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Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
510
|
Posted - 2013.08.09 02:14:00 -
[31] - Quote
Lance 2ballzStrong wrote:Michael Arck wrote:Oh please. She played horribly and she should feel bad.
First of all, her aiming was completely horrible. She was emptying clips beside the red's ears. She should have pulled out of ADS several times and went to firing from the hip. Especially when she faced several reds that were up close and personal. How do you expect to track a red in ADS when its CQC?
Second problem, positioning. Often times you would see her focusing on a red, right in the open!! Obviously they were at a chokepoint, so she should have expected reds to be gunning for her from the left. She spent too many seconds trying to get a kill. This is why you don't chase kills.
Thirdly, why in the heck did she just stand there and cook a grenade in the chokepoint's funnel? Move to the side! Hide in cover while you cook! You know there's a plethora of reds (hence why you're cooking a grenade) so why just stand there like a target?
Also, she needs to distinguish between a character and an object. The player would see the red come up on the tacnet and immediately shoot at...a truck? You just seen them run around the truck. There's nothing in front of you but that. So you empty half the clip into the truck and now have to reload when the enemy comes out swinging?
This is the problem that I have with the numerous complaints and the video shows this. People are not changing their strategies to Dust and are blaming the game for whooping their butts for their stupidity.
If you're in a militia fit and you've been dying constantly and not getting kills, then ask yourself what are you doing wrong and what you need to improve on!
She didn't use cover. Her aim was horrible. She would often throw herself in harm's way. She couldn't differentiate the difference between a player model and a truck. She consistently ran down chokepoints that were obviously death zones. She would also fire on enemies that there was no way she could kill from that distance. But the gunfire alerted them to her presence and she died when they rushed her to return fire.
I can't sympathize with her because she needs to improve her strategy. TL;DR honestly, no need for a critical essay on the matter dude. A couple lines will suffice.
It's not a critical essay numb nuts. It's a well thought out response that isn't superficial like the majority of responses that state that the game is broken and the video is irrefutable evidence as to why.
If reading is such a challenge for you...don't even bother |
HowDidThatTaste
Ancient Exiles Negative-Feedback
3491
|
Posted - 2013.08.09 02:23:00 -
[32] - Quote
OMG that was so funny. The poor thing stood still to shoot. It certainely brings back some memories if the first time I played this game. |
Smoky Fingers
Red Star. EoN.
112
|
Posted - 2013.08.09 02:34:00 -
[33] - Quote
Shouldn't have started on 2X tear collection week. |
Vrain Matari
ZionTCD
665
|
Posted - 2013.08.09 02:34:00 -
[34] - Quote
Ok she didn't know how to fps. Granted. And she would have gotten pwned like that in almost any fps game.
We certainly can't lay the responsibility for her skillset on CCP.
So what then is CCP responsible for in respect to new players?
I would say their responsibility is twofold:
1) To ensure that the new player experience does not drive potential New Eden immigrants away. This does not mean that you keep everybody who tries DUST. But it does mean that you keep almost everybody for more than a few matches.
2) To educate the new player(noobs included) in the basic mechanics and DUST-specific knowledge to the point that when they look around an actual battlefield they understand most of what they see and how to use it. |
HowDidThatTaste
Ancient Exiles Negative-Feedback
3492
|
Posted - 2013.08.09 02:44:00 -
[35] - Quote
I remember the first time I was getting ammo from a resupply depot. I was like oh yea I found the mother load I'm so going to get so many points. 3 games I went back to the same spot thinking I was getting points! ...lol...
Then I laughed so hard at myself once I actually figured out what a supply depot was actually doing. Ding ding ding
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Baal Roo
Subdreddit Test Alliance Please Ignore
2210
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Posted - 2013.08.09 02:46:00 -
[36] - Quote
Well, it's not like the academy is any help anyway. What the game clearly needs is an actual new player experience with tutorials and scenarios that demonstrate to new players how the game is played. They should be FORCED to play through these scenarios that teach them to create/join squads, how to place uplinks and nanohives, how to call in offmap support like vehicles and precision strikes, how to hack and use objectives and installations, and even a tutorial about playing with a squad and not running lone wolf rambo style into the meat grinder. |
Colonel Killar
The Corporate Raiders
185
|
Posted - 2013.08.09 02:55:00 -
[37] - Quote
Try going into academy matches and recruit either for mycorp if they're good or D-Uni if they aren't good through the academy, You are looked at as being a god especially if they have the OLD stufff 50v50 full squad (even newbs can get one, just needs teamwork.)
