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8021. GUARDIANS POST 1.5 - in General Discussions [original thread]
Locked for redundant thread. Please use the original posted here from the OP
- by CCP Logibro - at 2013.09.05 10:51:00
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8022. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
Hello DUSTies, DUSTettes, and those in between. The DUST 514 Community Team has been running events for several months now and we've been monitoring your feedback in threads across the forums, but now we want to collect your thoughts in one locati...
- by CCP Eterne - at 2013.09.05 10:50:00
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8023. Announcement:Extended server downtime - 9/5/13 - in Announcement and Events [original thread]
Dear players, Today DUST 514 will go offline for an extended period of time starting from 11:00 GMT . Server is expected to come back up at 12:00 GMT . Today we are deploying the following changes: * Fix to the issue where RDV would drop vehic...
- by CCP Frame - at 2013.09.05 09:30:00
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8024. Anyone get this oddity? - in General Discussions [original thread]
Hello guys, This is a known issue. We are looking into fixing this. Stay tuned for more information on the Known Issues sticky thread! Thanks for reporting this one.
- by CCP Frame - at 2013.09.05 08:58:00
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8025. [Petition] Return the 1.3 dropship camera angle - in Feedback/Requests [original thread]
We'll look in to getting this sorted out guys.
- by CCP Wolfman - at 2013.09.05 08:54:00
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8026. Sticky:Fracture Road Ambush Feedback! - in Ambush Gamemode [original thread]
Robert JD Niewiadomski wrote: I thought plain ambush was discontinued and replaced by Ambush OMS? So why separate map? Are we going to have "old" Ambush back again? They both exist. Ambush and Ambush OMS are just combined under Ambush in game.
- by CCP LogicLoop - at 2013.09.05 08:27:00
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8027. Time frame for all racial SI sets - in Outposts [original thread]
Daalzebul Del'Armgo wrote: CCP LogicLoop wrote: G Torq wrote: Zeylon Rho wrote: That whole thread has interesting comments by LogicLoop though, but most of his threads give a lot of information. He's quite forthcoming. yeah, wont b...
- by CCP LogicLoop - at 2013.09.05 08:26:00
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8028. Time frame for all racial SI sets - in Outposts [original thread]
Aero Yassavi wrote: Hey LogicLoop, while we're on the discussion on the future of SI sets could you give us a heads-up when you get assigned the next one after Minmatar Cargo Hub? If I am allowed to do so, I of course will. Mind you CCP T...
- by CCP LogicLoop - at 2013.09.05 07:29:00
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8029. Time frame for all racial SI sets - in Outposts [original thread]
G Torq wrote: Zeylon Rho wrote: That whole thread has interesting comments by LogicLoop though, but most of his threads give a lot of information. He's quite forthcoming. yeah, wont be long until Legal and HR will need to have a "Talk" w...
- by CCP LogicLoop - at 2013.09.05 06:55:00
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8030. New FOTM? - in General Discussions [original thread]
Strawberry + Chocolate! Always loved that combo flavor.
- by CCP Frame - at 2013.09.05 05:46:00
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8031. hit detection fixes! mostly :) - in General Discussions [original thread]
hot fix for the shotty should be out tonight. We also made some fixes for the RDV drop offs to stop it dropping from large heights and to improve some pathing issues. Dropships will in some cases still take damage on dropoff. This isnt related to ...
- by CCP Wolfman - at 2013.09.05 05:32:00
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8032. Time frame for all racial SI sets - in Outposts [original thread]
Aero Yassavi wrote: Might as well cut this to it's own thread instead of hiding within a very long one. https://forums.dust514.com/default.aspx?g=posts&m=1263974#post1263974 CCP LogicLoop wrote: Aero Yassavi wrote: CCP LogicLoop ...
- by CCP LogicLoop - at 2013.09.05 05:19:00
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8033. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
501st Headstrong wrote: CCP LogicLoop wrote: I would appreciate if we keep the requests out of this thread. We are trying to collect specific information. If you would like to make a request, feel free to start a new thread for it. Thank y...
- by CCP LogicLoop - at 2013.09.05 05:11:00
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8034. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
I would appreciate if we keep the requests out of this thread. We are trying to collect specific information. If you would like to make a request, feel free to start a new thread for it. Thank you.
- by CCP LogicLoop - at 2013.09.05 05:03:00
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8035. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
501st Headstrong wrote: Well, it would greatly help me if you identified the maps that we play on. I'm not angered, I just cannot identify the maps that you are referring to. However, in terms of the Underground A map connected by the long corr...
- by CCP LogicLoop - at 2013.09.05 04:44:00
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8036. maps cool,but the whole gameplay is shot to hell. - in Feedback/Requests [original thread]
Thread locked due to the lack of concrete feedback leading to a rant.
- by CCP Frame - at 2013.09.05 04:23:00
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8037. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Glue applied! After answering these, you can visit our Map Feedback forum section for all the map goodness!
- by CCP Frame - at 2013.09.05 03:59:00
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8038. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Hello community. With the release of the new Surface Infrastructure (Sockets) set, and the new terrain with game modes. We want to get some very specific feedback. All the positive feedback is greatly appreciated. And we are all excited to hear ...
- by CCP LogicLoop - at 2013.09.05 03:58:00
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8039. I am a bitter jaded ass. And 1.4 is the best DUST has ever been. - in General Discussions [original thread]
Chris F2112 wrote: CCP LogicLoop wrote: Zekain K wrote: CCP LogicLoop wrote: =) Stop smiling on the forums, and get back to work. You have **** to fix. My stuff is fixed. Please bear with us until they are patched in. Thanks for p...
- by CCP LogicLoop - at 2013.09.05 03:02:00
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8040. "Inside" Maps - in Outposts [original thread]
Aero Yassavi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: 1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right...
- by CCP LogicLoop - at 2013.09.05 03:00:00
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