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501. Interesting... - in General Discussions [original thread]
basic medium frames have been upgraded up to proto with a second EQ slot, as they are generalists. Probably should have mentioned that in the dev blog.
- by CCP Rattati - at 2015.07.06 11:36:00
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502. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
Kierkegaard Soren wrote: Sad to see Platoons barred from FW, they would suit each so well, but otherwise a fantastic update, can't wait to get stuck in. Quick question; is the tiercide being driven by the power core idea? I don't see any menti...
- by CCP Rattati - at 2015.07.06 11:29:00
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503. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
Genral69 death wrote: Looks very good but I have an issue. You are trying to convert bpo in skins . But id did not buy my bpo for the colour. I bought them for the intent of them being a bpo dropsuit . However would it be possible to give a pla...
- by CCP Rattati - at 2015.07.06 11:26:00
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504. [Update] Command Points and Planetary Conquest - in General Discussions [original thread]
These are the values we are shipping with Warlords 1.2 A lot of thought went into them, corp sizes, completion rates, expected ISK return per district, and all those were collected as feedback from the Think Tank, indivicually, through surveys. ...
- by CCP Rattati - at 2015.07.06 09:57:00
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505. @CCP re: 1.2 and slot Layouts - in General Discussions [original thread]
AN APEX pg/cpu update has been added to dev blog
- by CCP Rattati - at 2015.07.06 09:20:00
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506. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
On July 7th, Warlords 1.2 arrives, bringing improved user experience, community-requested updates, a brand new Game Mode, and last but certainly not least, a big update to our defining feature of Planetary Conquest. These include: Planetary ...
- by CCP Frame - at 2015.07.06 01:32:00
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507. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
This thread derailed into oblivion from flaming, trolling and I really can't see any more constructive feedback in here. While we appreciate the OP feedback and its stance on this matter, we will lock this thread for now, and come back to you wit...
- by CCP Frame - at 2015.07.06 01:29:00
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508. as I play on my alt I realize the problem - in General Discussions [original thread]
Aeon Amadi wrote: CCP Rattati wrote: Arkena Wyrnspire wrote: CCP Rattati wrote: I have player every single fps there is i admit, i never played tabula rasa or crysis, was tabula rasa even a fps You've never played Crysis? ...
- by CCP Rattati - at 2015.07.05 14:27:00
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509. as I play on my alt I realize the problem - in General Discussions [original thread]
CoochMaster Flex wrote: CCP Rattati wrote: 1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) ...
- by CCP Rattati - at 2015.07.05 14:16:00
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510. as I play on my alt I realize the problem - in General Discussions [original thread]
Arkena Wyrnspire wrote: CCP Rattati wrote: I have player every single fps there is i admit, i never played tabula rasa or crysis, was tabula rasa even a fps
- by CCP Rattati - at 2015.07.05 14:11:00
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511. as I play on my alt I realize the problem - in General Discussions [original thread]
David Spd wrote: CCP Rattati wrote: 4)I have the drive to do better which motivates me. Dust is no different. The difference between all those other shooters and Dust is the power-based progression. The only learning curve in Dust 514 is...
- by CCP Rattati - at 2015.07.05 09:31:00
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512. as I play on my alt I realize the problem - in General Discussions [original thread]
Sicerly Yaw wrote: good to know thanks for clarifying no problem for John Boblem
- by CCP Rattati - at 2015.07.05 09:22:00
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513. as I play on my alt I realize the problem - in General Discussions [original thread]
Sicerly Yaw wrote: so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and...
- by CCP Rattati - at 2015.07.05 07:53:00
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514. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Veg Hegirin wrote: RoF affects different weapons in different ways, and there's really no need for it who defines that?
- by CCP Rattati - at 2015.07.05 07:04:00
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515. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low?
- by CCP Rattati - at 2015.07.05 01:57:00
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516. forward facing shiled on LAV's - in Feedback/Requests [original thread]
Aeon Amadi wrote: I dunno about you, but I would personally love to see an HAV be vulnerable to a faster LAV if the turret can't track it. totally agree, by being wily
- by CCP Rattati - at 2015.07.05 01:54:00
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517. Improving biotics - in Feedback/Requests [original thread]
Breakin Stuff wrote: force the mario brothers to go back to the sewers where they belong. actual lol
- by CCP Rattati - at 2015.07.05 01:52:00
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518. CCP please bring back the Caldari Prime map for Warlords 1.2 - in General Discussions [original thread]
VikingKong iBUN wrote: CCP Rattati wrote: we tried for this event, only on deployment day there was a bug that prevented us I think you need to get someone that actually knows how to code then. This is why we don't get nice things. suc...
- by CCP Rattati - at 2015.07.04 15:37:00
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519. [Update] Warlords 1.1.3 - in General Discussions [original thread]
What may not be obvious, is that I am aiming for a clear matrix of "best" in class per role per faction of stats. That means cleaning up the many discrepancies we have, simple logical systems of calculations and then iterations according to a big...
- by CCP Rattati - at 2015.07.04 15:09:00
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520. CCP please bring back the Caldari Prime map for Warlords 1.2 - in General Discussions [original thread]
we tried for this event, only on deployment day there was a bug that prevented us
- by CCP Rattati - at 2015.07.04 15:02:00
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