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9961. Vehicle infantry balance - in General Discussions [original thread]
Moved to Feedback/Requests.
- by CCP Logibro - at 2013.07.18 20:20:00
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9962. Caldari Assault Suggestion - in General Discussions [original thread]
Moved to Feedback/Requests.
- by CCP Logibro - at 2013.07.18 20:17:00
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9963. What if.... - in General Discussions [original thread]
Moved to Feedback/Requests.
- by CCP Logibro - at 2013.07.18 20:13:00
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9964. M.A.G is looking good - in The Locker Room [original thread]
Moved to The Locker Room
- by CCP Logibro - at 2013.07.18 20:06:00
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9965. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: The problem is that you'll probably be repairing more HP than you will get wp for. Why do you say that? Sorry for my inability to follow along, I am a bit slow. :(
- by CCP FoxFour - at 2013.07.18 19:45:00
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9966. CPM Nova's dirty secret - in General Discussions [original thread]
Locked for spam.
- by CCP Logibro - at 2013.07.18 19:45:00
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9967. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: Note: If we know the # of clusters used / nanohive for resupply/triage, then you can start to estimate wp/hive. That was part of the intention of this post too. WP/hive??? What do you mean? The Warpoints you could get for ...
- by CCP FoxFour - at 2013.07.18 19:17:00
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9968. Tourney registration - in General Discussions [original thread]
Heimdallr69 wrote: What's the winners get? Better question is can we get them what we promise them...
- by CCP FoxFour - at 2013.07.18 19:15:00
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9969. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: CCP FoxFour wrote: ZDub 303 wrote: With nanohives the devs have a set number for HP/cluster, ammo/cluster, and clusters/grenade, and then the higher rep rate actually depletes the nanite clusters faster, so that proto n...
- by CCP FoxFour - at 2013.07.18 19:07:00
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9970. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
ZDub 303 wrote: With nanohives the devs have a set number for HP/cluster, ammo/cluster, and clusters/grenade, and then the higher rep rate actually depletes the nanite clusters faster, so that proto nanohives deplete their max number of cluster...
- by CCP FoxFour - at 2013.07.18 18:54:00
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9971. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Aero Yassavi wrote: CCP FoxFour wrote: Comparing my numbers to yours (mine, yours, delta): Compact: 416.67, 350, -66.67 K17/D: 480, 480, 0 Allotek: 960, 950, -10 Wiyrkomi: 2,300, 2,300, 0 Don't mind me, just pointing out that 2,300 is no...
- by CCP FoxFour - at 2013.07.18 18:51:00
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9972. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
For the compact 72/3 is 8.33333333333 (maybe it requires 3 nanites and won't do a partial?) if we round it down to 8 we get 400 total repaired armor and a delta of -50 instead of -66.67 (which is rounded but yea). Still a variance, but a closer on...
- by CCP FoxFour - at 2013.07.18 18:41:00
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9973. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
So I will poke some of the game designers in Shanghai that work on this stuff but taking a look at the data it appears there may be an attribute associated with nanohives that is along the lines of "it takes this many nanites per cycle of armor re...
- by CCP FoxFour - at 2013.07.18 18:38:00
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9974. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: CCP FoxFour wrote: Beren Hurin wrote: Compact: 350/hive in testing; 25 max clusters/hive ( 350 HP per module ) @ 50 HP/s K17/D: 480/hive in testing; 72 max clusters/hive ( 960 HP per module ) @ 20 HP/s Allotek: 950/hive...
- by CCP FoxFour - at 2013.07.18 18:16:00
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9975. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Ah talking to others your first number is a "in practice" type thing. So while the Wiyrkomi could potentially give out 7,070 HP of armor it generally gives out 2,300 because it is also replenishing ammo and grenades.
- by CCP FoxFour - at 2013.07.18 18:13:00
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9976. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: Compact: 350/hive in testing; 25 max clusters/hive ( 350 HP per module ) @ 50 HP/s K17/D: 480/hive in testing; 72 max clusters/hive ( 960 HP per module ) @ 20 HP/s Allotek: 950/hive in testing; 72 max clusters/hive ( 2850 HP ...
- by CCP FoxFour - at 2013.07.18 18:08:00
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9977. its not the lav hit box , its the player in the lav (also may affect scout suits) - in Technical Support/Bugs [original thread]
Hi Ascent Arkrey, thank you for your post. I am just wondering, by the infantry hit box outside the LAV, do you mean you can kill the driver even you are shooting the air or the vehicle? Do you mean that the infantry hit box is actually in front o...
- by CCP GeeDiiiiky - at 2013.07.18 16:15:00
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9978. Remote/Proximity Mines - in Technical Support/Bugs [original thread]
Hi guys, thanks for all the info you provided. It is really helpful. When the RE disappears, do you see it gone with a small explosion/sizzle, or it is just gone, like literally disappears? For how our equipment works currently, once you have dep...
- by CCP GeeDiiiiky - at 2013.07.18 16:10:00
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9979. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Aero Yassavi wrote: Sgt Buttscratch wrote: So 1 thing.... 1.3 is just 1 thing, at this rate, I might see real fixes by 2015, when I wont be playing dust.... Did they say this is the only thing that is changing in 1.3? It could be, but I ...
- by CCP Logibro - at 2013.07.18 15:25:00
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9980. To CatMerc - in General Discussions [original thread]
Locked for trolling and flamebait
- by CCP Logibro - at 2013.07.18 15:18:00
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