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gbghg
L.O.T.I.S.
3241
|
Posted - 2013.08.21 16:06:00 -
[31] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:We dont have adv/proto mods or hulls yet
If tiercide happened now or even before we ever get our stuff we would end up with the tanks we have now, useless and severly UP against all types of AV as it is now
Its why adv/proto is needed so it can be tested against adv/proto AV
Everything infantry is basically done but because infantry dont give a **** about vehicles which is apperent throughout the game/forums and CPM we would defo get ****** You still have yet not fully explain why a tiericide would nerf vehicles if vehicles were also to get a tiericide pass? You cant ******* read can you? You cannot do tiercide when everything is still not out or even balanced against each other, vehicles are missing all adv/proto mods and hulls not too mention the other races vehicles, MAVs.speeders/jets/lazer and projectile turrets etc Ask again in 2yrs time when we should have everything and the games are linked to each other And you seem to be unable to understand that tiercide would be using the current vehicle setup as a basis, there would be no need to implement any proto or adv hulls for vehicles, because they would just be removed instantly it would make no sense, and go counter to the entire idea.
Lets put this in simple terms shall we
Proto/adv hulls =bad, not needed for tiercide to go ahead
Proto/adv hulls not needed because tiercide aims to remove proto/adv distinctions from the game
Therefore putting proto/adv hulls in game just to remove them again = a waste of time and resources AKA it makes no sense to implement them
Now that's out of the way and you have hopefully finally understood that very simple point, lets move on.
Would tiercide work best with the rest of the racial variants? undoubtably, in fact it would probably be best, we're not saying that tiercide needs to happen now, but the sooner it happens the better IMO, but it's just that, my opinion.
Do we need the other vehicle types to implement tiercide? No actually, we can implement tiercide on current vehicles and introduce the new types already tiercided, in other words we save the devs some times.
Does everything need to balanced against each other for tiercide to be implemented? No, you know why? Because tiercide itself is a game wide balance pass, every single thing in the game would receive balancing, from vehicles and AV, to scouts and heavies, to damage mods and extenders. |
Takahiro Kashuken
Red Star. EoN.
975
|
Posted - 2013.08.22 12:21:00 -
[32] - Quote
gbghg wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:We dont have adv/proto mods or hulls yet
If tiercide happened now or even before we ever get our stuff we would end up with the tanks we have now, useless and severly UP against all types of AV as it is now
Its why adv/proto is needed so it can be tested against adv/proto AV
Everything infantry is basically done but because infantry dont give a **** about vehicles which is apperent throughout the game/forums and CPM we would defo get ****** You still have yet not fully explain why a tiericide would nerf vehicles if vehicles were also to get a tiericide pass? You cant ******* read can you? You cannot do tiercide when everything is still not out or even balanced against each other, vehicles are missing all adv/proto mods and hulls not too mention the other races vehicles, MAVs.speeders/jets/lazer and projectile turrets etc Ask again in 2yrs time when we should have everything and the games are linked to each other More gibberish .
We dont have adv/proto hulls or mods
When they get worked on and released we can see how good they are, being vehicles they will prob be UP for what they are supposed to do
We will be able to see the stats and work with them and make fits etc and CCP will see the results
1.5 is already the vehicle balancing patch for what we have now but further balances will be needed for the release of adv/proto hulls and mods
The numbers need to be worked on and released and tested in the field
You cant just go TIERCIDE and then give us a gunlogi and madrugar with a few buffed up stats, that might not even be CCP version of the proto tank because they havnt run it out yet, it could be serverly UP but because its a vehicle no one cares because lol everyone is infantry so push through tiercide while we can because we have a real chance of killing off vehicles
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gbghg
L.O.T.I.S.
