Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
gbghg
L.O.T.I.S. RISE of LEGION
3074
|
Posted - 2013.08.11 18:14:00 -
[1] - Quote
I would like to ask where the various CPM members stand on the tiercide idea. It's been buzzing around lately and we've seen some posts from IWS on the subject, I was just curios as to what the other CPM members thought of the issue.
For those who have no clue as to what I'm talking about here's a list of every tiercide thread I know of
The removal of tiers (GD version) https://forums.dust514.com/default.aspx?g=posts&m=1098356#post1098356 The removal of tiers (F&S version) https://forums.dust514.com/default.aspx?g=posts&m=1098674#post1098674 Cat Merc's invasion pla- I mean guide to save dust https://forums.dust514.com/default.aspx?g=posts&t=97244 Introduce a tech system instead of a tier system https://forums.dust514.com/default.aspx?g=posts&m=1164173#post1164173 Tiercide https://forums.dust514.com/default.aspx?g=posts&t=100779 |
Iron Wolf Saber
Den of Swords
7146
|
Posted - 2013.08.12 01:42:00 -
[2] - Quote
I currently do not know the current fate of that plan though but there was talks about some 'trimming' and the sorts but these are secondary to other factors such as racial completion and the poorly thought out bonusing system.
Last time I checked most of the CPM had mixed views for various reasons for against and in the middle. |
Takahiro Kashuken
Red Star. EoN.
827
|
Posted - 2013.08.12 10:28:00 -
[3] - Quote
Dumbing down the game because its too hard and complicated
If i want to play BF3 where everyone has the same gear and equipment i will put in BF3 |
gbghg
L.O.T.I.S. RISE of LEGION
3091
|
Posted - 2013.08.12 14:48:00 -
[4] - Quote
It's not dumbing down, it's making the game more complicated. right now the game follows the basic rule that "proto is better", implementing a system like this would mean that a specific suit does a better job at a specific job, while another suit does another job better. Hence we go from the one key fits all locks that is the current system to using a certain key for a certain lock. This system promts experimenting with fits and suits rather than just maxing EHP and damage mods on every suit. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
64
|
Posted - 2013.08.12 17:52:00 -
[5] - Quote
CCP Eterne wrote:The dev blog we put out on Tuesday was our Uprising + the Future dev blog. If you want a more detailed look at our roadmap, here are the things we'll be working on over the coming months.
- Upgrading the New Player Experience so you have greater context, immersion, and are better prepared to survive in DUST.
- Improving controls for aiming
- Balancing Instant Battles so players are matched better
- Making sure all battles hit a consistent 30 FPS minimum for our current max battle sizes
- Improving vehicle movement
- Balancing vehicles so each has a role and is balanced both versus other vehicles and infantry
- Improving infantry movement
- Making getting into battles provide more context about what's going on, why you're fighting, etc.
- Improving Planetary Conquest and making it more meaningful and interesting to be involved with
- Improving Factional Warfare, making it more interesting, and rewarding players who are loyal to a faction somehow
- Fixing bugs and exploits
- Improving overall gear balancing so there is no "best" choice and there are tactical choices to make
- Improving situational awareness tools through the UI
- Improving the fitting experience through UI and better integration with the market
There are also things that are not high level roadmap stuff that we'll be working on. Stuff like the addition of snow in Uprising 1.2 is a good example of this. For example, we have some other graphical improvements coming in 1.3, such as some changes to sites and scopes to improve visibility in certain environments, which are not "Roadmap" items but are still important fixes nonetheless. We don't have set-in-stone dates for when certain things are coming. It's also not really possible to share the nitty gritty details of each roadmap item at the moment, for a variety of reasons.
On one point it said improving gear balance so one choice isn't inherently better than the other. I would think the post is talking about tiers . |
howard sanchez
spliff's channel
650
|
Posted - 2013.08.12 18:34:00 -
[6] - Quote
This thread right here represents a golden opportunity for CCP to just TRY the open communication approach!
CCP Frame or Wang or Nullibor (sp)could wade in here and say," ok, players...we here your interest in match balancing and game improvement via the tiered gear approach. Here are our thoughts about why it would or wouldn't work..."
Then they could say," current active player base and matchmaking result in indivual matches launching every 30seconds [or whatever it is..but TELL US! Don't be a scared!]. And if we break up matches according to gear or other restrictions we might see matches starting every 120 seconds [or whatever...but Tell Us...use data!].
Or they could say," we like the Gear Tier idea but our concerns are these: 1), 2), 3)...
OR CCP could do what they are doing....NOTHING. That's not true at all, is it CCP? You're not really doing nothing. You just make it seem that way by saying nothing about what you're doing.
Perception=90% of reality.
Sink or swim, CCP. But you will drown if you insist that this is not really water you are breathing. |
Adelia Lafayette
DUST University Ivy League
163
|
Posted - 2013.08.12 20:02:00 -
[7] - Quote
I want this so much. |
Yan Darn
DUST University Ivy League
10
|
Posted - 2013.08.12 21:40:00 -
[8] - Quote
Takahiro Kashuken wrote:Dumbing down the game because its too hard and complicated
If i want to play BF3 where everyone has the same gear and equipment i will put in BF3
The idea is mimicking EVEs system - when I started playing DUST I wondered why they kept the fitting system but over simplified the tier and bonus system tbh.
So yes - totally agree with the premise IWS put forward; the focus should be leaning towards a definition/specialisation approach rather than an over simplified 'same suit more slots' focus they have now. |
Iron Wolf Saber
Den of Swords
7173
|
Posted - 2013.08.13 00:17:00 -
[9] - Quote
This is not dumbing down the the game.
It is eliminating stupid choices and replacing it with 'interesting' choices. |
gbghg
L.O.T.I.S.
3102
|
Posted - 2013.08.13 01:20:00 -
[10] - Quote
OP updated with 2 new threads on the subject. |
|
Takahiro Kashuken
Red Star. EoN.
830
|
Posted - 2013.08.13 09:37:00 -
[11] - Quote
Its dumbing the game down
Less choice, less options so its dumbing it down
You can say all the EVE things you like but for the main fighting stuff in EVE they still use the same fleets unless a FOTM ship setup comes into it
All what will happen is FOTM fits
Also vehicle users will get the short end of the straw aswell, we dont even have advanced let alone proto mods/hulls so chances are we get stuck with the same old gunlogi/maddy up against proto AV but because its tiercide then infantry will just 3dmg mod it out the ass with lolOPswarms every ******* game
Its dumbing down simple as
Back in the days when i used basic it was to find a fit i liked then tweek it as i worked for adv/proto
If everyone is already at proto then why are we playing?
If its even out the playing field then whatever happened to new eden and HTFU?
Its dumbing the game down and making it easier, less choice less fits |
Vyzion Eyri
The Southern Legion
1164
|
Posted - 2013.08.13 12:06:00 -
[12] - Quote
Takahiro Kashuken wrote:Its dumbing the game down
Less choice, less options so its dumbing it down
You can say all the EVE things you like but for the main fighting stuff in EVE they still use the same fleets unless a FOTM ship setup comes into it
All what will happen is FOTM fits
Also vehicle users will get the short end of the straw aswell, we dont even have advanced let alone proto mods/hulls so chances are we get stuck with the same old gunlogi/maddy up against proto AV but because its tiercide then infantry will just 3dmg mod it out the ass with lolOPswarms every ******* game
Its dumbing down simple as
Back in the days when i used basic it was to find a fit i liked then tweek it as i worked for adv/proto
If everyone is already at proto then why are we playing?
