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S Park Finner
Guardian Solutions
198
|
Posted - 2013.08.09 01:11:00 -
[1] - Quote
This video is among the saddest I've seen -- and I try to use player videos to understand what new players go through, so I've seen a lot of ugly stuff. It is almost too painful to watch. |
Bittersteel the Bastard
WarRavens League of Infamy
77
|
Posted - 2013.08.09 01:15:00 -
[2] - Quote
This is saddening. |
Casius Hakoke
Fenrir's Wolves RUST415
208
|
Posted - 2013.08.09 01:18:00 -
[3] - Quote
I'm two minutes into the video. Very painful to watch. Will update after finished with it. |
Criteria Shipment
Baynaer Space Command The Ditanian Alliance
46
|
Posted - 2013.08.09 01:23:00 -
[4] - Quote
She kept her coolness. Impressive. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3353
|
Posted - 2013.08.09 01:25:00 -
[5] - Quote
yet IWS says it's cool cuz keeping them in academy longer means more players left. So pushing them out this early means they'll stay? lol... yea people love getting a beatdown as seen in this video. That looks fun. |
ZDub 303
TeamPlayers EoN.
1559
|
Posted - 2013.08.09 01:25:00 -
[6] - Quote
lol 400 WPs to leave the academy... lol, so sad. |
Bittersteel the Bastard
WarRavens League of Infamy
77
|
Posted - 2013.08.09 01:28:00 -
[7] - Quote
Well to be honest it's not just the 400 WP academy. The academy before was terrible too because new players had no idea wtf to do after they left. |
Viktor Zokas
187.
167
|
Posted - 2013.08.09 01:28:00 -
[8] - Quote
Casius Hakoke wrote:I'm two minutes into the video. Very painful to watch. Will update after finished with it.
Painful as in a really bad player? Because she sort of sucked. rofl |
Lance 2ballzStrong
SyNergy Gaming EoN.
3355
|
Posted - 2013.08.09 01:29:00 -
[9] - Quote
Viktor Zokas wrote:Casius Hakoke wrote:I'm two minutes into the video. Very painful to watch. Will update after finished with it. Painful as in a really bad player? Because she sort of sucked. rofl
Yea I'm sure you were beast when you just started playing right? |
Viktor Zokas
187.
167
|
Posted - 2013.08.09 01:33:00 -
[10] - Quote
Lance 2ballzStrong wrote:Viktor Zokas wrote:Casius Hakoke wrote:I'm two minutes into the video. Very painful to watch. Will update after finished with it. Painful as in a really bad player? Because she sort of sucked. rofl Yea I'm sure you were beast when you just started playing right?
I sort of was. I hope you're not white knighting it. rofl
Simply speaking, it's a FPS game, all FPS games follow general rules. She really didn't have any battle awareness, it doesn't take whatever WP points to learn, you just have it. I love the parts where she'll spawn and just stand there, yes when I play a shooter game, that's my first reaction when spawning in a fire fight.
The full auto at long range was cute.
Next! |
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Lance 2ballzStrong
SyNergy Gaming EoN.
3355
|
Posted - 2013.08.09 01:34:00 -
[11] - Quote
Viktor Zokas wrote:Lance 2ballzStrong wrote:Viktor Zokas wrote:Casius Hakoke wrote:I'm two minutes into the video. Very painful to watch. Will update after finished with it. Painful as in a really bad player? Because she sort of sucked. rofl Yea I'm sure you were beast when you just started playing right? I sort of was. I hope you're not white knighting it. rofl Simply speaking, it's a FPS game, all FPS games follow general rules. She really didn't have any battle awareness, it doesn't take whatever WP points to learn, you just have it. I love the parts where she'll spawn and just stand there, yes when I play a shooter game, that's my first reaction when spawning in a fire fight.
lol your first statement kinda made me ignore the rest of what you said. GG |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2446
|
Posted - 2013.08.09 01:34:00 -
[12] - Quote
Quote:Hi there Mercenaries,
So as many of you noticed, we made some adjustments to the Battle Academy (the new player battle queue) in Uprising 1.3 last week. Today, you'll notice in the patchnotes that we're adjusting it again. If you're reading this thread, it's probably because you're interested in knowing why, so let me try and explain Smile
The short version is that we're trying to figure out exactly what works, in terms of giving new players the best experience possible.
In 1.3, we did an experiment to see what effect giving new players the simplest possible game mode would have, by moving the Academy to a 16-player Ambush map. Our provisional conclusion is "new players don't really like super-simple game modes", so today we're switching the Academy queue over to 32-player Domination. This adds more players, and takes the experience closer to the "full-fat" Skirmish mode while still (hopefully!) keeping the game flow easily comprehensible.
We're also adjusting the War Point total you need to accumulate in order to graduate from the Academy, down to 400 War Points. This didn't seem like a very large number to most of us here, but our metrics suggest the median new player is scoring about 100 WP per battle, so this has them graduating from the Academy after probably 3-5 battles (with better players graduating sooner and less able ones staying longer, of course). Once graduated, players are free to join any of the normal game modes.
This is an ongoing experiment, so we're expecting to make further changes in the coming weeks, to try out new theories and home in on the best experience. Happily, we've got a reasonably comprehensive set of metrics tracking retention and so on, so we have a pretty good overview of the trends involved.
If you have any questions, please ask away and I'll try and answer as best I can.
Cheers, -Greyscale |
Viktor Zokas
187.
167
|
Posted - 2013.08.09 01:34:00 -
[13] - Quote
Lance 2ballzStrong wrote:Viktor Zokas wrote:Lance 2ballzStrong wrote:Viktor Zokas wrote:Casius Hakoke wrote:I'm two minutes into the video. Very painful to watch. Will update after finished with it. Painful as in a really bad player? Because she sort of sucked. rofl Yea I'm sure you were beast when you just started playing right? I sort of was. I hope you're not white knighting it. rofl Simply speaking, it's a FPS game, all FPS games follow general rules. She really didn't have any battle awareness, it doesn't take whatever WP points to learn, you just have it. I love the parts where she'll spawn and just stand there, yes when I play a shooter game, that's my first reaction when spawning in a fire fight. lol your first statement kinda made me ignore the rest of what you said. GG
Scrub. rofl |
Bittersteel the Bastard
WarRavens League of Infamy
77
|
Posted - 2013.08.09 01:35:00 -
[14] - Quote
SHAMELESS PLUG: https://forums.dust514.com/default.aspx?g=posts&m=1148137 |
S Park Finner
Guardian Solutions
198
|
Posted - 2013.08.09 01:36:00 -
[15] - Quote
Lance 2ballzStrong wrote:Viktor Zokas wrote:Casius Hakoke wrote:I'm two minutes into the video. Very painful to watch. Will update after finished with it. Painful as in a really bad player? Because she sort of sucked. rofl Yea I'm sure you were beast when you just started playing right? In fairness, she doesn't aim, she doesn't burst fire, she doesn't reload, she has no situational awareness -- but everyone has to start somewhere. She doesn't seem to be getting any help either. There's a legitimate question about how much DUST 514 should take on when training players. Still, that 48 round magazine, starter AR and basic suit are tough to overcome.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
3355
|
Posted - 2013.08.09 01:39:00 -
[16] - Quote
just so sum it up in case a dev walks in here by chance.
Her first game
* 0-7 in Ambush on Manus Table Top
* Quoting her at the end of the video: " That was terrible, I was terrible, I feel terrible, I don't wanna play THIS anymore"
2nd game? i didn't bother. |
Casius Hakoke
Fenrir's Wolves RUST415
209
|
Posted - 2013.08.09 01:41:00 -
[17] - Quote
Viktor Zokas wrote:Casius Hakoke wrote:I'm two minutes into the video. Very painful to watch. Will update after finished with it. Painful as in a really bad player? Because she sort of sucked. rofl
Yes to put it plainly. Don't get me wrong, I'm not one to tell an infantryman how to do there job, I'm a tanker after all. But some things she was doing, I mean even I know not to do. Standing out in the open, full auto at range, not reloading, no communication with her squad, not even paying attention it seemed. Heck I was real surprised that she was even in cover and partially protected from the Gunloggi, but that probably had more to do with the fact she didn't even know it was there and dumb luck. |
Chunky Munkey
Amarr Templars Amarr Empire
1089
|
Posted - 2013.08.09 01:44:00 -
[18] - Quote
This isn't really a problem with the academy. She's just a bad player. |
Beld Errmon
D3M3NT3D M1NDZ
770
|
Posted - 2013.08.09 01:45:00 -
[19] - Quote
As much as I agree that the academy should last longer and noobs should get more hand holding, this player shows a fundamental lack of FPS skills, shes running with the herd but not facing the same way or scanning around, she complains about hits not registering but shes firing a foot off the target with her ironsights... i stopped watching after 4 mins, while things in dust need more explaining to new players, its not the games responsibility to teach players the fundamentals of FPS games. |
Cosgar
ParagonX
4063
|
Posted - 2013.08.09 01:48:00 -
[20] - Quote
Chunky Munkey wrote:This isn't really a problem with the academy. She's just a bad player. True, but without proper matchmaking and tutorials, she'll never have a chance to get better. At least she's smart enough to stay away from tanks if she doesn't have AV. |
|
Beld Errmon
D3M3NT3D M1NDZ
770
|
Posted - 2013.08.09 01:48:00 -
[21] - Quote
Oh and I've never walked into an FPS and been good from the start, it always took a lot of arse kickings for me to learn the games mechanics and find my feet, why do otheres expect this not to be their experience?
Last time i played battlefield i didn't get time in a noob server, you jumped onto a server that had a good ping and players. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3356
|
Posted - 2013.08.09 01:51:00 -
[22] - Quote
Beld Errmon wrote:As much as I agree that the academy should last longer and noobs should get more hand holding, this player shows a fundamental lack of FPS skills, shes running with the herd but not facing the same way or scanning around, she complains about hits not registering but shes firing a foot off the target with her ironsights... i stopped watching after 4 mins, while things in dust need more explaining to new players, its not the games responsibility to teach players the fundamentals of FPS games.
not saying she's a godsend for FPS, but maybe, JUST MAYBE, she can't for **** cuz the aiming in this game sucks? I let my brother and a friend try this game out, and both are FPS mainly players.
They laughed at this game after a few hours. I'm talking about good players who can't aim, and stand next to no chance of surviving.
good player or not, this game, in its current state, is not meant for new players. Simple as that. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3356
|
Posted - 2013.08.09 01:55:00 -
[23] - Quote
Beld Errmon wrote:Oh and I've never walked into an FPS and been good from the start, it always took a lot of arse kickings for me to learn the games mechanics and find my feet, why do otheres expect this not to be their experience?
