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Thread Statistics | Show CCP posts - 0 post(s) |
Wowski
KiLo.
24
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Posted - 2013.08.16 02:58:00 -
[1] - Quote
After having my primary weapon broken/too buggy to be competitive 3 times... I have finally managed to scrimp and save for my last level in drop suit engineering.
I am awarded with 3.whatever units of extra powergrid, I rejoice.
Now I can fit a level 4 scrambler pistol sidearm instead of a level 3... oh the humanity.
If I take my mass driver fitting upgrades to 5, I might be able to fit a proto scrambler pistol on... although I won't be able to carry any grenades.
Anyone else feel at 15 mil+ SP there is little incentive to work for additional upgrades? The SP requirements to fill out my entire suit are staggering, I'm looking at 2 mil SP Just to be able to fit my sidearm to prototype (regardless of the SP i need to advance it). That's approximately 2 months of capping out with boosters every week, just to fit my sidearm. There is a reason why I NEVER take a weapon beyond 5 base and 2 in specialization (because in a month CCP might break/nerf it). I really don't want to spend this amount of SP on one upgrade so that I can fit a DIFFERENT weapon.
I guess I'll just take light weapon and sidearm to operation to get more bang for my buck in case the mass driver gets nerfed. This way I can play with my cpu and put on an engineering mod instead.
I never understood not giving out partial respecs, as a marketing standpoint would you rather:
A. Remove the larger carrot, and replace it with a smaller, less appealing carrot on a longer stick.
B. Remove the larger carrot, and replace it with an equally sized, different tasting but not necessarily less appealing carrot on a stick.
Which option gets your customers to play the game for longer, and be more likely to "BUY AURUM!!!!"?
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Wowski
KiLo.
24
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Posted - 2013.08.16 03:04:00 -
[2] - Quote
Acezero 44 wrote:I grow my own carrots, you should try it.
There probably not as big as the store-bought rabbit-steroid infused ones. They probably won't taste as good, but " As your mother tells you, and my mother certainly told me, it is important, she always used to say, always to try new things." |
Wowski
KiLo.
24
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Posted - 2013.08.16 05:04:00 -
[3] - Quote
Rynoceros wrote:Those particular multipliers are a little pricey for the passive effects. But, you have access to those super handy Complex CPU and PG modules now. Complex Kinetic Catalyzers have been the bane of my grindage for a little while. Which will then probably mean taking Electronics & Engineering from 3s to 5s just to get the Complex modules. So, there's the next 3 months of my game life planned out. Yay?
I use a minny assault suit, so I can't even use them really. I always try to run with at least 1 complex kin, so that leaves me with 1 free slot.... yup 1. |
Wowski
KiLo.
24
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Posted - 2013.08.16 05:06:00 -
[4] - Quote
BGoat wrote:My god, these threads are getting ridiculous. Surprise, you can't just fit max everything even if you have tons of SP. Personally, I find it fun to figure out how much I can fit on my suit within the constraints I have to work with. I know how bad ass I can get and I work for that. Bad players confuse skill and SP far too often.
The point is, if I sink all my SP into a weapon, and CCP changes that weapon. I don't get 3-4 months of my life back, it is effectively wasted. That's the inherent design flaw in making each weapon have individual upgrades and constant balance changes/fixes. If these skills were in handheld weapon upgrades and applied to all weapons, I wouldn't complain, but they aren't. |
Wowski
KiLo.
30
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Posted - 2013.08.16 23:09:00 -
[5] - Quote
I did play eve, however the skill times for skills were never as bad as the grind that they are in Dust. 2 months of grinding SP for a skill reduce PG by 3 or so points for one weapon, ONE weapon. This doesn't translate to any other weapon ( in Eve you have blasters and railguns as "Hybrid" weapons, and gunnery skills to up each as a group, i might be off on their names or respective groupings because I simply don't remember).
In eve you don't have to do anything to get skillpoints, the sub cost essentially pays for that. It's likely the same in Dust if you buy passive boosters, but essentially in EVE there is no "grind" because you don't have to work for things (other than the money to buy them). Also, almost none of the skills have training times of two months for such a marginal benefit. These skills as posted before offer benefits such as new ships, new tier 2 modules, etc. all of which Dust lacks.