If its even out the playing field then whatever happened to new eden and HTFU?
Its dumbing the game down and making it easier, less choice less fits
Even playing field OVERALL, yes. BUT:
In CQC, there will be those who are better. At long range, there will be those who are better.
But 'those who are better' at x or z or y will be those who have THOUGHT (oh my god, no way, it's a thinking man's shooter!) about what they want to be good at. No more simply telling yourself "okay, I want to be good at sniping, so I'll get a prototype sniper". Instead, thought process becomes "okay, I want to snipe. Where do I want to snipe from? The hills? Okay, so I want a dropsuit with a bonus to sniper sway. Okay, now I have a choice between light and medium. I think I'll go with light, so I can reposition faster, and because I won't be sniping from places that people can sneak up on. Now, my sniper. I tend to go for headshots, so I want a sniper with a sway reduction bonus on top of my dropsuit. Also, now I want nanohives for resupplying my weapon. I want a hive that doesn't glow, so I don't get spotted because of it."
I mention some items that aren't even in-game right now, but sound damn cool to have. The point of tiercide is that the SP sink won't make newbies faint when they begin, and still provide a challenge to veterans who want to specialise because skills for individual weapons (even individual variants if we wanted to go that far) will cost a hell of a lot to maximise.
Also, FotM fits will be easily balanced because now, everything has a base level to compare against, instead of multiple tiers.
But I agree with Mr. sanchez here:
howard sanchez wrote: This thread right here represents a golden opportunity for CCP to just TRY the open communication approach!
If anything, CPM0, at least get some opinions from CCP to share with us on this matter. We are aware we are only players, and perhaps there is one or multiple reasons why this idea is absolutely impossible to implement. Tell us what they are, so we can adjust the proposal accordingly instead of bumping our heads against a brick wall. |
Takahiro Kashuken
Red Star. EoN.
830
|
Posted - 2013.08.13 13:33:00 -
[13] - Quote
Vyzion Eyri wrote:Takahiro Kashuken wrote:Its dumbing the game down
Less choice, less options so its dumbing it down
You can say all the EVE things you like but for the main fighting stuff in EVE they still use the same fleets unless a FOTM ship setup comes into it
All what will happen is FOTM fits
Also vehicle users will get the short end of the straw aswell, we dont even have advanced let alone proto mods/hulls so chances are we get stuck with the same old gunlogi/maddy up against proto AV but because its tiercide then infantry will just 3dmg mod it out the ass with lolOPswarms every ******* game
Its dumbing down simple as
Back in the days when i used basic it was to find a fit i liked then tweek it as i worked for adv/proto
If everyone is already at proto then why are we playing?
If its even out the playing field then whatever happened to new eden and HTFU?
Its dumbing the game down and making it easier, less choice less fits Even playing field OVERALL, yes. BUT: In CQC, there will be those who are better. At long range, there will be those who are better. But 'those who are better' at x or z or y will be those who have THOUGHT (oh my god, no way, it's a thinking man's shooter!) about what they want to be good at. No more simply telling yourself "okay, I want to be good at sniping, so I'll get a prototype sniper". Instead, thought process becomes "okay, I want to snipe. Where do I want to snipe from? The hills? Okay, so I want a dropsuit with a bonus to sniper sway. Okay, now I have a choice between light and medium. I think I'll go with light, so I can reposition faster, and because I won't be sniping from places that people can sneak up on. Now, my sniper. I tend to go for headshots, so I want a sniper with a sway reduction bonus on top of my dropsuit. Also, now I want nanohives for resupplying my weapon. I want a hive that doesn't glow, so I don't get spotted because of it." I mention some items that aren't even in-game right now, but sound damn cool to have. The point of tiercide is that the SP sink won't make newbies faint when they begin, and still provide a challenge to veterans who want to specialise because skills for individual weapons (even individual variants if we wanted to go that far) will cost a hell of a lot to maximise. Also, FotM fits will be easily balanced because now, everything has a base level to compare against, instead of multiple tiers.
So then all suits are proto and you need about 10proto suits for each rach due to how many playing styles ther are and bonuses to boot, vehicle wise we need 10sets of hulls with diff bonuses for each playing style
As it is we have 4 suits proto with bonuses, the rest is how you fit it up and deal and it gives you the flexibity to chop and change
If you want diff suits with diff bonuses they could just add them now, that way if you try something out at basic level and dont like it at least you found out early while if you did like it you can practise and improve on it
I really dont care if everyone is on a level playing field because the whole point of this game was so it wasnt level, basic trying to kill proto feels good if you pull it off but everyone is the same it sucks, i might aswell pop in bf3 if i want a level playing field
HTFU does not exist in DUST |
Yan Darn
DUST University Ivy League
12
|
Posted - 2013.08.13 18:01:00 -
[14] - Quote
Takahiro Kashuken wrote:Its dumbing the game down
Less choice, less options so its dumbing it down
You can say all the EVE things you like but for the main fighting stuff in EVE they still use the same fleets unless a FOTM ship setup comes into it
All what will happen is FOTM fits
Also vehicle users will get the short end of the straw aswell, we dont even have advanced let alone proto mods/hulls so chances are we get stuck with the same old gunlogi/maddy up against proto AV but because its tiercide then infantry will just 3dmg mod it out the ass with lolOPswarms every ******* game
Its dumbing down simple as
Back in the days when i used basic it was to find a fit i liked then tweek it as i worked for adv/proto
If everyone is already at proto then why are we playing?
If its even out the playing field then whatever happened to new eden and HTFU?
Its dumbing the game down and making it easier, less choice less fits
TL;DR I get the impression some people see tiercide and think 'why you hating on my proto!?' - it's not about *your* proto suit, it's about everyone finding themselves having only Proto versions of suits to look forward to. The only benefit of which is to compete with other proto or to stomp non proto.
I don't understand - naturally more slots mean more fitting options- I can understand that much.
As for choice though - no one is going to go 'hmmm looking at all the suits the best suit for my playstyle is ADV Mini scout - not STD, not Proto - ADV. If I train x,y,z skills - I can make this suit work for me the way I want to play.
What we have in DUST right now is a lvl system - protos are simply higher level version of ADV there is no strengths or specialities to focus on as you continue to lvl up - you can simply do more and better on the suits you are wearing. That is not the same as having different suits with different bonuses and getting better at a particular role.
A proto mini scout doesn't do better at CQC than a STD - it does EVERYTHING better than STD- it gets exactly the same knife bonus as a STD, but with extra slots you can just do more.
The verticality of DUSTs progression system is vastly oversimplified compared to a more horizontal system that allows players to have a basic 'versatile' suit that can get better as you specialise in more role focused variations of said suit. I imagine that is at least part of the reason why we have a situation where we have levels of skills that offer little more than an SP sink as you get to the suit you want and worst, skills that offer literally NOTHING for skilling past a particular level. An EVE system would mean skilling into dropsuit skills for Minnie scout gives me a good base to train for other mini suits or other scouts suits - currently if I spec for proto mini scouts I can go to...ADV mini light frames? Whoop.
Your comment about vehicles...I don't really understand. Everyone knows vehicles and AV need to and will be changed - the principle behind tiercide doesn't apply to just infantry.
