. Grenades are fine, mostly because of the Flux destroying Shields, the Locus Destroys Armor. Plus anyone getting a proto nade is probably giving up a proto module or equipment. If flux grenades actually killed you I would agree with this. But they don't, which is why everyone is using Locus because they do EXTREME damage to armor, one shotting any medium frame armor suit, and still do enough damage to shields to negate the need for fluxes. Fluxes need to turn into a reverse Locus Grenade, doing 135/70, while the Locus Grenade does 70/135. I disagree. Forcibly reason the Flux grenade is balanced, is because it cannot kill. Plus, it will destroy every suits shields. Any Caldari suit will be left defenseless. They will have so little armor that it will be laughable. Flux is not just for infantry though, it is also extremely potent against Caldari vehicles.
Flux is fine and should not be touched in any shape or form. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
276
|
Posted - 2013.08.17 21:36:00 -
[63] - Quote
Booby Tuesdays wrote: Just curious, what type of grenade do you use Lance?
Lance 2ballzStrong wrote:depends what suit the other team spams the most. If I see more caldari suits than any other, i switch to flux, if not locus nades. Right, but which type? Core, Fused, Standard? Do you properly cook the grenades before you throw them?
|
Rusty Shallows
Black Jackals
268
|
Posted - 2013.08.17 21:50:00 -
[64] - Quote
Sgt Kirk wrote:Takahiro Kashuken wrote:They say same thing for swarms
120-135% damage swarms do to armor
Bonus for ppl but FG do 10% more damage to armor and -10% damage to shields I believe forge guns actually do just 100% to shields. There are two hybrid weapons in this game, railguns and blasters. Blasters are the ones that give 110% against shields. FG are 90% to shields.
Hybrid weapons include sniper riffles, rail rifles, forge guns, Magsec SMG, and Bolt Pistols |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
333
|
Posted - 2013.08.17 22:49:00 -
[65] - Quote
DeadlyAztec11 wrote:R'adeh Hunt wrote:It's an EXPLOSIVE weapons, so yeah, it should do that much damage to armor. It does less against shields, so there's a good trade off.
Yeah, for MD users. Armor tankers get the short stic. It's harder for Armor tankers to avoid because of the speed penalties and when hit they get dealt A TON of damage. Shield users can avoid them a lot more eloquently and when hit they get dealt a lot less damage. I just think that Armor tankers are too heavily penalized.
Shield tankers could make the same argument when I hit them with my scrambler pistol. All suits have counters and weak spots. |
TEBOW BAGGINS
Rebel Raiders Inc.
890
|
Posted - 2013.08.17 23:05:00 -
[66] - Quote
KAGEHOSHI Horned Wolf wrote:
yea kinda like on the day they fixed explosions i called out by posting that the MD had been buffed by 1m splash rad but they assured me it hadn't......
/shrug |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1895
|
Posted - 2013.08.17 23:32:00 -
[67] - Quote
R'adeh Hunt wrote:DeadlyAztec11 wrote:R'adeh Hunt wrote:It's an EXPLOSIVE weapons, so yeah, it should do that much damage to armor. It does less against shields, so there's a good trade off.
Yeah, for MD users. Armor tankers get the short stic. It's harder for Armor tankers to avoid because of the speed penalties and when hit they get dealt A TON of damage. Shield users can avoid them a lot more eloquently and when hit they get dealt a lot less damage. I just think that Armor tankers are too heavily penalized. Shield tankers could make the same argument when I hit them with my scrambler pistol. All suits have counters and weak spots. I ponder you variable queries; does a scrambler pistol damage one behind defenses, does a scrambler bolt do damage when it misses it's target, can it kill multiple with one bolt.