3264
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Posted - 2013.08.22 13:43:00 -
[33] - Quote
Takahiro Kashuken wrote:gbghg wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:We dont have adv/proto mods or hulls yet
If tiercide happened now or even before we ever get our stuff we would end up with the tanks we have now, useless and severly UP against all types of AV as it is now
Its why adv/proto is needed so it can be tested against adv/proto AV
Everything infantry is basically done but because infantry dont give a **** about vehicles which is apperent throughout the game/forums and CPM we would defo get ****** You still have yet not fully explain why a tiericide would nerf vehicles if vehicles were also to get a tiericide pass? You cant ******* read can you? You cannot do tiercide when everything is still not out or even balanced against each other, vehicles are missing all adv/proto mods and hulls not too mention the other races vehicles, MAVs.speeders/jets/lazer and projectile turrets etc Ask again in 2yrs time when we should have everything and the games are linked to each other More gibberish . More ******** posting that shows thT you have manger to muss the very simple point i've spent 2 pages trying to tell you. Okay I'm definitely going with (3 here, you're an idiot, what I want you to realise is that in a post tiercide there will be no proto vehicles, nor any proto AV. things will all be balanced at the same grade, and while we're on the subject I severly doubt and hope that we will never see proto vehicles, they will turn balancing AV and vehicles into an utter mess, an there's really no need for them. Not to mention that the sp sink they'll be will be ridiculous.
I am going state this quite simply, In my honest opinion, born of vehicle combat across 2 builds, over 9 million sp invested into the tree, hundreds of millions of isk spent, and 8 months of expeience, proto and ADV hulls for vehicles is one of the worst things that could ever happen to dust. |
Killar-12
The Corporate Raiders
647
|
Posted - 2013.08.23 02:33:00 -
[34] - Quote
Wow the tanker doesn't get that Teiricide is an AV nerf... |
Iron Wolf Saber
Den of Swords
7667
|
Posted - 2013.08.23 02:40:00 -
[35] - Quote
I know. |
Takahiro Kashuken
Red Star. EoN.
1017
|
Posted - 2013.08.23 18:22:00 -
[36] - Quote
gbghg wrote: Okay I'm definitely going with (3 here, you're an idiot, what I want you to realise is that in a post tiercide there will be no proto vehicles, nor any proto AV. things will all be balanced at the same grade, and while we're on the subject I severly doubt and hope that we will never see proto vehicles, they will turn balancing AV and vehicles into an utter mess, an there's really no need for them. Not to mention that the sp sink they'll be will be ridiculous.
I am going state this quite simply, In my honest opinion, born of vehicle combat across 2 builds, over 9 million sp invested into the tree, hundreds of millions of isk spent, and 8 months of expeience, proto and ADV hulls for vehicles is one of the worst things that could ever happen to dust.
I agree your an idiot
I had tanked more than you, prob been in DUST longer than you and done everything it has to offer
On one hand you say that dropsuits would all be the proto varients but then it isnt because proto doesnt exists but it wouldnt say proto
So proto vehicles dont exist so tiercide works how but fudging the numbers aand guessing at the tank which could be UP which ends up with basic gunlogi and maddy as our top tanks against proto AV great but its not proto AV because proto doesnt exist to is normal 3k damage per volley swarms
You say adv/proto vehicles worst thing to come to dust but adv/proto AV is fine because you are infantry and dont care because basic vehicle loleasy to kill
You want vehicles gone i get it |
gbghg
L.O.T.I.S.
3283
|
Posted - 2013.08.23 18:43:00 -
[37] - Quote
/facepalm, I give up, I actually give up, you are either literally too stupid to understand what me and several others have tried to tell you, or you are doing a very poor troll. And for the record I am one of the most outspoken dropship pilots on the forums, my post history will confirm that.
You also seem unable to comprehend the words "game wide balance pass" and the fact that said pass would balance AV and vehicles against each other, but then as has been clearly proven, you're too stupid to understand that. |
Iron Wolf Saber
Den of Swords
7711
|
Posted - 2013.08.24 01:04:00 -
[38] - Quote
Takahiro Kashuken wrote:gbghg wrote: Okay I'm definitely going with (3 here, you're an idiot, what I want you to realise is that in a post tiercide there will be no proto vehicles, nor any proto AV. things will all be balanced at the same grade, and while we're on the subject I severly doubt and hope that we will never see proto vehicles, they will turn balancing AV and vehicles into an utter mess, an there's really no need for them. Not to mention that the sp sink they'll be will be ridiculous.
I am going state this quite simply, In my honest opinion, born of vehicle combat across 2 builds, over 9 million sp invested into the tree, hundreds of millions of isk spent, and 8 months of expeience, proto and ADV hulls for vehicles is one of the worst things that could ever happen to dust.
