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Wowski
KiLo.
24
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Posted - 2013.08.16 02:58:00 -
[1] - Quote
After having my primary weapon broken/too buggy to be competitive 3 times... I have finally managed to scrimp and save for my last level in drop suit engineering.
I am awarded with 3.whatever units of extra powergrid, I rejoice.
Now I can fit a level 4 scrambler pistol sidearm instead of a level 3... oh the humanity.
If I take my mass driver fitting upgrades to 5, I might be able to fit a proto scrambler pistol on... although I won't be able to carry any grenades.
Anyone else feel at 15 mil+ SP there is little incentive to work for additional upgrades? The SP requirements to fill out my entire suit are staggering, I'm looking at 2 mil SP Just to be able to fit my sidearm to prototype (regardless of the SP i need to advance it). That's approximately 2 months of capping out with boosters every week, just to fit my sidearm. There is a reason why I NEVER take a weapon beyond 5 base and 2 in specialization (because in a month CCP might break/nerf it). I really don't want to spend this amount of SP on one upgrade so that I can fit a DIFFERENT weapon.
I guess I'll just take light weapon and sidearm to operation to get more bang for my buck in case the mass driver gets nerfed. This way I can play with my cpu and put on an engineering mod instead.
I never understood not giving out partial respecs, as a marketing standpoint would you rather:
A. Remove the larger carrot, and replace it with a smaller, less appealing carrot on a longer stick.
B. Remove the larger carrot, and replace it with an equally sized, different tasting but not necessarily less appealing carrot on a stick.
Which option gets your customers to play the game for longer, and be more likely to "BUY AURUM!!!!"?
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Acezero 44
Ikomari-Onu Enforcement Caldari State
150
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Posted - 2013.08.16 03:01:00 -
[2] - Quote
I grow my own carrots, you should try it. |
Wowski
KiLo.
24
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Posted - 2013.08.16 03:04:00 -
[3] - Quote
Acezero 44 wrote:I grow my own carrots, you should try it.
There probably not as big as the store-bought rabbit-steroid infused ones. They probably won't taste as good, but " As your mother tells you, and my mother certainly told me, it is important, she always used to say, always to try new things." |
Spkr4theDead
Namtar Elite Gallente Federation
367
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Posted - 2013.08.16 03:06:00 -
[4] - Quote
There's always something to go for. |
Rogatien Merc
Red Star. EoN.
713
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Posted - 2013.08.16 03:29:00 -
[5] - Quote
try being a logi. **** you proto equipment... **** you. |
Medical Crash
Vacuum Cleaner. LLC RUST415
82
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Posted - 2013.08.16 03:32:00 -
[6] - Quote
Yeap I feel your pain OP. I'm trying to upgrade Electronics and Engineering from 4 to 5, and AR proficiency from 2 to 5, and my god the amount of SP necessary to do that is...very high. |
Thor McStrut
Reckoners
112
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Posted - 2013.08.16 03:35:00 -
[7] - Quote
Rogatien Merc wrote:try being a logi. **** you proto equipment... **** you.
I personally like not being able to fit proto everything. It forces you to make sacrifices and concessions. You bring proto in what you need proto. I think it's a good design. |
DISGRUNTLEDev
Ancient Exiles
35
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Posted - 2013.08.16 03:37:00 -
[8] - Quote
I have to skill into those stupid pg reduction skills to get a half way decent scout. For how weak it is, sure takes a lot of sp... |
DJINN leukoplast
Hellstorm Inc League of Infamy
997
|
Posted - 2013.08.16 03:38:00 -
[9] - Quote
Yeah, I have both of mine at level 4 and probably will never upgrade to level 5. Over 1.4m just for 5% extra PG and CPU?
Triple SP earnings seem to be about right, CCP should just make that the norm cause this game requires far too much grind for too little payout. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
646
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Posted - 2013.08.16 03:39:00 -
[10] - Quote
Yep, with a Logi you have equipment added to the mix as well. Doesn't help that much of the equipment skills are rear-loaded, the best stuff by far being level V only. Triage and Allotek (R) Nanohives, Core Focused Repair... then there's fitting skills to fit them in, Prototype Logisuits at an extra 2.5 mil SP jump from Advanced for the extra equipment, amplified fitting, boosted passives...