Last time i played battlefield i didn't get time in a noob server, you jumped onto a server that had a good ping and players.
something called Skill Points, and its something that new players lack, combined with their lack of experience. They go up against vet players with literally 10 times as much SP as they have.
Matchmaking sucks. Yea it's currently being worked on, but that's a double edged sword with the small playerbase currently. Splitting the already thin playerbase up. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
133
|
Posted - 2013.08.09 01:55:00 -
[24] - Quote
I watched the first game, she is just new, its not really shocking at all. she at least had twitchy ADS..
The shocking part is people think she got ZOMG facerolled, All I seen was a new player that only needs to help her self by playing more.
watch the kill feed, yep I did , no one else did?
there was 1 proto AR ( 1 kill ) 1 proto laser ( 1 kill ) proto forge camper ( 3-5 kills, but not her)
what am I getting at? The enemy team was nothing, not op, not a crazy proto stomp squad, no try hards, just average run of the mill players, not going to watch it again but I think her team had more kills,.
|
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
510
|
Posted - 2013.08.09 02:01:00 -
[25] - Quote
Oh please. She played horribly and she should feel bad.
First of all, her aiming was completely horrible. She was emptying clips beside the red's ears. She should have pulled out of ADS several times and went to firing from the hip. Especially when she faced several reds that were up close and personal. How do you expect to track a red in ADS when its CQC?
Second problem, positioning. Often times you would see her focusing on a red, right in the open!! Obviously they were at a chokepoint, so she should have expected reds to be gunning for her from the left. She spent too many seconds trying to get a kill. This is why you don't chase kills.
Thirdly, why in the heck did she just stand there and cook a grenade in the chokepoint's funnel? Move to the side! Hide in cover while you cook! You know there's a plethora of reds (hence why you're cooking a grenade) so why just stand there like a target?
Also, she needs to distinguish between a character and an object. The player would see the red come up on the tacnet and immediately shoot at...a truck? You just seen them run around the truck. There's nothing in front of you but that. So you empty half the clip into the truck and now have to reload when the enemy comes out swinging?
This is the problem that I have with the numerous complaints and the video shows this. People are not changing their strategies to Dust and are blaming the game for whooping their butts for their stupidity.
If you're in a militia fit and you've been dying constantly and not getting kills, then ask yourself what are you doing wrong and what you need to improve on!
She didn't use cover. Her aim was horrible. She would often throw herself in harm's way. She couldn't differentiate the difference between a player model and a truck. She consistently ran down chokepoints that were obviously death zones. She would also fire on enemies that there was no way she could kill from that distance. But the gunfire alerted them to her presence and she died when they rushed her to return fire.
I can't sympathize with her because she needs to improve her strategy. |
castba
Penguin's March
70
|
Posted - 2013.08.09 02:02:00 -
[26] - Quote
Yeah, but where are the tutorials on what everything does? I imagine that when new players hear "do you want to know more?", their reaction is "No, I just wanna play the damn game" and hit circle.
Academy should be taking players through how to fit a dropsuit and why at the very least. Would also help if effective ranges were in the weapon stats and how far each ring of the radar is so players could figure out why "I'm not hurting him!" |
Lance 2ballzStrong
SyNergy Gaming EoN.
3356
|
Posted - 2013.08.09 02:02:00 -
[27] - Quote
Michael Arck wrote:Oh please. She played horribly and she should feel bad.
First of all, her aiming was completely horrible. She was emptying clips beside the red's ears. She should have pulled out of ADS several times and went to firing from the hip. Especially when she faced several reds that were up close and personal. How do you expect to track a red in ADS when its CQC?
Second problem, positioning. Often times you would see her focusing on a red, right in the open!! Obviously they were at a chokepoint, so she should have expected reds to be gunning for her from the left. She spent too many seconds trying to get a kill. This is why you don't chase kills.
Thirdly, why in the heck did she just stand there and cook a grenade in the chokepoint's funnel? Move to the side! Hide in cover while you cook! You know there's a plethora of reds (hence why you're cooking a grenade) so why just stand there like a target?
Also, she needs to distinguish between a character and an object. The player would see the red come up on the tacnet and immediately shoot at...a truck? You just seen them run around the truck. There's nothing in front of you but that. So you empty half the clip into the truck and now have to reload when the enemy comes out swinging?
This is the problem that I have with the numerous complaints and the video shows this. People are not changing their strategies to Dust and are blaming the game for whooping their butts for their stupidity.
If you're in a militia fit and you've been dying constantly and not getting kills, then ask yourself what are you doing wrong and what you need to improve on!
She didn't use cover. Her aim was horrible. She would often throw herself in harm's way. She couldn't differentiate the difference between a player model and a truck. She consistently ran down chokepoints that were obviously death zones. She would also fire on enemies that there was no way she could kill from that distance. But the gunfire alerted them to her presence and she died when they rushed her to return fire.
I can't sympathize with her because she needs to improve her strategy.
TL;DR
honestly, no need for a critical essay on the matter dude. A couple lines will suffice. |
Bittersteel the Bastard
WarRavens League of Infamy
81
|
Posted - 2013.08.09 02:02:00 -
[28] - Quote
Michael Arck wrote:Oh please. She played horribly and she should feel bad.
First of all, her aiming was completely horrible. She was emptying clips beside the red's ears. She should have pulled out of ADS several times and went to firing from the hip. Especially when she faced several reds that were up close and personal. How do you expect to track a red in ADS when its CQC?
Second problem, positioning. Often times you would see her focusing on a red, right in the open!! Obviously they were at a chokepoint, so she should have expected reds to be gunning for her from the left. She spent too many seconds trying to get a kill. This is why you don't chase kills.
Thirdly, why in the heck did she just stand there and cook a grenade in the chokepoint's funnel? Move to the side! Hide in cover while you cook! You know there's a plethora of reds (hence why you're cooking a grenade) so why just stand there like a target?
Also, she needs to distinguish between a character and an object. The player would see the red come up on the tacnet and immediately shoot at...a truck? You just seen them run around the truck. There's nothing in front of you but that. So you empty half the clip into the truck and now have to reload when the enemy comes out swinging?
This is the problem that I have with the numerous complaints and the video shows this. People are not changing their strategies to Dust and are blaming the game for whooping their butts for their stupidity.
If you're in a militia fit and you've been dying constantly and not getting kills, then ask yourself what are you doing wrong and what you need to improve on!
She didn't use cover. Her aim was horrible. She would often throw herself in harm's way. She couldn't differentiate the difference between a player model and a truck. She consistently ran down chokepoints that were obviously death zones. She would also fire on enemies that there was no way she could kill from that distance. But the gunfire alerted them to her presence and she died when they rushed her to return fire.
I can't sympathize with her because she needs to improve her strategy.
The game gives her no chance to improve her strategy after she reaches 400 WP.
|
Promethius Franklin
DUST University Ivy League
156
|
Posted - 2013.08.09 02:07:00 -
[29] - Quote
Cosgar wrote:Chunky Munkey wrote:This isn't really a problem with the academy. She's just a bad player. True, but without proper matchmaking and tutorials, she'll never have a chance to get better. At least she's smart enough to stay away from tanks if she doesn't have AV. Can't really agree with that. I'm not the best by a long shot but there are FPS basics that even I understand which didn't come from the tutorial or training grounds of another game. Why this game is given that expectation I'm not sure. That said it evidences how terribly flawed the academy is currently, but for different reasons. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
510
|
Posted - 2013.08.09 02:12:00 -
[30] - Quote
Bittersteel the Bastard wrote:Michael Arck wrote:Oh please. She played horribly and she should feel bad.
First of all, her aiming was completely horrible. She was emptying clips beside the red's ears. She should have pulled out of ADS several times and went to firing from the hip. Especially when she faced several reds that were up close and personal. How do you expect to track a red in ADS when its CQC?
Second problem, positioning. Often times you would see her focusing on a red, right in the open!! Obviously they were at a chokepoint, so she should have expected reds to be gunning for her from the left. She spent too many seconds trying to get a kill. This is why you don't chase kills.
Thirdly, why in the heck did she just stand there and cook a grenade in the chokepoint's funnel? Move to the side! Hide in cover while you cook! You know there's a plethora of reds (hence why you're cooking a grenade) so why just stand there like a target?
Also, she needs to distinguish between a character and an object. The player would see the red come up on the tacnet and immediately shoot at...a truck? You just seen them run around the truck. There's nothing in front of you but that. So you empty half the clip into the truck and now have to reload when the enemy comes out swinging?
This is the problem that I have with the numerous complaints and the video shows this. People are not changing their strategies to Dust and are blaming the game for whooping their butts for their stupidity.
If you're in a militia fit and you've been dying constantly and not getting kills, then ask yourself what are you doing wrong and what you need to improve on!
She didn't use cover. Her aim was horrible. She would often throw herself in harm's way. She couldn't differentiate the difference between a player model and a truck. She consistently ran down chokepoints that were obviously death zones. She would also fire on enemies that there was no way she could kill from that distance. But the gunfire alerted them to her presence and she died when they rushed her to return fire.
I can't sympathize with her because she needs to improve her strategy. The game gives her no chance to improve her strategy after she reaches 400 WP.
Uh, I watched that video. She wasn't running against a great team. In fact, it seemed pretty leveled.
I don't understand. If you run into a brick wall, you find a way to go around it.
Academy can't teach you something that's common sense. Like actually aiming properly. Stop looking ADS when the enemy is a breath away. And especially, don't just stand there and cook grenades while enemies are blasting away at the choke point you're standing at.
Common sense people...common sense. |
|
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
510
|
Posted - 2013.08.09 02:14:00 -
[31] - Quote
Lance 2ballzStrong wrote:Michael Arck wrote:Oh please. She played horribly and she should feel bad.
First of all, her aiming was completely horrible. She was emptying clips beside the red's ears. She should have pulled out of ADS several times and went to firing from the hip. Especially when she faced several reds that were up close and personal. How do you expect to track a red in ADS when its CQC?
Second problem, positioning. Often times you would see her focusing on a red, right in the open!! Obviously they were at a chokepoint, so she should have expected reds to be gunning for her from the left. She spent too many seconds trying to get a kill. This is why you don't chase kills.
Thirdly, why in the heck did she just stand there and cook a grenade in the chokepoint's funnel? Move to the side! Hide in cover while you cook! You know there's a plethora of reds (hence why you're cooking a grenade) so why just stand there like a target?