Nowadays I'll just try but if CCP fixes the academy then I'll shut up. |
HowDidThatTaste
Ancient Exiles Negative-Feedback
3494
|
Posted - 2013.08.09 02:55:00 -
[38] - Quote
They do need an obstacle course that forces the players to do all the basic things
How to throw a grenade,switch weapons,target practice,basic vehichle handling, how to hack an objective and how to change your suit at a supply depot.
And of course a graduation course that shows you how to build a suit.
Mag had a very nice basic obstacle course which CCP should build for new players |
Colonel Killar
The Corporate Raiders
185
|
Posted - 2013.08.09 02:55:00 -
[39] - Quote
Baal Roo wrote:Well, it's not like the academy is any help anyway. What the game clearly needs is an actual new player experience with tutorials and scenarios that demonstrate to new players how the game is played. They should be FORCED to play through these scenarios that teach them to create/join squads, how to place uplinks and nanohives, how to call in offmap support like vehicles and precision strikes, how to hack and use objectives and installations, and even a tutorial about playing with a squad and not running lone wolf rambo style into the meat grinder. Tutorials>Academy>No Academy |
Colonel Killar
The Corporate Raiders
185
|
Posted - 2013.08.09 02:58:00 -
[40] - Quote
Smoky Fingers wrote:Shouldn't have started on 2X tear collection week. Not to be mean, but it's funny that your corp funds pubstomping of all the people to speak. Still I've killed plenty of TPs RSes and OHs with this 2.6 SP toon
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Smoky Fingers
Red Star. EoN.
113
|
Posted - 2013.08.09 03:15:00 -
[41] - Quote
Colonel Killar wrote:Smoky Fingers wrote:Shouldn't have started on 2X tear collection week. Not to be mean, but it's funny that your corp funds pubstomping of all the people to speak. Still I've killed plenty of TPs RSes and OHs with this 2.6 SP toon
No offense taken. |
howard sanchez
spliff's channel
646
|
Posted - 2013.08.09 03:20:00 -
[42] - Quote
Bittersteel the Bastard wrote:Michael Arck wrote:Oh please. She played horribly and she should feel bad.
First of all, her aiming was completely horrible. She was emptying clips beside the red's ears. She should have pulled out of ADS several times and went to firing from the hip. Especially when she faced several reds that were up close and personal. How do you expect to track a red in ADS when its CQC?
Second problem, positioning. Often times you would see her focusing on a red, right in the open!! Obviously they were at a chokepoint, so she should have expected reds to be gunning for her from the left. She spent too many seconds trying to get a kill. This is why you don't chase kills.
Thirdly, why in the heck did she just stand there and cook a grenade in the chokepoint's funnel? Move to the side! Hide in cover while you cook! You know there's a plethora of reds (hence why you're cooking a grenade) so why just stand there like a target?
Also, she needs to distinguish between a character and an object. The player would see the red come up on the tacnet and immediately shoot at...a truck? You just seen them run around the truck. There's nothing in front of you but that. So you empty half the clip into the truck and now have to reload when the enemy comes out swinging?
This is the problem that I have with the numerous complaints and the video shows this. People are not changing their strategies to Dust and are blaming the game for whooping their butts for their stupidity.
If you're in a militia fit and you've been dying constantly and not getting kills, then ask yourself what are you doing wrong and what you need to improve on!
She didn't use cover. Her aim was horrible. She would often throw herself in harm's way. She couldn't differentiate the difference between a player model and a truck. She consistently ran down chokepoints that were obviously death zones. She would also fire on enemies that there was no way she could kill from that distance. But the gunfire alerted them to her presence and she died when they rushed her to return fire.
I can't sympathize with her because she needs to improve her strategy. The game gives her no chance to improve her strategy after she reaches 400 WP. Untrue. The game did indeed give her an opportunity to improve. Both before, during and after Battle Academy.
Let's not forget that everyone earns a significant share of isk and skill points during each match regardless of how much you contribute. As is being discussed currently in the 2X exp event thread, we usually earn 4 sp very second we are standing on the battlefield. And we usually earn 1sp per war point. How many seconds in a 15min match?