This is all before considering such trivialities as weapons and tanking skills. |
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
523
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Posted - 2013.08.16 03:42:00 -
[11] - Quote
Welcome to new Eden, where returns are diminished drastically. It's hard to believe the first 4 levels combined cost as much SP as the last level. Try getting to level 5 in all your core skills in EVE, took me almost a year, but I did it, and I don't regret it one bit. Core skills are the way to go, they are essentially immune to all the stat changes. |
Thor McStrut
Reckoners
112
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Posted - 2013.08.16 04:09:00 -
[12] - Quote
Poplo Furuya wrote:Yep, with a Logi you have equipment added to the mix as well. Doesn't help that much of the equipment skills are rear-loaded, the best stuff by far being level V only. Triage and Allotek (R) Nanohives, Core Focused Repair... then there's fitting skills to fit them in, Prototype Logisuits at an extra 2.5 mil SP jump from Advanced for the extra equipment, amplified fitting, boosted passives...
This is all before considering such trivialities as weapons and tanking skills.
Unfortunately, you have your priorities backwards.
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Rynoceros
Rise Of Old Dudes
502
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Posted - 2013.08.16 04:26:00 -
[13] - Quote
Those particular multipliers are a little pricey for the passive effects. But, you have access to those super handy Complex CPU and PG modules now. Complex Kinetic Catalyzers have been the bane of my grindage for a little while. Which will then probably mean taking Electronics & Engineering from 3s to 5s just to get the Complex modules. So, there's the next 3 months of my game life planned out. Yay?
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BGoat
The Unholy Legion Of DarkStar DARKSTAR ARMY
34
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Posted - 2013.08.16 04:58:00 -
[14] - Quote
My god, these threads are getting ridiculous. Surprise, you can't just fit max everything even if you have tons of SP. Personally, I find it fun to figure out how much I can fit on my suit within the constraints I have to work with. I know how bad ass I can get and I work for that. Bad players confuse skill and SP far too often. |
Wowski
KiLo.
24
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Posted - 2013.08.16 05:04:00 -
[15] - Quote
Rynoceros wrote:Those particular multipliers are a little pricey for the passive effects. But, you have access to those super handy Complex CPU and PG modules now. Complex Kinetic Catalyzers have been the bane of my grindage for a little while. Which will then probably mean taking Electronics & Engineering from 3s to 5s just to get the Complex modules. So, there's the next 3 months of my game life planned out. Yay?
I use a minny assault suit, so I can't even use them really. I always try to run with at least 1 complex kin, so that leaves me with 1 free slot.... yup 1. |
Wowski
KiLo.
24
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Posted - 2013.08.16 05:06:00 -
[16] - Quote
BGoat wrote:My god, these threads are getting ridiculous. Surprise, you can't just fit max everything even if you have tons of SP. Personally, I find it fun to figure out how much I can fit on my suit within the constraints I have to work with. I know how bad ass I can get and I work for that. Bad players confuse skill and SP far too often.
The point is, if I sink all my SP into a weapon, and CCP changes that weapon. I don't get 3-4 months of my life back, it is effectively wasted. That's the inherent design flaw in making each weapon have individual upgrades and constant balance changes/fixes. If these skills were in handheld weapon upgrades and applied to all weapons, I wouldn't complain, but they aren't. |
xAckie
Ahrendee Mercenaries EoN.
292
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Posted - 2013.08.16 08:33:00 -
[17] - Quote
I have maxed mine out.
Core skills are a stupidly massive artificial SP sink that does nothing but put players off playing this game as it stops people doing the basics then getting on and skiling into weapons, equipment etc to have fun
PG/ CPU shouldnt be more than a 2x multiplier, no core skill, should be.