On the comment about EVE fleets, I won't pretend to know about meaningful large fleet composition - but I will tell you that lots of players play EVE, have fun and might never actually choose to engage in any direct conflict (though that doesn't stop their ships dying to to the large cannons of other players) - if we balance and design the whole game around pub and PC - well I suspect many will leave DUST. I'd advise anyone wanting a game balanced around lobby shooter mechanics to simply play many of the other, frankly great competitive FPS games that already exist.
|
Iron Wolf Saber
Den of Swords
7217
|
Posted - 2013.08.13 18:38:00 -
[15] - Quote
Ideally if tericide were to happen it would still be impossible to fit a full proto module layout into a suit. The player will have to make choices on mixing and matching between the best mix of advanced and prototype modules and weapons. This makes the skill of fitting knowledge most important. A skill once acquired can be used in any other suit as the player become more and more conscious and smarter over their suit's performance.
Also this will free up some paint schemes for the paint bucket store later on and severely reduce the art team's work loads. |
Killar-12
The Corporate Raiders
534
|
Posted - 2013.08.14 03:58:00 -
[16] - Quote
What about everyone else? Nova? Kain? Hans? |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 11:15:00 -
[17] - Quote
Iron Wolf Saber wrote:Ideally if tericide were to happen it would still be impossible to fit a full proto module layout into a suit. The player will have to make choices on mixing and matching between the best mix of advanced and prototype modules and weapons. This makes the skill of fitting knowledge most important. A skill once acquired can be used in any other suit as the player become more and more conscious and smarter over their suit's performance.
Also this will free up some paint schemes for the paint bucket store later on and severely reduce the art team's work loads.
Bollocks
I know in EVE i can generally fit all T2 mods on it aka the best without having to use expenisve officer/deadspace fittings so why the same in DUST?
|
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
662
|
Posted - 2013.08.16 02:40:00 -
[18] - Quote
There's a lot of whining about "dumbing down the game" but I personally think its incredibly important for weapons, dropsuits, and vehicles alike to specialize at higher levels of SP investment, not just be flat-out more powerful. This sentiment is already shared by CCP as well, though it remains to be seen how much of this is put into practice in the coming balancing passes.
I raised the importance of specialization > greater power level as recently as our talks with Greyscale about the Battle Academy hanges, because in my opinion the power gap between standard and proto gear is as much a side effect of the current state of dropsuit and weapon design as it is a side effect of a weak matchmaking system.
I also have zero issue with forcing gear quality choice when fitting - I am not one of those that believes its every merc's god-given right to PROTO EVERYTHING. Proto suits should be capable of fitting a few pieces of proto gear, but I think having to choose between maximizing tank, gank, or support capability is absolutely healthy and would go a long way towards creating a more balanced play environment.
And Takashiro - "cuz EVE" doesn't fly with me as justification for design choice. This is a very different game, with a limited number of on-field players, so the gap in quality between the gear fielded is much more critical in terms of its effect on fun game play. "Tiericide" isn't excellent for Dust simply because it worked for EVE Online, it would be excellent for Dust because more parity in power level is desperately needed, especially in public matches. |
Iron Wolf Saber
Den of Swords
7354
|
Posted - 2013.08.16 10:09:00 -
[19] - Quote
Takahiro Kashuken wrote:Its dumbing the game down
Less choice, less options so its dumbing it down
You can say all the EVE things you like but for the main fighting stuff in EVE they still use the same fleets unless a FOTM ship setup comes into it
All what will happen is FOTM fits
Also vehicle users will get the short end of the straw aswell, we dont even have advanced let alone proto mods/hulls so chances are we get stuck with the same old gunlogi/maddy up against proto AV but because its tiercide then infantry will just 3dmg mod it out the ass with lolOPswarms every ******* game
Its dumbing down simple as
Back in the days when i used basic it was to find a fit i liked then tweek it as i worked for adv/proto
If everyone is already at proto then why are we playing?
If its even out the playing field then whatever happened to new eden and HTFU?
Its dumbing the game down and making it easier, less choice less fits
Let me fully explain this.
Currently there Four Races Each race is planned to have Three Weights of Suits, Light Medium and Heavy, Each Weight is expected to have 3 specializations including basic, each specialization has 3 options basic advanced prototype.
4x3x3x3 108 Suits
Dust 514 is limited to the following restraints in varying degrees. 1-2 weapons 0-1 Grenades 0-5 High slots 0-5 Low slots 0-4 Equipment
Every new useless suit we add steals away a slot configuration. Slots are pretty important weighted stat in Dust 514. Both eve and dust 514 try to avoid using the same slot layout because CPU and Grid and even bonuses cannot prevent easily discourage of fitting one suit to fit exactly the same as the other thus negating the most interesting portions of that suit the Role and bonuses how awkward would be it a gallente and caldari suit have the slot layout... no boring!
Now you may be a bigger math wizard than me and say wait IWS those slot numbers you put out allow for a large number of combinations. That would be true if you didn't have the next restriction. Basic, Advanced, and Prototype are locked into their slot allocations as well. While there is one suit exception right now the commando. The scouts, lights, heavies, and pilots which have their own restrictions.
Now lets fast forward, CCP introduces Type 2 Suits with new models and new roles within each specialization.
216+ suits (because chances are we're going to be at multiple new specializations lets say 4, Crusader and Command Suits are probably both heavy suits) so 500+ suits total. Congratulations we just exhausted all the possible basic suit slot layouts. 40%-66% of those suits NOBODY will want to wear but only be forced when first training the up. Tell me are you in a protosuit now? when was the last time you went back to basic suit of the same class and stuck with it?
So this makes about nearly 1000 suits nearly useless as well because we have to include militia grade, and neo grade and whatever new microtransaction types they add in.
1000s of boring choices is a real serious problem for both veterans and rookies alike as suits become trivial and are simply reduced to simple awful existence best stated as "why do I exist?"
Now do a balance pass on all that.
An analogy best suited for this case is Prius vs Prius which choice is more interesting? The C the LE the P the E the S the v models? Wouldn't you rather have FR-S, Corolla, Tundra VS Mustang, Taurus, and F-150 instead?
Under Tericide 4 Races 3 weight classes even with 5 Specializations each hell lets go 8 for neos and militia variants 96 Interesting Choices each unique and suited best for what its supposed to, easier to balance, no need to curve far easier to balance because at most you have to balance is 4 suits(the role) and at least 1 (specific problem) in the whole puzzle.
Type II? No problem 180 Suits
Teiricide will allow for best growth of players, choices, and design of future suits.
Also you're an idiot to bring vehicles into this they're already pre-teiricide. There is no need to prototype or advance them at all if we get rid of suits having prototype and advanced variants and stick with Technology 1 and Technology 2 progressions.
HTFU still heavily applies as you are now given that one suit and expected to make the most of it with that suit, you can still utterly fail at fitting skill planning and just lack of any sensibilities can and will still get anyone killed in this game. Under the purposed model I have a veteran can and will still gear gap a new player, as newer players into that role cannot instantly fit prototype/advanced mix fits and will have to resort to using basic gear to make viable fits when training up a new suit for the first time.
Finally this is the councillor's chambers come in here with a far stronger argument next time as around here its far less shooting the wind and much more serious business here. I welcome debates but one liners won't cut it here as easily. |
Iron Wolf Saber
Den of Swords
7354
|
Posted - 2013.08.16 10:24:00 -
[20] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:Ideally if tericide were to happen it would still be impossible to fit a full proto module layout into a suit. The player will have to make choices on mixing and matching between the best mix of advanced and prototype modules and weapons. This makes the skill of fitting knowledge most important. A skill once acquired can be used in any other suit as the player become more and more conscious and smarter over their suit's performance.