There are no question marks, because there is nothing to question about them; a scrambler pistol has none of these advantages that the Mass Driver brings forth. These truths, I reveal to you.
|
Forlorn Destrier
Bullet Cluster
1437
|
Posted - 2013.08.17 23:35:00 -
[68] - Quote
DeadlyAztec11 wrote:I think this is what makes Mass Drivers OP. They do an incredible amount of damage to armor. And the more armor you stack, the easier you are to hit because you are so slow. They keep Armor users down and make running shields way more preferable. They do less damage to shields, correct me if I'm wrong, I believe it is 80% of their damage. This is why everyone who runs shield tanks usually does not complain, because they are being dealt a lot less damage than armor tankers.
For instance, if an explosive does 150 base damage. That would mean they only do 120 damage to shields. Though that same 150 would do 195 damage to Armor.
Two problems with what you've said:
1) your percentages are wrong - mass drivers do 80% damage to shields (your were correct on this) but only do 120% damage to armor (see this link) 2) you are forgetting that even armor tanked suits have shields, which mitigate damage unless some other outside force acts on it (and if you have to use a flux grenades, to be able to make your weapon so effective, it's not really OP, is it?).
Now, let's apply this to a real world application instead of random damage numbers. I have a Gallente Logi alt I like to use. With the alt's mediocre skills, I run an advanced suit that has 134 HP in shields, and 300 HP in armor. Let's pretend I've fit a standard Mass Driver on my suit, and I run into the exact same suit, worn by a merc with the exact same skill points I have, but he has a standard Assault Rifle. With no SP spend on extra damage for either weapon, each weapon is at it's base:
1) Standard Mass Driver: 242 damage (direct), 116 (splash), 60 rounds/minute, clip size is 6, and reload is 4 seconds 2) Standard Assault Rifle: 34 damage (direct), no splash, 750 rounds/minute, clip size is 60, and relaad is 3 seconds
Now, assuming both me and my mirror are complete morons, and we are standing completely still, and we are landing our shots perfectly, what will happen?
Here is our damage per second factoring in reload times:
1) MD (36 shots per minute @ 242 damage per shot divided by 60 seconds): 145.2 DPS 2) AR: (461 shots per minute @ 34 damage per shot divided by 60 seconds): 261.5 DPS
First thing we notice, is that the DPS of the MD is significantly lower than the AR (but keep in mind that the % of damage applied is different for each weapon.
So how this actually apply in the above scenario?
MD shot 1: 134 damage to shields - accounting for 20% reduction in damage, this takes the first 167.6 HP of damage from the first round, and the rest is applied to the armor. The remaining 74.4 is applied to the armor with a 20% bonus, making this shot effectively 89.2 HP of damage to armor. This leaves my enemy at 210.7 HP or armor
At the same time, my enemy is firing his AR at me. In the 1 second it took me to do the above damage, he places 7.68 bullets on me (let's round this down to 7 given you can't hit with a partial bullet). It will take 121 points of damage to knock out my shields of 134 due to the 10% bonus to shield damage he gets, leaving him 117 points of damage to apply to my armor at a 10% penalty. Effectively, he just did another 105 points of damage to my armor reducing me to 195 HP of armor left.
After 1 second of direct fire, my enemy is in a better position than I am with my Mass Driver. At this rate, the Mass Driver and Assault Rifle are pretty much a draw. We can't calculate further because I don't know the flight times of the round from the MD and the AR, so you can't gauge how many more rounds from the AR will hit me before my next round hits my enemy.
I am not a Mass Driver user, and do prefer the AR (I'm not too proud to admit it). To me, though, the mass driver is not OP vs armor in this scenario, and people that say otherwise are probably forgetting other factors (like flux grenades, that guy over there that you didn't notice that is hitting you outside his AR optimal scratching you for more damage, etc). Both weapons are pretty close to the same effectiveness, and given that the mass driver is meant to be an area denial tool, the lower DPS is expected.
If you factor in flux grenades, you will need to remember a couple of things - 1) the grenade takes time to throw, and if both mercs have nerves of steel, the AR using is getting shots off while the flux is in the air, and while the the MD user attempts to bring the MD to bear after throwing the flux (you all have played enough to know that there is a delay after throwing a grenade before you can use a weapon again). Since again I don't know the time it takes to throw a grenade and then bring a weapon to bear, I can't calculate this. Also this will vary widely with the enemy and their amount of shields.
