Yan Darn
DUST University Ivy League
12
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Posted - 2013.08.13 18:01:00 -
[2] - Quote
Takahiro Kashuken wrote:Its dumbing the game down
Less choice, less options so its dumbing it down
You can say all the EVE things you like but for the main fighting stuff in EVE they still use the same fleets unless a FOTM ship setup comes into it
All what will happen is FOTM fits
Also vehicle users will get the short end of the straw aswell, we dont even have advanced let alone proto mods/hulls so chances are we get stuck with the same old gunlogi/maddy up against proto AV but because its tiercide then infantry will just 3dmg mod it out the ass with lolOPswarms every ******* game
Its dumbing down simple as
Back in the days when i used basic it was to find a fit i liked then tweek it as i worked for adv/proto
If everyone is already at proto then why are we playing?
If its even out the playing field then whatever happened to new eden and HTFU?
Its dumbing the game down and making it easier, less choice less fits
TL;DR I get the impression some people see tiercide and think 'why you hating on my proto!?' - it's not about *your* proto suit, it's about everyone finding themselves having only Proto versions of suits to look forward to. The only benefit of which is to compete with other proto or to stomp non proto.
I don't understand - naturally more slots mean more fitting options- I can understand that much.
As for choice though - no one is going to go 'hmmm looking at all the suits the best suit for my playstyle is ADV Mini scout - not STD, not Proto - ADV. If I train x,y,z skills - I can make this suit work for me the way I want to play.
What we have in DUST right now is a lvl system - protos are simply higher level version of ADV there is no strengths or specialities to focus on as you continue to lvl up - you can simply do more and better on the suits you are wearing. That is not the same as having different suits with different bonuses and getting better at a particular role.
A proto mini scout doesn't do better at CQC than a STD - it does EVERYTHING better than STD- it gets exactly the same knife bonus as a STD, but with extra slots you can just do more.
The verticality of DUSTs progression system is vastly oversimplified compared to a more horizontal system that allows players to have a basic 'versatile' suit that can get better as you specialise in more role focused variations of said suit. I imagine that is at least part of the reason why we have a situation where we have levels of skills that offer little more than an SP sink as you get to the suit you want and worst, skills that offer literally NOTHING for skilling past a particular level. An EVE system would mean skilling into dropsuit skills for Minnie scout gives me a good base to train for other mini suits or other scouts suits - currently if I spec for proto mini scouts I can go to...ADV mini light frames? Whoop.
Your comment about vehicles...I don't really understand. Everyone knows vehicles and AV need to and will be changed - the principle behind tiercide doesn't apply to just infantry.
On the comment about EVE fleets, I won't pretend to know about meaningful large fleet composition - but I will tell you that lots of players play EVE, have fun and might never actually choose to engage in any direct conflict (though that doesn't stop their ships dying to to the large cannons of other players) - if we balance and design the whole game around pub and PC - well I suspect many will leave DUST. I'd advise anyone wanting a game balanced around lobby shooter mechanics to simply play many of the other, frankly great competitive FPS games that already exist.
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