The game has tutorials. They are much better now than when I first started playing dust. Over a year ago. Thisis the first and only fps game I have ever played. I started just like her. But with a lot worse tutorials and bugs. And I. Never got much better. I still suck with the AR. I haven't developed the kind of aiming skills to get much above a 0.6 K:Dr but I do have 17mill sp
And I average around 600 WP/match (rough guesstimate).
This game can be and I think, will be a gateway game. But it can't be all things to all gamers all the time. It feels like CCP is going for the 20-30 male fps gamer ready for a different approach to the genre. But as a F2P console game with the marketing they've employed they are gonna sweep up a lot of stray fishies and should continue to refine the new player experience. I am simply unsure if designing a lot of content focused on the newest of gamers is imperative to the growth of thier primary market.
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Csikszent Mihalyi
DUST University Ivy League
29
|
Posted - 2013.08.09 03:56:00 -
[43] - Quote
There are some pretty moronic elitist statements in this thread.
What you see in the video is an average player who is fairly new to FPS. Of course she could have done a little better, but the odds are stacked massively against her. Have you paid some attention to what her peashooter does to enemy shields? And have you paid attention to how quickly she dies on the spot? It's not just a matter of good movement, even if it helps.
And if she had done a few things better, do you think she had really enjoyed the game then?
If you see something in this game, you will stick around until you have enough knowledge to actually feel like you have a clue what you are doing and not feel like a total victim. But generally, nobody can be expected to play a game that is absolutely no fun at the bottom of the learning curve.
As a little thought experiment, imagine an entry requirement for all FPS would be years of FPS experience. What do you think would happen? |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
515
|
Posted - 2013.08.09 04:08:00 -
[44] - Quote
Csikszent Mihalyi wrote:There are some pretty moronic elitist statements in this thread.
What you see in the video is an average player who is fairly new to FPS. Of course she could have done a little better, but the odds are stacked massively against her. Have you paid some attention to what her peashooter does to enemy shields? And have you paid attention to how quickly she dies on the spot? It's not just a matter of good movement, even if it helps.
And if she had done a few things better, do you think she had really enjoyed the game then?
If you see something in this game, you will stick around until you have enough knowledge to actually feel like you have a clue what you are doing and not feel like a total victim. But generally, nobody can be expected to play a game that is absolutely no fun at the bottom of the learning curve.
As a little thought experiment, imagine an entry requirement for all FPS would be years of FPS experience. What do you think would happen?
Okay but the majority of folks went through the same thing. In fact, I and others didn't even have an academy. What's your point? I went through, what could be considered, a "rite of passage" with this game. A School of Hard Knocks, if you will.
I had no fun with this game at the beginning. But what kept me going was that I, personally, wasn't satisfied with my game. I wanted to beat this game and not let this game beat me.
And thought experiment is not worth considering because it doesn't take years experience for a lil bit of common sense. You're getting hit...get into cover!! Your peashooter is not doing as much damage...follow your squad and pick off the weaker ones!! People are demolishing me left and right...stick with it and one day that will be you!
It's like people get punched in the face and start crying instead of swinging back at the person who hit them. Where is the will? |
Csikszent Mihalyi
DUST University Ivy League
30
|
Posted - 2013.08.09 04:19:00 -
[45] - Quote
Michael Arck wrote:Csikszent Mihalyi wrote:There are some pretty moronic elitist statements in this thread.
What you see in the video is an average player who is fairly new to FPS. Of course she could have done a little better, but the odds are stacked massively against her. Have you paid some attention to what her peashooter does to enemy shields? And have you paid attention to how quickly she dies on the spot? It's not just a matter of good movement, even if it helps.
And if she had done a few things better, do you think she had really enjoyed the game then?
If you see something in this game, you will stick around until you have enough knowledge to actually feel like you have a clue what you are doing and not feel like a total victim. But generally, nobody can be expected to play a game that is absolutely no fun at the bottom of the learning curve.
As a little thought experiment, imagine an entry requirement for all FPS would be years of FPS experience. What do you think would happen? Okay but the majority of folks went through the same thing. In fact, I and others didn't even have an academy. What's your point? I went through, what could be considered, a "rite of passage" with this game. A School of Hard Knocks, if you will. I had no fun with this game at the beginning. But what kept me going was that I, personally, wasn't satisfied with my game. I wanted to beat this game and not let this game beat me. And thought experiment is not worth considering because it doesn't take years experience for a lil bit of common sense. You're getting hit...get into cover!! Your peashooter is not doing as much damage...follow your squad and pick off the weaker ones!! People are demolishing me left and right...stick with it and one day that will be you! It's like people get punched in the face and start crying instead of swinging back at the person who hit them. Where is the will?