Also, she needs to distinguish between a character and an object. The player would see the red come up on the tacnet and immediately shoot at...a truck? You just seen them run around the truck. There's nothing in front of you but that. So you empty half the clip into the truck and now have to reload when the enemy comes out swinging?
This is the problem that I have with the numerous complaints and the video shows this. People are not changing their strategies to Dust and are blaming the game for whooping their butts for their stupidity.
If you're in a militia fit and you've been dying constantly and not getting kills, then ask yourself what are you doing wrong and what you need to improve on!
She didn't use cover. Her aim was horrible. She would often throw herself in harm's way. She couldn't differentiate the difference between a player model and a truck. She consistently ran down chokepoints that were obviously death zones. She would also fire on enemies that there was no way she could kill from that distance. But the gunfire alerted them to her presence and she died when they rushed her to return fire.
I can't sympathize with her because she needs to improve her strategy. TL;DR honestly, no need for a critical essay on the matter dude. A couple lines will suffice.
It's not a critical essay numb nuts. It's a well thought out response that isn't superficial like the majority of responses that state that the game is broken and the video is irrefutable evidence as to why.
If reading is such a challenge for you...don't even bother |
HowDidThatTaste
Ancient Exiles Negative-Feedback
3491
|
Posted - 2013.08.09 02:23:00 -
[32] - Quote
OMG that was so funny. The poor thing stood still to shoot. It certainely brings back some memories if the first time I played this game. |
Smoky Fingers
Red Star. EoN.
112
|
Posted - 2013.08.09 02:34:00 -
[33] - Quote
Shouldn't have started on 2X tear collection week. |
Vrain Matari
ZionTCD
665
|
Posted - 2013.08.09 02:34:00 -
[34] - Quote
Ok she didn't know how to fps. Granted. And she would have gotten pwned like that in almost any fps game.
We certainly can't lay the responsibility for her skillset on CCP.
So what then is CCP responsible for in respect to new players?
I would say their responsibility is twofold:
1) To ensure that the new player experience does not drive potential New Eden immigrants away. This does not mean that you keep everybody who tries DUST. But it does mean that you keep almost everybody for more than a few matches.
2) To educate the new player(noobs included) in the basic mechanics and DUST-specific knowledge to the point that when they look around an actual battlefield they understand most of what they see and how to use it. |
HowDidThatTaste
Ancient Exiles Negative-Feedback
3492
|
Posted - 2013.08.09 02:44:00 -
[35] - Quote
I remember the first time I was getting ammo from a resupply depot. I was like oh yea I found the mother load I'm so going to get so many points. 3 games I went back to the same spot thinking I was getting points! ...lol...
Then I laughed so hard at myself once I actually figured out what a supply depot was actually doing. Ding ding ding
|
Baal Roo
Subdreddit Test Alliance Please Ignore
2210
|
Posted - 2013.08.09 02:46:00 -
[36] - Quote
Well, it's not like the academy is any help anyway. What the game clearly needs is an actual new player experience with tutorials and scenarios that demonstrate to new players how the game is played. They should be FORCED to play through these scenarios that teach them to create/join squads, how to place uplinks and nanohives, how to call in offmap support like vehicles and precision strikes, how to hack and use objectives and installations, and even a tutorial about playing with a squad and not running lone wolf rambo style into the meat grinder. |
Colonel Killar
The Corporate Raiders
185
|
Posted - 2013.08.09 02:55:00 -
[37] - Quote
Try going into academy matches and recruit either for mycorp if they're good or D-Uni if they aren't good through the academy, You are looked at as being a god especially if they have the OLD stufff 50v50 full squad (even newbs can get one, just needs teamwork.)
Nowadays I'll just try but if CCP fixes the academy then I'll shut up. |
HowDidThatTaste
Ancient Exiles Negative-Feedback
3494
|
Posted - 2013.08.09 02:55:00 -
[38] - Quote
They do need an obstacle course that forces the players to do all the basic things
How to throw a grenade,switch weapons,target practice,basic vehichle handling, how to hack an objective and how to change your suit at a supply depot.
And of course a graduation course that shows you how to build a suit.
Mag had a very nice basic obstacle course which CCP should build for new players |
Colonel Killar
The Corporate Raiders
185
|
Posted - 2013.08.09 02:55:00 -
[39] - Quote
Baal Roo wrote:Well, it's not like the academy is any help anyway. What the game clearly needs is an actual new player experience with tutorials and scenarios that demonstrate to new players how the game is played. They should be FORCED to play through these scenarios that teach them to create/join squads, how to place uplinks and nanohives, how to call in offmap support like vehicles and precision strikes, how to hack and use objectives and installations, and even a tutorial about playing with a squad and not running lone wolf rambo style into the meat grinder. Tutorials>Academy>No Academy |
Colonel Killar
The Corporate Raiders
185
|
Posted - 2013.08.09 02:58:00 -
[40] - Quote
Smoky Fingers wrote:Shouldn't have started on 2X tear collection week. Not to be mean, but it's funny that your corp funds pubstomping of all the people to speak. Still I've killed plenty of TPs RSes and OHs with this 2.6 SP toon
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Smoky Fingers
Red Star. EoN.
113
|
Posted - 2013.08.09 03:15:00 -
[41] - Quote
Colonel Killar wrote:Smoky Fingers wrote:Shouldn't have started on 2X tear collection week. Not to be mean, but it's funny that your corp funds pubstomping of all the people to speak. Still I've killed plenty of TPs RSes and OHs with this 2.6 SP toon
No offense taken. |
howard sanchez
spliff's channel
646
|
Posted - 2013.08.09 03:20:00 -
[42] - Quote
Bittersteel the Bastard wrote:Michael Arck wrote:Oh please. She played horribly and she should feel bad.
First of all, her aiming was completely horrible. She was emptying clips beside the red's ears. She should have pulled out of ADS several times and went to firing from the hip. Especially when she faced several reds that were up close and personal. How do you expect to track a red in ADS when its CQC?
Second problem, positioning. Often times you would see her focusing on a red, right in the open!! Obviously they were at a chokepoint, so she should have expected reds to be gunning for her from the left. She spent too many seconds trying to get a kill. This is why you don't chase kills.
Thirdly, why in the heck did she just stand there and cook a grenade in the chokepoint's funnel? Move to the side! Hide in cover while you cook! You know there's a plethora of reds (hence why you're cooking a grenade) so why just stand there like a target?
Also, she needs to distinguish between a character and an object. The player would see the red come up on the tacnet and immediately shoot at...a truck? You just seen them run around the truck. There's nothing in front of you but that. So you empty half the clip into the truck and now have to reload when the enemy comes out swinging?
This is the problem that I have with the numerous complaints and the video shows this. People are not changing their strategies to Dust and are blaming the game for whooping their butts for their stupidity.
If you're in a militia fit and you've been dying constantly and not getting kills, then ask yourself what are you doing wrong and what you need to improve on!
She didn't use cover. Her aim was horrible. She would often throw herself in harm's way. She couldn't differentiate the difference between a player model and a truck. She consistently ran down chokepoints that were obviously death zones. She would also fire on enemies that there was no way she could kill from that distance. But the gunfire alerted them to her presence and she died when they rushed her to return fire.
I can't sympathize with her because she needs to improve her strategy. The game gives her no chance to improve her strategy after she reaches 400 WP. Untrue. The game did indeed give her an opportunity to improve. Both before, during and after Battle Academy.
Let's not forget that everyone earns a significant share of isk and skill points during each match regardless of how much you contribute. As is being discussed currently in the 2X exp event thread, we usually earn 4 sp very second we are standing on the battlefield. And we usually earn 1sp per war point. How many seconds in a 15min match?
The game has tutorials. They are much better now than when I first started playing dust. Over a year ago. Thisis the first and only fps game I have ever played. I started just like her. But with a lot worse tutorials and bugs. And I. Never got much better. I still suck with the AR. I haven't developed the kind of aiming skills to get much above a 0.6 K:Dr but I do have 17mill sp
And I average around 600 WP/match (rough guesstimate).
This game can be and I think, will be a gateway game. But it can't be all things to all gamers all the time. It feels like CCP is going for the 20-30 male fps gamer ready for a different approach to the genre. But as a F2P console game with the marketing they've employed they are gonna sweep up a lot of stray fishies and should continue to refine the new player experience. I am simply unsure if designing a lot of content focused on the newest of gamers is imperative to the growth of thier primary market.
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Csikszent Mihalyi
DUST University Ivy League
29
|
Posted - 2013.08.09 03:56:00 -
[43] - Quote
There are some pretty moronic elitist statements in this thread.
What you see in the video is an average player who is fairly new to FPS. Of course she could have done a little better, but the odds are stacked massively against her. Have you paid some attention to what her peashooter does to enemy shields? And have you paid attention to how quickly she dies on the spot? It's not just a matter of good movement, even if it helps.
And if she had done a few things better, do you think she had really enjoyed the game then?
If you see something in this game, you will stick around until you have enough knowledge to actually feel like you have a clue what you are doing and not feel like a total victim. But generally, nobody can be expected to play a game that is absolutely no fun at the bottom of the learning curve.
As a little thought experiment, imagine an entry requirement for all FPS would be years of FPS experience. What do you think would happen? |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
515
|
Posted - 2013.08.09 04:08:00 -
[44] - Quote
Csikszent Mihalyi wrote:There are some pretty moronic elitist statements in this thread.
What you see in the video is an average player who is fairly new to FPS. Of course she could have done a little better, but the odds are stacked massively against her. Have you paid some attention to what her peashooter does to enemy shields? And have you paid attention to how quickly she dies on the spot? It's not just a matter of good movement, even if it helps.
And if she had done a few things better, do you think she had really enjoyed the game then?
If you see something in this game, you will stick around until you have enough knowledge to actually feel like you have a clue what you are doing and not feel like a total victim. But generally, nobody can be expected to play a game that is absolutely no fun at the bottom of the learning curve.
As a little thought experiment, imagine an entry requirement for all FPS would be years of FPS experience. What do you think would happen?
Okay but the majority of folks went through the same thing. In fact, I and others didn't even have an academy. What's your point? I went through, what could be considered, a "rite of passage" with this game. A School of Hard Knocks, if you will.
I had no fun with this game at the beginning. But what kept me going was that I, personally, wasn't satisfied with my game. I wanted to beat this game and not let this game beat me.
And thought experiment is not worth considering because it doesn't take years experience for a lil bit of common sense. You're getting hit...get into cover!! Your peashooter is not doing as much damage...follow your squad and pick off the weaker ones!! People are demolishing me left and right...stick with it and one day that will be you!
