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5861. [BUG] When a vehicle has a RE on it and is destroyed the RE hangs in mid air - in Technical Support/Bugs [original thread]
Hi, thank you for contacting us. I have tested those. REGÇÖs will float after the vehicle is recalled. But REGÇÖs will be destroyed if the vehicle is destroyed by enemies. Do you have more detail about this issue? I will test whether RE will stay...
- by CCP Delamorui Eddy - at 2014.01.23 10:04:00
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5862. Email Newsletters in 2014 - in Feedback/Requests [original thread]
xp3ll3d dust wrote: CCP Blowout wrote: Hey - good to hear that you received it. I hope you guys enjoy this month's newsletter - there will be more coming in late February - maybe sooner, but no promises - so drop any feedback you have here, ...
- by CCP Blowout - at 2014.01.23 08:18:00
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5863. bug with the missile skills related to fitting - in Technical Support/Bugs [original thread]
Hi, thank you for contacting us. I have checked skills and they donGÇÖt have proper bonuses. I will report this soon. Thank you.
- by CCP Delamorui Eddy - at 2014.01.23 07:12:00
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5864. Email Newsletters in 2014 - in Feedback/Requests [original thread]
Hey - good to hear that you received it. I hope you guys enjoy this month's newsletter - there will be more coming in late February - maybe sooner, but no promises - so drop any feedback you have here, and I will do my best to incorporate all that...
- by CCP Blowout - at 2014.01.23 06:09:00
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5865. AUR weapons have more aim assist! - in General Discussions [original thread]
DeadlyAztec11 wrote: I don't think you guys meant to do it, but I think you did. It is extremely obvious in hip fire. I (very) highly doubt this is the case. I'd be interested in seeing some video evidence demonstrating otherwise, however. ...
- by CCP Saberwing - at 2014.01.23 05:55:00
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5866. AUR weapons have more aim assist! - in General Discussions [original thread]
THE GREY CARDINAL wrote: Guys it's common knowledge that DUST 514 was designed from the ground up to be P2W. Here are the FACTS! 1) AUR weapons have 50% more aim assist 2) AUR weapons have 25% higher damage than is listed in the description an...
- by CCP Saberwing - at 2014.01.23 05:54:00
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5867. AUR weapons have more aim assist! - in General Discussions [original thread]
DeadlyAztec11 wrote: I thought I was just imagining it, but I was right. They have stronger aim assist. Just spoke to CCP Wolfman - you are just imagining it. ;) They're exactly the same.
- by CCP Saberwing - at 2014.01.23 05:21:00
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5868. Shouldnt the Laser have 120-150m of range? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Remnant wrote: We've not forgotten about it. Just haven't got a chance to work on it with all the 1.8 stuff going on. I'm hoping to get it hot-fixed in the next week or so. Speaking of hotfixes, you said be...
- by CCP Remnant - at 2014.01.23 04:24:00
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5869. Shouldnt the Laser have 120-150m of range? - in General Discussions [original thread]
Bad news. The update isn't a simple backend change and it looks like there's an issue with content streaming (adjustments to range and damage falloff curves require modifying an Unreal .upk file) so the laser rifle adjustment is, in all likeliho...
- by CCP Remnant - at 2014.01.23 04:23:00
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5870. Position with CCP: DUST 514 Game Designer - in General Discussions [original thread]
Hey! Yet another position has opened up at CCP, and I figured you DUST bunnies would be particularly interested in hearing about this one. :) CCP is looking for an enthusiastic Game Designer to work on DUST 514. The successful candidate will joi...
- by CCP Saberwing - at 2014.01.23 04:14:00
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5871. PSN freebie malfunction - in General Discussions [original thread]
Hey guys Yes, this was an issue where I believe PS+ subscribers were able to redeem multiple WAR kits (for free). Needless to say, that wasn't meant to happen and we took them down within a day. :) But - people that redeemed those WAR Kits are a...
- by CCP Saberwing - at 2014.01.23 02:21:00
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5872. Announcement:Celebrating One Year on the Ground! - in Announcement and Events [original thread]
Celebrate a year on the ground with DUST 514! The anniversary of the release of DUST 514 is upon us! It is a milestone that almost pales in comparison to the many amazing achievements of the game and its incredible community, but it is a testam...
- by CCP Frame - at 2014.01.22 13:11:00
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5873. Missing Weapons' stats - in Technical Support/Bugs [original thread]
Hi, thank you for contacting us. I have passed those issues to the Dev team. The damage type issue should be a feature request. Thank you.
- by CCP Delamorui Eddy - at 2014.01.22 09:34:00
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5874. Instant dropship death - in Technical Support/Bugs [original thread]
Hi, thank you for contacting us. As far as I know, there could be many ways. You could be hit by a MCC missile, hit some invisible collision such as just exploded vehicles, installations or the place 1m above installations. Are these your case? O...
- by CCP Delamorui Eddy - at 2014.01.22 09:04:00
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5875. [Bug Video] Mercenary Quarters Movement - in Technical Support/Bugs [original thread]
Hi, thank you for your video. I reported a bug to the Dev team. Thank you.
- by CCP Delamorui Eddy - at 2014.01.22 07:24:00
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5876. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Vitharr Foebane wrote: CCP Remnant wrote: NK Scout wrote: Kain Spero wrote: CCP Saberwing wrote: Lonewolf Heavy wrote: How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP ...
- by CCP Remnant - at 2014.01.22 06:47:00
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5877. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
NK Scout wrote: Kain Spero wrote: CCP Saberwing wrote: Lonewolf Heavy wrote: How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implement...
- by CCP Remnant - at 2014.01.22 06:41:00
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5878. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while clo...
- by CCP Saberwing - at 2014.01.22 05:49:00
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5879. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Scanner sheet added :) Sorry about that.
- by CCP Frame - at 2014.01.22 05:47:00
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5880. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
It is that time again! We have brand new stats to share with you guys - this time - on Equipment! Remember to keep your feedback as constructive as possible, and we will definitely take it into consideration. Once again, this is still very work i...
- by CCP Frame - at 2014.01.22 05:19:00
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