Vyzion Eyri
The Southern Legion
1190
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Posted - 2013.08.16 11:56:00 -
[1] - Quote
Implementation of tiercide will mean never worrying about getting to that prototype tier just so you can be competitive in PC and/or have an edge over your opponents in PC, ever again.
Instead, what WILL give you an edge over your opponents will truly become what your role on the battlefield is. Previously, we saw PC matches against whole teams of CalLogi oppositions; my salvage of prototype aurum shield extenders, aurum shield regulators, aurum Duvolle Tactical ARs, ck.0 logistics suits, are a testimony to that.
Then we saw the days of the flaylock pistol, its ridiculously low fitting cost for an incredible damage output.
Then we had those contact nades.
Now we see complaints about MDs.
All these 'FotMs' detract the ability of those who wish to perform a unique role on the battlefield from doing so, because if you can't beat 'em, join 'em, right?
Tiercide will make it much easier to balance items because there is no need to take tiers into consideration.
And furthermore, OP expresses that he's beginning to feel the grind. Is the grind really worth it? Is that sense of progress and progression really worth the limited rewards?
There will still be a grind for tiercide, but initially all items will be easily unlocked. It'll be like unlocking the operation skill and upgrading it to level 1 for all weapons now. HOWEVER, the difference is at level 1 operation, the weapon will still be useful in PC. Everyone else's weapons will be based off that same level.
What makes a soldier unique is where you specialise after you get the operation skill. Higher levels unlock VARIANTS, not TIERS. Lets take ARs for an example. Level 2 operation: breach, tactical Level 3 operation: burst, faster reloading Level 4 operation: faster ADS, higher magazine sizes, tighter hipfire spread Level 5 operation: less dispersion when ADS, less recoil when ADS, unlock proficiency skills
And these are only a handful of the possible variants we could have, just for the AR. Imagine this variety, multiplied across all weapons, all modules, all dropsuits, all vehicles, equipment.
What tiercide lacks in upwards, tier progression, it makes up for in sideways variation progression.
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