Also this will free up some paint schemes for the paint bucket store later on and severely reduce the art team's work loads. Bollocks I know in EVE i can generally fit all T2 mods on it aka the best without having to use expenisve officer/deadspace fittings so why the same in DUST?
Because Eve doesn't operate on the Basic, Advanced, Prototype marinda. Nor does eve operate on Breach, Flux, Gauged, Assault, Hacked, Tactical, Specialist variants either (though that would be cool for eve to pick up)
Also I take you just battleclinic most of your fits instead of going out and dying in something you slapped together on your own. You would have realized Eve online has an epic crap ton of fitting nuances even at max fitting skills. |
|
Takahiro Kashuken
Red Star. EoN.
885
|
Posted - 2013.08.18 13:26:00 -
[21] - Quote
Iron Wolf Saber wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:Ideally if tericide were to happen it would still be impossible to fit a full proto module layout into a suit. The player will have to make choices on mixing and matching between the best mix of advanced and prototype modules and weapons. This makes the skill of fitting knowledge most important. A skill once acquired can be used in any other suit as the player become more and more conscious and smarter over their suit's performance.
Also this will free up some paint schemes for the paint bucket store later on and severely reduce the art team's work loads. Bollocks I know in EVE i can generally fit all T2 mods on it aka the best without having to use expenisve officer/deadspace fittings so why the same in DUST? Because Eve doesn't operate on the Basic, Advanced, Prototype marinda. Nor does eve operate on Breach, Flux, Gauged, Assault, Hacked, Tactical, Specialist variants either (though that would be cool for eve to pick up) Also I take you just battleclinic most of your fits instead of going out and dying in something you slapped together on your own. You would have realized Eve online has an epic crap ton of fitting nuances even at max fitting skills.
Wrong again
When you you assume you make an ass out of you but not me
Tiercide in EVE is different to DUST
Best thing with EVE is basically everything out out now
Also meta levels are the tiers tbh, look at cloaking in EVE, the mods we have are 3 basic/advanaced/proto would you look at that
In DUST we dont have everything
In DUST vehicles dont even have adv/proto hulls and mods yet infantry which is all the CPM and 99% of the playerbase have basically the majority of ther stuff upto proto level
If tiercide comes in vehicles will get shafted and why because we dont have adv/proto mods/hulls so we would end up with prob gunlogi and madrugars as our proto hulls but get 1 shotted by proto AV lol
Not too mention we lose basic/adv things which would either never be used or just scrapped |
gbghg
L.O.T.I.S.
3177
|
Posted - 2013.08.18 14:59:00 -
[22] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:Ideally if tericide were to happen it would still be impossible to fit a full proto module layout into a suit. The player will have to make choices on mixing and matching between the best mix of advanced and prototype modules and weapons. This makes the skill of fitting knowledge most important. A skill once acquired can be used in any other suit as the player become more and more conscious and smarter over their suit's performance.
Also this will free up some paint schemes for the paint bucket store later on and severely reduce the art team's work loads. Bollocks I know in EVE i can generally fit all T2 mods on it aka the best without having to use expenisve officer/deadspace fittings so why the same in DUST? Because Eve doesn't operate on the Basic, Advanced, Prototype marinda. Nor does eve operate on Breach, Flux, Gauged, Assault, Hacked, Tactical, Specialist variants either (though that would be cool for eve to pick up) Also I take you just battleclinic most of your fits instead of going out and dying in something you slapped together on your own. You would have realized Eve online has an epic crap ton of fitting nuances even at max fitting skills. Wrong again When you you assume you make an ass out of you but not me Tiercide in EVE is different to DUST Best thing with EVE is basically everything out out now Also meta levels are the tiers tbh, look at cloaking in EVE, the mods we have are 3 basic/advanaced/proto would you look at that In DUST we dont have everything In DUST vehicles dont even have adv/proto hulls and mods yet infantry which is all the CPM and 99% of the playerbase have basically the majority of ther stuff upto proto level If tiercide comes in vehicles will get shafted and why because we dont have adv/proto mods/hulls so we would end up with prob gunlogi and madrugars as our proto hulls but get 1 shotted by proto AV lol Not too mention we lose basic/adv things which would either never be used or just scrapped From the sheer ignorance in this post I'm just going to assume that you haven't read any of the linked threads at all. The main point of this tiercide idea is to remove proto, and advanced gears AKA tiered gear in its current form, FROM THE GAME. I bolded, italic'd, underlined, and even capitaled part of that to make sure you got the picture.
Proto gear would be gone, no traces left whatsoever, current gear would the basic gear, the baseline, the exceptions being the specialised variants such as logi's, sentinel, assaults, which would acquire whatever stat, bonus changes required to make them the best at their role. Basic suits would become the most flexible in fittings, with certain variants offering a small bonus to a particular line of work. I would advocate modules remaining the same but with either increased CPU/PG costs at higher levels or less PG/CPU to use in the first place, this is to force players to compromise, to stop them putting the best modules in every slot, choose whether you tank or whether you gank, otherwise what it's like to fit a tank fit now.
Vehicles would actually benefit the most from this change, we already don't have tiered hulls, so no work needs to be done there, we might actually benefit from increased bonus's depending on how the devs switch things up. The most direct benefit we would see however, is the direct removal of proto AV from the field, personally in this system I would set us up with the ADV AV as the new basic AV, since from my own experience and from what I hear of other vehicles users experience ADV seems to offer the best balance between the infantry's DPS and vehicles survivability, ideally we would see specialised variants that do increased damage to a certain tank but less to the other or some other drawback, we need to keep these things balanced.
From what you've written in this post and others I have to assume one of three things
1) you haven't read any of those threads 2) you're trolling for some reason 3) you're an idiot |
Takahiro Kashuken
Red Star. EoN.
894
|
Posted - 2013.08.19 10:15:00 -
[23] - Quote
Removal of gear so less choice simple as ive said this before you denied it even tho im right
Vehicles get shafted simple as, we dont have adv/proto mods/hulls and until they are introduced get ****** infantryman, i want to see adv/proto mods/hulls and test them out against proto AV 1st because if this tiercide goes through when all the pieces of the puzzle aint in place then vehicles will get ****** over
Instead we get shafted with a maddy and gunlogi type b with some buffed stats but prob isnt anywhere near what a proto should be
Yeah right removal of proto AV good luck with that, how many proto lolswarms crutch users are they who love them in this broken state and can take out all vehicles without trying or aiming or risking anything, even you defend the crutch users when they are clearly broken |
Iron Wolf Saber
Den of Swords
7493
|
Posted - 2013.08.19 17:32:00 -
[24] - Quote
Takahiro Kashuken wrote:Removal of gear so less choice simple as ive said this before you denied it even tho im right
Vehicles get shafted simple as, we dont have adv/proto mods/hulls and until they are introduced get ****** infantryman, i want to see adv/proto mods/hulls and test them out against proto AV 1st because if this tiercide goes through when all the pieces of the puzzle aint in place then vehicles will get ****** over
Instead we get shafted with a maddy and gunlogi type b with some buffed stats but prob isnt anywhere near what a proto should be
Yeah right removal of proto AV good luck with that, how many proto lolswarms crutch users are they who love them in this broken state and can take out all vehicles without trying or aiming or risking anything, even you defend the crutch users when they are clearly broken
Shafted? You do know that any form of Teiricide will require rebalancing. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
160
|
Posted - 2013.08.20 02:33:00 -
[25] - Quote
+1 iam in support of teiricide but iam curious as to why vehicles would get the shaft from it, if teiricide happens then vehicles are to the same quality of AV say if the new norm was standard then tanks would only be against AV of the same lvl as the tank unless T2(specialised so something designed to only kill tanks seems likely T2 AV)becomes a thing of course.