That is good, with that attitude you are part of the small hardcore. But you don't have to go through a rite like that to enjoy a game as a beginner, it's quite possible to make multiplayer games enjoyable for all skill levels, without taking anything away from the experience. Not doing so is simply bad game design.
My intent is not to beat on CCP with that statement, they are doing what they can so far. But discounting the experience of this player would be foolish.
As for "a little bit of common sense", while there is a chance that this would have marginally improved the KDR, it wouldn't have changed one bit about the fact that this player had no idea what was going on half the time. |
Heimdallr69
Imperfects Negative-Feedback
466
|
Posted - 2013.08.09 04:21:00 -
[46] - Quote
ZDub 303 wrote:lol 400 WPs to leave the academy... lol, so sad. Maybe 4-10k and you can play out of academy aswell |
Marston VC
SVER True Blood
681
|
Posted - 2013.08.09 04:25:00 -
[47] - Quote
I my brain was dying...... I admire her efforts to keep playing regardless of the fact she clearly has NO CLUE whats going on or what shes supposed to do. She didn't know how to get out of a drop ship...... She didn't even know it was called a dropship. People like this make me want to teach them how to play, but sadly..... I don't really care enough. |
Viktor Zokas
187.
171
|
Posted - 2013.08.09 04:27:00 -
[48] - Quote
Csikszent Mihalyi wrote:There are some pretty moronic elitist statements in this thread.
What you see in the video is an average player who is fairly new to FPS. Of course she could have done a little better, but the odds are stacked massively against her. Have you paid some attention to what her peashooter does to enemy shields? And have you paid attention to how quickly she dies on the spot? It's not just a matter of good movement, even if it helps.
And if she had done a few things better, do you think she had really enjoyed the game then?
If you see something in this game, you will stick around until you have enough knowledge to actually feel like you have a clue what you are doing and not feel like a total victim. But generally, nobody can be expected to play a game that is absolutely no fun at the bottom of the learning curve.
As a little thought experiment, imagine an entry requirement for all FPS would be years of FPS experience. What do you think would happen?
It only did so little damage because she missed like 90% of her shots. rofl
I know people who are horrible, die tons, and still get enjoyment from the game, each their own.
As much as I would like to believe she is a innocent little victim, the video is called 'FPSuck', she obvious doesn't play FPS's. It's just a poor attempt to smack talk the game because she sucks and lacks battle awareness. "OMG Like those guys are picking on me because I am noob!". This is the main mentality lately with the 'skill gap', but you can't have a skill gap if you don't have any skills to begin with. ;)
Sadly, FPS's are pretty simple to get into, you don't need 'years of FPS experience'. Maybe years to get competitive if that's your thing, but as a casual player, it's really simple.
I could suggest a game that is more down her alley though, but it looks like she already makes videos of World of Warcraft. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
516
|
Posted - 2013.08.09 04:27:00 -
[49] - Quote
Csikszent Mihalyi wrote:Michael Arck wrote:Csikszent Mihalyi wrote:There are some pretty moronic elitist statements in this thread.
What you see in the video is an average player who is fairly new to FPS. Of course she could have done a little better, but the odds are stacked massively against her. Have you paid some attention to what her peashooter does to enemy shields? And have you paid attention to how quickly she dies on the spot? It's not just a matter of good movement, even if it helps.
And if she had done a few things better, do you think she had really enjoyed the game then?
If you see something in this game, you will stick around until you have enough knowledge to actually feel like you have a clue what you are doing and not feel like a total victim. But generally, nobody can be expected to play a game that is absolutely no fun at the bottom of the learning curve.
