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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
147
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Posted - 2014.03.25 16:17:00 -
[61] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it.
limit their ammo, knock down their speed to a fraction of what it is or make it so that they cant jet the split second they take a hit. give us AV guys a mod that boosts our power specifically for AV roles.
its sad to try to fight a tank w/ 8 ppl and still cant do anything before their on the other side of the world. |
Kazeno Rannaa
BIG BAD W0LVES
354
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Posted - 2014.03.25 16:25:00 -
[62] - Quote
Iron Wolf Saber wrote:CPM only made the push to get the information public on the grounds we dont want you guys spending sp into something that may get nerfed really soon.
CCP Concluded the need for the Nerf in their testing.
Get your story straight.
It becomes very difficult to get any story, let alone a GÇ£straightGÇ¥ on from everyone on the CPM. You guys are like trolls hiding under a bridge until it suits your fancy and your agenda.
Why donGÇÖt you guys do us all a favor and step down. Your time has been for naught, and I have yet to observe anything productive from that pinnacle group since its inception.
The cloak and dagger routine is old. IWS, you are no spy master and you are a shite representative of this group, and that is if any one person or group of people could represent this group.
"Mind is the Only reality, of which all other natures are better or worse reflections.GÇ¥ RWE
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1957
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Posted - 2014.03.25 16:35:00 -
[63] - Quote
I'll just leave this here
click me
Blup Blub Bloop. Translation: Die -_-
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Spkr4theDead
Red Star. EoN.
1949
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Posted - 2014.03.25 16:59:00 -
[64] - Quote
Bro-metheus wrote:I have to say great job listening to Completely Pathetic Management (CPM) once again. You adjust heavies without waiting to see what happens in the player bases hands testing vs the more powerful and changed splash weapons and lasers. But you let tanks sit for what will prob be 6-8 months or more before making even the smallest of adjustments?
I know CCP has a record of excellence to maintain (sarcasm) but really try slightly loosening your head from your ass, or at the very least wiggle your head around to make some breathing room in there. You play test like old people ****. Because AV wasn't OP for the better part of half a year.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1949
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Posted - 2014.03.25 17:00:00 -
[65] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. Here we go again. Infantry complains that they can't solo tanks with Darkside swarms, so now they need to be nerfed.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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DUST Fiend
OSG Planetary Operations Covert Intervention
12502
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Posted - 2014.03.25 17:08:00 -
[66] - Quote
Spkr4theDead wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. Here we go again. Infantry complains that they can't solo tanks with Darkside swarms, so now they need to be nerfed. Spkr learns his crutch is getting adjusted, blames it on infantry.
Ahhh, 1.8 isn't so different after all
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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wripple
WarRavens League of Infamy
136
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Posted - 2014.03.25 17:51:00 -
[67] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. -increased cost -hardeners decreasing passive repair/regen rate -large turrets don't fire while in your red zone -damage difference between proto and militia damage mods -shooting the treads counts as a critical hit like the rear -increased cost -must unlock your doors by hacking halfway befor you can get in (too many cowards instantly hopping in their tanks and cars the second they're shot) -max of 2 HAVs, 3 LAVs, 2 dropships and 2 ADSs on the field at any time by one team (blue team can call 6 LAVs while reds can call 6 HAVs, I can't call a vehicle for attack or transport one side clearly has the advantage) -lower damage from rails (vehicles get less HP yet rails do more DPS from 1.6, hardly fair for blaster users) -swarms force any inactive mods into 3 second cool down -did I mention lower cost? I can either spend sp and get a single prototype medium frame, or ignore the skill tree altogether and get a prefit tank for less ISK and still pull a higher K/D and profit margin
These are just a few suggestions. Either way, tanks are too profitable, take too much effort to be killed by infantry and have an obnoxiously high quota limit. I cannot tell you how many matches I've spawned in 1 minute late and there will already be a particle cannon camping our redline RDVs |
wripple
WarRavens League of Infamy
136
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Posted - 2014.03.25 17:55:00 -
[68] - Quote
Spkr4theDead wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. Here we go again. Infantry complains that they can't solo tanks with Darkside swarms, so now they need to be nerfed. People guilty of tank spam and tank bush themselves don't have an oppinion on this thread. When was the last time you died to swarms by the way? |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
434
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Posted - 2014.03.25 18:17:00 -
[69] - Quote
GVGMODE wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. Un-tiercide the tank modules (nerf mlt-std-adv modules) Nerf the MLT Tank's CPU/PG Increase the efficiency of swarms vs Dropships to match that against other vehicles done. Whether you want to see it or not , it was tiercide ( as another pointed out so easily ) done wrong that has the tanks in the state that they are in right now .