But all in all everything would be balanced on a level playing field the thing thats shafting tanks right now is proto AV with no equivelent tank wise then what would the issue be even if it was op in some way then it could be balenced a lot easier with no tiers.
I could be missing something if i am please tell us iam curious. |
Takahiro Kashuken
Red Star. EoN.
934
|
Posted - 2013.08.20 11:48:00 -
[26] - Quote
We dont have adv/proto mods or hulls yet
If tiercide happened now or even before we ever get our stuff we would end up with the tanks we have now, useless and severly UP against all types of AV as it is now
Its why adv/proto is needed so it can be tested against adv/proto AV
Everything infantry is basically done but because infantry dont give a **** about vehicles which is apperent throughout the game/forums and CPM we would defo get ****** |
gbghg
L.O.T.I.S.
3236
|
Posted - 2013.08.20 17:35:00 -
[27] - Quote
You seem to forget the fact that balance is an ongoing thing, tiercide would recover a game wide balance pass, in other words. Tanks would likely end up being buffed or changed as balancing requires. Assuming that ADV or proto hulls would magically solve things is ********, the fact that you haven't realised this yet makes 3) seem the most likely reason you're still posting badly about this. |
Iron Wolf Saber
Den of Swords
7549
|
Posted - 2013.08.20 18:37:00 -
[28] - Quote
Takahiro Kashuken wrote:We dont have adv/proto mods or hulls yet
If tiercide happened now or even before we ever get our stuff we would end up with the tanks we have now, useless and severly UP against all types of AV as it is now
Its why adv/proto is needed so it can be tested against adv/proto AV
Everything infantry is basically done but because infantry dont give a **** about vehicles which is apperent throughout the game/forums and CPM we would defo get ******
You still have yet not fully explain why a tiericide would nerf vehicles if vehicles were also to get a tiericide pass? |
Oso Peresoso
RisingSuns
617
|
Posted - 2013.08.21 13:48:00 -
[29] - Quote
the reason tiericide might be needed is that right now a proto suit gets 2 to 3 times the HP of a standard one. It should be closer to 50% more, with the protosuits getting other miscellaneous advantages as well, such as in speed, hp recovery, detection, and other support abilities. |
Takahiro Kashuken
Red Star. EoN.
962
|
Posted - 2013.08.21 15:19:00 -
[30] - Quote
Iron Wolf Saber wrote:Takahiro Kashuken wrote:We dont have adv/proto mods or hulls yet
If tiercide happened now or even before we ever get our stuff we would end up with the tanks we have now, useless and severly UP against all types of AV as it is now
Its why adv/proto is needed so it can be tested against adv/proto AV
Everything infantry is basically done but because infantry dont give a **** about vehicles which is apperent throughout the game/forums and CPM we would defo get ****** You still have yet not fully explain why a tiericide would nerf vehicles if vehicles were also to get a tiericide pass?
You cant ******* read can you?
You cannot do tiercide when everything is still not out or even balanced against each other, vehicles are missing all adv/proto mods and hulls not too mention the other races vehicles, MAVs.speeders/jets/lazer and projectile turrets etc
Ask again in 2yrs time when we should have everything and the games are linked to each other |
|
gbghg
L.O.T.I.S.
3241
|
Posted - 2013.08.21 16:06:00 -
[31] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:We dont have adv/proto mods or hulls yet
If tiercide happened now or even before we ever get our stuff we would end up with the tanks we have now, useless and severly UP against all types of AV as it is now
Its why adv/proto is needed so it can be tested against adv/proto AV
Everything infantry is basically done but because infantry dont give a **** about vehicles which is apperent throughout the game/forums and CPM we would defo get ****** You still have yet not fully explain why a tiericide would nerf vehicles if vehicles were also to get a tiericide pass? You cant ******* read can you? You cannot do tiercide when everything is still not out or even balanced against each other, vehicles are missing all adv/proto mods and hulls not too mention the other races vehicles, MAVs.speeders/jets/lazer and projectile turrets etc Ask again in 2yrs time when we should have everything and the games are linked to each other And you seem to be unable to understand that tiercide would be using the current vehicle setup as a basis, there would be no need to implement any proto or adv hulls for vehicles, because they would just be removed instantly it would make no sense, and go counter to the entire idea.
Lets put this in simple terms shall we
Proto/adv hulls =bad, not needed for tiercide to go ahead
Proto/adv hulls not needed because tiercide aims to remove proto/adv distinctions from the game
Therefore putting proto/adv hulls in game just to remove them again = a waste of time and resources AKA it makes no sense to implement them
Now that's out of the way and you have hopefully finally understood that very simple point, lets move on.
Would tiercide work best with the rest of the racial variants? undoubtably, in fact it would probably be best, we're not saying that tiercide needs to happen now, but the sooner it happens the better IMO, but it's just that, my opinion.
Do we need the other vehicle types to implement tiercide? No actually, we can implement tiercide on current vehicles and introduce the new types already tiercided, in other words we save the devs some times.
Does everything need to balanced against each other for tiercide to be implemented? No, you know why? Because tiercide itself is a game wide balance pass, every single thing in the game would receive balancing, from vehicles and AV, to scouts and heavies, to damage mods and extenders. |
Takahiro Kashuken
Red Star. EoN.
975
|
Posted - 2013.08.22 12:21:00 -
[32] - Quote
gbghg wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:We dont have adv/proto mods or hulls yet
If tiercide happened now or even before we ever get our stuff we would end up with the tanks we have now, useless and severly UP against all types of AV as it is now
Its why adv/proto is needed so it can be tested against adv/proto AV
Everything infantry is basically done but because infantry dont give a **** about vehicles which is apperent throughout the game/forums and CPM we would defo get ****** You still have yet not fully explain why a tiericide would nerf vehicles if vehicles were also to get a tiericide pass? You cant ******* read can you? You cannot do tiercide when everything is still not out or even balanced against each other, vehicles are missing all adv/proto mods and hulls not too mention the other races vehicles, MAVs.speeders/jets/lazer and projectile turrets etc Ask again in 2yrs time when we should have everything and the games are linked to each other More gibberish .
We dont have adv/proto hulls or mods
When they get worked on and released we can see how good they are, being vehicles they will prob be UP for what they are supposed to do
We will be able to see the stats and work with them and make fits etc and CCP will see the results
1.5 is already the vehicle balancing patch for what we have now but further balances will be needed for the release of adv/proto hulls and mods
The numbers need to be worked on and released and tested in the field
You cant just go TIERCIDE and then give us a gunlogi and madrugar with a few buffed up stats, that might not even be CCP version of the proto tank because they havnt run it out yet, it could be serverly UP but because its a vehicle no one cares because lol everyone is infantry so push through tiercide while we can because we have a real chance of killing off vehicles
|
gbghg
L.O.T.I.S.
