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7961. Anti Protostomping Solution - in General Discussions [original thread]
I have snipped the calling out of individual players. I am also moving this thread to the War Room, as calling out corporations and alliances belongs there.
- by CCP Eterne - at 2013.09.06 11:08:00
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7962. Aimbot is ruining my DUST experience - in General Discussions [original thread]
Please keep all feedback on Uprising 1.4 to the official feedback thread here: https://forums.dust514.com/default.aspx?g=posts&t=106701&find=unread
- by CCP Eterne - at 2013.09.06 11:07:00
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7963. A package for Team Kong. - in General Discussions [original thread]
True Adamance wrote: Spademan wrote: Hello Team Kong, in response to you fixing the shotgun, I hearby enclose a gift of Honeyed Lamb , Fillet Steak , and thanks. Thank you. We only offer lamb up to the Wolfman shame on you sir. CCP W...
- by CCP Logibro - at 2013.09.06 11:07:00
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7964. Structure Textures - in Outposts [original thread]
Reav Hannari wrote: I've asked on Twitter but this seems the best place to get answers... The textures for structures seem to be updated frequently. Either that or I'm losing my mind. Are the textures streamed to the client? How often? All ...
- by CCP LogicLoop - at 2013.09.06 08:09:00
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7965. [Feedback] Surprise Road Blocks (Gellente sockets) - in Outposts [original thread]
ChromeBreaker wrote: CCP LogicLoop wrote: Sounds like an LOD issue. Do you happen to know if it was on any specific socket or just all of them? My experiance was with the smaller sockets... not on a singular map. It was definetly more t...
- by CCP LogicLoop - at 2013.09.06 07:58:00
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7966. HAV bug - in Technical Support/Bugs [original thread]
Thank you for reporting this issue, I have forwarded it to CCP QA. CCP Photon
- by CCP Photon - at 2013.09.06 06:49:00
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7967. Plasma Image Retention: Need HUD Transparency Settings! - in Technical Support/Bugs [original thread]
As mentioned above, a HUD Tranlucency option was added in 1.4 - this new option is best used in combination with the other video options to get optimal results. CCP Photon
- by CCP Photon - at 2013.09.06 06:45:00
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7968. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
ladwar wrote: CCP LogicLoop wrote: On the topic of sniper locations. We have a set of parameters we follow. Since in all reality with a DS a sniper can reach nearly any high position. We took steps to ensure that what sniper points do exist ...
- by CCP LogicLoop - at 2013.09.06 06:37:00
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7969. Sticky:Impact Ridge Skirmish Feedback! - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: Love how this map looks like a giant crater - flows really nicely for it's shape too. It IS a crater. The terrain is called Craters.
- by CCP LogicLoop - at 2013.09.06 06:34:00
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7970. Invisible walls Ashland(video) - in Skirmish Gamemode [original thread]
Vin Vicious wrote: Seeing Its pointless to even use KBM I decided to make a video of the walls in Ashland Enjoy http://youtu.be/JMSpImAivzM This is a known issue. Thank you for taking the time to report it however. We appreciate it.
- by CCP LogicLoop - at 2013.09.06 06:33:00
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7971. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
On the topic of sniper locations. We have a set of parameters we follow. Since in all reality with a DS a sniper can reach nearly any high position. We took steps to ensure that what sniper points do exist are able to be engaged by other players i...
- by CCP LogicLoop - at 2013.09.06 06:24:00
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7972. LogicLoop: Regarding Lag in Outposts - in Outposts [original thread]
Funkmaster Whale wrote: CCP LogicLoop wrote: In actual meter coverage from a top down view the Research Facility is extremely close if not bigger than the Orbital Artillery. Which isn't surprising, the two outposts are very similar in term...
- by CCP LogicLoop - at 2013.09.06 05:56:00
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7973. LogicLoop: Regarding Lag in Outposts - in Outposts [original thread]
In actual meter coverage from a top down view the Research Facility is extremely close if not bigger than the Orbital Artillery.
- by CCP LogicLoop - at 2013.09.06 05:45:00
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7974. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
IgniteableAura wrote: Just thought I would update my thoughts on the new research outpost. I feel it could use more routes to get out of objective bravo. Currently there are 4 or 5 ways to get into bravo and only one exit. The power core obj...
- by CCP LogicLoop - at 2013.09.06 05:26:00
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7975. Gallente SI set known issues. - in Outposts [original thread]
Soraya Xel wrote: LOD road bumpers just murdered my LAV before they rendered. :( According to the environment team it's because LAV's are moving so fast the LOD does not have enough time to swap the LOD in quick enough. It will get sorted ou...
- by CCP LogicLoop - at 2013.09.06 05:23:00
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7976. LogicLoop: Regarding Lag in Outposts - in Outposts [original thread]
Funkmaster Whale wrote: So this is an issue that's been around seemingly since the game's inception. Performance issues in any game are never fun, and it seems like there isn't much talk about overhauls in terms of getting the game to ruin more...
- by CCP LogicLoop - at 2013.09.06 05:20:00
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7977. Amarr Cathedral - in Outposts [original thread]
ToRgUe77 wrote: We need some gold and rust outposts. Im getting tired of grey and green, maybe a minmatar shipyard where you can fight in and around half built ships. Maybe even go as far as using the ship turrets in place to traditional large ...
- by CCP LogicLoop - at 2013.09.06 04:40:00
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7978. Does anyone know when new SP actions are scheduled? - in General Discussions [original thread]
Right now we're testing WP rewards for scanning, counter hacking, dropship transport, headshots and equipment destruction. Unless something goes wrong in testing you'll get all those in 1.5 :-)
- by CCP Wolfman - at 2013.09.06 03:46:00
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7979. [BUG] Spawn Glitch in PC matches - in Technical Support/Bugs [original thread]
Thank you very much for reporting this! I will check areas that fit the description of a city structure to see if the problem might involve the map setup in some way. To help narrow it down, do you happen to know if this problem occurs more ofte...
- by CCP Tigris - at 2013.09.06 03:36:00
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7980. Gallente SI set known issues. - in Outposts [original thread]
Soraya Xel wrote: CCP LogicLoop wrote: Research Facility (Large Socket) -Top of both sets of stairs under the main research building is just a dead end. (Funny thing this. Artists forgot to put fake doors up there, we also intended to ...
- by CCP LogicLoop - at 2013.09.06 02:25:00
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