As a little thought experiment, imagine an entry requirement for all FPS would be years of FPS experience. What do you think would happen? Okay but the majority of folks went through the same thing. In fact, I and others didn't even have an academy. What's your point? I went through, what could be considered, a "rite of passage" with this game. A School of Hard Knocks, if you will. I had no fun with this game at the beginning. But what kept me going was that I, personally, wasn't satisfied with my game. I wanted to beat this game and not let this game beat me. And thought experiment is not worth considering because it doesn't take years experience for a lil bit of common sense. You're getting hit...get into cover!! Your peashooter is not doing as much damage...follow your squad and pick off the weaker ones!! People are demolishing me left and right...stick with it and one day that will be you! It's like people get punched in the face and start crying instead of swinging back at the person who hit them. Where is the will? That is good, with that attitude you are part of the small hardcore. But you don't have to go through a rite like that to enjoy a game as a beginner, it's quite possible to make multiplayer games enjoyable for all skill levels, without taking anything away from the experience. Not doing so is simply bad game design. My intent is not to beat on CCP with that statement, they are doing what they can so far. But discounting the experience of this player would be foolish. As for "a little bit of common sense", while there is a chance that this would have marginally improved the KDR, it wouldn't have changed one bit about the fact that this player had no idea what was going on half the time.
How is that possible? Kill reds. Simple. Stay alive. Suits perish (unless default) on the battlefield. It's obvious she's played some kind of FPS before. So how did you interpret she had no idea what she was doing? She's on a battlefield with a weapon fighting against a team trying to kill her.
So her cooking a grenade at a choke point while enemies rushed in firing shows she has no idea what she's doing half the time? No offense, but that's stupid to think such.
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DJINN leukoplast
Hellstorm Inc League of Infamy
970
|
Posted - 2013.08.09 05:02:00 -
[50] - Quote
I remember in my first few days (maybe even the first day) playing Dust I had gone 16-0 in a ambush match, I don't remember what build it was, but it was about a year ago, back when all the AR's still had the scopes. I really didn't know what the heck was going on in the game in terms of SP, skills, or anything else, but I at least had my FPS experience.
Although I think the game is much harder to pick up and play now, mainly because everybody has everything figured out, they know what works, and probably the biggest difference... 6 man squads and a LOT more players squadding up for pubs. Heck, when I first started playing, and for the longest time afterwards, most matches were 100% random players. Nowadays it's either squad up, mic up, and have good players, or get stomped by numerous 6 man squads full of proto.
It is possible she's just not a very good FPS player, but it looks like she may have come from COD, because in COD you can kill anybody in 2-4 shots, so standing still or strafing really doesn't make much of a difference (and COD's strafe wasn't very fast from what i remember, so most would just stand still for ultimate accuracy). Dust is more of an arcade style game, in which you have to keep moving and it takes a lot more than 3 bullets from an AR to kill somebody.
It's sad to see CCP throw the new players to the wolves to pad their spreadsheets a little more, because they are likely losing 10x's as many players now that the academy is only 400 WP to get out (seriously, I have no idea why they thought this was a good idea... we all said to raise the academy graduation WP, and then they go and lower it all the way down to 400 WP? WTF?)
Looking at her trying to aim was pretty brutal too, if she has played a lot of FPS games prior and that is how she aims in this game... then the aiming in this game must be worse than any of us realize.
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Himiko Kuronaga
SyNergy Gaming EoN.
1187
|
Posted - 2013.08.09 05:03:00 -
[51] - Quote
Some people, like myself, are good at basically any shooter we pick up, pretty much instantly. There's things to learn but that just makes us even better.
And then there's some people, like her, who are not.
That's ok.
New Eden is doing exactly what it is supposed to do. Chewing up the people who can't handle it and letting them know exactly where they stand.
Frankly, if certain people were not getting overwhelmed and driven off I would be highly disappointed in this game.
The only thing it needs to do as far as im concerned is make itself worthy of the people who can handle it. There is always a market for hardcore competitive games with basically zero hand-holding. They just need to be good enough to justify their existence. |
Johnny Guilt
Algintal Core Gallente Federation
222
|
Posted - 2013.08.09 05:07:00 -
[52] - Quote
she's a bad player playing a mediocre game,just look at the spawn and map design that put her in those situations where she died... |
Nack Jicholson
DUST University Ivy League
47
|
Posted - 2013.08.09 05:16:00 -
[53] - Quote
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
219
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Posted - 2013.08.09 05:23:00 -
[54] - Quote
Chunky Munkey wrote:This isn't really a problem with the academy. She's just a bad player.