Each level should out perform the other , not all performing the same . Tierciding is going to kill this game along with those ( cpm's ) who want it . CCP knew what it was doing before it started to let everyone in it's ears confusing the outcome . I wouldn't want Militia tanks nerfed in the least , all that needs to be done is change the performance to how it was pre 1.7 where the modular difference was far more noticeable and militia was not on the same par with standard , advanced and proto like it is now but with time differences . That time difference does nothing in the way of differentiating the performance between militia to prototype .
Increase the swarmer range so more salvo's can come into play and everything will work it's self out , maybe a ten percent damage increase to start and giving back that extra A.V.grenade .
Today I haven't seen so many FG's in a long time and as a vehicle user I should be worried but I like it because it shows a effort on the part of the community as a whole .
It's not hard to fix the " tank problem " as long as it's done right . The foundation is already in place now it's all about the follow threw .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Chibi Andy
Forsaken Immortals Top Men.
1096
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Posted - 2014.03.25 18:19:00 -
[70] - Quote
wripple wrote:Spkr4theDead wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. Here we go again. Infantry complains that they can't solo tanks with Darkside swarms, so now they need to be nerfed. People guilty of tank spam and tank bush themselves don't have an oppinion on this thread. When was the last time you died to swarms by the way?
when was the last time we've seen someone get killed by a swarm?
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
434
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Posted - 2014.03.25 18:24:00 -
[71] - Quote
wripple wrote:Spkr4theDead wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. Here we go again. Infantry complains that they can't solo tanks with Darkside swarms, so now they need to be nerfed. People guilty of tank spam and tank bush themselves don't have an oppinion on this thread. When was the last time you died to swarms by the way? If they are using dark sides ( I used some today ) without maxing and having some proficiency then they are doing it wrong .
It's not just about using damage mods and you need more than one person .
The way it's suppose to be .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
434
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Posted - 2014.03.25 18:26:00 -
[72] - Quote
Chibi Andy wrote:wripple wrote:Spkr4theDead wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. Here we go again. Infantry complains that they can't solo tanks with Darkside swarms, so now they need to be nerfed. People guilty of tank spam and tank bush themselves don't have an oppinion on this thread. When was the last time you died to swarms by the way? when was the last time we've seen someone get killed by a swarm? I did it today with a dark side .
By myself .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Aderek
HavoK Core RISE of LEGION
70
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Posted - 2014.03.25 18:33:00 -
[73] - Quote
Chibi Andy wrote:When was the last time you died to swarms by the way? when was the last time we've seen someone get killed by a swarm?
Its a very good question. I was tested my gunlogi tank vs swarms and ... like a video on youtube by Jade?
One standard hardener on shield. Red dot shut to my tank (adv missile) from about 20 meters and my shield lost.... 50 hp.
Its a joke, so, i all day play in gunlogi tanks. When i turn on 3 hardeners on shield, i can dont move and only fire do red dots...
So, i like this shield and no affected by missile, but is CRAZY! FIVE Missile and only 50 hp down?
Good day ;) |
Rusty Shallows
1244
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Posted - 2014.03.25 18:46:00 -
[74] - Quote
Chibi Andy wrote:im at work and havnt even gotten the chance to spec into my new heavy and i read its already having a nerf on the way. CCP sure was quick with the nerf hammer on this one, nerfing 20% HP? is there a point in having Minmatar heavies after this? i know the numbers aren't set but still, throwing up 20% is quite a high number. That is exactly the question needed to be asked. Bricking Sentinels might become a requirement. If so then the Losematar Fatty is dead on arrival for Uprising 1.8. Such a waste, I was so excited.
Here, have some candy and a Like. :-)
Forums > Game
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JIMvc2
UNREAL WARRIORS
54
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Posted - 2014.03.25 18:56:00 -
[75] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it.
When tanks get fixed = thank you.
I would like the swarm lunchers to get a buff, not even my proto luncher can take out a tank. What about the plasma cannon ? There should be a delay when using 2 shield mods in a tank at the same time. It should also apply to (Armor Hardeners)
If you run proto gear, prepare to suffer the consequences. You've been warned.
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Chunky Munkey
Amarr Templars Amarr Empire
3678
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Posted - 2014.03.25 19:00:00 -
[76] - Quote
Iron Wolf Saber wrote:Bro-metheus wrote:Alena Ventrallis wrote:Or maybe, tanks have a lot more variables than heavies, and therefore take longer to balance.
I'm glad that at least CCP is doing something about heavies, even if tanks are still running amok. IT gives me hope that they will fix them soon. BS heavies have a ton of factors affecting gameplay as much as tanks if not more. there are far far far more dps considerations affecting a heavy compared to a tank that is only affected by a small minority of the weapons in play. Okay you balance it.