I agree your an idiot I had tanked more than you, prob been in DUST longer than you and done everything it has to offer On one hand you say that dropsuits would all be the proto varients but then it isnt because proto doesnt exists but it wouldnt say proto So proto vehicles dont exist so tiercide works how but fudging the numbers aand guessing at the tank which could be UP which ends up with basic gunlogi and maddy as our top tanks against proto AV great but its not proto AV because proto doesnt exist to is normal 3k damage per volley swarms You say adv/proto vehicles worst thing to come to dust but adv/proto AV is fine because you are infantry and dont care because basic vehicle loleasy to kill You want vehicles gone i get it
We should just tericide vehicles first. They don't have any roles in the first place. |
Adelia Lafayette
DUST University Ivy League
190
|
Posted - 2013.08.24 01:14:00 -
[39] - Quote
I agree Iron wolf. if they pumped out tiercided vehicles for 1.5 I'd be ecstatic |
Takahiro Kashuken
Red Star. EoN.
1033
|
Posted - 2013.08.24 13:38:00 -
[40] - Quote
gbghg wrote:/facepalm, I give up, I actually give up, you are either literally too stupid to understand what me and several others have tried to tell you, or you are doing a very poor troll. And for the record I am one of the most outspoken dropship pilots on the forums, my post history will confirm that.
You also seem unable to comprehend the words "game wide balance pass" and the fact that said pass would balance AV and vehicles against each other, but then as has been clearly proven, you're too stupid to understand that.
How would it balance it?
The removal of the word proto does not reduce the damage it does |
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Adelia Lafayette
DUST University Ivy League
192
|
Posted - 2013.08.24 14:20:00 -
[41] - Quote
Takahiro Kashuken wrote:gbghg wrote:/facepalm, I give up, I actually give up, you are either literally too stupid to understand what me and several others have tried to tell you, or you are doing a very poor troll. And for the record I am one of the most outspoken dropship pilots on the forums, my post history will confirm that.
You also seem unable to comprehend the words "game wide balance pass" and the fact that said pass would balance AV and vehicles against each other, but then as has been clearly proven, you're too stupid to understand that. How would it balance it? The removal of the word proto does not reduce the damage it does
look at this and see if you understand what we are trying to ask for. https://wiki.eveonline.com/en/wiki/Item_Database you might notice there is no adv/proto/std tiers but instead a horizontal this is different but not necessarily better layout to all the gear and hulls |
Takahiro Kashuken
Red Star. EoN.
1042
|
Posted - 2013.08.24 17:38:00 -
[42] - Quote
Adelia Lafayette wrote:Takahiro Kashuken wrote:gbghg wrote:/facepalm, I give up, I actually give up, you are either literally too stupid to understand what me and several others have tried to tell you, or you are doing a very poor troll. And for the record I am one of the most outspoken dropship pilots on the forums, my post history will confirm that.
You also seem unable to comprehend the words "game wide balance pass" and the fact that said pass would balance AV and vehicles against each other, but then as has been clearly proven, you're too stupid to understand that. How would it balance it? The removal of the word proto does not reduce the damage it does look at this and see if you understand what we are trying to ask for. https://wiki.eveonline.com/en/wiki/Item_Database you might notice there is no adv/proto/std tiers but instead a horizontal this is different but not necessarily better layout to all the gear and hulls
But meta levels still exist
You cannot deny it, the words are not ther but the numbers still are and also T1 T2 and officer
You can still say basic/adv/proto via meta give or take espc for the mods
The ships on the otherhand are T1 T2 pirate/navy faction each with roles but are very strong from each class
Take the ship classes - frigate/destroyer/cruisers/battlecruiser/battleships
Each ship is better at its role, more slots, more PG/CPU,more HP and tank as a consequence of a bigger price tag
Some roles split off so you dont get a battleship scanner ship but you have a T1 T2 ship for purly scanning which has all of the above but it may only be frigate
You can split the tanks and give out roles like the dropsuits but what about T1 T2 varients at least and even T3 which you can call basic/adv/proto
Either way adv/proto vehicles are needed
|
Adelia Lafayette
DUST University Ivy League
192
|
Posted - 2013.08.24 20:05:00 -
[43] - Quote
the meta level named gear base gear and faction gear all take the same skill level to use however and are better/more expensive based on how hard they are to get. Making the named gear only salvageable and putting a market in would help this game and put it one step toward the teircide we are arguing for. Also the way weapons work in eve bigger is not always better bigger guns and missiles have a harder time hitting smaller targets but do more damage if they do it. It encourages a mix of ships and teamwork to achieve the best result. Each hull size has several different options to pick from that are not better or worse then each other in the same size. Tech 2 gear certainly has its advantages over tech 1 but generally is more specialized and gives something up to gain that specialization. Also tech 2 gear requires an extensive manufacturing process to help limit how much of it is on the field something which dust lacks. Tiercide is the idea that instead of grinding form std/adv/proto we get more horizontal options that get better as we put the points into the corresponding. |
Canari Elphus
Pro Hic Immortalis
351
|
Posted - 2013.08.25 14:40:00 -
[44] - Quote
To gain more diversity in suits/gear this game needs more diversity in the actual play itself. Right now its just run-n-gun while capping an objective here and there. A more diverse battlefield will allow for more diversity in suits.
