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5181. Whats changed for vehicles? - in General Discussions [original thread]
Martin0 Brancaleone wrote: I've returned recently to dust and tried out tanks to see if they really are so broken. IMO there are 2 things that are broken about tanks. Large railguns. High alpha damage AND high dps is just too good.
Over...
- by CCP Saberwing - at 2014.03.26 09:02:00
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5182. Whats changed for vehicles? - in General Discussions [original thread]
Emerald Bellerophon wrote: Seriously? Don't tell me you've been on vacation this entire time. These kinds of statements aren't really constructive, we've been working at pulling together the content for 1.8 too (of which there is a lot).
- by CCP Saberwing - at 2014.03.26 07:04:00
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5183. Whats changed for vehicles? - in General Discussions [original thread]
I can't elaborate more at this stage (simply because I'm not aware precisely what these fixes would entail yet), but I know that the guys are taking a look at it.
- by CCP Saberwing - at 2014.03.26 07:03:00
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5184. Whats changed for vehicles? - in General Discussions [original thread]
Eurydice Itzhak wrote: Quit playing for a few months because of the tank patch. Railguns stupid OP. LAVs worthless. 0 sp mlt tanks 100% as combat effective as 20m sp tanks. Have any of these been addressed? We're looking at running a hotfix ...
- by CCP Saberwing - at 2014.03.26 06:53:00
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5185. So you can change heavys on the whim of the CPM but not tanks? - in General Discussions [original thread]
Jack McReady wrote: the irony, they magically instantly see that heavy EHP is too high but for some reason the 20k+ ehp tanks costing as much as proto suits are ok despite getting warnings from several sides... I'll echo what IWS said earlier...
- by CCP Saberwing - at 2014.03.26 06:47:00
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5186. MAJOR BUG: I got FULL respec - in General Discussions [original thread]
Upon investigation of this character we can confirm that respec did not happen therefore skill points were already in unallocated SP pool before 1.8 deployed. Locked for trolling.
- by CCP Frame - at 2014.03.26 02:43:00
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5187. Message from CCP Logiloo - in General Discussions [original thread]
- by CCP Logibro - at 2014.03.25 17:05:00
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5188. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
AmlSeb wrote: Sometimes no dropsuit tier shown when aim over them. Only say InvalidString - random number Heavies only have chevrons on the minimap instead of the regular icon Killed suits often flash up on the map when being terminated Sometim...
- by CCP Logibro - at 2014.03.25 15:33:00
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5189. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Sum1ne Else wrote: Basic uplinks have a 50% modifier instead of 5% apparently-I have not confirmed this This is correct. Notice that this is a positive modifier, so now basic uplinks take 50% longer to spawn. ratamaq doc wrote: Dragonfly...
- by CCP Logibro - at 2014.03.25 14:43:00
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5190. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Agrios Endendros wrote: GVGMODE wrote: CCP Logibro wrote: Hey guys, as always, we'll be posting known issues for Uprising 1.8 in this thread Amarr Scout Dropsuits skill has a 4x multiplier, should be 8x
If we spec'd into Ama...
- by CCP Logibro - at 2014.03.25 14:40:00
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5191. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Denesian Morenti wrote: CCP Logibro wrote: With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future. Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further inter...
- by CCP Logibro - at 2014.03.25 13:48:00
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5192. The respec discussion thread... - in General Discussions [original thread]
I might take it down post 1.8, but at the moment there are other things I need to attend to.
- by CCP Logibro - at 2014.03.25 13:06:00
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5193. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
AmlSeb wrote: Update: All old suits have the old bonuses All? Are you absolutely sure? And is this the description of the skill, or is the description of the skill changed and the skill being applied is the old one?
- by CCP Logibro - at 2014.03.25 13:01:00
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5194. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Blue Waffle1 wrote: I haven't played in a while and I see that all my Dropsuit skills are gone, and I can't afford the skill books to get them back.... If you think you're missing the ISK for the skill books, file a support ticket and GM wil...
- by CCP Logibro - at 2014.03.25 12:52:00
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5195. *Clap clap clap* - in General Discussions [original thread]
One of the hotfixes under consideration is tightening the dispersion on the Ion pistol. Not confirmed it's going in, or how much, but you should know it's something we're aware of and looking at.
- by CCP Logibro - at 2014.03.25 12:40:00
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5196. Scanning a cloaked scout - in General Discussions [original thread]
It's possible, but it's difficult.
- by CCP Logibro - at 2014.03.25 12:36:00
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5197. Something is wrong - in General Discussions [original thread]
There is currently a bug with the Dropsuit Core Shield/Armor Upgrade skills not applying properly all the time, this is likely your issue.
- by CCP Logibro - at 2014.03.25 12:36:00
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5198. problem with bpo's - in General Discussions [original thread]
The BPO and some variants of the scout suit also have incorrect slots (albeit different to the G-I). They'll also get fixed.
- by CCP Logibro - at 2014.03.25 12:35:00
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5199. So you can change heavys on the whim of the CPM but not tanks? - in General Discussions [original thread]
Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it.
- by CCP Logibro - at 2014.03.25 12:10:00
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5200. Gallente Scout: fudged slots? - in General Discussions [original thread]
Yep, it's bugged and it's on the hotfix list.
- by CCP Logibro - at 2014.03.25 12:05:00
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