| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 |
8941. New Outpost pictures - in General Discussions [original thread]
Fire of Prometheus wrote: I'm looking at those small corridors and prepping my demolitions suit with all the REs I can possibly fit What do you you think logicloop? Will RE be effective on this map? It's only as effective as the player. I...
- by CCP LogicLoop - at 2013.09.02 02:46:00
|
8942. New Outpost pictures - in General Discussions [original thread]
Aleksander Black wrote: Tallen Ellecon wrote: I'm looking at all the choke points. My mass driver is going to eat so many red berries. Yeah, your Mass Driver will be doing what it's designed to do, and people shall rage and the nerf shal...
- by CCP LogicLoop - at 2013.09.02 02:34:00
|
8943. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: question: did you cut back on your hate of snipers in the research lab outpost? :3 As for sniping. All sockets follow a specific design requirement about how they are currently handled. It's more about distance and access...
- by CCP LogicLoop - at 2013.09.02 02:31:00
|
8944. New Outpost pictures - in General Discussions [original thread]
THE TRAINSPOTTER wrote: i will quit this map everytime its on , doesnt look vehicule friendly and it looks like a camp infested place with shotguns , knives , droplinks and grenades , like fish in a barrel Depends on the play style of the pl...
- by CCP LogicLoop - at 2013.09.02 02:25:00
|
8945. Question for CCP LogicLoop (Maybe) - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: Not really sure who to ask this but being as LogicLoop is so responsive on the forums I figured I'd ask xD What is the possibility of getting some Anti-Aliasing added into the game...
- by CCP LogicLoop - at 2013.09.02 02:14:00
|
8946. Socket Stuff - in Outposts [original thread]
crazy space 1 wrote: I really hope some day you choose to run dust on ps4, only for the 8gb of ram, yuo could keep going with unreal 3, no need for the fancy features of unreal 4 in a game like dust. But with the scale we want this game to hav...
- by CCP LogicLoop - at 2013.09.02 02:11:00
|
8947. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: CCP LogicLoop wrote: Draxus Prime wrote: quick question exclusive to instant batte: 2 outposts 1 map Not following what your question is. Please clarify. I have a meeting now, but will respond as soon as I can. ca...
- by CCP LogicLoop - at 2013.09.02 02:09:00
|
8948. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: quick question exclusive to instant batte: 2 outposts 1 map Not following what your question is. Please clarify. I have a meeting now, but will respond as soon as I can.
- by CCP LogicLoop - at 2013.09.02 01:49:00
|
8949. New Outpost pictures - in General Discussions [original thread]
Aleksander Black wrote: CCP LogicLoop wrote: Draxus Prime wrote: you said each will race will get its own SI, doest this include medium/small sockets to? if so can you have a gallante large socket with minmitar medium and ammar small etc?...
- by CCP LogicLoop - at 2013.09.02 01:44:00
|
8950. New Outpost pictures - in General Discussions [original thread]
Beren Hurin wrote: When Racial outposts start to come out, will you start tieing them into FW or regional space more directly? In Eve you might find other race's corps/outposts even in enemy race's space, but some kind of connection between the...
- by CCP LogicLoop - at 2013.09.02 01:40:00
|
8951. Did snipers get aim assist already? - in General Discussions [original thread]
Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists.
- by CCP Wolfman - at 2013.09.02 01:34:00
|
8952. Anyone remember Vehicle Damage Points? - in General Discussions [original thread]
They were removed because they were being used for farming. Once some of our new anti-farming stuff comes online and we've had a chance to see how the vehicle gameplay is developing we'll consider bringing them back.
- by CCP Wolfman - at 2013.09.02 01:31:00
|
8953. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: you said each will race will get its own SI, doest this include medium/small sockets to? if so can you have a gallante large socket with minmitar medium and ammar small etc? These are designed as sets. The racial sets wil...
- by CCP LogicLoop - at 2013.09.02 01:23:00
|
8954. New Outpost pictures - in General Discussions [original thread]
Beren Hurin wrote: When you say an "Outpost is in development" do you also mean its subordinate elements are also, like are there medium pieces and small pieces in there too? The primary outpost is being built up. The level designer will soo...
- by CCP LogicLoop - at 2013.09.02 01:16:00
|
8955. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: in one of the concepts in your blog the building had glass windows will u add glass? if so will u be able to break it or will u just say space glass is strong also a request cand u increase the chance u will get new outpos...
- by CCP LogicLoop - at 2013.09.02 01:11:00
|
8956. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: your favourite outpost? ps 514 likes :o Haha nice catch. Biased answer. Research Outpost. Unbiased answer. Current Biomass Outpost.
- by CCP LogicLoop - at 2013.09.02 01:01:00
|
8957. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: question 2: what race is the next outpost under development be? also something i saw in a chat channel earlier "Will outposts have racial varients to?" Caldari Production Facility. Also a Minmatar Cargo Hub outpost is ...
- by CCP LogicLoop - at 2013.09.02 00:52:00
|
8958. Announcement:Dev Blog: Uprising 1.4 and Beyond - in Announcement and Events [original thread]
Global Enforcer wrote: CCP Logibro wrote: We know you've all been waiting for more details on the Uprising 1.4 update. Straight from the desk of CCP Praetorian, we have a new dev blog giving an overview of what's coming on September 3rd an...
- by CCP Logibro - at 2013.09.02 00:49:00
|
8959. Are these maps current? - in Skirmish Gamemode [original thread]
Jean afer Salpun wrote: When do we get the new zones in the map feedback section? We handed off the images to the community team last week. So they will post them most likely when the update goes live.
- by CCP LogicLoop - at 2013.09.02 00:48:00
|
8960. Another guess at what 514 mean.... - in General Discussions [original thread]
Locked for being a duplicate thread. Please use the existing thread on this topic for discussion.
- by CCP Logibro - at 2013.09.02 00:46:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 |
| First page | Previous page | Next page | Last page |
| Click here to find additional results using Google |