Allow only one active module of each kind on any vehicle fit.
Nerf armour repair modules.
Lengthen vehicle recall.
Buff swarms and PlaCs.
Then give me your title so I can do a better job.
No.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
689
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Posted - 2014.03.25 19:01:00 -
[77] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. Just webifiers would be nice you know... wouldn't have to change anything about the tanks themselves, just where they are effective. Webifiers would make the tanks effective further away from installations, and more vulnerable inside, thus reducing the area that a tank can hide within on the field. Combine that with my Orange Line idea and you have something decent to work with.
If you can read this, it means you are reading.
Unless you are skimming
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Ld Collins
Molon Labe. General Tso's Alliance
123
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Posted - 2014.03.25 20:26:00 -
[78] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. Tanks are fine standard tanks at the least. The problem is that militia tanks are too powerful. When going from 1.6 to 1.7 the buff to tanks were the ability to remove turrets. Militia tanks should not be allowed this buff. If militia tanks were forced to use turrets just like the lp and aur tanks they would be at a greater disadvantage. At least for those who dont have high lvl tanking skills. To top things off double damage mods and hardeners need to be stopped. |
Alena Ventrallis
The Neutral Zone
994
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Posted - 2014.03.25 20:50:00 -
[79] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. My suggestions.
Best PVE idea I've seen.
Fixed link.
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GeneralButtNaked
Amarr Templars
841
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Posted - 2014.03.25 20:54:00 -
[80] - Quote
Iron Wolf Saber wrote:Bro-metheus wrote:Alena Ventrallis wrote:Or maybe, tanks have a lot more variables than heavies, and therefore take longer to balance.
I'm glad that at least CCP is doing something about heavies, even if tanks are still running amok. IT gives me hope that they will fix them soon. BS heavies have a ton of factors affecting gameplay as much as tanks if not more. there are far far far more dps considerations affecting a heavy compared to a tank that is only affected by a small minority of the weapons in play. Okay you balance it.
Here is an idea, how about CCP actually develops this game to be balanced, instead of getting players to try and do it for them and then ignoring them?
Real AV doesn't stop until all the tanks are dead.
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Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1617
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Posted - 2014.03.25 20:58:00 -
[81] - Quote
ResistanceGTA wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. Why must I stay turned... Its making work very difficult and awkward.
Are you that truck driver that keeps circling my block?
Who wants some?
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Zack3000 Smith
SilenT AngelS
44
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Posted - 2014.03.25 21:03:00 -
[82] - Quote
D34NOS MAZDA wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. 1) Bring back the pricing structure that used to be in. 2) Remove militia hardeners 3) Increase the cooldown on hardeners or have it so only one can be fitted at once 4) Give AV grenades back there third grenade (If this has been taken in 1.8) 5) Correct swarm launchers as they are broke (as per Judge Rhadamanthus' video) These will go a long way to getting them balanced. Who agree's Edit: Also make it take about 20 secs to recall a tank. Means people cant just jump out and recall when they are being shot at.
Yes this will fix it. Pay da Man |
bigolenuts
Dirt Nap Squad.
421
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Posted - 2014.03.26 06:14:00 -
[83] - Quote
Denesian Morenti wrote:Just grab a forge gun and have some fun. It works for me!
Have you used a fore gun today?
I know you are but what am i?
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CCP Saberwing
C C P C C P Alliance
2822
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Posted - 2014.03.26 06:47:00 -
[84] - Quote
Jack McReady wrote:the irony, they magically instantly see that heavy EHP is too high but for some reason the 20k+ ehp tanks costing as much as proto suits are ok despite getting warnings from several sides... I'll echo what IWS said earlier - we got a heads up that this was going to cause people to spend SP in to something that is going to get changed soon after.
We're looking to run a hotfix (hopefully this or next week) to address a bunch of these things. Among additional changes we'd be looking at Vehicle / AV balanced and helping alleviate the issues around red line Rails.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Nothing Certain
Villore Sec Ops Gallente Federation
356
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Posted - 2014.03.26 07:23:00 -
[85] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Cenex Langly wrote:D34NOS MAZDA wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. 1) Bring back the pricing structure that used to be in. 2) Remove militia hardeners 3) Increase the cooldown on hardeners or have it so only one can be fitted at once 4) Give AV grenades back there third grenade (If this has been taken in 1.8) 5) Correct swarm launchers as they are broke (as per Judge Rhadamanthus' video) These will go a long way to getting them balanced. Who agree's Edit: Also make it take about 20 secs to recall a tank. Means people cant just jump out and recall when they are being shot at. The pricing can be increased more but definitely not to what it was before. Somewhere between 250-500k for the hull alone. Turret speed needs to be reduced. When a blaster turret can track my scout something is wrong. Fix swarm launcher damage as per the judges video. Someone link for CCP. They need to watch it. If the turret can track you it is because they placed SP's into that skill . Check and see how many skill points is required to even be able to have that applied and you will notice that it took a lot of work for them to get that way . Stop trying to break the role down for your personal benefit . If you want to nerf recall then nerf the ability to change fits at the storage depot as well . You people need to stop all the HAV hating . It's getting played out and is getting you no where . Add prospective info for fixes and stop being bias .