Nova Knife said to CCP the change to a 5x multiplier was a stupid idea - CCP told him to go jump off a cliff - nubs |
calvin b
Molon Labe. League of Infamy
312
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Posted - 2013.08.16 11:42:00 -
[18] - Quote
The way to make maxing out skills worth it is to give a small bonus at the end. Say an additional 3-5%. |
Vyzion Eyri
The Southern Legion
1190
|
Posted - 2013.08.16 11:56:00 -
[19] - Quote
Implementation of tiercide will mean never worrying about getting to that prototype tier just so you can be competitive in PC and/or have an edge over your opponents in PC, ever again.
Instead, what WILL give you an edge over your opponents will truly become what your role on the battlefield is. Previously, we saw PC matches against whole teams of CalLogi oppositions; my salvage of prototype aurum shield extenders, aurum shield regulators, aurum Duvolle Tactical ARs, ck.0 logistics suits, are a testimony to that.
Then we saw the days of the flaylock pistol, its ridiculously low fitting cost for an incredible damage output.
Then we had those contact nades.
Now we see complaints about MDs.
All these 'FotMs' detract the ability of those who wish to perform a unique role on the battlefield from doing so, because if you can't beat 'em, join 'em, right?
Tiercide will make it much easier to balance items because there is no need to take tiers into consideration.
And furthermore, OP expresses that he's beginning to feel the grind. Is the grind really worth it? Is that sense of progress and progression really worth the limited rewards?
There will still be a grind for tiercide, but initially all items will be easily unlocked. It'll be like unlocking the operation skill and upgrading it to level 1 for all weapons now. HOWEVER, the difference is at level 1 operation, the weapon will still be useful in PC. Everyone else's weapons will be based off that same level.
What makes a soldier unique is where you specialise after you get the operation skill. Higher levels unlock VARIANTS, not TIERS. Lets take ARs for an example. Level 2 operation: breach, tactical Level 3 operation: burst, faster reloading Level 4 operation: faster ADS, higher magazine sizes, tighter hipfire spread Level 5 operation: less dispersion when ADS, less recoil when ADS, unlock proficiency skills
And these are only a handful of the possible variants we could have, just for the AR. Imagine this variety, multiplied across all weapons, all modules, all dropsuits, all vehicles, equipment.
What tiercide lacks in upwards, tier progression, it makes up for in sideways variation progression.
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DS 10
Pure Innocence. EoN.
704
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Posted - 2013.08.16 12:16:00 -
[20] - Quote
Assuming you're an Assault/Logi, there are several weapon types for you to use effectively. AR, Scrambler Rifles, Mass Drivers, Plasma Cannons, Sniper Rifles. Level these up.
Also there are several skills that give bonuses without having to use modules. I believe hacking and speed are two of them. |
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Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
98
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Posted - 2013.08.16 15:13:00 -
[21] - Quote
Wowski wrote:After having my primary weapon broken/too buggy to be competitive 3 times... I have finally managed to scrimp and save for my last level in drop suit engineering.
I am awarded with 3.whatever units of extra powergrid, I rejoice.
Now I can fit a level 4 scrambler pistol sidearm instead of a level 3... oh the humanity.
If I take my mass driver fitting upgrades to 5, I might be able to fit a proto scrambler pistol on... although I won't be able to carry any grenades.
Anyone else feel at 15 mil+ SP there is little incentive to work for additional upgrades? The SP requirements to fill out my entire suit are staggering, I'm looking at 2 mil SP Just to be able to fit my sidearm to prototype (regardless of the SP i need to advance it). That's approximately 2 months of capping out with boosters every week, just to fit my sidearm. There is a reason why I NEVER take a weapon beyond 5 base and 2 in specialization (because in a month CCP might break/nerf it). I really don't want to spend this amount of SP on one upgrade so that I can fit a DIFFERENT weapon.
I guess I'll just take light weapon and sidearm to operation to get more bang for my buck in case the mass driver gets nerfed. This way I can play with my cpu and put on an engineering mod instead.
I never understood not giving out partial respecs, as a marketing standpoint would you rather:
A. Remove the larger carrot, and replace it with a smaller, less appealing carrot on a longer stick.
B. Remove the larger carrot, and replace it with an equally sized, different tasting but not necessarily less appealing carrot on a stick.
Which option gets your customers to play the game for longer, and be more likely to "BUY AURUM!!!!"?