It's like people get punched in the face and start crying instead of swinging back at the person who hit them. Where is the will? |
Csikszent Mihalyi
DUST University Ivy League
30
|
Posted - 2013.08.09 04:19:00 -
[45] - Quote
Michael Arck wrote:Csikszent Mihalyi wrote:There are some pretty moronic elitist statements in this thread.
What you see in the video is an average player who is fairly new to FPS. Of course she could have done a little better, but the odds are stacked massively against her. Have you paid some attention to what her peashooter does to enemy shields? And have you paid attention to how quickly she dies on the spot? It's not just a matter of good movement, even if it helps.
And if she had done a few things better, do you think she had really enjoyed the game then?
If you see something in this game, you will stick around until you have enough knowledge to actually feel like you have a clue what you are doing and not feel like a total victim. But generally, nobody can be expected to play a game that is absolutely no fun at the bottom of the learning curve.
As a little thought experiment, imagine an entry requirement for all FPS would be years of FPS experience. What do you think would happen? Okay but the majority of folks went through the same thing. In fact, I and others didn't even have an academy. What's your point? I went through, what could be considered, a "rite of passage" with this game. A School of Hard Knocks, if you will. I had no fun with this game at the beginning. But what kept me going was that I, personally, wasn't satisfied with my game. I wanted to beat this game and not let this game beat me. And thought experiment is not worth considering because it doesn't take years experience for a lil bit of common sense. You're getting hit...get into cover!! Your peashooter is not doing as much damage...follow your squad and pick off the weaker ones!! People are demolishing me left and right...stick with it and one day that will be you! It's like people get punched in the face and start crying instead of swinging back at the person who hit them. Where is the will?
That is good, with that attitude you are part of the small hardcore. But you don't have to go through a rite like that to enjoy a game as a beginner, it's quite possible to make multiplayer games enjoyable for all skill levels, without taking anything away from the experience. Not doing so is simply bad game design.
My intent is not to beat on CCP with that statement, they are doing what they can so far. But discounting the experience of this player would be foolish.
As for "a little bit of common sense", while there is a chance that this would have marginally improved the KDR, it wouldn't have changed one bit about the fact that this player had no idea what was going on half the time. |
Heimdallr69
Imperfects Negative-Feedback
466
|
Posted - 2013.08.09 04:21:00 -
[46] - Quote
ZDub 303 wrote:lol 400 WPs to leave the academy... lol, so sad. Maybe 4-10k and you can play out of academy aswell |
Marston VC
SVER True Blood
681
|
Posted - 2013.08.09 04:25:00 -
[47] - Quote
I my brain was dying...... I admire her efforts to keep playing regardless of the fact she clearly has NO CLUE whats going on or what shes supposed to do. She didn't know how to get out of a drop ship...... She didn't even know it was called a dropship. People like this make me want to teach them how to play, but sadly..... I don't really care enough. |
Viktor Zokas
187.
171
|
Posted - 2013.08.09 04:27:00 -
[48] - Quote
Csikszent Mihalyi wrote:There are some pretty moronic elitist statements in this thread.
What you see in the video is an average player who is fairly new to FPS. Of course she could have done a little better, but the odds are stacked massively against her. Have you paid some attention to what her peashooter does to enemy shields? And have you paid attention to how quickly she dies on the spot? It's not just a matter of good movement, even if it helps.
And if she had done a few things better, do you think she had really enjoyed the game then?
If you see something in this game, you will stick around until you have enough knowledge to actually feel like you have a clue what you are doing and not feel like a total victim. But generally, nobody can be expected to play a game that is absolutely no fun at the bottom of the learning curve.
As a little thought experiment, imagine an entry requirement for all FPS would be years of FPS experience. What do you think would happen?
It only did so little damage because she missed like 90% of her shots. rofl
I know people who are horrible, die tons, and still get enjoyment from the game, each their own.
As much as I would like to believe she is a innocent little victim, the video is called 'FPSuck', she obvious doesn't play FPS's. It's just a poor attempt to smack talk the game because she sucks and lacks battle awareness. "OMG Like those guys are picking on me because I am noob!". This is the main mentality lately with the 'skill gap', but you can't have a skill gap if you don't have any skills to begin with. ;)
Sadly, FPS's are pretty simple to get into, you don't need 'years of FPS experience'. Maybe years to get competitive if that's your thing, but as a casual player, it's really simple.
I could suggest a game that is more down her alley though, but it looks like she already makes videos of World of Warcraft. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
516
|
Posted - 2013.08.09 04:27:00 -
[49] - Quote
Csikszent Mihalyi wrote:Michael Arck wrote:Csikszent Mihalyi wrote:There are some pretty moronic elitist statements in this thread.
What you see in the video is an average player who is fairly new to FPS. Of course she could have done a little better, but the odds are stacked massively against her. Have you paid some attention to what her peashooter does to enemy shields? And have you paid attention to how quickly she dies on the spot? It's not just a matter of good movement, even if it helps.
And if she had done a few things better, do you think she had really enjoyed the game then?
If you see something in this game, you will stick around until you have enough knowledge to actually feel like you have a clue what you are doing and not feel like a total victim. But generally, nobody can be expected to play a game that is absolutely no fun at the bottom of the learning curve.
As a little thought experiment, imagine an entry requirement for all FPS would be years of FPS experience. What do you think would happen? Okay but the majority of folks went through the same thing. In fact, I and others didn't even have an academy. What's your point? I went through, what could be considered, a "rite of passage" with this game. A School of Hard Knocks, if you will. I had no fun with this game at the beginning. But what kept me going was that I, personally, wasn't satisfied with my game. I wanted to beat this game and not let this game beat me. And thought experiment is not worth considering because it doesn't take years experience for a lil bit of common sense. You're getting hit...get into cover!! Your peashooter is not doing as much damage...follow your squad and pick off the weaker ones!! People are demolishing me left and right...stick with it and one day that will be you! It's like people get punched in the face and start crying instead of swinging back at the person who hit them. Where is the will? That is good, with that attitude you are part of the small hardcore. But you don't have to go through a rite like that to enjoy a game as a beginner, it's quite possible to make multiplayer games enjoyable for all skill levels, without taking anything away from the experience. Not doing so is simply bad game design. My intent is not to beat on CCP with that statement, they are doing what they can so far. But discounting the experience of this player would be foolish. As for "a little bit of common sense", while there is a chance that this would have marginally improved the KDR, it wouldn't have changed one bit about the fact that this player had no idea what was going on half the time.
How is that possible? Kill reds. Simple. Stay alive. Suits perish (unless default) on the battlefield. It's obvious she's played some kind of FPS before. So how did you interpret she had no idea what she was doing? She's on a battlefield with a weapon fighting against a team trying to kill her.
So her cooking a grenade at a choke point while enemies rushed in firing shows she has no idea what she's doing half the time? No offense, but that's stupid to think such.
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DJINN leukoplast
Hellstorm Inc League of Infamy
970
|
Posted - 2013.08.09 05:02:00 -
[50] - Quote
I remember in my first few days (maybe even the first day) playing Dust I had gone 16-0 in a ambush match, I don't remember what build it was, but it was about a year ago, back when all the AR's still had the scopes. I really didn't know what the heck was going on in the game in terms of SP, skills, or anything else, but I at least had my FPS experience.
Although I think the game is much harder to pick up and play now, mainly because everybody has everything figured out, they know what works, and probably the biggest difference... 6 man squads and a LOT more players squadding up for pubs. Heck, when I first started playing, and for the longest time afterwards, most matches were 100% random players. Nowadays it's either squad up, mic up, and have good players, or get stomped by numerous 6 man squads full of proto.
It is possible she's just not a very good FPS player, but it looks like she may have come from COD, because in COD you can kill anybody in 2-4 shots, so standing still or strafing really doesn't make much of a difference (and COD's strafe wasn't very fast from what i remember, so most would just stand still for ultimate accuracy). Dust is more of an arcade style game, in which you have to keep moving and it takes a lot more than 3 bullets from an AR to kill somebody.
It's sad to see CCP throw the new players to the wolves to pad their spreadsheets a little more, because they are likely losing 10x's as many players now that the academy is only 400 WP to get out (seriously, I have no idea why they thought this was a good idea... we all said to raise the academy graduation WP, and then they go and lower it all the way down to 400 WP? WTF?)
Looking at her trying to aim was pretty brutal too, if she has played a lot of FPS games prior and that is how she aims in this game... then the aiming in this game must be worse than any of us realize.
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Himiko Kuronaga
SyNergy Gaming EoN.
1187
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Posted - 2013.08.09 05:03:00 -
[51] - Quote
Some people, like myself, are good at basically any shooter we pick up, pretty much instantly. There's things to learn but that just makes us even better.
And then there's some people, like her, who are not.
That's ok.
New Eden is doing exactly what it is supposed to do. Chewing up the people who can't handle it and letting them know exactly where they stand.
Frankly, if certain people were not getting overwhelmed and driven off I would be highly disappointed in this game.
The only thing it needs to do as far as im concerned is make itself worthy of the people who can handle it. There is always a market for hardcore competitive games with basically zero hand-holding. They just need to be good enough to justify their existence. |
Johnny Guilt
Algintal Core Gallente Federation
222
|
Posted - 2013.08.09 05:07:00 -
[52] - Quote
she's a bad player playing a mediocre game,just look at the spawn and map design that put her in those situations where she died... |
Nack Jicholson
DUST University Ivy League
47
|
Posted - 2013.08.09 05:16:00 -
[53] - Quote
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
219
|
Posted - 2013.08.09 05:23:00 -
[54] - Quote
Chunky Munkey wrote:This isn't really a problem with the academy. She's just a bad player.
This. It seemed like she never played ANY FPS before. Aiming with an assault rifle and hoping to hit when the enemy is 300 miles away? That's no Dust thing that this doesn't work. Not moving while shooting? That's so basic, even if you player SP. And the aiming was just plain out awful.
She just played Ambush. That's about as easy as it gets. |
Lucrezia LeGrand
Delta Enterprise
44
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Posted - 2013.08.09 05:31:00 -
[55] - Quote
Ok, so some people suck at FPS games but everyone has to start somewhere. The problem is Dust has such a high learning curve that if you happen to start with Dust as your first it's enough to make you want to quit. Trust me, I know.
Prior to Dust this was my shooting experience: Metal Gear Solid 4 and Resident Evil 5. Stand, manual aim, and shoot were all I knew. If it hadn't been for the fact that I thought I would eventually be able to completely customize my avi (face, color, different suits, etc) I would have quit. But let me tell you, those were some really rough weeks. I'm talking about no kills, deaths in the double digits.
