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1. its not the lav hit box , its the player in the lav (also may affect scout suits) - in Technical Support/Bugs [original thread]
Hi Ascent Arkrey, thank you for your post. I am just wondering, by the infantry hit box outside the LAV, do you mean you can kill the driver even you are shooting the air or the vehicle? Do you mean that the infantry hit box is actually in front o...
- by CCP GeeDiiiiky - at 2013.07.18 16:15:00
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2. Remote/Proximity Mines - in Technical Support/Bugs [original thread]
Hi guys, thanks for all the info you provided. It is really helpful. When the RE disappears, do you see it gone with a small explosion/sizzle, or it is just gone, like literally disappears? For how our equipment works currently, once you have dep...
- by CCP GeeDiiiiky - at 2013.07.18 16:10:00
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3. Weapon Melding Glitch. - in Technical Support/Bugs [original thread]
Yo guys, thank you so much for all the feedback. We are aware that this bug does not make your weapon super powerful but makes your weapon look super powerful. Our people are now focusing on bugs that have much higher priority and very cool new fe...
- by CCP GeeDiiiiky - at 2013.07.16 15:10:00
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4. Remote/Proximity Mines - in Technical Support/Bugs [original thread]
Hi there, we actually do have programmers working on the improvement of equipment deployment. but could you give me some more details on where you tossed the explosive? was it on the terrain, was it a slope or just flat ground? and just in the ver...
- by CCP GeeDiiiiky - at 2013.07.15 13:46:00
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5. Weapon Melding Glitch. - in Technical Support/Bugs [original thread]
Hey guys, just to give us some hint, could you still recall the steps, or maybe simply what you did to replicate this bug? Thank you very much for the feedback.
- by CCP GeeDiiiiky - at 2013.07.15 13:40:00
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6. [BUG] Shotgun phantom pellets - in Technical Support/Bugs [original thread]
IgniteableAura wrote: Here is some of the footage I could put together. There are some good and some bad. But regardless its not very consistent. http://www.youtube.com/watch?v=t6kFl3FgcSo Would like to highlight the encounter at 0:49. R...
- by CCP GeeDiiiiky - at 2013.07.10 13:29:00
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7. [BUG] Shotgun phantom pellets - in Technical Support/Bugs [original thread]
hi, we are actually working on a better system of hit detection. and also, we do notice that it is becoming harder for the shotgun to hit a target, especially under an unstable network condition. It would be great if you could provide us with the ...
- by CCP GeeDiiiiky - at 2013.07.08 14:35:00
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8. black screen - in Technical Support/Bugs [original thread]
Hi there, were you using a commando with only one weapon fit in the upper weapon slot? if so, there is a bug reported for this one. for the time being, the work around would be either fit 2 weapons, or move the weapon from the upper slot the lower...
- by CCP GeeDiiiiky - at 2013.07.08 14:28:00
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9. First shot does not deplete clip, cannot reload (inconsistant) - in Technical Support/Bugs [original thread]
Hi there, we currently have an open bug regarding this. we have a fix and it is being tested internally. hopefully we will help you get rid of this annoying bug soon. apologies for the trouble
- by CCP GeeDiiiiky - at 2013.07.05 14:12:00
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10. [BUG] heavy comando - black screen when selected - in Technical Support/Bugs [original thread]
Hi Jack, thank you very much for this feedback. this indeed is a very nasty bug. we currently have an open bug regarding this. apologize for the trouble caused by it. i think you might know the work around already, to fit 2 light weapons :-). we w...
- by CCP GeeDiiiiky - at 2013.07.05 14:07:00
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11. [BUG] Reloading bug is back - in Technical Support/Bugs [original thread]
Hi there, does the laser rifle "infinite reload" bug happen when you reload it after it is overheated? if so, we do have this bug reported and fixed. for the MD and plasma cannon bug, we also have an open bug regarding that. there is a fix and it ...
- by CCP GeeDiiiiky - at 2013.07.05 14:02:00
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12. [BUG] DROPLINKS - in Technical Support/Bugs [original thread]
Thanks guys for all the details. We do have a bug reported where sprinting right after deploying an equipment causes empty handed. and is actually fixed in our internal build.
- by CCP GeeDiiiiky - at 2013.07.05 10:09:00
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13. (Bug) Flux Grenades - in Technical Support/Bugs [original thread]
Hi guys, Flux grenades occasionally killing infantries/vehicles/installations is indeed a bug. We have fixed it, and it won't bother you in the coming patch.
- by CCP GeeDiiiiky - at 2013.07.04 13:40:00
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14. [BUG] DROPLINKS - in Technical Support/Bugs [original thread]
Hi there, Thanks for the feedback. The uplinks under the ground seem to be a very nasty bug. We shall fix this problem ASAP. As for the empty handed bug, RKKR, is it possible that you can provide more detail on how this is reproduced? Thanks again.
- by CCP GeeDiiiiky - at 2013.07.04 13:35:00
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15. Aiming is now messed up. - in General Discussions [original thread]
Hi guys, We didn't put any major fixes for the hit detection or aiming system in uprising 1.2. The current hit detection is affected by the network condition. Therefore, the aiming system is getting a little better, mostly due to the frame rate i...
- by CCP GeeDiiiiky - at 2013.07.04 13:30:00
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16. [BUG] dead clones still standing in attack position. - in Technical Support/Bugs [original thread]
Hi there, yeah, we have found that bug as well. it will be fixed in the coming patch.
- by CCP GeeDiiiiky - at 2013.07.04 02:59:00
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