3264
|
Posted - 2013.08.22 13:43:00 -
[33] - Quote
Takahiro Kashuken wrote:gbghg wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:We dont have adv/proto mods or hulls yet
If tiercide happened now or even before we ever get our stuff we would end up with the tanks we have now, useless and severly UP against all types of AV as it is now
Its why adv/proto is needed so it can be tested against adv/proto AV
Everything infantry is basically done but because infantry dont give a **** about vehicles which is apperent throughout the game/forums and CPM we would defo get ****** You still have yet not fully explain why a tiericide would nerf vehicles if vehicles were also to get a tiericide pass? You cant ******* read can you? You cannot do tiercide when everything is still not out or even balanced against each other, vehicles are missing all adv/proto mods and hulls not too mention the other races vehicles, MAVs.speeders/jets/lazer and projectile turrets etc Ask again in 2yrs time when we should have everything and the games are linked to each other More gibberish . More ******** posting that shows thT you have manger to muss the very simple point i've spent 2 pages trying to tell you. Okay I'm definitely going with (3 here, you're an idiot, what I want you to realise is that in a post tiercide there will be no proto vehicles, nor any proto AV. things will all be balanced at the same grade, and while we're on the subject I severly doubt and hope that we will never see proto vehicles, they will turn balancing AV and vehicles into an utter mess, an there's really no need for them. Not to mention that the sp sink they'll be will be ridiculous.
I am going state this quite simply, In my honest opinion, born of vehicle combat across 2 builds, over 9 million sp invested into the tree, hundreds of millions of isk spent, and 8 months of expeience, proto and ADV hulls for vehicles is one of the worst things that could ever happen to dust. |
Killar-12
The Corporate Raiders
647
|
Posted - 2013.08.23 02:33:00 -
[34] - Quote
Wow the tanker doesn't get that Teiricide is an AV nerf... |
Iron Wolf Saber
Den of Swords
7667
|
Posted - 2013.08.23 02:40:00 -
[35] - Quote
I know. |
Takahiro Kashuken
Red Star. EoN.
1017
|
Posted - 2013.08.23 18:22:00 -
[36] - Quote
gbghg wrote: Okay I'm definitely going with (3 here, you're an idiot, what I want you to realise is that in a post tiercide there will be no proto vehicles, nor any proto AV. things will all be balanced at the same grade, and while we're on the subject I severly doubt and hope that we will never see proto vehicles, they will turn balancing AV and vehicles into an utter mess, an there's really no need for them. Not to mention that the sp sink they'll be will be ridiculous.
I am going state this quite simply, In my honest opinion, born of vehicle combat across 2 builds, over 9 million sp invested into the tree, hundreds of millions of isk spent, and 8 months of expeience, proto and ADV hulls for vehicles is one of the worst things that could ever happen to dust.
I agree your an idiot
I had tanked more than you, prob been in DUST longer than you and done everything it has to offer
On one hand you say that dropsuits would all be the proto varients but then it isnt because proto doesnt exists but it wouldnt say proto
So proto vehicles dont exist so tiercide works how but fudging the numbers aand guessing at the tank which could be UP which ends up with basic gunlogi and maddy as our top tanks against proto AV great but its not proto AV because proto doesnt exist to is normal 3k damage per volley swarms
You say adv/proto vehicles worst thing to come to dust but adv/proto AV is fine because you are infantry and dont care because basic vehicle loleasy to kill
You want vehicles gone i get it |
gbghg
L.O.T.I.S.
3283
|
Posted - 2013.08.23 18:43:00 -
[37] - Quote
/facepalm, I give up, I actually give up, you are either literally too stupid to understand what me and several others have tried to tell you, or you are doing a very poor troll. And for the record I am one of the most outspoken dropship pilots on the forums, my post history will confirm that.
You also seem unable to comprehend the words "game wide balance pass" and the fact that said pass would balance AV and vehicles against each other, but then as has been clearly proven, you're too stupid to understand that. |
Iron Wolf Saber
Den of Swords
7711
|
Posted - 2013.08.24 01:04:00 -
[38] - Quote
Takahiro Kashuken wrote:gbghg wrote: Okay I'm definitely going with (3 here, you're an idiot, what I want you to realise is that in a post tiercide there will be no proto vehicles, nor any proto AV. things will all be balanced at the same grade, and while we're on the subject I severly doubt and hope that we will never see proto vehicles, they will turn balancing AV and vehicles into an utter mess, an there's really no need for them. Not to mention that the sp sink they'll be will be ridiculous.
I am going state this quite simply, In my honest opinion, born of vehicle combat across 2 builds, over 9 million sp invested into the tree, hundreds of millions of isk spent, and 8 months of expeience, proto and ADV hulls for vehicles is one of the worst things that could ever happen to dust.
I agree your an idiot I had tanked more than you, prob been in DUST longer than you and done everything it has to offer On one hand you say that dropsuits would all be the proto varients but then it isnt because proto doesnt exists but it wouldnt say proto So proto vehicles dont exist so tiercide works how but fudging the numbers aand guessing at the tank which could be UP which ends up with basic gunlogi and maddy as our top tanks against proto AV great but its not proto AV because proto doesnt exist to is normal 3k damage per volley swarms You say adv/proto vehicles worst thing to come to dust but adv/proto AV is fine because you are infantry and dont care because basic vehicle loleasy to kill You want vehicles gone i get it
We should just tericide vehicles first. They don't have any roles in the first place. |
Adelia Lafayette
DUST University Ivy League
190
|
Posted - 2013.08.24 01:14:00 -
[39] - Quote
I agree Iron wolf. if they pumped out tiercided vehicles for 1.5 I'd be ecstatic |
Takahiro Kashuken
Red Star. EoN.
1033
|
Posted - 2013.08.24 13:38:00 -
[40] - Quote
gbghg wrote:/facepalm, I give up, I actually give up, you are either literally too stupid to understand what me and several others have tried to tell you, or you are doing a very poor troll. And for the record I am one of the most outspoken dropship pilots on the forums, my post history will confirm that.
You also seem unable to comprehend the words "game wide balance pass" and the fact that said pass would balance AV and vehicles against each other, but then as has been clearly proven, you're too stupid to understand that.
How would it balance it?
The removal of the word proto does not reduce the damage it does |
|
Adelia Lafayette
DUST University Ivy League
192
|
Posted - 2013.08.24 14:20:00 -
[41] - Quote
Takahiro Kashuken wrote:gbghg wrote:/facepalm, I give up, I actually give up, you are either literally too stupid to understand what me and several others have tried to tell you, or you are doing a very poor troll. And for the record I am one of the most outspoken dropship pilots on the forums, my post history will confirm that.
You also seem unable to comprehend the words "game wide balance pass" and the fact that said pass would balance AV and vehicles against each other, but then as has been clearly proven, you're too stupid to understand that. How would it balance it? The removal of the word proto does not reduce the damage it does
look at this and see if you understand what we are trying to ask for. https://wiki.eveonline.com/en/wiki/Item_Database you might notice there is no adv/proto/std tiers but instead a horizontal this is different but not necessarily better layout to all the gear and hulls |
Takahiro Kashuken
Red Star. EoN.
1042
|
Posted - 2013.08.24 17:38:00 -
[42] - Quote
Adelia Lafayette wrote:Takahiro Kashuken wrote:gbghg wrote:/facepalm, I give up, I actually give up, you are either literally too stupid to understand what me and several others have tried to tell you, or you are doing a very poor troll. And for the record I am one of the most outspoken dropship pilots on the forums, my post history will confirm that.