Maybe I was stupid, but I stuck with the game and now I love it (thank goodness too because I'm bummed at how limited character customization is). But this begs the question: For those who started after uprising, how many decide to stay and how many quit?
Whether she sucks or not shouldn't be the question. The question should be whether she had fun enough to continue... and I don't think she did. |
calvin b
Molon Labe. League of Infamy
225
|
Posted - 2013.08.09 05:41:00 -
[56] - Quote
Well ya she needs to work on the her fundamentals, but how can she when she just started. I think its best if she joined a corp and got proper mentor ship. Join ours if you want a good mentor ship. Also try out the oceania server that is a good place to learn things. I go there to F off and learn how to fly a drop ship (never ask me to fly I suck), Find someone to pair with and MIC up. If I am on message me and I will help you. |
Nack Jicholson
DUST University Ivy League
47
|
Posted - 2013.08.09 05:54:00 -
[57] - Quote
Yup, she's bad.
She's also played like 4 total games, has no idea what is going on, and is slower, weaker, and does less damage than her more experienced opponents.
Two offered solutions:
1. Instant battle queues exclusively for characters with less than 2M SP.
2. Instant battle queues where all players can only use militia gear.
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Nack Jicholson
DUST University Ivy League
47
|
Posted - 2013.08.09 05:55:00 -
[58] - Quote
calvin b wrote:Well ya she needs to work on the her fundamentals, but how can she when she just started. I think its best if she joined a corp and got proper mentor ship. Join ours if you want a good mentor ship. Also try out the oceania server that is a good place to learn things. I go there to F off and learn how to fly a drop ship (never ask me to fly I suck), Find someone to pair with and MIC up. If I am on message me and I will help you.
You realize she isn't here right? |
Iron Wolf Saber
Den of Swords
7070
|
Posted - 2013.08.09 06:06:00 -
[59] - Quote
Lance 2ballzStrong wrote:yet IWS says it's cool cuz keeping them in academy longer means more players left. So pushing them out this early means they'll stay? lol... yea people love getting a beatdown as seen in this video. That looks fun.
Well I had a meeting over the subject and overall all I can say about is that I am practically muzzled on the details on the whole ordeal to the point I don't think I am allowed to share my feelings over the meeting yet.
So I will point back to CCP Greyscale's post here https://forums.dust514.com/default.aspx?g=posts&m=1146870#post1146870
To which I quote:
CCP Greyscale wrote:
Yes, we are.For a number of reasonswe're running tests on a weekly cadence right now, so we don't really have time to explore the entire possibility space variable-by-variable. Instead we're jumping between reasonably optimized implementations of various different plausible models of new player behavior, to try and establish as quickly as possible which model gets us in the right ballpark. We have a number of likely-looking mountains that we want to do a rough height-check on; once we've established some baselines for those, we'll be in a position to consider doing hill-climbing to find local maxima.
The tests are highly optimized though so testing is still going to remain rapid fire and integrated on until its just right. |
ladwar
Dead Six Initiative Lokun Listamenn
1085
|
Posted - 2013.08.09 06:10:00 -
[60] - Quote
i feel bad to see my own allegiance member in that video. i know i yell at people who are this bad, more so if they have been playing for a while because the you don't get better if you don't know what your doing wrong. and you know what, a good tutorial would of helped a lot more then this nooby area which was shorten. hope they have a plan of releasing noobs into the shark tanks better and soon, the playerbase is rather low. |
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Repe Susi
Rautaleijona Top Men.
569
|
Posted - 2013.08.09 06:12:00 -
[61] - Quote
Iron Wolf Saber wrote:Lance 2ballzStrong wrote:yet IWS says it's cool cuz keeping them in academy longer means more players left. So pushing them out this early means they'll stay? lol... yea people love getting a beatdown as seen in this video. That looks fun. Well I had a meeting over the subject and overall all I can say about is that I am practically muzzled on the details on the whole ordeal to the point I don't think I am allowed to share my feelings over the meeting yet. So I will point back to CCP Greyscale's post here https://forums.dust514.com/default.aspx?g=posts&m=1146870#post1146870To which I quote: CCP Greyscale wrote:
Yes, we are.For a number of reasonswe're running tests on a weekly cadence right now, so we don't really have time to explore the entire possibility space variable-by-variable. Instead we're jumping between reasonably optimized implementations of various different plausible models of new player behavior, to try and establish as quickly as possible which model gets us in the right ballpark. We have a number of likely-looking mountains that we want to do a rough height-check on; once we've established some baselines for those, we'll be in a position to consider doing hill-climbing to find local maxima.
The tests are highly optimized though so testing is still going to remain rapid fire and integrated on until its just right.
Oh how lovely pile of bullshit. Yada yada mountains yada yada reasonably optimized yada local maxima.
Anyway, the system in place (Academy and Matchmaking) SUCK SO MUCH ASS!
It ******* isn't rocket-science to make SOMETHING to the matchmaking RIGHT NOW. It should've been done million years ago but no, CCP is 'jumping between reasonably (REALLY!? REASONABLY?) optimized implementations blahblahblah' and meanwhile every new player gets assraped. |
Drud Green
Royal Uhlans Amarr Empire
147
|
Posted - 2013.08.09 06:13:00 -
[62] - Quote
Iron Wolf Saber wrote:Lance 2ballzStrong wrote:yet IWS says it's cool cuz keeping them in academy longer means more players left. So pushing them out this early means they'll stay? lol... yea people love getting a beatdown as seen in this video. That looks fun. Well I had a meeting over the subject and overall all I can say about is that I am practically muzzled on the details on the whole ordeal to the point I don't think I am allowed to share my feelings over the meeting yet. So I will point back to CCP Greyscale's post here https://forums.dust514.com/default.aspx?g=posts&m=1146870#post1146870To which I quote: CCP Greyscale wrote:
Yes, we are.For a number of reasonswe're running tests on a weekly cadence right now, so we don't really have time to explore the entire possibility space variable-by-variable. Instead we're jumping between reasonably optimized implementations of various different plausible models of new player behavior, to try and establish as quickly as possible which model gets us in the right ballpark. We have a number of likely-looking mountains that we want to do a rough height-check on; once we've established some baselines for those, we'll be in a position to consider doing hill-climbing to find local maxima.
The tests are highly optimized though so testing is still going to remain rapid fire and integrated on until its just right.
More PR bullshit and you're a tosspot |
Iron Wolf Saber
Den of Swords
7070
|
Posted - 2013.08.09 06:18:00 -
[63] - Quote
PR? Sorry I don't work with those guys. |
Drud Green
Royal Uhlans Amarr Empire
147
|
Posted - 2013.08.09 06:23:00 -
[64] - Quote
Iron Wolf Saber wrote:PR? Sorry I don't work with those guys.
lol no ****, you just get told what to say.
Sit IWS sit, good dog. |
Criteria Shipment
Baynaer Space Command The Ditanian Alliance
53
|
Posted - 2013.08.09 06:28:00 -
[65] - Quote
Drud Green wrote:Iron Wolf Saber wrote:PR? Sorry I don't work with those guys. lol no ****, you just get told what to say. Sit IWS sit, good dog. pass me the popcorn. |
Mad Mav
Brotherhood of the Commissioned
121
|
Posted - 2013.08.09 06:28:00 -
[66] - Quote
IWS, your pom pom's are showing. |
Iron Wolf Saber
Den of Swords
7071
|
Posted - 2013.08.09 06:29:00 -
[67] - Quote
Drud Green wrote:Iron Wolf Saber wrote:PR? Sorry I don't work with those guys. lol no ****, you just get told what to say. Sit IWS sit, good dog.
I would break the NDA but then I remember the consequences of doing so.
Starting with illegitimizing every CPM from now on, including elected ones.
So no, you get the satisfaction of winning this round and how ineffective I would be at any retort I am not allowed to make. |
Drud Green
Royal Uhlans Amarr Empire
148
|
Posted - 2013.08.09 06:40:00 -
[68] - Quote
Iron Wolf Saber wrote:Drud Green wrote:Iron Wolf Saber wrote:PR? Sorry I don't work with those guys. lol no ****, you just get told what to say. Sit IWS sit, good dog. I would break the NDA but then I remember the consequences of doing so. Starting with illegitimizing every CPM from now on, including elected ones. So no, you get the satisfaction of winning this round and how ineffective I would be at any retort I am not allowed to make.
Implying cpm has ever been legit, nice one |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
185
|
Posted - 2013.08.09 06:40:00 -
[69] - Quote
Honestly, I had to stop watching about 3 minutes in...
This girl is not only terrible in awareness / lack of cover, but she talks like a stoned 4th grader (which, albeit, I don't have any direct evidence for how they would act, but I assume they would be equally mentally clueless).
Also, for god's sake, please expand your diction instead of using "derp" repeatedly; It really makes you look like a fool. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
185
|
Posted - 2013.08.09 06:42:00 -
[70] - Quote
Criteria Shipment wrote:Drud Green wrote:Iron Wolf Saber wrote:PR? Sorry I don't work with those guys. lol no ****, you just get told what to say. Sit IWS sit, good dog. pass me the popcorn.
And then make sure to pass it to me afterwards; you aren't the only one enjoying this. |
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Csikszent Mihalyi
DUST University Ivy League
33
|
Posted - 2013.08.09 07:28:00 -
[71] - Quote
Himiko Kuronaga wrote:Some people, like myself, are good at basically any shooter we pick up, pretty much instantly. There's things to learn but that just makes us even better.
And then there's some people, like her, who are not.
That's ok.
New Eden is doing exactly what it is supposed to do. Chewing up the people who can't handle it and letting them know exactly where they stand.
Frankly, if certain people were not getting overwhelmed and driven off I would be highly disappointed in this game.
The only thing it needs to do as far as im concerned is make itself worthy of the people who can handle it. There is always a market for hardcore competitive games with basically zero hand-holding. They just need to be good enough to justify their existence.
That is odd, because Dust is about as far removed from being a hardcore competitive game as anything I've ever played. And the irony is that there is actually a lot to do in Dust that can be fun even if you suck at FPS, it's just that nobody tells you.
Putting in a lot of stuff in a game that is never explained other than through experimentation does not make it hardcore, it makes it tedious. It's a common misconception that putting up with tedious stuff somehow makes you tougher or smarter than anybody who doesn't, when actually it just means that you have more time to waste.
And you know why you are good at basically any shooter you pick up? Because you've played a lot of shooters. Like me. Yay, high five, this clearly makes us superior (not). |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
56
|
Posted - 2013.08.09 08:37:00 -
[72] - Quote
I'd say hats off to her for filming her new player experience.