For tieracide to actually work, you will need to focus on the playstyle and not the suit (Assault/Log/Scout etc). It has to have a bonus/drawback to it
Things like: Marksman - More gun stability when ADS but greater spread when hipfiring Defender - Bonus to EHP but gets a movement penalty Hacker - Bonus to Hacking & Speed but loses EHP Pilot - Vehicle bonuses but has severe infantry penalties Commander - Gains more strategic bonuses (extended LOS of enemies and updates as to what is happening) but is penalized in a combatant role CQC Specialist - Increases the damage of a weapon at close rage but the total range is shorter and the fall off at distance is more dramatic.
IMO - DUST relies too much on 'suits' and too little on the supposed character wearing the suits. Isnt that where the supposed 'skill' should be coming from and shouldnt skilling into one particular playstyle have a detriment to others?
The same thing can be done with vehicles as well.
Bombardment Tank - Gains AOE bonus to weapon but gets a penalty to distance where infantry will render. This makes the gunner rely more on teammates to tell him where the enemy is.
Precision Tank - Opposite of Bombardment. Gains a bonus as far as distance rendering but has a tighter AOE for the weapon.
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Canari Elphus
Pro Hic Immortalis
351
|
Posted - 2013.08.25 14:55:00 -
[45] - Quote
I also believe that you should skill into a weapons as well.
By skilling into a weapon, that weapon becomes more effective as you gain familiarity with it (less recoil, faster reload, etc) but by gaining the bonuses of becoming more effective with that weapon, you become less effective with others. It would not be a damage increase but an increase in things associated with the weapon. - Reload would be faster because you are more familiar with the feel and action of the weapon - Aiming would be easier because you are familiar with the weapon's abilities - Recoil would be less because you have become familiar with how to hold the weapon and what to expect as far as punch.
It makes sense right? The more time (SP) a person spends with a particular weapon the better he gets with it but, at the same time, the harder it would be to use a foreign one. |
Killar-12
The Corporate Raiders
688
|
Posted - 2013.08.27 13:39:00 -
[46] - Quote
Takahiro Kashuken wrote:Adelia Lafayette wrote:Takahiro Kashuken wrote:gbghg wrote:/facepalm, I give up, I actually give up, you are either literally too stupid to understand what me and several others have tried to tell you, or you are doing a very poor troll. And for the record I am one of the most outspoken dropship pilots on the forums, my post history will confirm that.
You also seem unable to comprehend the words "game wide balance pass" and the fact that said pass would balance AV and vehicles against each other, but then as has been clearly proven, you're too stupid to understand that. How would it balance it? The removal of the word proto does not reduce the damage it does look at this and see if you understand what we are trying to ask for. https://wiki.eveonline.com/en/wiki/Item_Database you might notice there is no adv/proto/std tiers but instead a horizontal this is different but not necessarily better layout to all the gear and hulls But meta levels still exist You cannot deny it, the words are not ther but the numbers still are and also T1 T2 and officer You can still say basic/adv/proto via meta give or take espc for the mods The ships on the otherhand are T1 T2 pirate/navy faction each with roles but are very strong from each class Take the ship classes - frigate/destroyer/cruisers/battlecruiser/battleships Each ship is better at its role, more slots, more PG/CPU,more HP and tank as a consequence of a bigger price tag Some roles split off so you dont get a battleship scanner ship but you have a T1 T2 ship for purly scanning which has all of the above but it may only be frigate You can split the tanks and give out roles like the dropsuits but what about T1 T2 varients at least and even T3 which you can call basic/adv/proto Either way adv/proto vehicles are needed Frigate=Scout suit small fragile Destroyer=Medium suit better tank Crusier= heavy better tank battlecrusier= LAV better tank Battleship=HAV best tanking but huse in comparison |
Takahiro Kashuken
Red Star. EoN.
