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1741. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
LOOKMOM NOHANDS wrote: CCP Rattati wrote: Movement We are going to reduce backpedal speed, to 85% of forward speed. There are three main reasons, 1) itGÇÖs silly to walk as fast backwards as forward, and not the case in common fpsGÇÖs, 2)...
- by CCP Rattati - at 2015.03.05 06:39:00
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1742. Faction Warfare Ranks( Give us another chance Rattati!) - in Feedback/Requests [original thread]
I have repoked the web department
- by CCP Rattati - at 2015.03.05 06:37:00
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1743. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Foundation Seldon wrote: Light Assault Vehicle Hmm ... hard to say anything without having solid numbers in front of me. Numbers are in the link
- by CCP Rattati - at 2015.03.05 06:36:00
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1744. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Abused in what way? Fitting them in such a way that when combined with experience, they become shockingly hard to kill? exactly
- by CCP Rattati - at 2015.03.05 06:16:00
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1745. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Dear players, We have been working on Hotfix Echo, more silently than in the past. It is not to say that we donGÇÖt want your feedback, more that we already have it. Aside from the HAV progression thread, that all in all is probably over 100 page...
- by CCP Rattati - at 2015.03.05 06:04:00
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1746. To make this game seem "BIG" - in Feedback/Requests [original thread]
I have longed for dynamic and cool skyboxes with eve action happening (much like battlefield with jets zooming around etc). I has a concept of a looming titan in Orbit with explosions and laser fights.
- by CCP Rattati - at 2015.03.05 05:57:00
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1747. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
The-Errorist wrote: For better matchmaking, a personal skill level stat should be used to match player of similar skill levels. Win/Loss ratio shouldn't heavily impact that number and needs to incorporate more than just WP/s and KDR. Here's ...
- by CCP Rattati - at 2015.03.05 05:56:00
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1748. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Alena Ventrallis wrote: CCP Rattati wrote: No PG/CPU upgrade debuff Huh? An upgrade debuff? Hopefully it means they won't cost a ton the other way. They basically nullify each other, making them both useless: you...
- by CCP Rattati - at 2015.03.05 05:43:00
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1749. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Pokey Dravon wrote: Not really a fan. I think it waters down the New Eden feel too much in exchange for easier to balance mechanics. Just my personal opinion. That's not the primary reason, as stated. It's user experience and completely new ...
- by CCP Rattati - at 2015.03.05 05:34:00
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1750. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
No single hardener rule No PG/CPU upgrade debuff stay posted
- by CCP Rattati - at 2015.03.05 05:25:00
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1751. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Dear players, after a lot of thought on this issue, I want to get your feedback. Those I have asked, have unanimously supported the idea. I started thinking about the complexity of adding shield swarm missiles, plus the negative effect on new pl...
- by CCP Rattati - at 2015.03.05 05:21:00
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1752. Five million clone challange a hoax? - in General Discussions [original thread]
demonkiller 12 wrote: Big miku wrote: How many players do we actully have anyway? I mean if we have 5000, that means each of those has to get about 1000 kills. It's a 4 day event? so about 250 kills a day from all 5000? Maybe Dust 514 has m...
- by CCP Frame - at 2015.03.05 01:35:00
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1753. Apologies to those asking for a RE nerf - in General Discussions [original thread]
Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the...
- by CCP Rattati - at 2015.03.04 10:07:00
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1754. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Regis Blackbird wrote: Initial thought; Cool!!! After some further consideration, I am not so sure anymore. The potential negative sides are too great if not handled with uttermost care, even if just providing an escape from the redline. Some...
- by CCP Rattati - at 2015.03.04 06:55:00
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1755. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Fizzer XCIV wrote: CCP Rattati wrote: Fizzer XCIV wrote: For example: I'll use Border Gulch , as it seems the obvious choice for something like this... 1.)1-way transporter from the blue MCC spawn room to the little indent in the wall ...
- by CCP Rattati - at 2015.03.04 06:46:00
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1756. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: Breakin Stuff wrote: Evan Gotabor wrote: I would be interested in seing the data about the most used weapons in general. I wouldn't be surprised to see the remote explosives to be just after the ...
- by CCP Rattati - at 2015.03.04 05:55:00
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1757. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Fizzer XCIV wrote: For example: I'll use Border Gulch , as it seems the obvious choice for something like this... 1.)1-way transporter from the blue MCC spawn room to the little indent in the wall on the roof of C-12. 2.)1 way transporter fr...
- by CCP Rattati - at 2015.03.04 05:42:00
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1758. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Rattati wrote: To address anti-shield concerns, after we add HAV progression, we will add anti-shield swarm launchers, and homing av-flux grenades, probably reduce lock on range on normal swarm launchers and add an an...
- by CCP Rattati - at 2015.03.04 05:11:00
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1759. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Fizzer XCIV wrote: This seems like something that new maps would have to be designed around, rather than just tossing them into our current maps. Something like this is a HUGE shake-up to point to point transportation, and would have huge effe...
- by CCP Rattati - at 2015.03.04 05:04:00
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1760. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Dear players, using some future technology, one of our QA testers was able jury-rig a portal. It can be placed on the map by a level designer, not a player. It can either have a one way transport, from A to B, but not B to A, or fully A to B, B...
- by CCP Rattati - at 2015.03.04 04:57:00
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