I take it you've never played Eve, which is ok, but if you had, you'd realize that there is a diminishing return on value-per-sp-spent the higher level you go into things. That is by design. It is meant to reward those players that want to eek out that little extra on the top end to be "that" much better, have "that" much more stats, so to speak.
You can assess whether that extra 5% power grid is worth it, or you could branch out and try an entirely new suit and weapon with that sp. The level 5 skills are high-sp-low-return for a reason. It lets you eek out that *little* bit extra damage from your gun or power from your suit and be "that much better" than your opponents, but you have to want to commit to it.
I think in Eve it's somewhat easier to bear with this knowledge, since it's all passively accrued sp. I simply tell my skill queue what to train, and 30 days later it's finished. I eek out that little extra epeen at the end of the time, but I'm not particularly aware that I'm "spending" 1.5 million sp like I do in Dust. Maybe that's what somewhat makes it unpalatable.
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Azure-Winged Sprite
Better Hide R Die
2
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Posted - 2013.08.16 15:35:00 -
[22] - Quote
Vespasian Andendare wrote:I take it you've never played Eve, which is ok, but if you had, you'd realize that there is a diminishing return on value-per-sp-spent the higher level you go into things. That is by design. It is meant to reward those players that want to eek out that little extra on the top end to be "that" much better, have "that" much more stats, so to speak.
You can assess whether that extra 5% power grid is worth it, or you could branch out and try an entirely new suit and weapon with that sp. The level 5 skills are high-sp-low-return for a reason. It lets you eek out that *little* bit extra damage from your gun or power from your suit and be "that much better" than your opponents, but you have to want to commit to it.
I think in Eve it's somewhat easier to bear with this knowledge, since it's all passively accrued sp. I simply tell my skill queue what to train, and 30 days later it's finished. I eek out that little extra epeen at the end of the time, but I'm not particularly aware that I'm "spending" 1.5 million sp like I do in Dust. Maybe that's what somewhat makes it unpalatable.
EVE has another benefit (for now; Dust will get it eventually) to getting skills to lv5...Tech-II.
For example, getting the racial cruiser to 5, along with Long-Range Targeting and Signature Analysis to 5 unlocks Logistics Cruisers.
I spend the month or two training all the requirements for Large Autocannon specialization, I can use T2 Large Autocannons (and T2 Small and Medium on the way).
Generally, its a good idea to get T2 mods, especially the ones that have low requirements. Yes, you can use faction or Meta 4, but they cost more ISK (faction a lot more ISK, which makes you a nice gank target), but its still a very good idea to get T2 eventually. |
Absolute Idiom II
No Free Pass
433
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Posted - 2013.08.16 15:45:00 -
[23] - Quote
Engineering V and Electronics V master race checking in |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
98
|
Posted - 2013.08.16 16:24:00 -
[24] - Quote
Azure-Winged Sprite wrote:EVE has another benefit (for now; Dust will get it eventually) to getting skills to lv5...Tech-II.
For example, getting the racial cruiser to 5, along with Long-Range Targeting and Signature Analysis to 5 unlocks Logistics Cruisers.
I spend the month or two training all the requirements for Large Autocannon specialization, I can use T2 Large Autocannons (and T2 Small and Medium on the way).
Generally, its a good idea to get T2 mods, especially the ones that have low requirements. Yes, you can use faction or Meta 4, but they cost more ISK (faction a lot more ISK, which makes you a nice gank target), but its still a very good idea to get T2 eventually. True, but you could argue that level 5 skills in Dust unlocks prototype weapons and mods. The level 5 support skills, which is what we're talking about in this thread, would be akin to Recon V or something even more diminishing-return-per-level like Autocannon Specialization V, where you'd only get 2% more weapon damage for 30 days of training.
That's really what its about: eeking out that 2% over what your similarly-skilled opponent would have at AC spec IV. High commitment for little return.
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Azure-Winged Sprite
Better Hide R Die
2
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Posted - 2013.08.16 16:37:00 -
[25] - Quote
Vespasian Andendare wrote:Azure-Winged Sprite wrote:EVE has another benefit (for now; Dust will get it eventually) to getting skills to lv5...Tech-II.