1102
|
Posted - 2013.08.27 16:24:00 -
[47] - Quote
Killar-12 wrote:Takahiro Kashuken wrote:Adelia Lafayette wrote:Takahiro Kashuken wrote:gbghg wrote:/facepalm, I give up, I actually give up, you are either literally too stupid to understand what me and several others have tried to tell you, or you are doing a very poor troll. And for the record I am one of the most outspoken dropship pilots on the forums, my post history will confirm that.
You also seem unable to comprehend the words "game wide balance pass" and the fact that said pass would balance AV and vehicles against each other, but then as has been clearly proven, you're too stupid to understand that. How would it balance it? The removal of the word proto does not reduce the damage it does look at this and see if you understand what we are trying to ask for. https://wiki.eveonline.com/en/wiki/Item_Database you might notice there is no adv/proto/std tiers but instead a horizontal this is different but not necessarily better layout to all the gear and hulls But meta levels still exist You cannot deny it, the words are not ther but the numbers still are and also T1 T2 and officer You can still say basic/adv/proto via meta give or take espc for the mods The ships on the otherhand are T1 T2 pirate/navy faction each with roles but are very strong from each class Take the ship classes - frigate/destroyer/cruisers/battlecruiser/battleships Each ship is better at its role, more slots, more PG/CPU,more HP and tank as a consequence of a bigger price tag Some roles split off so you dont get a battleship scanner ship but you have a T1 T2 ship for purly scanning which has all of the above but it may only be frigate You can split the tanks and give out roles like the dropsuits but what about T1 T2 varients at least and even T3 which you can call basic/adv/proto Either way adv/proto vehicles are needed Frigate=Scout suit small fragile Destroyer=Medium suit better tank Crusier= heavy better tank battlecrusier= LAV better tank Battleship=HAV best tanking but huse in comparison
I need more slots pg cpu and tank then if im the battleship because right now infantry with proto AV is like a frigate taking out a battleship |
Arkena Wyrnspire
Turalyon 514
2775
|
Posted - 2013.08.27 19:39:00 -
[48] - Quote
Takahiro Kashuken wrote: I need more slots pg cpu and tank then if im the battleship because right now infantry with proto AV is like a frigate taking out a battleship
Which happens plenty often. Unsupported battleships can get wrecked by frigates. |
Iron Wolf Saber
Den of Swords
7825
|
Posted - 2013.08.28 00:36:00 -
[49] - Quote
Arkena Wyrnspire wrote:Takahiro Kashuken wrote: I need more slots pg cpu and tank then if im the battleship because right now infantry with proto AV is like a frigate taking out a battleship
Which happens plenty often. Unsupported battleships can get wrecked by frigates.
Happens quite often in eve. Hell we had a '18 wheeler' take out a battleship
http://www.youtube.com/watch?v=6so9AT4UydQ |
gbghg
L.O.T.I.S.
3315
|
Posted - 2013.08.28 00:37:00 -
[50] - Quote
OP updated with some new threads. |
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Takahiro Kashuken
Red Star. EoN.
1117
|
Posted - 2013.08.28 12:02:00 -
[51] - Quote
Iron Wolf Saber wrote:Arkena Wyrnspire wrote:Takahiro Kashuken wrote: I need more slots pg cpu and tank then if im the battleship because right now infantry with proto AV is like a frigate taking out a battleship
Which happens plenty often. Unsupported battleships can get wrecked by frigates. Happens quite often in eve. Hell we had a '18 wheeler' take out a battleship http://www.youtube.com/watch?v=6so9AT4UydQ
By frigates
The 'S' means more than one
Current proto AV is solo = 1 person acting alone
Also a industrial can fit a really good tank and with its hold lots and lots of cap boosters and that BS was a PVE mission runner, you think it would generally survive against a PVP BS? |
Iron Wolf Saber
Den of Swords
7861
|
Posted - 2013.08.28 23:39:00 -
[52] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:Arkena Wyrnspire wrote:Takahiro Kashuken wrote: I need more slots pg cpu and tank then if im the battleship because right now infantry with proto AV is like a frigate taking out a battleship
Which happens plenty often. Unsupported battleships can get wrecked by frigates. Happens quite often in eve. Hell we had a '18 wheeler' take out a battleship http://www.youtube.com/watch?v=6so9AT4UydQ By frigates The 'S' means more than one Current proto AV is solo = 1 person acting alone Also a industrial can fit a really good tank and with its hold lots and lots of cap boosters and that BS was a PVE mission runner, you think it would generally survive against a PVP BS?