There will always be players of different skill levels, you can see that the magnetism in aim assist they will be introducing will help new players like that. Also a lot of the HUD is confusing for new players, for example when she's standing next to the supply depot, getting ammo and she mentions she's getting points - as it's the same font and colour as kill points I understand the confusion. Finally, matchmaking will help to a point, and of course the skill of the player. Hopefully she'll stick around!
|
Rei Shepard
Spectre II
433
|
Posted - 2013.08.09 09:06:00 -
[73] - Quote
Lance 2ballzStrong wrote:just so sum it up in case a dev walks in here by chance.
Her first game
* 0-7 in Ambush on Manus Table Top
* Quoting her at the end of the video: " That was terrible, I was terrible, I feel terrible, I don't wanna play THIS anymore"
2nd game? i didn't bother.
The thing is, if this was Cod, or BF3 aiming in the general direction and hitting something like she does sometimes in sheer luck would have netted her some kills to feel better about herself, ill give you that one in Dust you stripped a few bars of shields.
If she wants to actually play FPS games and i doubt she actually plays OTHER fps games, general stuff applies to both types of shooters and i did not see her bring in any Awareness, Ability to Aim at moving targets and dodging bullets and to get back to her Aim, its jerky like someone that has never held a controller until today, well i know my movements with the controller are exactly the same as hers and ive never held a controller in my life.
To sum it up, playing Dust for the very first time is not going to cure the "I Suck" syndrome she portrays flawlessly in the movie. |
ChromeBreaker
SVER True Blood
1002
|
Posted - 2013.08.09 09:08:00 -
[74] - Quote
For a lass that has never played a competitive FPS before, and only campain's before that give her a break lol
Also CPM hold fast and ignore the trolls |
Jade Hasegawa
Intrepidus XI EoN.
40
|
Posted - 2013.08.09 09:40:00 -
[75] - Quote
Marston VC wrote:I my brain was dying...... I admire her efforts to keep playing regardless of the fact she clearly has NO CLUE whats going on or what shes supposed to do. She didn't know how to get out of a drop ship...... She didn't even know it was called a dropship. People like this make me want to teach them how to play, but sadly..... I don't really care enough. Hence the game slowly dying, if the vets are not prepared to teach the new bloods, they wont hang around to get better |
Delta 749
Kestrel Reconnaissance
1675
|
Posted - 2013.08.09 10:40:00 -
[76] - Quote
My favorite is a little after two minutes in "How can I keep missing these guys, Im not that terrible" when she barely adjusts her aim at all and just fires in one direction
Edit: Anyone else notice she has 7m + ISK for being fresh out of the academy |
CrotchGrab 360
187.
187
|
Posted - 2013.08.09 11:56:00 -
[77] - Quote
Chunky Munkey wrote:This isn't really a problem with the academy. She's just a bad player.
........................... |
Dalmont Legrand
Nemesis Ad Astra RUST415
33
|
Posted - 2013.08.09 11:59:00 -
[78] - Quote
Welcome to reality girl where things collide. Dust is unfair because there are people that make it unfair seeing it as fair for others like me.
You should see my girlfriend playing. Madness, you would be a great pair of newbies. XD
This was the most painful moral game play ever I have seen. |
Dengru
Red Star. EoN.
76
|
Posted - 2013.08.09 12:03:00 -
[79] - Quote
I hear noobs with that solem, defeated tone over comms very often. Very sad. When you're stomped on that frequently without any real context it just leads to disassociation. |
achiever
pigs with fricken lazer beams
53
|
Posted - 2013.08.09 12:07:00 -
[80] - Quote
dear god frist I say ask in local for help most ppl will help next look in froums there tons of ppl try too help noobs
and join channel dust help
hell give me 5 mins and I will make you 1000 % better |
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1135
|
Posted - 2013.08.09 12:15:00 -
[81] - Quote
This is a combination of a terrible NPE in Dust as well as a gamer who is just being introduced to competitive multiplayer shooters. |
Iron Wolf Saber
Den of Swords
7087
|
Posted - 2013.08.09 12:19:00 -
[82] - Quote
Aero Yassavi wrote:This is a combination of a terrible NPE in Dust as well as a gamer who is just being introduced to competitive multiplayer shooters.
^ This.
While a better NPE would be most helpful it wouldn't be able to overcome anyone's potential of non-gamer, I mean halo 4 still does the 'is this your first shooter? here run stage one with some hand holding."
Either way its going to be a busy weekend I have to wrap up the NPE summary report to present soon now that there is a deadline for it > <.
Hopefully whatever CCP designs and supplements around Battle Academy would work out as a good second iteration to NPE. |
Mortedeamor
Wraith Shadow Guards
141
|
Posted - 2013.08.09 12:25:00 -
[83] - Quote
with your assault rifle dispersion so low your bullet spread is absurd just tap the fire button dont hold it down as you hold your bullets start to stray |
Mortedeamor
Wraith Shadow Guards
141
|
Posted - 2013.08.09 12:28:00 -
[84] - Quote
oh also if you must use an assault rifle get close your way to far away most of this video |
Dimitri Rascolovitch
The Immortal Knights
27
|
Posted - 2013.08.09 12:32:00 -
[85] - Quote
Chunky Munkey wrote:This isn't really a problem with the academy. She's just a bad player.
and you were a total boss when you played your FIRST fps game, read the description, dust seems to be the first fps game she has ever played, so the battlefield norms we more experienced vets adhere to she hasnt even had the chance to learn yet |
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.08.09 12:33:00 -
[86] - Quote
Newpies should pickup WP's as a redline sniper. It's cheap way to stay alive and give some support to the team. |
Panther Alpha
DarkWingsss
897
|
Posted - 2013.08.09 12:36:00 -
[87] - Quote
I don't think most Vets or CCP realize what a HUGE disadvantage new players have....No core skills to back into, poor equipment that is not match against anything, rubbish aiming mechanics that doesn't allow to use your skills and experience.
Dust 514 should have in the EULA ;
- Noobs not welcome, if you new to Dust 514 STFU and leave... we don't like people like you. |
Mortedeamor
Wraith Shadow Guards
141
|
Posted - 2013.08.09 12:42:00 -
[88] - Quote
Panther Alpha wrote:I don't think most Vets or CCP realize what a HUGE disadvantage new players have....No core skills to back into, poor equipment that is not match against anything, rubbish aiming mechanics that doesn't allow to use your skills and experience. Dust 514 should have in the EULA ; - Noobs not welcome, if you new to Dust 514 STFU and leave... we don't like people like you. i like this idea newberries do the stupidest crap |
Iron Wolf Saber
Den of Swords
7088
|
Posted - 2013.08.09 12:49:00 -
[89] - Quote
New Show on GalNet
Rookies do the darndest things!
Hosted by Phil Crosby, war correspondent.
Watch these newly minted Immortal soldiers make the meet the most entertaining demises to the delight of millions of fans across New Eden. Watch as they get blown up, burnt, dissimulated, mangled and mutilated all at the cost of no human lives.
|
calisk galern
BurgezzE.T.F
680
|
Posted - 2013.08.09 12:56:00 -
[90] - Quote
Viktor Zokas wrote:Lance 2ballzStrong wrote:Viktor Zokas wrote:Casius Hakoke wrote:I'm two minutes into the video. Very painful to watch. Will update after finished with it. Painful as in a really bad player? Because she sort of sucked. rofl Yea I'm sure you were beast when you just started playing right? I sort of was. I hope you're not white knighting it. rofl Simply speaking, it's a FPS game, all FPS games follow general rules. She really didn't have any battle awareness, it doesn't take whatever WP points to learn, you just have it. I love the parts where she'll spawn and just stand there, yes when I play a shooter game, that's my first reaction when spawning in a fire fight. The full auto at long range was cute. Next!
eh she's no different then most call of duty players.
in cal of duty you shoot in their direction and they die, in dust you need to dance around strafing and hit 20 or 30 times( at least with the gun she was using. )
straight out of teh academy she would not of known how to fight a proto user or hw many hits they take, the users in the academy most likely would have been dropping in 5 or 6 shots.
that's a pretty big leap in difficulty, especially when you aren't expecting it. aside from that she's still likely learning all the weapons, first game in the academy I suspec t nobody even had anything aside from militia fits, which will hardly prepare you for mass driver spam, and murder taxi's/ |
|
Panther Alpha
DarkWingsss
898
|
Posted - 2013.08.09 12:58:00 -
[91] - Quote
Iron Wolf Saber wrote:New Show on GalNet
Rookies do the darndest things!
Hosted by Phil Crosby, war correspondent.
Watch these newly minted Immortal soldiers make the meet the most entertaining demises to the delight of millions of fans across New Eden. Watch as they get blown up, burnt, dissimulated, mangled and mutilated all at the cost of no human lives.
Yeah... ok.. sometimes is funny, i'm guilty of teasing the occasional NooB too...but i feel horrible after, and i let them kill me few times as a "Sorry" type of thing. Still... we should try to be a bit more welcoming with new players, and you know that. |
Iron Wolf Saber
Den of Swords
7090
|
Posted - 2013.08.09 13:01:00 -
[92] - Quote
Panther Alpha wrote:Iron Wolf Saber wrote:New Show on GalNet
Rookies do the darndest things!
Hosted by Phil Crosby, war correspondent.
Watch these newly minted Immortal soldiers make the meet the most entertaining demises to the delight of millions of fans across New Eden. Watch as they get blown up, burnt, dissimulated, mangled and mutilated all at the cost of no human lives.
Yeah... ok.. sometimes is funny, i'm guilty of teasing the occasional NooB too...but i feel horrible after, and i let them kill me few times as a "Sorry" type of thing. Still... we should try to be a bit more welcoming with new players, and you know that.
Out of any known NPE method the taking people under the wing has been proven the most effective.
While I doubt we would ever reach Fails of the Weak status that halo enjoys, we can try to mitigate the worst of mistakes and the sorts by designing better training methods for the new player and try to work on matchmaking well enough so that the 'wall slam' doesn't happen as day one before the battle academy existed. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
153
|
Posted - 2013.08.09 13:13:00 -
[93] - Quote
Academy folks that have not been in the game long, hell from the very start of the game, need clear progression points until your in the clear so to speak and have a decent amount of sp and battles under your belt.
Have some basic classes to look at visually and then have the game prompt you to skill towards (For instance a brawler type "Assault" visual image might suggest speccing into damage mods and core shield / armour skills where as an advanced medic type might suggest equipment and hit point extenders like shield extenders and armour plates. Maybe a testing area for the weapon types and ranges, a firing range would be ideal.