This. It seemed like she never played ANY FPS before. Aiming with an assault rifle and hoping to hit when the enemy is 300 miles away? That's no Dust thing that this doesn't work. Not moving while shooting? That's so basic, even if you player SP. And the aiming was just plain out awful.
She just played Ambush. That's about as easy as it gets. |
Lucrezia LeGrand
Delta Enterprise
44
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Posted - 2013.08.09 05:31:00 -
[55] - Quote
Ok, so some people suck at FPS games but everyone has to start somewhere. The problem is Dust has such a high learning curve that if you happen to start with Dust as your first it's enough to make you want to quit. Trust me, I know.
Prior to Dust this was my shooting experience: Metal Gear Solid 4 and Resident Evil 5. Stand, manual aim, and shoot were all I knew. If it hadn't been for the fact that I thought I would eventually be able to completely customize my avi (face, color, different suits, etc) I would have quit. But let me tell you, those were some really rough weeks. I'm talking about no kills, deaths in the double digits.
Maybe I was stupid, but I stuck with the game and now I love it (thank goodness too because I'm bummed at how limited character customization is). But this begs the question: For those who started after uprising, how many decide to stay and how many quit?
Whether she sucks or not shouldn't be the question. The question should be whether she had fun enough to continue... and I don't think she did. |
calvin b
Molon Labe. League of Infamy
225
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Posted - 2013.08.09 05:41:00 -
[56] - Quote
Well ya she needs to work on the her fundamentals, but how can she when she just started. I think its best if she joined a corp and got proper mentor ship. Join ours if you want a good mentor ship. Also try out the oceania server that is a good place to learn things. I go there to F off and learn how to fly a drop ship (never ask me to fly I suck), Find someone to pair with and MIC up. If I am on message me and I will help you. |
Nack Jicholson
DUST University Ivy League
47
|
Posted - 2013.08.09 05:54:00 -
[57] - Quote
Yup, she's bad.
She's also played like 4 total games, has no idea what is going on, and is slower, weaker, and does less damage than her more experienced opponents.
Two offered solutions:
1. Instant battle queues exclusively for characters with less than 2M SP.
2. Instant battle queues where all players can only use militia gear.
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Nack Jicholson
DUST University Ivy League
47
|
Posted - 2013.08.09 05:55:00 -
[58] - Quote
calvin b wrote:Well ya she needs to work on the her fundamentals, but how can she when she just started. I think its best if she joined a corp and got proper mentor ship. Join ours if you want a good mentor ship. Also try out the oceania server that is a good place to learn things. I go there to F off and learn how to fly a drop ship (never ask me to fly I suck), Find someone to pair with and MIC up. If I am on message me and I will help you.
You realize she isn't here right? |
Iron Wolf Saber
Den of Swords
7070
|
Posted - 2013.08.09 06:06:00 -
[59] - Quote
Lance 2ballzStrong wrote:yet IWS says it's cool cuz keeping them in academy longer means more players left. So pushing them out this early means they'll stay? lol... yea people love getting a beatdown as seen in this video. That looks fun.
Well I had a meeting over the subject and overall all I can say about is that I am practically muzzled on the details on the whole ordeal to the point I don't think I am allowed to share my feelings over the meeting yet.
So I will point back to CCP Greyscale's post here https://forums.dust514.com/default.aspx?g=posts&m=1146870#post1146870
To which I quote:
CCP Greyscale wrote:
Yes, we are.For a number of reasonswe're running tests on a weekly cadence right now, so we don't really have time to explore the entire possibility space variable-by-variable. Instead we're jumping between reasonably optimized implementations of various different plausible models of new player behavior, to try and establish as quickly as possible which model gets us in the right ballpark. We have a number of likely-looking mountains that we want to do a rough height-check on; once we've established some baselines for those, we'll be in a position to consider doing hill-climbing to find local maxima.
The tests are highly optimized though so testing is still going to remain rapid fire and integrated on until its just right. |
ladwar
Dead Six Initiative Lokun Listamenn
1085
|
Posted - 2013.08.09 06:10:00 -
[60] - Quote
i feel bad to see my own allegiance member in that video. i know i yell at people who are this bad, more so if they have been playing for a while because the you don't get better if you don't know what your doing wrong. and you know what, a good tutorial would of helped a lot more then this nooby area which was shorten. hope they have a plan of releasing noobs into the shark tanks better and soon, the playerbase is rather low. |
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