The battleship and pilot was a **** fit and under normal circumstances a competent PVE player in that class of battleship would have massacred that iteron.
Also using Eve to balance warfare tactics analogies in Dust is a bit silly considering how fast a large turret can track in Dust. There are things that translate well from eve into Dust. Fighting isn't one of them.
I am however glad as confirmed by CCP Wolfman that Tanks and all other vehicles are finally getting basic, advanced, and prototype equipment/modules. something they needed rather direly and would be far more useful to the vehicles than new hulls. |
Takahiro Kashuken
Red Star. EoN.
1134
|
Posted - 2013.08.29 10:46:00 -
[53] - Quote
Iron Wolf Saber wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:Arkena Wyrnspire wrote:Takahiro Kashuken wrote: I need more slots pg cpu and tank then if im the battleship because right now infantry with proto AV is like a frigate taking out a battleship
Which happens plenty often. Unsupported battleships can get wrecked by frigates. Happens quite often in eve. Hell we had a '18 wheeler' take out a battleship http://www.youtube.com/watch?v=6so9AT4UydQ By frigates The 'S' means more than one Current proto AV is solo = 1 person acting alone Also a industrial can fit a really good tank and with its hold lots and lots of cap boosters and that BS was a PVE mission runner, you think it would generally survive against a PVP BS? The battleship and pilot was a **** fit and under normal circumstances a competent PVE player in that class of battleship would have massacred that iteron, however most pve'ers are not competent pilots and thus are easy targets. Also depend on what you define as a pvp setup. In fleet warfare you don't fit active repair tanks at all. Ergo if a frigate caught you on the way to muster and the fleet departed without you. A singular frigate can carry enough tech 2 ammo to blow you to pieces. Bottom line is that in order for most battleships to deal with a or a squadron of frigates or wolfpack destroyers requires fitting for that threat vector which detracts against the primary threat vector of other battleships and capital ships, cruisers and the like more. A single battleship cannot cover all its weak spots. Also using Eve to balance warfare tactics analogies in Dust is a bit silly considering how fast a large turret can track scouts in Dust.There are things that translate well from Eve into Dust. Anything dealing with application of damage is not one of them as argued by Hans' last night with some unknown skyper. I am however glad as confirmed by CCP Wolfman that Tanks and all other vehicles are finally getting basic, advanced, and prototype equipment/modules. This is something they needed rather direly and would be far more useful to the vehicles than new hulls.
Pot kettle black
You just did this with your industrial killing a PVE BS
Also PVP fit can be many fits, yes you can active tank a BS for PVP if you really want but when in a fleet you generally have logi ships zipping around and doing the reps for you so you can fit more tank |
Iron Wolf Saber
Den of Swords
7955
|
Posted - 2013.09.03 09:34:00 -
[54] - Quote
Funny thing is the sole reason why I brought the industrial up.
Upcoming patch is adding four new combat ships. Guess what class they are?
Industrial.
The magic of Teircide. More interesting choices within the already existing options.
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gbghg
L.O.T.I.S.
3359
|
Posted - 2013.09.03 16:34:00 -
[55] - Quote
Iron Wolf Saber wrote:Funny thing is the sole reason why I brought the industrial up.
Upcoming patch is adding new combat ships. Guess what class they are?
Industrial.
The Badger, Nereus, Tayra, & Hoarder.
The magic of Teircide. More interesting choices within the already existing options. Battle Badger, still the most amusing fit I've ever heard of. |
Iron Wolf Saber
Den of Swords
7971
|
Posted - 2013.09.03 17:27:00 -
[56] - Quote
gbghg wrote:Iron Wolf Saber wrote:Funny thing is the sole reason why I brought the industrial up.
Upcoming patch is adding new combat ships. Guess what class they are?
Industrial.
The Badger, Nereus, Tayra, & Hoarder.
The magic of Teircide. More interesting choices within the already existing options. Battle Badger, still the most amusing fit I've ever heard of.
Now its a serious possible fit. |
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