What you say makes little sense and just shows the typical tanker double standard. If I want to "recall" my drop suit I have to find a friendly supply depot, when they can be under attack, hacked or destroyed by ranks, yet you want to be able to recall your tank at will, without having to access anything, and when the suggestion that you should be required to just spend a few more seconds doing it to prevent the abuse of this mechanism you respond by saying the ability to recall a suit should be taken away completely. Every argument I have seen you make regarding tanks applies this same double standard.
Because, that's why.
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Nothing Certain
Villore Sec Ops Gallente Federation
356
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Posted - 2014.03.26 07:27:00 -
[86] - Quote
I appreciate the feedback SW. We should all have figured out by now that balancing things is not as easy as it seems, and when you add the human element it is very unpredictable, but fix the damn tanks.
Because, that's why.
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deezy dabest
CLONES AGAINST HUMANITY
266
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Posted - 2014.03.26 07:46:00 -
[87] - Quote
Bro-metheus wrote:I have to say great job listening to Completely Pathetic Management (CPM) once again. You adjust heavies without waiting to see what happens in the player bases hands testing vs the more powerful and changed splash weapons and lasers. But you let tanks sit for what will prob be 6-8 months or more before making even the smallest of adjustments?
I know CCP has a record of excellence to maintain (sarcasm) but really try slightly loosening your head from your ass, or at the very least wiggle your head around to make some breathing room in there. You play test like old people ****.
I laughed until I cried and cried until i ran out of tissue when I read this.
On a serious note you also summed up quite well the thinking of quite a few people. |
Pisidon Gmen
Ivory Vanguard
26
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Posted - 2014.03.26 07:56:00 -
[88] - Quote
Django Quik wrote:CCP Saberwing stated on Twitter yesterday that they're working on a hotfix for tanks too, so you can unbunch your panties. ITS ABOUT 6 MOUNTS TOO LATE TANKS / AV HAS NEEDED A FIX FROM THE TIME 1.7 WAS DROPED AND DO WE GET A FIX? NO WE GET MORE OF AN AV NURFF WITH LOSS OF A NADE AND DAMAGE MODS DROPED( DAMAGE MODS DID NEED AN ADJ DO TO THE NUMBER OF PLAYERS USING THEM ON LOGISTIC SUITS STACKING 4 AND 5 OF THEM) BUT THAT WAS NOT THE FALT OF THE DAMAGE MOD THAT WAS A FAULT IN THE SUIT/ MOD SETUP THAT LET THEM BE STACKED WITH OUT ENOUGH PENALITY |
Shruikan Iceeye
0uter.Heaven
167
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Posted - 2014.03.26 08:19:00 -
[89] - Quote
Iron Wolf Saber wrote:CPM only made the push to get the information public on the grounds we dont want you guys spending sp into something that may get nerfed really soon.
CCP Concluded the need for the Nerf in their testing.
Get your story straight. If that's the case then you guys are heroes and I applaud you for it. Thank you for making them tell us about the nerf. Now we can try our best to stop this ridiculousness. Everyone needs to read this
Pass The A/1 Sauce
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Chibi Andy
Forsaken Immortals Top Men.
1108
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Posted - 2014.03.26 08:50:00 -
[90] - Quote
if CCP doesnt like the heavies, then please get rid of the heavy class and refund me my SP & ISK.
our heavy suits havnt even been out for 24hrs and this 20% nerf hammer is already being considered, i've read that scouts are even able to slap on armor plates and have almost as much armor as a heavy.
are the minmatar heavies even needed? they have the least EHP and now they will have even less when this nerf comes through. so CCP if you are going to change the heavies to the point where they are downright pathetic and useless, i suggest you get rid of our heavy class, refund all the SP (dropsuit & heavy weapon) and all the ISK spent on buying those suits and weapons.
seriously i think that CCP has a monkey as the chief of the nerf department since most of these nerfs dont even makes sense
and it seems like this heavy nerf could be the fastest nerf in dust history, i dont think i've seen anything else get nerfed on the first day of its arrival.
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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