I am happy to work up the numbers for other weapons if you all like using this same scenario, but I think I have effectively shown that the MD is not OP (at least in this situation), and is in fact in line slightly less effective than the AR given its role of area denial. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1895
|
Posted - 2013.08.17 23:50:00 -
[69] - Quote
Forlorn Destrier wrote:DeadlyAztec11 wrote:I think this is what makes Mass Drivers OP. They do an incredible amount of damage to armor. And the more armor you stack, the easier you are to hit because you are so slow. They keep Armor users down and make running shields way more preferable. They do less damage to shields, correct me if I'm wrong, I believe it is 80% of their damage. This is why everyone who runs shield tanks usually does not complain, because they are being dealt a lot less damage than armor tankers.
For instance, if an explosive does 150 base damage. That would mean they only do 120 damage to shields. Though that same 150 would do 195 damage to Armor. Two problems with what you've said: 1) your percentages are wrong - mass drivers do 80% damage to shields (your were correct on this) but only do 120% damage to armor (see this link) 2) you are forgetting that even armor tanked suits have shields, which mitigate damage unless some other outside force acts on it (and if you have to use a flux grenades, to be able to make your weapon so effective, it's not really OP, is it?). Now, let's apply this to a real world application instead of random damage numbers. I have a Gallente Logi alt I like to use. With the alt's mediocre skills, I run an advanced suit that has 134 HP in shields, and 300 HP in armor. Let's pretend I've fit a standard Mass Driver on my suit, and I run into the exact same suit, worn by a merc with the exact same skill points I have, but he has a standard Assault Rifle. With no SP spend on extra damage for either weapon, each weapon is at it's base: 1) Standard Mass Driver: 242 damage (direct), 116 (splash), 60 rounds/minute, clip size is 6, and reload is 4 seconds 2) Standard Assault Rifle: 34 damage (direct), no splash, 750 rounds/minute, clip size is 60, and relaad is 3 seconds Now, assuming both me and my mirror are complete morons, and we are standing completely still, and we are landing our shots perfectly, what will happen? Here is our damage per second factoring in reload times: 1) MD (36 shots per minute @ 242 damage per shot divided by 60 seconds): 145.2 DPS 2) AR: (461 shots per minute @ 34 damage per shot divided by 60 seconds): 261.5 DPS First thing we notice, is that the DPS of the MD is significantly lower than the AR (but keep in mind that the % of damage applied is different for each weapon. So how this actually apply in the above scenario? MD shot 1: 134 damage to shields - accounting for 20% reduction in damage, this takes the first 167.6 HP of damage from the first round, and the rest is applied to the armor. The remaining 74.4 is applied to the armor with a 20% bonus, making this shot effectively 89.2 HP of damage to armor. This leaves my enemy at 210.7 HP or armor At the same time, my enemy is firing his AR at me. In the 1 second it took me to do the above damage, he places 7.68 bullets on me (let's round this down to 7 given you can't hit with a partial bullet). It will take 121 points of damage to knock out my shields of 134 due to the 10% bonus to shield damage he gets, leaving him 117 points of damage to apply to my armor at a 10% penalty. Effectively, he just did another 105 points of damage to my armor reducing me to 195 HP of armor left. After 1 second of direct fire, my enemy is in a better position than I am with my Mass Driver. At this rate, the Mass Driver and Assault Rifle are pretty much a draw. We can't calculate further because I don't know the flight times of the round from the MD and the AR, so you can't gauge how many more rounds from the AR will hit me before my next round hits my enemy. I am not a Mass Driver user, and do prefer the AR (I'm not too proud to admit it). To me, though, the mass driver is not OP vs armor in this scenario, and people that say otherwise are probably forgetting other factors (like flux grenades, that guy over there that you didn't notice that is hitting you outside his AR optimal scratching you for more damage, etc). Both weapons are pretty close to the same effectiveness, and given that the mass driver is meant to be an area denial tool, the lower DPS is expected. If you factor in flux grenades, you