Also academy should be just like the original game modes, yes you can tweak the clone count but dont make it too small.
Some basic voice overs and visual guides would do the trick to inform the new players about things like null cannon objectives, what supply depots and CRU`s do etc...
Thinking further into this now - New characters could be given bonuses for completing basic objectives.
Get your first 100 kills = 200k sp bonus.
Get your first 1000 wp for some basic items
Kill 50 enemies using a sidearm = 50 basic sidearms of the players choice with a little sp put into the basic prerequisit skill.
Get 20,000 War points to leave the academy and face harder opponents - grants 1m isk and 500k skill points
Ideas ^^^ |
Mamertine Son
R.E.B.E.L.S
61
|
Posted - 2013.08.09 13:14:00 -
[94] - Quote
Man, I'm actually pretty good at BF3. I generally manage to score my way into top 5 but this game is especially hard.
in bf3, if a player has a lot of battle awareness, they can make kills mainly by spotting the enemy first and performing solid flanks. Battle awareness in dust is so different because even if you get the drop on somebody its not a guaranteed kill.
Maybe the enemy is shield tanking or they're a heavy or they're using an MD (in which case run as far away as possible), there are some many variables in dust that it makes battle awareness in bf3 look like where's waldo. |
Iron Wolf Saber
Den of Swords
7090
|
Posted - 2013.08.09 13:18:00 -
[95] - Quote
CommanderBolt wrote:Academy folks that have not been in the game long, hell from the very start of the game, need clear progression points until your in the clear so to speak and have a decent amount of sp and battles under your belt.
Have some basic classes to look at visually and then have the game prompt you to skill towards (For instance a brawler type "Assault" visual image might suggest speccing into damage mods and core shield / armour skills where as an advanced medic type might suggest equipment and hit point extenders like shield extenders and armour plates. Maybe a testing area for the weapon types and ranges, a firing range would be ideal.
Also academy should be just like the original game modes, yes you can tweak the clone count but dont make it too small.
Some basic voice overs and visual guides would do the trick to inform the new players about things like null cannon objectives, what supply depots and CRU`s do etc...
Wishes audio voice overs localizations were not so expensive >< |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
154
|
Posted - 2013.08.09 13:20:00 -
[96] - Quote
Iron Wolf Saber wrote:CommanderBolt wrote:Academy folks that have not been in the game long, hell from the very start of the game, need clear progression points until your in the clear so to speak and have a decent amount of sp and battles under your belt.
Have some basic classes to look at visually and then have the game prompt you to skill towards (For instance a brawler type "Assault" visual image might suggest speccing into damage mods and core shield / armour skills where as an advanced medic type might suggest equipment and hit point extenders like shield extenders and armour plates. Maybe a testing area for the weapon types and ranges, a firing range would be ideal.
Also academy should be just like the original game modes, yes you can tweak the clone count but dont make it too small.
Some basic voice overs and visual guides would do the trick to inform the new players about things like null cannon objectives, what supply depots and CRU`s do etc... Wishes audio voice overs localizations were not so expensive ><
Have the voice overs in basic English, with text subtitles for other languages. Hell most people speak English. Its also the required language for these forums so I think that would be a good start. |
Dimitri Rascolovitch
The Immortal Knights
27
|
Posted - 2013.08.09 13:21:00 -
[97] - Quote
Iron Wolf Saber wrote:CommanderBolt wrote:Academy folks that have not been in the game long, hell from the very start of the game, need clear progression points until your in the clear so to speak and have a decent amount of sp and battles under your belt.
Have some basic classes to look at visually and then have the game prompt you to skill towards (For instance a brawler type "Assault" visual image might suggest speccing into damage mods and core shield / armour skills where as an advanced medic type might suggest equipment and hit point extenders like shield extenders and armour plates. Maybe a testing area for the weapon types and ranges, a firing range would be ideal.
Also academy should be just like the original game modes, yes you can tweak the clone count but dont make it too small.
Some basic voice overs and visual guides would do the trick to inform the new players about things like null cannon objectives, what supply depots and CRU`s do etc... Wishes audio voice overs localizations were not so expensive ><
isnt it possible to use the current TUT ai voice to speak out different strings of text |
Iron Wolf Saber
Den of Swords
7093
|
Posted - 2013.08.09 13:25:00 -
[98] - Quote
Last time I checked 'athena' was localized as well as the annoying war barge lady though.
and no "Athena" is not a vocaloid nor is Aurua they're real people. |
Dimitri Rascolovitch
The Immortal Knights
27
|
Posted - 2013.08.09 13:26:00 -
[99] - Quote
Iron Wolf Saber wrote:Last time I checked 'athena' was localized as well as the annoying war barge lady though.
lame, but if done properly wouldnt "athena" be able to be used for more than just that localized first time speaking
I.E when using google translate, you can have it read short sentences back to you in any language, or how some old computers used to have a text to speech function |
Iron Wolf Saber
Den of Swords
7093
|
Posted - 2013.08.09 13:30:00 -
[100] - Quote
Dimitri Rascolovitch wrote:Iron Wolf Saber wrote:Last time I checked 'athena' was localized as well as the annoying war barge lady though. lame, but if done properly wouldnt "athena" be able to be used for more than just that localized first time speaking I.E when using google translate, you can have it read short sentences back to you in any language, or how some old computers used to have a text to speech function edit- I see and you know IWS, it becomes difficult to have conversations or debates with you as a lot of the time you edit your previous post instead of posting a new one
I don't have complete thoughts and I am conscious on how many posts I make. If I had not been doing this I would have about.... 40,000+ posts. |
|
Dimitri Rascolovitch
The Immortal Knights
27
|
Posted - 2013.08.09 13:33:00 -
[101] - Quote
Iron Wolf Saber wrote:Dimitri Rascolovitch wrote:Iron Wolf Saber wrote:Last time I checked 'athena' was localized as well as the annoying war barge lady though. lame, but if done properly wouldnt "athena" be able to be used for more than just that localized first time speaking I.E when using google translate, you can have it read short sentences back to you in any language, or how some old computers used to have a text to speech function edit- I see and you know IWS, it becomes difficult to have conversations or debates with you as a lot of the time you edit your previous post instead of posting a new one I don't have complete thoughts and I am conscious on how many posts I make. If I had not been doing this I would have about.... 40,000+ posts.
that tends to happen to me a lot, although i dont bother to focus on my post count |
Gorra Snell
Guardian Solutions
76
|
Posted - 2013.08.09 15:05:00 -
[102] - Quote
I was as terribad as the player in the video for the first few days. I've played a fair number of FPSs over the years, but usually PvE/story mode...PvP is a different thing entirely, and much more difficult. Also, I'd always played FPSs on PC, so the DS3 controller messed me up.
Two things caused me to stick around. First, I figured out I could attach M+KB to the PS3, so my years of muscle memory could be put to use. Second, and more germane to this thread, I figured out how to get WP other than through killing opponents. I think anything that shows new players the various ways they can earn WP would greatly enhance the NPE. It gives players a way feel productive/good while they're getting up to speed on the strategy, tactics, and others nuances of the core part of the game...PvP. Hacking is a big one, so I think the Academy should be based on Skirmish, even if it's a scaled down version. |
Shion Typhon
Intara Direct Action Caldari State
204
|
Posted - 2013.08.09 15:42:00 -
[103] - Quote
Himiko Kuronaga wrote:New Eden is doing exactly what it is supposed to do. Chewing up the people who can't handle it and letting them know exactly where they stand.
Frankly, if certain people were not getting overwhelmed and driven off I would be highly disappointed in this game.
The only thing it needs to do as far as im concerned is make itself worthy of the people who can handle it. There is always a market for hardcore competitive games with basically zero hand-holding. They just need to be good enough to justify their existence.
Don't ever try to get a job in the game industry. |
Vrain Matari
ZionTCD
669
|
Posted - 2013.08.09 17:35:00 -
[104] - Quote
Panther Alpha wrote:I don't think most Vets or CCP realize what a HUGE disadvantage new players have....No core skills to back into, poor equipment that is not match against anything, rubbish aiming mechanics that doesn't allow to use your skills and experience. Dust 514 should have in the EULA ; - Noobs not welcome, if you new to Dust 514 STFU and leave... we don't like people like you. I'm thinking it's not the skillpoints or the gear, but the knowledge of how DUST/New Eden works, which is completely teachable in a good tutorial.
I went ahead and did an experiment because i was unhappy with the 400 WP graduation requirement CCP is using this week for the academy.
Linking it here for reference:
https://forums.dust514.com/default.aspx?g=posts&m=1156757#post1156757 |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
341
|
Posted - 2013.08.09 19:31:00 -
[105] - Quote
HowDidThatTaste wrote:I remember the first time I was getting ammo from a resupply depot. I was like oh yea I found the mother load I'm so going to get so many points. 3 games I went back to the same spot thinking I was getting points! ...lol...
Then I laughed so hard at myself once I actually figured out what a supply depot was actually doing. Ding ding ding
Yep I remember doing that as well. I spent some time running away, learning the maps, and wondering why my team spawned on the other side of the map.
|
TEXA5 HiTM4N
ROGUE SPADES EoN.
165
|
Posted - 2013.08.09 19:34:00 -
[106] - Quote
That damn militia suit has more health than my advanced mimi logi suit. the way god intended. |
Aisha Ctarl
The Generals EoN.
989
|
Posted - 2013.08.09 19:47:00 -
[107] - Quote
I think I screamed "reload," "throw a grenade," and "move" at the screen a few more times than I ought to.
God that was painful to watch....if I were her I would've been like "screw it" and deleted DUST off my HD. |
BARDAS
DUST University Ivy League
277
|
Posted - 2013.08.09 19:55:00 -
[108] - Quote
So she got absolutely murdered by AR's, Mass Driver, Forge Guns, HMGs, and even Murder Taxied once I thought I saw there by an LLAV. Sums up a typical match lmao...
Also, sad that the only kill she got was a Scout. Further points to the fact at how bad off the Scout class is when a person who obviously has no idea what they are doing in a starter fit murders it without much effort involved. |
Bethhy
Resheph Interstellar Strategy Gallente Federation
51
|
Posted - 2013.08.09 23:39:00 -
[109] - Quote
We all know through history CCP has been very poor at actually explaining how to play their games, it comes with creating sandbox's and then reacting to how the kids played in it.
Player built tutorials still pretty much is how most players learn the basic's of EVE.