For example, getting the racial cruiser to 5, along with Long-Range Targeting and Signature Analysis to 5 unlocks Logistics Cruisers.
I spend the month or two training all the requirements for Large Autocannon specialization, I can use T2 Large Autocannons (and T2 Small and Medium on the way).
Generally, its a good idea to get T2 mods, especially the ones that have low requirements. Yes, you can use faction or Meta 4, but they cost more ISK (faction a lot more ISK, which makes you a nice gank target), but its still a very good idea to get T2 eventually. True, but you could argue that level 5 skills in Dust unlocks prototype weapons and mods. The level 5 support skills, which is what we're talking about in this thread, would be akin to Recon V or something even more diminishing-return-per-level like Autocannon Specialization V, where you'd only get 2% more weapon damage for 30 days of training. That's really what its about: eeking out that 2% over what your similarly-skilled opponent would have at AC spec IV. High commitment for little return. Eh...I just spent 20 days training Sentry Drone Interfacing V. 5% damage increase for Sentry drones per level.
But I also got T2 Sentry Drones out of it, increasing my Garde DPS by about 100-150 points (I'll have to switch the two out for the exact number).
I'd say that's worth it... |
Wakko03
Better Hide R Die
329
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Posted - 2013.08.16 18:57:00 -
[26] - Quote
Tallen Ellecon wrote:Welcome to new Eden, where returns are diminished drastically. It's hard to believe the first 4 levels combined cost as much SP as the last level. Try getting to level 5 in all your core skills in EVE, took me almost a year, but I did it, and I don't regret it one bit. Core skills are the way to go, they are essentially immune to all the stat changes.
Um I am going to disagree, with your assertion that the Core Skills are immune to STAT Changes, why because my suit got nerfed out of 20/28/40 cpu from the 3 levels of suits -- rather recently. Why because ccp gave it the Shield Extender Bonus, then said it was too powerful so in addition to taking away that bonus to modules we feel it is necessary to remove this extra CPU we think you have laying around because a good % of the people using it are doing so in a way we didn't intend.
This also rendered my Electronics Skill about 1-2% less effective; it forced me to also get everything that reduces cpu on weapons, explosives and waste 2 slots out of 4, 1 for a Complex CPU (which also gives less now) and 1 for Complex PG modules, just to be able to fit Basic Armor Plates. At the same time I don't really have any modules for the Hi-Slots other than shield extenders and damage modules combo because the Recharger is still more cpu and pg than I can have and not use an exile on proto suit, even then on most loadouts I have to reduce my AR to no higher than a GEK.
I haven't even been able to use a 80% rez in about 2 weeks or more now because there is just no room. It was great having an 80% rez for the entire time that the revive mechanics were broken and now that problem has been partially fixed I have to drop down to 30% or max 50% rez in a proto logi suit to fit things necessary for fighting vehicles while dealing with blobs of heavies with logi support.
Now let's talk about nerfs, I have seen the forums request that nano-hives get nerfed from giving out grenades, and also that grenades somehow need to be reduced in number and that they should require seperate skill tree branches to unlock them all again. I believe that there is also the talk of the upcoming shield nerf and armor buff. Then you have the issue that the numbers ccp will say in the dev blogs patch notes will not be the numbers in the actual game, with a useless help ticket situation (a week to tell me that they are looking into it and that it will take a few days for them to tell me if the DEV Blog and Patch notes are correct or if the in-game numbers are the correct and locked-in, another week for the system to time me out, me forced to file another help ticket).