I don't really want to branch out and try new suits or weapons, the heavy is completely unfinished, and the scout (I have an alt) does not perform the role it was intended to (I was cal-logi before uprising). As I've said, I have 3 Light weapons at prototype, and 2 sidearms at prototype now. My alt has an additional 1 light and 1 sidearm at prototype (scout). I've pretty much tried everything there is (with the exception of tanks). Therefore the grind for additional skills to increase the effectiveness of my play-style is so severe that it will likely burn me out of playing the game in the next 2 or 3 months if nothing is changed. Spending 2-3 months to get my sidearm from level 3 to 5 is not my idea of a fun time. |
Wowski
KiLo.
32
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Posted - 2013.08.18 21:27:00 -
[6] - Quote
Tallen Ellecon wrote:Wowski wrote:I did play eve, however the skill times for skills were never as bad as the grind that they are in Dust. 2 months of grinding SP for a skill reduce PG by 3 or so points for one weapon, ONE weapon. This doesn't translate to any other weapon ( in Eve you have blasters and railguns as "Hybrid" weapons, and gunnery skills to up each as a group, i might be off on their names or respective groupings because I simply don't remember). In eve you don't have to do anything to get skillpoints, the sub cost essentially pays for that. It's likely the same in Dust if you buy passive boosters, but essentially in EVE there is no "grind" because you don't have to work for things (other than the money to buy them). Also, almost none of the skills have training times of two months for such a marginal benefit. These skills as posted before offer benefits such as new ships, new tier 2 modules, etc. all of which Dust lacks. I don't really want to branch out and try new suits or weapons, the heavy is completely unfinished, and the scout (I have an alt) does not perform the role it was intended to (I was cal-logi before uprising). As I've said, I have 3 Light weapons at prototype, and 2 sidearms at prototype now. My alt has an additional 1 light and 1 sidearm at prototype (scout). I've pretty much tried everything there is (with the exception of tanks). Therefore the grind for additional skills to increase the effectiveness of my play-style is so severe that it will likely burn me out of playing the game in the next 2 or 3 months if nothing is changed. Spending 2-3 months to get my sidearm from level 3 to 5 is not my idea of a fun time. I hate when people pretend like they actually grinded 3 months for 3 PG. You grinded 1 hour for 3 PG, another 3 hours for 3 more PG, a day for another 3 PG, A week for another 3, and another 2.5 weeks for the last 3 PG. It may have seemed like 3 months because you were getting other things. Assuming you hit your cap and don't use boosters you can get 380,000 SP a week, it's aprox. 1.5 mil to max out either electronics or engineering, each would take less than a month. A third the time is reduced if you have both boosters. You could get levels 1-5 passively in less than 2 months, so I call bullshit on you. In EVE advanced weapons upgrade level 5 took 50 days..... That was what my subscription bought... 2% reduction in PG usage of weapons. You need to understand that there will never be enough CPU and PG to fit everything you want, this is where the real skill in fitting comes in. Also if you keep a long term view of this game, cores are the smartest choice, and they will carry you the longest, and the 3 months to get Electronics and Engineering maxed are worth it.
Except I didn't say I grinded for that, because this post was about what comes next AFTER I got Electronics and Engineering to 5. 2 Million skillpoints is about 2 months of grinding, sure passive adds to that, but I was indicating that the number of skill points equates to that amount of time of grinding. Are you going to cap out every week for two months, maybe, but there are other variables that enter the equation. This was not about how you can get that in faster time, longer time, whatever... it was simply equating to how long it would take using active skillpoints. I was using this as a metric. Also, I still need to train Scrambler to 4 and 5, and specialization up to 2 (adding to my original skillpoints that I needed), therefore that's why I said 2-3 months in my last post.
But that's the thing with advanced weapon upgrades, this is the 2% PG reduction for turrets and launchers, not one SINGLE weapon. The upgrade is 10x more useful than this skill in dust is, because in Dust the skill in question only affects a single weapon.
As I said before, this is not about fitting everything I want, this is about taking a sidearm from 3 to 5 and about how much extra SP it takes in a skill that only benefits that weapon marginally. I don't even use my 5th high slot (right now I have a level 1 shield energizer) and 1 of my low slots, and my grenades are level 2 with a level 3 nano hive, so I'm certainly not trying to fit EVERYTHING.
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