Wakko03
Better Hide R Die
329
|
Posted - 2013.08.16 18:57:00 -
[1] - Quote
Tallen Ellecon wrote:Welcome to new Eden, where returns are diminished drastically. It's hard to believe the first 4 levels combined cost as much SP as the last level. Try getting to level 5 in all your core skills in EVE, took me almost a year, but I did it, and I don't regret it one bit. Core skills are the way to go, they are essentially immune to all the stat changes.
Um I am going to disagree, with your assertion that the Core Skills are immune to STAT Changes, why because my suit got nerfed out of 20/28/40 cpu from the 3 levels of suits -- rather recently. Why because ccp gave it the Shield Extender Bonus, then said it was too powerful so in addition to taking away that bonus to modules we feel it is necessary to remove this extra CPU we think you have laying around because a good % of the people using it are doing so in a way we didn't intend.
This also rendered my Electronics Skill about 1-2% less effective; it forced me to also get everything that reduces cpu on weapons, explosives and waste 2 slots out of 4, 1 for a Complex CPU (which also gives less now) and 1 for Complex PG modules, just to be able to fit Basic Armor Plates. At the same time I don't really have any modules for the Hi-Slots other than shield extenders and damage modules combo because the Recharger is still more cpu and pg than I can have and not use an exile on proto suit, even then on most loadouts I have to reduce my AR to no higher than a GEK.
I haven't even been able to use a 80% rez in about 2 weeks or more now because there is just no room. It was great having an 80% rez for the entire time that the revive mechanics were broken and now that problem has been partially fixed I have to drop down to 30% or max 50% rez in a proto logi suit to fit things necessary for fighting vehicles while dealing with blobs of heavies with logi support.
Now let's talk about nerfs, I have seen the forums request that nano-hives get nerfed from giving out grenades, and also that grenades somehow need to be reduced in number and that they should require seperate skill tree branches to unlock them all again. I believe that there is also the talk of the upcoming shield nerf and armor buff. Then you have the issue that the numbers ccp will say in the dev blogs patch notes will not be the numbers in the actual game, with a useless help ticket situation (a week to tell me that they are looking into it and that it will take a few days for them to tell me if the DEV Blog and Patch notes are correct or if the in-game numbers are the correct and locked-in, another week for the system to time me out, me forced to file another help ticket).
So will someone please crack open their crystal ball and give a hint about what is actually going to render weeks and months of grinding SP for no reason against all the FOTM even more useless. |
Wakko03
Better Hide R Die
329
|
Posted - 2013.08.16 22:09:00 -
[2] - Quote
Vespasian Andendare wrote:Wakko03 wrote:Tallen Ellecon wrote:Welcome to new Eden, where returns are diminished drastically. It's hard to believe the first 4 levels combined cost as much SP as the last level. Try getting to level 5 in all your core skills in EVE, took me almost a year, but I did it, and I don't regret it one bit. Core skills are the way to go, they are essentially immune to all the stat changes. Um I am going to disagree, with your assertion that the Core Skills are immune to STAT Changes, why because my suit got nerfed out of 20/28/40 cpu from the 3 levels of suits -- rather recently. Why because ccp gave it the Shield Extender Bonus, then said it was too powerful so in addition to taking away that bonus to modules we feel it is necessary to remove this extra CPU we think you have laying around because a good % of the people using it are doing so in a way we didn't intend. Do you realize what a core skill is? It is not the numbers that are generated on a suit. It's the % increase that the skill gives you. Electronics gives you +5% CPU per level. Nothing CCP has done has reduced the 5% gained per skill level. You'd have to be way off base to think that there wouldn't be balancing changes, buffs, nerfs, etc. to individual numbers in the game. The fact remains that if a number is cut from 100 to 50, say, my Electronics V is still going to give me 5% more CPU than your skill will at IV.
Are you wearing O'de Troll by Gamers.
Yes CCP has nerfed the effectiveness of my core skills, long and short of it I had a percentage of my bonus of 5% based of the starting stats for my suit, so that 5% that a week ago was based off of 320 is now based off a 280 (i forget the actual numbers right now but say that is a proto suit), that means that the 5% bonus & 1% bonuses from dropsuit core upgrades and also from electronics is now doing 2.5 (times by 5 ='s 12.5) points less than it did before they took the cpu from my suit, while the other suits got to keep all their cpu.
320 * 5% or (1.05) ='s 336 or +16 280 * 5% or (1.05) ='s 294 or +14
320 * 1% or (1.01) ='s 323.2 or +3.2 280 * 1% or (1.01) ='s 282.8 or +2.8
Considering the rest of my post that you choose not to quote, I now have 8-10 cpu left over that I can't use because the 50% rez kit costs 3 more cpu than my adv suit can handle without a cpu upgrade. So CCP effectively nerfed me into being the FOTM by taking away my cpu, and forcing to listen to the forums saying my suit was overpowered because I had too much cpu.
CCP hasn't even mentioned what the correct totals are supposed to be for my shield recharge times, 3 weeks after the nerf to my suits. |