will need to remember a couple of things - 1) the grenade takes time to throw, and if both mercs have nerves of steel, the AR using is getting shots off while the flux is in the air, and while the the MD user attempts to bring the MD to bear after throwing the flux (you all have played enough to know that there is a delay after throwing a grenade before you can use a weapon again). Since again I don't know the time it takes to throw a grenade and then bring a weapon to bear, I can't calculate this. Also this will vary widely with the enemy and their amount of shields. I am happy to work up the numbers for other weapons if you all like using this same scenario, but I think I have effectively shown that the MD is not OP (at least in this situation), and is in fact in line slightly less effective than the AR given its role of area denial. EDIT: Posting this in a separate thread to be sure it gets attention. You forgot to calculate damage drop off of the AR, as well as shot dispersion on the AR, that is, if you are going for continuous fire. Another thing, the camera shake effect from the Mass Driver, it can throw your aim off for a few fractions of a second. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
333
|
Posted - 2013.08.17 23:59:00 -
[70] - Quote
DeadlyAztec11 wrote:R'adeh Hunt wrote:DeadlyAztec11 wrote:R'adeh Hunt wrote:It's an EXPLOSIVE weapons, so yeah, it should do that much damage to armor. It does less against shields, so there's a good trade off.
Yeah, for MD users. Armor tankers get the short stic. It's harder for Armor tankers to avoid because of the speed penalties and when hit they get dealt A TON of damage. Shield users can avoid them a lot more eloquently and when hit they get dealt a lot less damage. I just think that Armor tankers are too heavily penalized. Shield tankers could make the same argument when I hit them with my scrambler pistol. All suits have counters and weak spots. I ponder you variable queries; does a scrambler pistol damage one behind defenses, does a scrambler bolt do damage when it misses it's target, can it kill multiple with one bolt. There are no question marks, because there is nothing to question about them; a scrambler pistol has none of these advantages that the Mass Driver brings forth. These truths, I reveal to you.
1) A MD doesn't hit you if you take cover. 2) No, a scrambler doesn't do damage if you miss...but it does more when you hit. 3) No, a scrambler can't kill more than 1 people with one bullet...but neither can a MD.
An MD does more damage to armor than I do...but I do more damage with a direct headshot hit. He on the other hand does more if he misses thanks to splash damage. I can shoot faster than a MD.
In short, there are enough disadvantages to make the mass driver balanced. Learn to counter it. |
|
DeadlyAztec11
Max-Pain-inc Dark Taboo
1895
|
Posted - 2013.08.18 00:07:00 -
[71] - Quote
R'adeh Hunt wrote:DeadlyAztec11 wrote:R'adeh Hunt wrote:DeadlyAztec11 wrote:R'adeh Hunt wrote:It's an EXPLOSIVE weapons, so yeah, it should do that much damage to armor. It does less against shields, so there's a good trade off.
Yeah, for MD users. Armor tankers get the short stic. It's harder for Armor tankers to avoid because of the speed penalties and when hit they get dealt A TON of damage. Shield users can avoid them a lot more eloquently and when hit they get dealt a lot less damage. I just think that Armor tankers are too heavily penalized. Shield tankers could make the same argument when I hit them with my scrambler pistol. All suits have counters and weak spots. I ponder you variable queries; does a scrambler pistol damage one behind defenses, does a scrambler bolt do damage when it misses it's target, can it kill multiple with one bolt. There are no question marks, because there is nothing to question about them; a scrambler pistol has none of these advantages that the Mass Driver brings forth. These truths, I reveal to you. 1) A MD doesn't hit you if you take cover. 2) No, a scrambler doesn't do damage if you miss...but it does more when you hit. 3) No, a scrambler can't kill more than 1 people with one bullet...but neither can a MD. An MD does more damage to armor than I do...but I do more damage with a direct headshot hit. He on the other hand does more if he misses thanks to splash damage. I can shoot faster than a MD. In short, there are enough disadvantages to make the mass driver balanced. Learn to counter it. -The MD can hurt you if you are behind cover, just shoot over it or next to it.