Battle academy was only supposed to be a temporary solution to an actual matchmaking system. which who knows if its even viable anymore with the limited populations we have been pulling.
|
Cryius Li-Moody
Bragian Order Amarr Empire
1
|
Posted - 2013.08.09 23:58:00 -
[110] - Quote
new players need a better way to learn dust. i made this alt and on my first few matches out i got a total of 100(all alts at different times if your just looking up this one) and about 40~ death without spending isk or sp. fought tanks off because i knew how to use the free SL on weak vehicles and ran an ok gun game because of practice and match making helped some. |
|
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
31
|
Posted - 2013.08.10 00:22:00 -
[111] - Quote
I'm betting she doesn't have much, if any, SP invested into assault rifles. Some of her lining up should have done more than that. Frankly I found I needed to be at around 4 operation and 3 sharp shooting before I could hit. It wasn't that I wasn't aiming well at all - it was like her - she lines up, should atleast do some damage - and misses entirely.
I ending up writing that on my blog as well, since it's a shame that the AR gun game kinda unlocks only if you dump a fair amount of SP into it (don't go thinking you can go putting SP all around the place) |
Poplo Furuya
Condotta Rouvenor Gallente Federation
606
|
Posted - 2013.08.10 00:30:00 -
[112] - Quote
One of these days I'm going to compile a comparison of fairly typical AR medium fits at different stages across an SP timeline... maybe with a graph. Everyone loves graphs.
Will likely illustrate a quite massive chasm between starters/intermediates and veterans. Significantly behind in total health, damage output, damage recovery and possibly speed. Oh, and grenades. Grenades also scale incredibly. They don't just get increased radius, they don't just get increased damage, no. They get both. In droves.
Pretty similar story with Extenders. The prototype is 200% better than the basic, 100% better than the enhanced. It's pretty whack. Go Complex or go home.
Basically the statistical disadvantage at the various stages in a mercenary's lifetime is what I'd like to examine. The video in this thread illustrates the issue of inexperience taken to an extreme. Both of these hurdles mixed together make for quite the venomous cocktail.
Matchmaking and improved academy are two things to think about as solutions, I would also advocate looking at all instances where a jump from basic to prototype increases performance exponentially. These warrant examining on a case-by-case basis to try and determine if there is a good reason for them to spike in performance like they do. |
XxWarlordxX97
187.
4422
|
Posted - 2013.08.10 03:28:00 -
[113] - Quote
CCP needs to give new people more SP,
and they need to know this http://www.youtube.com/watch?v=PYXffQMXXxM |
XxWarlordxX97
187.
4422
|
Posted - 2013.08.10 03:30:00 -
[114] - Quote
I hope this helps |
Svipdagr Hero
Molon Labe. League of Infamy
44
|
Posted - 2013.08.10 03:38:00 -
[115] - Quote
I vote no academy. Get good or get out. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2249
|
Posted - 2013.08.10 04:04:00 -
[116] - Quote
Poplo Furuya wrote:One of these days I'm going to compile a comparison of fairly typical AR medium fits at different stages across an SP timeline... maybe with a graph. Everyone loves graphs.
Will likely illustrate a quite massive chasm between starters/intermediates and veterans. Significantly behind in total health, damage output, damage recovery and possibly speed. Oh, and grenades. Grenades also scale incredibly. They don't just get increased radius, they don't just get increased damage, no. They get both. In droves.
Pretty similar story with Extenders. The prototype is 200% better than the basic, 100% better than the enhanced. It's pretty whack. Go Complex or go home.
Basically the statistical disadvantage at the various stages in a mercenary's lifetime is what I'd like to examine. The video in this thread illustrates the issue of inexperience taken to an extreme. Both of these hurdles mixed together make for quite the venomous cocktail.
Matchmaking and improved academy are two things to think about as solutions, I would also advocate looking at all instances where a jump from basic to prototype increases performance exponentially. These warrant examining on a case-by-case basis to try and determine if there is a good reason for them to spike in performance like they do.
It's quite the strange design choice to make higher tier gear scale up more than lower tier stuff, isn't it? Doesn't it seem it would be logical for higher tiers to give diminishing returns on investment?
as an example, take a look at shield extenders:
STD 22 HP ADV 33 HP PRO 66 HP
Wouldn't it make much more sense to do something like:
STD 22 ADV 33 PRO 40
With this sort of balance, veterans would be grinding for AN EDGE instead of grinding for a massive advantage.
As far as I'm concerned, until guys in serious matches are running with a mix of STD, ADV, and PRO gear to maximize their output, the balance is all wrong.
leveling should lead to more OPTIONS and customization, not deliberate advantages where the rule thumb is to pack as much proto gear as possible onto every fit. |
Cobra CLUTCH79
OVERLORDS OF THE ONI SERPENT
27
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Posted - 2013.08.10 04:11:00 -
[117] - Quote
give her time she'll get better. with time comes skill. |
J3f3r20n Gh057
Molon Labe. League of Infamy
46
|
Posted - 2013.08.10 04:14:00 -
[118] - Quote
Why CCP dont make a proper Tutorial explainning everything with pictures or vids or somethings? this tutorial we have is deplorable.
Back on Metal Gear Online, there was an option to search battle based on you level, CCP could do the same thing based on life time SP, idk, maybe tier based search with militia, adv and proto option.
Every PSN game that i've played have a Online Manual section below the "exit game" on XMB.
And really, 400 wp? Then kick the new players to instant battle where they will face Corps like 0uter.Heaven, D3lta Forc3, all those big overpowered corps with players that are playing this game since its foundantion?
Unfair CCP, Unfair.
At least there's some good folks trying to help. |
J3f3r20n Gh057
Molon Labe. League of Infamy
46
|
Posted - 2013.08.10 04:33:00 -
[119] - Quote
^ Here we have a well done tutorial about a gunplay technique. Really, new players NEED to see this video, really interesting. |
XxWarlordxX97
187.
4422
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Posted - 2013.08.10 04:40:00 -
[120] - Quote
J3f3r20n Gh057 wrote:^ Here we have a well done tutorial about a gunplay technique. Really, new players NEED to see this video, really interesting. It will lead to less deaths, and please if you are new this will really help |
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Sgt Buttscratch
G I A N T EoN.
600
|
Posted - 2013.08.10 04:48:00 -
[121] - Quote
Yeah the new and old academy do nothing for new players. old: sheltered, didn't teach tem ****, then threw them to the wolves. New: 400WP then the wolves. I made a new charater last night "Octohippocroccofrog Smith" ran the one match got 1700WP, lowest on my team was 325. Then done. If i was new I wouldn't have learned nothing.
I have also been seeing his all day, the blueberries are back in force, lacking knowledge, SP, ISK and vey much chance. tho it was good to test my POS Vayu out in, it has lead to severly one side matches. Feels like i'm pub stomping in blueprint suits.
Personally Dust 514 needs. Playable Tutorials. PVE Tiered fighting system. Understanding of FPS balance. Removal of 8.xm splash on mass driver....******* stupid right there, splash does 100/100, 8.xm means you actually do not need to aim, And gain higher rewards from not doing so. |
J3f3r20n Gh057
Molon Labe. League of Infamy
46
|
Posted - 2013.08.10 05:04:00 -
[122] - Quote
at least they nerfed the Flaylock.(They could had nerfed only the splash, but anway) That little Core Flaylock was a beast and those new player would have to reset their ps3 with all that damage.
But really, Why CCP placed only ambushes on Academy? Maaaan, they are crazy. |
Shion Typhon
Intara Direct Action Caldari State
208
|
Posted - 2013.08.10 10:48:00 -
[123] - Quote
Poplo Furuya wrote:One of these days I'm going to compile a comparison of fairly typical AR medium fits at different stages across an SP timeline... maybe with a graph. Everyone loves graphs.
Will likely illustrate a quite massive chasm between starters/intermediates and veterans. Significantly behind in total health, damage output, damage recovery and possibly speed. Oh, and grenades. Grenades also scale incredibly. They don't just get increased radius, they don't just get increased damage, no. They get both. In droves.
Pretty similar story with Extenders. The prototype is 200% better than the basic, 100% better than the enhanced. It's pretty whack. Go Complex or go home.
Basically the statistical disadvantage at the various stages in a mercenary's lifetime is what I'd like to examine. The video in this thread illustrates the issue of inexperience taken to an extreme. Both of these hurdles mixed together make for quite the venomous cocktail.
Matchmaking and improved academy are two things to think about as solutions, I would also advocate looking at all instances where a jump from basic to prototype increases performance exponentially. These warrant examining on a case-by-case basis to try and determine if there is a good reason for them to spike in performance like they do.
What this guy says is pretty much 100% of the problem. Dust needs a massive "teircide" rebuild.
When you multiply these tier jumps together it accelerates even further out of control. |
XxWarlordxX97
187.
4423
|
Posted - 2013.08.10 17:05:00 -
[124] - Quote
XxWarlordxX97 wrote:J3f3r20n Gh057 wrote:^ Here we have a well done tutorial about a gunplay technique. Really, new players NEED to see this video, really interesting. It will lead to less deaths, and please if you are new this will really help
|
Sha Kharn Clone
Seraphim Initiative..
1623
|
Posted - 2013.08.10 20:12:00 -
[125] - Quote
Wait so 400 war points was not a typo for 400k war points?
CCP what the fuk. How on earth did this ever seem like a good idea?
CCP you bad and should feel really bad.
Also someone please go give her some training.
|
XxWarlordxX97
187.
4424
|
Posted - 2013.08.10 23:55:00 -
[126] - Quote
Sha Kharn Clone wrote:Wait so 400 war points was not a typo for 400k war points?
CCP what the fuk. How on earth did this ever seem like a good idea?
CCP you bad and should feel really bad.
Also someone please go give her some training.
Why not you? |
Parson Atreides
Ahrendee Mercenaries EoN.
582
|
Posted - 2013.08.11 00:05:00 -
[127] - Quote
A rare high point for the Dust community (same girl who did the video in the original post). |
KING CHECKMATE
Bragian Order Amarr Empire
491
|
Posted - 2013.08.11 00:07:00 -
[128] - Quote
you should see the first time i played, there was no academy and AUR proto suits were just out.
NOW THAT was sad.
I ran around with a 0.2 K-D ratio for a LOOONG time.... |
S Park Finner
Guardian Solutions DARKSTAR ARMY
206
|
Posted - 2013.08.11 02:41:00 -
[129] - Quote
Parson Atreides wrote:A rare high point for the Dust community (same girl who did the video in the original post). I strongly urge you folks to watch this video. How many people coming to DUST 514 would be this brave or persistent?
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XxWarlordxX97
187.
4429
|
Posted - 2013.08.12 00:13:00 -
[130] - Quote
Bump |
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