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9381. Announcement:Extended server downtime - 7/10/13 - in Announcement and Events [original thread]
DUST 514 is now online. Welcome back, mercenaries.
- by CCP Frame - at 2013.07.10 11:48:00
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9382. SCIENCE FOR DEATH - in Rookie Training Grounds [original thread]
I am locking this as the Rookie Training Grounds is not a location for recruitment.
- by CCP Eterne - at 2013.07.10 11:14:00
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9383. Keep getting DC'ed, now I cannot connect at all. - in Technical Support/Bugs [original thread]
Hi, I want to get more info. How's your network? Did you play with wifi or wired network? We will have more events coming soon. I hope you can have fun then. Thanks.
- by CCP Galaxy - at 2013.07.10 10:36:00
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9384. Keep getting DC'ed, now I cannot connect at all. - in Technical Support/Bugs [original thread]
Hi, I've found some exception from log about your character. I'm working on it. Sorry for inconvenience.
- by CCP Galaxy - at 2013.07.10 10:16:00
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9385. Announcement:Extended server downtime - 7/10/13 - in Announcement and Events [original thread]
Dear players, Today DUST 514 will go offline for an extended period of time starting from 11:00 GMT . Server is expected to come back up at 12:00 GMT . Today we are deploying the following changes: * End the Trple SP event * Apply fix to the ...
- by CCP Frame - at 2013.07.10 09:09:00
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9386. Keep getting DC'ed, now I cannot connect at all. - in Technical Support/Bugs [original thread]
Hello, Please file a ticket here: http://dust514.com/community/support/ and our support team will assist you and investigate this issue. Thank you.
- by CCP Frame - at 2013.07.10 07:38:00
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9387. CCP visiting Gamescom 2013? - in General Discussions [original thread]
I will be there. I know that one. Looking forward to seeing you all :)
- by CCP Frame - at 2013.07.10 04:54:00
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9388. [CRITICAL] Channel name length cap - in Technical Support/Bugs [original thread]
Update: we are working on resolving this issue and apply change hat will let you enter up to 60 characters (mirroring EVE)
- by CCP Frame - at 2013.07.10 02:50:00
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9389. No SP or ISK rewarded after match - in Technical Support/Bugs [original thread]
8213 wrote: Thanks. Can anyone tell me what category this falls under? Hello, This falls under DUST Battles: Dropsuits, Fittings, Vehicles & Rewards category. Thank you.
- by CCP Frame - at 2013.07.10 02:41:00
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9390. "Inside" Maps - in Outposts [original thread]
Henry Stanley wrote: are there plans for a ship yard or anything like that like a junk yard for titans or battleships or anything similiar i would love to hear some of ccp ideas for future outpost or just cool places to shoot people in how awes...
- by CCP LogicLoop - at 2013.07.10 01:34:00
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9391. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
Hey everyone, thanks so far for all the information. Keep them coming if you have them.
- by CCP LogicLoop - at 2013.07.10 01:32:00
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9392. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Regarding the attrition, we want to create localized warfare which was the reason behind the attrition in the first place. However we feel it was too much of a penalty with the current values, we instead have some other ideas for later on which wi...
- by CCP Nullarbor - at 2013.07.09 21:04:00
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9393. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
MlDDLE MANGEMENT wrote: CCP FoxFour wrote: Parson Atreides wrote: How exactly is clone stealing going to work with the new "100+ clones means you get to attack again" deal. What if as the attacker I win, thereby stealing a number of clone...
- by CCP Nullarbor - at 2013.07.09 21:02:00
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9394. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
HowDidThatTaste wrote: CCP FoxFour wrote: Scheneighnay McBob wrote: The new defense system seems even more carebear than before. Why should a single failed attack from one corp make a district impervious of attack from other cops for 2 d...
- by CCP Nullarbor - at 2013.07.09 21:01:00
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9395. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Pr0phetzReck0ning wrote: Promising changes yet I see a potential problem having another battle take place 5 minutes after the first one finishes (assuming the attacker has their 100+ clones remaining from the last match). That gives very little...
- by CCP Nullarbor - at 2013.07.09 21:00:00
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9396. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Parson Atreides wrote: How exactly is clone stealing going to work with the new "100+ clones means you get to attack again" deal. What if as the attacker I win, thereby stealing a number of clones (let's say 40), but only have 61 clones left af...
- by CCP FoxFour - at 2013.07.09 20:02:00
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9397. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Skipper Jones wrote: CCP FoxFour wrote: You can only buy one per attack. So it means that clone starter pack fights will start with the attacker at 100 clones. So that means that there won't be another attack (If the attacker wins) unti...
- by CCP FoxFour - at 2013.07.09 19:57:00
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9398. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Oso Peresoso wrote: Here's some feedback. This line from the early part of the post confused the hell out of me. Maybe because it was a typo, maybe because Iceland is Bizzaro world, or maybe because I am not involved in PC and its all going ove...
- by CCP FoxFour - at 2013.07.09 19:29:00
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9399. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
BursegSardaukar wrote: CCP FoxFour wrote: BursegSardaukar wrote: I'm assuming the minimum clone move has been decreased to 100 as well? No, that is still 150. Why are clone packs being sold with 100 clones, then? It seems rather poi...
- by CCP FoxFour - at 2013.07.09 19:27:00
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9400. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Skipper Jones wrote: Sounds cool . It solves some of the problems of PC 1) Reduce player burnout 2) It helps more corporations get into the fight. ( Probably get kicked out but still) 3) GRAPHSSSS One thing I do see a problem is that with ...
- by CCP FoxFour - at 2013.07.09 19:25:00
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