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221. Buff Blueberry AI!! - in Feedback/Requests [original thread]
This is a great game, I really enjoy a lot about it. I don't find many issues at all except for a few balancing issues. One of them being these damned blueberries that run around like headless chickens. Why does the enemy team get real players but...
- by zibathy numbertwo - at 2013.09.03 13:24:00
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222. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
Mobius Wyvern wrote: The-Errorist wrote: Displaying a comma in the ISK transfer window would be great. It'll make determing how much ISK is displayed easier when transferring ISK . We don't get commas in EVE. Count the zeros. Stop whinin...
- by zibathy numbertwo - at 2013.09.03 12:57:00
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223. Net ISK/AUR Loss/Gain Per Match At End Game Screen - in Feedback/Requests [original thread]
Shucklin wrote: This would be great. I'm not the greatest player, and this would help me know whether or not I need to cut down on playing an expensive suit or not. My thoughts exactly.
- by zibathy numbertwo - at 2013.09.03 12:32:00
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224. Net ISK/AUR Loss/Gain Per Match At End Game Screen - in Feedback/Requests [original thread]
Not per individual battle... It tells you how much you pay and how much you gain and your total. Saying "-300k for buying 50 dropsuits" doesn't mean jack. You could have lost those over 70 games, or a million games, you'd have to calculate your pr...
- by zibathy numbertwo - at 2013.08.31 02:50:00
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225. Net ISK/AUR Loss/Gain Per Match At End Game Screen - in Feedback/Requests [original thread]
That would be awesome. EvE killboards have stuff that compares your ISK destroyed compared to lost (1.0 ratio if lost 1B and done 1B in damage, 2.0 if lost 1B, done 2B damage etc.) so that would be a cool added statistic.
- by zibathy numbertwo - at 2013.08.26 06:27:00
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226. Net ISK/AUR Loss/Gain Per Match At End Game Screen - in Feedback/Requests [original thread]
No takers? Rough crowd...
- by zibathy numbertwo - at 2013.08.26 06:22:00
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227. Forge Gun Reticle Lies to Me - in Feedback/Requests [original thread]
The forge gun has 100% accuracy, you're just garbage. /thread
- by zibathy numbertwo - at 2013.08.26 06:21:00
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228. Get Ready to Troll... - in Feedback/Requests [original thread]
D legendary hero wrote: Exionous wrote: Thurak1 wrote: Given all th disadvanteges a forge gun user has i think its very silly to call them OP. Lets list the disadvantages of a forge gunner. at best 1.5 seconds between shots 1 shot is onl...
- by zibathy numbertwo - at 2013.08.26 06:16:00
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229. Militia Gear - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Thurak1 wrote: I am somewhat surprised by this because i consider militia gear a great way to test and feel how you like a weapon or dropsuit. But there are still some things that are not militia. Please make the follow...
- by zibathy numbertwo - at 2013.08.26 06:02:00
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230. Net ISK/AUR Loss/Gain Per Match At End Game Screen - in Feedback/Requests [original thread]
I want my losses in ISK/AUR/both shown at the ending victory/loss screen. I don't want to do the math. I dont use a unique module every fit and I use more than one fit, I'm not going to restock each individual item and add the total and then subtr...
- by zibathy numbertwo - at 2013.08.26 05:52:00
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231. Ejector Seats: A Must Read - in Feedback/Requests [original thread]
How about instead you just recall the vehicle with them inside and send them into a dimension between ours and the afterlife, forever leaving them in a white ethereal plane to forever contemplate about how obnoxious they were for never leaving the...
- by zibathy numbertwo - at 2013.08.23 08:52:00
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232. (suggestion/idea) a more immersive and easier to use skill tre - in Feedback/Requests [original thread]
That second post sounds better.
- by zibathy numbertwo - at 2013.08.23 08:30:00
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233. Vehicles 1.5 and beyond - in Feedback/Requests [original thread]
Shadow of War88 wrote: As it stands shield tanks are inferior to armor tanks in almost every way. Armor tanks rep faster, have resists that last way way longer and start out with more speed than shield tanks. I just...
- by zibathy numbertwo - at 2013.08.23 08:21:00
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234. dust attack eve - in Feedback/Requests [original thread]
They were supposed to be planetary doomsday weapons... so... if they are anything like doomsday weapons in EvE... 2,000,000 damage instantly to a single target... More than enough to do 2-3B isk worth of damage instantly
- by zibathy numbertwo - at 2013.08.23 08:18:00
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235. lul what happened to us fighting machines with a hive mind??? - in Feedback/Requests [original thread]
Soon (DUST 514 -¬ 2009-2013 CCP hf. All rights reserved. "DUST 514", "EVE", and the "CCP" logo are registered trademarks and "EVE Online" is a trademark of CCP hf.)
- by zibathy numbertwo - at 2013.08.23 08:13:00
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236. Anti vehicle great swords - in Feedback/Requests [original thread]
I'm still waiting for them to add the MIRV from Fallout 3. I want to nuke tanks straight to hell, dammit!
- by zibathy numbertwo - at 2013.08.23 08:09:00
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237. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
Killar-12 wrote: zibathy numbertwo wrote: blah blah blah uninhabited 0.0 0.0 still has sleepers? also we might not be talking animals (Drones?) Sleepers are in wormholes, not 0.0
- by zibathy numbertwo - at 2013.08.23 07:04:00
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238. [Request] New Equipment Idea for dealing with tower snipers/forgers - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: On those occasions I happen to snipe, I'd equip the climbing module TO GET TO HIGH SPOT TO SNIPE. Think from all the angles. Are you implying that's a bad thing?
- by zibathy numbertwo - at 2013.08.21 13:24:00
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239. Are there ever going to be any new game modes? - in Feedback/Requests [original thread]
Probably not. In a war there aren't "game modes". It's not really feasible to add stuff like that unless it's objective based...
- by zibathy numbertwo - at 2013.08.21 13:19:00
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240. Training - in Feedback/Requests [original thread]
This needs to fit the lore. I suggest the "training grounds" to be virtual like how Halo 4 elaborates on why spartans are fighting spartans (if I remember correctly). This would explain how clones are being blown apart with no resources lost. So ...
- by zibathy numbertwo - at 2013.08.21 13:16:00
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