-The Plasma Cannon's direct hit does more damage than a direct shot from an MD...
-I have killed three people with one shot from an MD
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Cody Sietz
Bullet Cluster
728
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Posted - 2013.08.18 06:04:00 -
[72] - Quote
FLAYLOCK Steve wrote:Cody Sietz wrote:Meeko Fent wrote:DeadlyAztec11 wrote:Run away. Telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. Better to run away to fight another day then to let your pride rule you. How do infantry survive tank engagements? You run away and get some gear to fight em off. If the MD is chasing you, stop around a corner, and blow their face off in CQC. OK, if the MD is area denial only...why does it so well in a open field or on the run? Also, one real problem I have with the MD is that it does better in CQC then a Shotgun. Look at the demoman from tf2. He can do a lot of DMG but a scout with a shotgun(or any class really) will ruin him at close range. Lawl!!!! Okay I wasn't gonna comment but for you I will. read the weapons description. It's also good to use in open areas as well. And it's a breaching weapon as well. You breach by going in cqc. Nuff said. Wait what? And the shotgun is a cqc only weapon...why shouldn't it be better then a MD in cqc? |
Spycrab Potato
Hold-Your-Fire
275
|
Posted - 2013.08.27 02:24:00 -
[73] - Quote
Cody Sietz wrote:Meeko Fent wrote:DeadlyAztec11 wrote:Run away? Your telling me that the best way to beat an area denial weapon is to... Run away?
Mind you, most M.D. users are Scouts and Caldari med suits. Both of which beat Armor Tankers in speed. Better to run away to fight another day then to let your pride rule you. How do infantry survive tank engagements? You run away and get some gear to fight em off. If the MD is chasing you, stop around a corner, and blow their face off in CQC. OK, if the MD is area denial only...why does it so well in a open field or on the run? Also, one real problem I have with the MD is that it does better in CQC then a Shotgun. Look at the demoman from tf2. He can do a lot of DMG but a scout with a shotgun(or any class really) will ruin him at close range. +1 For mentioning TF2, And ya, I know this was a necro. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
632
|
Posted - 2013.08.27 02:28:00 -
[74] - Quote
Weapons effective against armor will always be feared because they usually get the last final blows in. People like to ignore the ARs, SCRs, and LRs that just took your shields out in less than a second. |
Charlotte O'Dell
0uter.Heaven
1177
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Posted - 2013.08.27 02:54:00 -
[75] - Quote
I'll tell you what I'm told when I complain about swarms: htfu |
Johnny Guilt
Algintal Core Gallente Federation
230
|
Posted - 2013.08.27 03:21:00 -
[76] - Quote
Recenly tried the mass driver and i can tell it isnt OP, you do see the better user get top of the board but thts because they are kill stealing or last hitting for most of the kills you'll be getting from the splash damage |
Himiko Kuronaga
SyNergy Gaming EoN.
1339
|
Posted - 2013.08.27 03:24:00 -
[77] - Quote
THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
Says the guy who has no idea what the counter to MD's is. |
DeadlyAztec11
Red Star Jr. EoN.
2025
|
Posted - 2013.08.27 03:26:00 -
[78] - Quote
Charlotte O'Dell wrote:I'll tell you what I'm told when I complain about swarms: htfu You can't go harder than armor. I just gave up Gallante suits.
I'm embracing the Caldari. And laughing at the fool's |
Sgt Kirk
SyNergy Gaming EoN.
1327
|
Posted - 2013.08.27 04:28:00 -
[79] - Quote
Himiko Kuronaga wrote:THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
Says the guy who has no idea what the counter to MD's is. The only counter is to not play the game |
Vin Vicious
Capital Acquisitions LLC
295
|
Posted - 2013.08.27 04:33:00 -
[80] - Quote
THE TRAINSPOTTER wrote:there is a counter to everything , stop being lazy and find it
Please oh please great wizard tell me why I just shot four sets of CB7s and three ADVs AV nades into a Shield LLAV and it still had 25% to go |
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