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2841. Announcement:Developer Spotlight: Craig Ritchie GÇô CCP Blowout - in Announcement and Events [original thread]
CamClarke wrote: You ever drink anything from DuClaw or Dogfish Head, CCP Blowout? I'm not an IPA man (I like stouts/porters) but they make quality brews, though I'm not sure about their availability in Iceland. Dogfish Head sounds familiar ...
- by CCP Blowout - at 2014.11.06 09:29:00
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2842. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
So we are aiming for redoing the "lost" balance hotfix next Tuesday. Here are additional tweaks we are proposing to add to that hotfix. Please comment. HMG-Sentinel is simply too dominant across all game modes. The best way to allow other Frames...
- by CCP Rattati - at 2014.11.06 09:29:00
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2843. Announcement:Developer Spotlight: Craig Ritchie GÇô CCP Blowout - in Announcement and Events [original thread]
One Eyed King wrote: We get to keep our favorite colors when we become men. I grew up in Apartheid South Africa, where the government told us our favourite colour is white. Thankfully those days are long over.
- by CCP Blowout - at 2014.11.06 09:27:00
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2844. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Aeon Amadi wrote: This is my worst nightmare. As if I needed -more- of a reason not to want to run Gallente Logi as it is there are further nerfs being applied? Because we added team-shared vision on them? It's not like the Gal Logi is getting ...
- by CCP Rattati - at 2014.11.06 09:15:00
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2845. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
MINA Longstrike wrote: In regards to spy uplinks? I'd love to see them be a piece of heavy-only equipment. It helps their point defense role out massively. they become vulnerable on the move, but strong on a fortified position. Make it functio...
- by CCP Rattati - at 2014.11.06 07:34:00
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2846. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Blueprint For Murder wrote: Everything sounds great with the range change you guys could make the scanner use a snap shot (so turning would have no effect) then alter the scanners long thin and some short wide. When you said passive scan remova...
- by CCP Rattati - at 2014.11.06 07:34:00
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2847. In response to you Zatara. (I disagree!) - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=180032&find=unread
- by CCP Rattati - at 2014.11.06 07:15:00
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2848. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Everyone, post 1.9 there have been a lot of calls for EWAR changes and I am all for another spin, anything to shake up the meta. Can't do Passive Scan removal is impossible without extensive refactoring work of the whole scan system Same ap...
- by CCP Rattati - at 2014.11.06 07:13:00
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2849. Looks like the cloaky shotgunners are unaffected by the nerf to cloa... - in General Discussions [original thread]
I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time)
- by CCP Rattati - at 2014.11.06 04:53:00
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2850. In response to you Zatara. (I disagree!) - in Feedback/Requests [original thread]
I am working on a collection of community and own ideas about EWAR.
- by CCP Rattati - at 2014.11.06 04:14:00
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2851. Random feedback request - in General Discussions [original thread]
Lazer Fo Cused wrote: CCP Rattati wrote: Invisible missiles? 1. I can actually see missiles now and where they come from if i see them being launched 1a. I cant see the AV users sometimes 2. Since rendering with swarms has been fixed...
- by CCP Rattati - at 2014.11.06 03:17:00
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2852. Not getting intel assist from active scans - in General Discussions [original thread]
working as intended for now
- by CCP Rattati - at 2014.11.06 02:16:00
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2853. New Maps. - in General Discussions [original thread]
I think both attacking and defending in Domination in the new tunnel is exceptionally awesome. Since I don't usually do Skirmish, I haven't tried the Caldari Medium sockets, but they are my favorite sockets of them all. Guess I need to start doing...
- by CCP Rattati - at 2014.11.06 00:46:00
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2854. A change that will radically improve Dust tactical gameplay - in General Discussions [original thread]
KingBabar wrote: Zatara Rought wrote: The problem is detailed well and I can confirm the veracity of it. That said I'm not convinced this is the solution. I am convinced a solution should help to solve the problem. Thanks for dropp...
- by CCP Rattati - at 2014.11.06 00:41:00
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2855. New ISK payouts - in General Discussions [original thread]
Breakin Stuff wrote: 239,531 ISK 1390 WP Top of the rankings. Oh yeah. TOTALLY higher ISK payouts there CCP. :slow clap: So again, why the hell are the ISK payouts so low? And you did tell us they would be higher. My +10-isk percent in...
- by CCP Rattati - at 2014.11.06 00:31:00
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2856. RATTATI I DEMAND A DUEL - in General Discussions [original thread]
Arkena Wyrnspire wrote: On Quafe suits, earlier: Arkena Wyrnspire wrote: CCP Rattati wrote: they are awfully shiny, I admit. We may tune the glow down a little if it's distracting. m8 u wonna fite dnt touch me queef suit or i swear on ...
- by CCP Rattati - at 2014.11.06 00:25:00
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2857. Announcement - Skill Cap Clarification - in General Discussions [original thread]
sabre prime wrote: CCP Rattati wrote: Dear players, When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by...
- by CCP Rattati - at 2014.11.05 18:06:00
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2858. Now you listen here, dammit - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=179929&find=unread
- by CCP Rattati - at 2014.11.05 17:43:00
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2859. incase you're wondering why there is no 750k SP cap - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=179929&find=unread
- by CCP Rattati - at 2014.11.05 17:42:00
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2860. Announcement - Skill Cap Clarification - in General Discussions [original thread]
Dear players, I need to write this to explain the 1.9 Weekly Skill Cap implementation and its intent and design. When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the sk...
- by CCP Rattati - at 2014.11.05 17:40:00
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