So will someone please crack open their crystal ball and give a hint about what is actually going to render weeks and months of grinding SP for no reason against all the FOTM even more useless. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
98
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Posted - 2013.08.16 19:16:00 -
[27] - Quote
Wakko03 wrote:Tallen Ellecon wrote:Welcome to new Eden, where returns are diminished drastically. It's hard to believe the first 4 levels combined cost as much SP as the last level. Try getting to level 5 in all your core skills in EVE, took me almost a year, but I did it, and I don't regret it one bit. Core skills are the way to go, they are essentially immune to all the stat changes. Um I am going to disagree, with your assertion that the Core Skills are immune to STAT Changes, why because my suit got nerfed out of 20/28/40 cpu from the 3 levels of suits -- rather recently. Why because ccp gave it the Shield Extender Bonus, then said it was too powerful so in addition to taking away that bonus to modules we feel it is necessary to remove this extra CPU we think you have laying around because a good % of the people using it are doing so in a way we didn't intend. Do you realize what a core skill is? It is not the numbers that are generated on a suit. It's the % increase that the skill gives you. Electronics gives you +5% CPU per level. Nothing CCP has done has reduced the 5% gained per skill level. You'd have to be way off base to think that there wouldn't be balancing changes, buffs, nerfs, etc. to individual numbers in the game. The fact remains that if a number is cut from 100 to 50, say, my Electronics V is still going to give me 5% more CPU than your skill will at IV.
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Lt Royal
Subdreddit Test Alliance Please Ignore
643
|
Posted - 2013.08.16 19:23:00 -
[28] - Quote
Wowski wrote:Anyone else feel at 15 mil+ SP there is little incentive to work for additional upgrades?
Go Amarr Logistics if you're used to an Assault. YouGÇÖll then have plenty of tasty treats to look forward skilling up.
And with maxed out fitting skills like you say; youGÇÖll be able to theorycraft to your hearts desire. The fitting screen becomes a whole new game in itself! |
Coleman Gray
GunFall Mobilization Covert Intervention
437
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Posted - 2013.08.16 19:30:00 -
[29] - Quote
Imagine how EvE players feel, they pay a subscription fee and only get passive SP, at least you CAN grind to get your skills |
Wakko03
Better Hide R Die
329
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Posted - 2013.08.16 22:09:00 -
[30] - Quote
Vespasian Andendare wrote:Wakko03 wrote:Tallen Ellecon wrote:Welcome to new Eden, where returns are diminished drastically. It's hard to believe the first 4 levels combined cost as much SP as the last level. Try getting to level 5 in all your core skills in EVE, took me almost a year, but I did it, and I don't regret it one bit. Core skills are the way to go, they are essentially immune to all the stat changes. Um I am going to disagree, with your assertion that the Core Skills are immune to STAT Changes, why because my suit got nerfed out of 20/28/40 cpu from the 3 levels of suits -- rather recently. Why because ccp gave it the Shield Extender Bonus, then said it was too powerful so in addition to taking away that bonus to modules we feel it is necessary to remove this extra CPU we think you have laying around because a good % of the people using it are doing so in a way we didn't intend. Do you realize what a core skill is? It is not the numbers that are generated on a suit. It's the % increase that the skill gives you. Electronics gives you +5% CPU per level. Nothing CCP has done has reduced the 5% gained per skill level. You'd have to be way off base to think that there wouldn't be balancing changes, buffs, nerfs, etc. to individual numbers in the game. The fact remains that if a number is cut from 100 to 50, say, my Electronics V is still going to give me 5% more CPU than your skill will at IV.
Are you wearing O'de Troll by Gamers.
Yes CCP has nerfed the effectiveness of my core skills, long and short of it I had a percentage of my bonus of 5% based of the starting stats for my suit, so that 5% that a week ago was based off of 320 is now based off a 280 (i forget the actual numbers right now but say that is a proto suit), that means that the 5% bonus & 1% bonuses from dropsuit core upgrades and also from electronics is now doing 2.5 (times by 5 ='s 12.5) points less than it did before they took the cpu from my suit, while the other suits got to keep all their cpu.
320 * 5% or (1.05) ='s 336 or +16 280 * 5% or (1.05) ='s 294 or +14
320 * 1% or (1.01) ='s 323.2 or +3.2 280 * 1% or (1.01) ='s 282.8 or +2.8
Considering the rest of my post that you choose not to quote, I now have 8-10 cpu left over that I can't use because the 50% rez kit costs 3 more cpu than my adv suit can handle without a cpu upgrade. So CCP effectively nerfed me into being the FOTM by taking away my cpu, and forcing to listen to the forums saying my suit was overpowered because I had too much cpu.
CCP hasn't even mentioned what the correct totals are supposed to be for my shield recharge times, 3 weeks after the nerf to my suits. |
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