You also seem unable to comprehend the words "game wide balance pass" and the fact that said pass would balance AV and vehicles against each other, but then as has been clearly proven, you're too stupid to understand that. How would it balance it? The removal of the word proto does not reduce the damage it does look at this and see if you understand what we are trying to ask for. https://wiki.eveonline.com/en/wiki/Item_Database you might notice there is no adv/proto/std tiers but instead a horizontal this is different but not necessarily better layout to all the gear and hulls
But meta levels still exist
You cannot deny it, the words are not ther but the numbers still are and also T1 T2 and officer
You can still say basic/adv/proto via meta give or take espc for the mods
The ships on the otherhand are T1 T2 pirate/navy faction each with roles but are very strong from each class
Take the ship classes - frigate/destroyer/cruisers/battlecruiser/battleships
Each ship is better at its role, more slots, more PG/CPU,more HP and tank as a consequence of a bigger price tag
Some roles split off so you dont get a battleship scanner ship but you have a T1 T2 ship for purly scanning which has all of the above but it may only be frigate
You can split the tanks and give out roles like the dropsuits but what about T1 T2 varients at least and even T3 which you can call basic/adv/proto
Either way adv/proto vehicles are needed
|
Adelia Lafayette
DUST University Ivy League
192
|
Posted - 2013.08.24 20:05:00 -
[43] - Quote
the meta level named gear base gear and faction gear all take the same skill level to use however and are better/more expensive based on how hard they are to get. Making the named gear only salvageable and putting a market in would help this game and put it one step toward the teircide we are arguing for. Also the way weapons work in eve bigger is not always better bigger guns and missiles have a harder time hitting smaller targets but do more damage if they do it. It encourages a mix of ships and teamwork to achieve the best result. Each hull size has several different options to pick from that are not better or worse then each other in the same size. Tech 2 gear certainly has its advantages over tech 1 but generally is more specialized and gives something up to gain that specialization. Also tech 2 gear requires an extensive manufacturing process to help limit how much of it is on the field something which dust lacks. Tiercide is the idea that instead of grinding form std/adv/proto we get more horizontal options that get better as we put the points into the corresponding. |
Canari Elphus
Pro Hic Immortalis
351
|
Posted - 2013.08.25 14:40:00 -
[44] - Quote
To gain more diversity in suits/gear this game needs more diversity in the actual play itself. Right now its just run-n-gun while capping an objective here and there. A more diverse battlefield will allow for more diversity in suits.
For tieracide to actually work, you will need to focus on the playstyle and not the suit (Assault/Log/Scout etc). It has to have a bonus/drawback to it
Things like: Marksman - More gun stability when ADS but greater spread when hipfiring Defender - Bonus to EHP but gets a movement penalty Hacker - Bonus to Hacking & Speed but loses EHP Pilot - Vehicle bonuses but has severe infantry penalties Commander - Gains more strategic bonuses (extended LOS of enemies and updates as to what is happening) but is penalized in a combatant role CQC Specialist - Increases the damage of a weapon at close rage but the total range is shorter and the fall off at distance is more dramatic.
IMO - DUST relies too much on 'suits' and too little on the supposed character wearing the suits. Isnt that where the supposed 'skill' should be coming from and shouldnt skilling into one particular playstyle have a detriment to others?
The same thing can be done with vehicles as well.
Bombardment Tank - Gains AOE bonus to weapon but gets a penalty to distance where infantry will render. This makes the gunner rely more on teammates to tell him where the enemy is.
Precision Tank - Opposite of Bombardment. Gains a bonus as far as distance rendering but has a tighter AOE for the weapon.
|
Canari Elphus
Pro Hic Immortalis
351
|
Posted - 2013.08.25 14:55:00 -
[45] - Quote
I also believe that you should skill into a weapons as well.
By skilling into a weapon, that weapon becomes more effective as you gain familiarity with it (less recoil, faster reload, etc) but by gaining the bonuses of becoming more effective with that weapon, you become less effective with others. It would not be a damage increase but an increase in things associated with the weapon. - Reload would be faster because you are more familiar with the feel and action of the weapon - Aiming would be easier because you are familiar with the weapon's abilities - Recoil would be less because you have become familiar with how to hold the weapon and what to expect as far as punch.
It makes sense right? The more time (SP) a person spends with a particular weapon the better he gets with it but, at the same time, the harder it would be to use a foreign one. |
Killar-12
The Corporate Raiders
688
|
Posted - 2013.08.27 13:39:00 -
[46] - Quote
Takahiro Kashuken wrote:Adelia Lafayette wrote:Takahiro Kashuken wrote:gbghg wrote:/facepalm, I give up, I actually give up, you are either literally too stupid to understand what me and several others have tried to tell you, or you are doing a very poor troll. And for the record I am one of the most outspoken dropship pilots on the forums, my post history will confirm that.
You also seem unable to comprehend the words "game wide balance pass" and the fact that said pass would balance AV and vehicles against each other, but then as has been clearly proven, you're too stupid to understand that. How would it balance it? The removal of the word proto does not reduce the damage it does look at this and see if you understand what we are trying to ask for. https://wiki.eveonline.com/en/wiki/Item_Database you might notice there is no adv/proto/std tiers but instead a horizontal this is different but not necessarily better layout to all the gear and hulls But meta levels still exist You cannot deny it, the words are not ther but the numbers still are and also T1 T2 and officer You can still say basic/adv/proto via meta give or take espc for the mods The ships on the otherhand are T1 T2 pirate/navy faction each with roles but are very strong from each class Take the ship classes - frigate/destroyer/cruisers/battlecruiser/battleships Each ship is better at its role, more slots, more PG/CPU,more HP and tank as a consequence of a bigger price tag Some roles split off so you dont get a battleship scanner ship but you have a T1 T2 ship for purly scanning which has all of the above but it may only be frigate You can split the tanks and give out roles like the dropsuits but what about T1 T2 varients at least and even T3 which you can call basic/adv/proto Either way adv/proto vehicles are needed Frigate=Scout suit small fragile Destroyer=Medium suit better tank Crusier= heavy better tank battlecrusier= LAV better tank Battleship=HAV best tanking but huse in comparison |
Takahiro Kashuken
Red Star. EoN.
1102
|
Posted - 2013.08.27 16:24:00 -
[47] - Quote
Killar-12 wrote:Takahiro Kashuken wrote:Adelia Lafayette wrote:Takahiro Kashuken wrote:gbghg wrote:/facepalm, I give up, I actually give up, you are either literally too stupid to understand what me and several others have tried to tell you, or you are doing a very poor troll. And for the record I am one of the most outspoken dropship pilots on the forums, my post history will confirm that.
