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10801. Top 5: Developer thoughts while reading the forums - in General Discussions [original thread]
Locking this thread now... Thanks.
- by GM Hercules - at 2013.06.16 16:06:00
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10802. What would you do with 1 million+ unallocated SP? - in General Discussions [original thread]
Try to skill up for a tank, bet you will have some fun with that.
- by GM Hercules - at 2013.06.16 16:03:00
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10803. Dear GM Hercules, - in General Discussions [original thread]
Monday morning? Where do you live? Anyway, I am afraid that I cannot answer to your questions... 11. Discussion of forum moderation is prohibited. The discussion of DUST 514 forum moderation actions generally leads to flaming, trolling and ba...
- by GM Hercules - at 2013.06.16 16:01:00
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10804. So I tried MAG - in General Discussions [original thread]
Hi, I am afraid that you have posted in the wrong forum... Locked as off-topic. Thanks.
- by GM Hercules - at 2013.06.16 15:58:00
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10805. Some Tank questions - in General Discussions [original thread]
Moved from general discussion channel.
- by GM Hercules - at 2013.06.16 15:55:00
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10806. Dust 514 has the most negative forums!!! - in General Discussions [original thread]
Please stop to open threads that actually doesn't give any benefit to this community. This thread is now locked. Thanks.
- by GM Hercules - at 2013.06.16 15:54:00
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10807. How Many MAG Clans are moving over to PS2? - in General Discussions [original thread]
Probably the incorrect forum to ask this question. Locking this now as off-topic. Thanks.
- by GM Hercules - at 2013.06.16 15:52:00
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10808. BIG Fail Xbox One Major Nelson and Don Mattrick Talks Dum lol Must Watch - in General Discussions [original thread]
Locking this thread now as off topic.
- by GM Hercules - at 2013.06.16 15:48:00
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10809. is every eve player a douche bag? - in General Discussions [original thread]
I don't think that the DUST 514 community get any benefit with this kind of 'debate'. Please read the . FORUM RULES Locked as flaming.
- by GM Hercules - at 2013.06.16 15:38:00
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10810. Request - Change the forum URL to... - in General Discussions [original thread]
Locked for obvious reasons.
- by GM Hercules - at 2013.06.16 15:28:00
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10811. "Inside" Maps - in Outposts [original thread]
From Costa Rica wrote: What are your priorities if i may ask? Solidifying what's out there. Creating the proper surface infrastructures for each race, more set ups with current game modes that exist on new terrain. New terrains in general. ...
- by CCP LogicLoop - at 2013.06.16 09:28:00
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10812. All the maps seriously lack interiour spaces - in Outposts [original thread]
crazy space 1 wrote: btw here is how I would handle it Make 4 texture sets. One for each race. Inside each building of each race can just use the same texture set. You can make endless different interiors with 2-3 maps per race, and yet still ...
- by CCP LogicLoop - at 2013.06.16 06:33:00
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10813. Lets talk Ambush - in Ambush Gamemode [original thread]
matsumoto yuichi san wrote: on that note i think that the random spawn needs to flip around instead of trying so hard to spawn near blues try harder to spawn not near reds :P it would also help the issue of getting trapped for a long time i...
- by CCP LogicLoop - at 2013.06.16 04:43:00
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10814. outposts and how to make them better - in Outposts [original thread]
Mac Dac wrote: speaking of player driven artillery how are the autocannon, artillery, and laser turrets coming along. there used to be a tag in the market for them but they've since been removed and never spoken of. I personally do not know...
- by CCP LogicLoop - at 2013.06.16 04:38:00
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10815. "Inside" Maps - in Outposts [original thread]
Alpha 443-6732 wrote: Are there plans for making maps inside areas such as: -Space stations -Massive production facilities -Underground facilities and caves and are there plans for naval maps and ship engagements, or raids on underwater facil...
- by CCP LogicLoop - at 2013.06.16 04:30:00
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10816. All the maps seriously lack interiour spaces - in Outposts [original thread]
Eskel Bondfree wrote: This is something that has annoyed me right from the beginning when I started playing Dust in June last year. There are almost zero indoor places on all the maps in Dust. The only ones I can think of are two small rooms in...
- by CCP LogicLoop - at 2013.06.16 04:27:00
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10817. Null Cannons with multiple terminals - in Outposts [original thread]
Iskandar Zul Karnain wrote: Probably been suggested but I would like to see objectives that require multiple terminals to be hacked simultaneously. This could be useful for variations of nullcannons or different game modes. It also promotes tea...
- by CCP LogicLoop - at 2013.06.16 04:24:00
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10818. Rooftops and vertical design - in Skirmish Gamemode [original thread]
shaman oga wrote: I'm talking about the the one in Line Harvest especially. There is no way to go there, only with a DS.
We have no mortar like weapon to prevent roof abusing.
We can't destroy the enviroments.
I love the vertical d...
- by CCP LogicLoop - at 2013.06.16 04:11:00
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10819. [Feedback] Great gameplay area (medium SI) underused. - in Skirmish Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: CCP LogicLoop wrote: That is what we currently call the Consolidation Matrix. We are making more things kind of like that in terms of game play. Interior, but not quite interior, more vertical gameplay, etc. ...
- by CCP LogicLoop - at 2013.06.16 03:57:00
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10820. [Feedback] Great gameplay area (medium SI) underused. - in Skirmish Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: Would really be great to see medium structures (like 4 of these things) used to take the place of an outpost, or "city". They could mix and match different combinations of medium structures also. There are a cou...
- by CCP LogicLoop - at 2013.06.16 03:42:00
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