You also seem unable to comprehend the words "game wide balance pass" and the fact that said pass would balance AV and vehicles against each other, but then as has been clearly proven, you're too stupid to understand that. How would it balance it? The removal of the word proto does not reduce the damage it does look at this and see if you understand what we are trying to ask for. https://wiki.eveonline.com/en/wiki/Item_Database you might notice there is no adv/proto/std tiers but instead a horizontal this is different but not necessarily better layout to all the gear and hulls But meta levels still exist You cannot deny it, the words are not ther but the numbers still are and also T1 T2 and officer You can still say basic/adv/proto via meta give or take espc for the mods The ships on the otherhand are T1 T2 pirate/navy faction each with roles but are very strong from each class Take the ship classes - frigate/destroyer/cruisers/battlecruiser/battleships Each ship is better at its role, more slots, more PG/CPU,more HP and tank as a consequence of a bigger price tag Some roles split off so you dont get a battleship scanner ship but you have a T1 T2 ship for purly scanning which has all of the above but it may only be frigate You can split the tanks and give out roles like the dropsuits but what about T1 T2 varients at least and even T3 which you can call basic/adv/proto Either way adv/proto vehicles are needed Frigate=Scout suit small fragile Destroyer=Medium suit better tank Crusier= heavy better tank battlecrusier= LAV better tank Battleship=HAV best tanking but huse in comparison
I need more slots pg cpu and tank then if im the battleship because right now infantry with proto AV is like a frigate taking out a battleship |
Arkena Wyrnspire
Turalyon 514
2775
|
Posted - 2013.08.27 19:39:00 -
[48] - Quote
Takahiro Kashuken wrote: I need more slots pg cpu and tank then if im the battleship because right now infantry with proto AV is like a frigate taking out a battleship
Which happens plenty often. Unsupported battleships can get wrecked by frigates. |
Iron Wolf Saber
Den of Swords
7825
|
Posted - 2013.08.28 00:36:00 -
[49] - Quote
Arkena Wyrnspire wrote:Takahiro Kashuken wrote: I need more slots pg cpu and tank then if im the battleship because right now infantry with proto AV is like a frigate taking out a battleship
Which happens plenty often. Unsupported battleships can get wrecked by frigates.
Happens quite often in eve. Hell we had a '18 wheeler' take out a battleship
http://www.youtube.com/watch?v=6so9AT4UydQ |
gbghg
L.O.T.I.S.
3315
|
Posted - 2013.08.28 00:37:00 -
[50] - Quote
OP updated with some new threads. |
|
Takahiro Kashuken
Red Star. EoN.
1117
|
Posted - 2013.08.28 12:02:00 -
[51] - Quote
Iron Wolf Saber wrote:Arkena Wyrnspire wrote:Takahiro Kashuken wrote: I need more slots pg cpu and tank then if im the battleship because right now infantry with proto AV is like a frigate taking out a battleship
Which happens plenty often. Unsupported battleships can get wrecked by frigates. Happens quite often in eve. Hell we had a '18 wheeler' take out a battleship http://www.youtube.com/watch?v=6so9AT4UydQ
By frigates
The 'S' means more than one
Current proto AV is solo = 1 person acting alone
Also a industrial can fit a really good tank and with its hold lots and lots of cap boosters and that BS was a PVE mission runner, you think it would generally survive against a PVP BS? |
Iron Wolf Saber
Den of Swords
7861
|
Posted - 2013.08.28 23:39:00 -
[52] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:Arkena Wyrnspire wrote:Takahiro Kashuken wrote: I need more slots pg cpu and tank then if im the battleship because right now infantry with proto AV is like a frigate taking out a battleship
Which happens plenty often. Unsupported battleships can get wrecked by frigates. Happens quite often in eve. Hell we had a '18 wheeler' take out a battleship http://www.youtube.com/watch?v=6so9AT4UydQ By frigates The 'S' means more than one Current proto AV is solo = 1 person acting alone Also a industrial can fit a really good tank and with its hold lots and lots of cap boosters and that BS was a PVE mission runner, you think it would generally survive against a PVP BS?
The battleship and pilot was a **** fit and under normal circumstances a competent PVE player in that class of battleship would have massacred that iteron.
Also using Eve to balance warfare tactics analogies in Dust is a bit silly considering how fast a large turret can track in Dust. There are things that translate well from eve into Dust. Fighting isn't one of them.
I am however glad as confirmed by CCP Wolfman that Tanks and all other vehicles are finally getting basic, advanced, and prototype equipment/modules. something they needed rather direly and would be far more useful to the vehicles than new hulls. |
Takahiro Kashuken
Red Star. EoN.
1134
|
Posted - 2013.08.29 10:46:00 -
[53] - Quote
Iron Wolf Saber wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:Arkena Wyrnspire wrote:Takahiro Kashuken wrote: I need more slots pg cpu and tank then if im the battleship because right now infantry with proto AV is like a frigate taking out a battleship
Which happens plenty often. Unsupported battleships can get wrecked by frigates. Happens quite often in eve. Hell we had a '18 wheeler' take out a battleship http://www.youtube.com/watch?v=6so9AT4UydQ By frigates The 'S' means more than one Current proto AV is solo = 1 person acting alone Also a industrial can fit a really good tank and with its hold lots and lots of cap boosters and that BS was a PVE mission runner, you think it would generally survive against a PVP BS? The battleship and pilot was a **** fit and under normal circumstances a competent PVE player in that class of battleship would have massacred that iteron, however most pve'ers are not competent pilots and thus are easy targets. Also depend on what you define as a pvp setup. In fleet warfare you don't fit active repair tanks at all. Ergo if a frigate caught you on the way to muster and the fleet departed without you. A singular frigate can carry enough tech 2 ammo to blow you to pieces. Bottom line is that in order for most battleships to deal with a or a squadron of frigates or wolfpack destroyers requires fitting for that threat vector which detracts against the primary threat vector of other battleships and capital ships, cruisers and the like more. A single battleship cannot cover all its weak spots. Also using Eve to balance warfare tactics analogies in Dust is a bit silly considering how fast a large turret can track scouts in Dust.There are things that translate well from Eve into Dust. Anything dealing with application of damage is not one of them as argued by Hans' last night with some unknown skyper. I am however glad as confirmed by CCP Wolfman that Tanks and all other vehicles are finally getting basic, advanced, and prototype equipment/modules. This is something they needed rather direly and would be far more useful to the vehicles than new hulls.
Pot kettle black
You just did this with your industrial killing a PVE BS
Also PVP fit can be many fits, yes you can active tank a BS for PVP if you really want but when in a fleet you generally have logi ships zipping around and doing the reps for you so you can fit more tank |
Iron Wolf Saber
Den of Swords
7955
|
Posted - 2013.09.03 09:34:00 -
[54] - Quote
Funny thing is the sole reason why I brought the industrial up.
Upcoming patch is adding four new combat ships. Guess what class they are?
Industrial.
The magic of Teircide. More interesting choices within the already existing options.
|
gbghg
L.O.T.I.S.
3359
|
Posted - 2013.09.03 16:34:00 -
[55] - Quote
Iron Wolf Saber wrote:Funny thing is the sole reason why I brought the industrial up.
Upcoming patch is adding new combat ships. Guess what class they are?
Industrial.
The Badger, Nereus, Tayra, & Hoarder.
The magic of Teircide. More interesting choices within the already existing options. Battle Badger, still the most amusing fit I've ever heard of. |
Iron Wolf Saber
Den of Swords
7971
|
Posted - 2013.09.03 17:27:00 -
[56] - Quote
gbghg wrote:Iron Wolf Saber wrote:Funny thing is the sole reason why I brought the industrial up.
Upcoming patch is adding new combat ships. Guess what class they are?
Industrial.
The Badger, Nereus, Tayra, & Hoarder.
The magic of Teircide. More interesting choices within the already existing options. Battle Badger, still the most amusing fit I've ever heard of.
Now its a serious possible fit. |
|
|
|
Pages: 1 2 :: [one page] |