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101. (Request) Light machine gun - in Feedback/Requests [original thread]
Text Grant wrote: Damage 40 ROF 800 Effective range 60 meters Clip size 200 Max ammo 1000 Reload time 5.0 s Meta Level 1 Slot (H) Spool up time 1-2 seconds (needs further thought) Iron sights This is my idea for an alternative to the HMG. It h...
- by zibathy numbertwo - at 2013.11.11 23:37:00
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102. BUFF the laser. - in Feedback/Requests [original thread]
"Everyone who disagrees me is an AR user!" Everyone do yourselves a favor and ignore this child.
- by zibathy numbertwo - at 2013.11.11 23:31:00
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103. [REQUEST] A different kind of request... - in Feedback/Requests [original thread]
If you lay down, I think it should require 1 second as a light, 2 as a medium, and 3 as a heavy. I never want to see dropshots become a thing in this game. I think if you're going to lay down to snipe people, you should be able to lazily take your...
- by zibathy numbertwo - at 2013.11.07 07:58:00
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104. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Down with the active scanner, down with the oppression, scouts, rise. Rise in unity! I'll eat popcorn and watch the tears.
- by zibathy numbertwo - at 2013.11.07 07:40:00
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105. [Feedback] Playing Dust 514 is more frustrating than fun (protostomping) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: KAGEHOSHI Horned Wolf wrote: Joining a battle is like flipping a coin to decide if I will love or hate Dust. The coin seems to be landing on the unfavorable side a lot more. I get on, play with some standard suits and ...
- by zibathy numbertwo - at 2013.11.07 07:26:00
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106. [Feedback] Grenade indicators need improvements - in Feedback/Requests [original thread]
This pisses me the **** off. I am grateful somebody finally addressed this irritating issue. I die instantly for no reason as a scout, and even when I'm playing assault.
- by zibathy numbertwo - at 2013.11.07 07:17:00
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107. We want PVE, DUST need PVE. - in Feedback/Requests [original thread]
low genius wrote: as long as there's a way to kill the people who are trying to carebear in an fps, i'm for it. my first thought upon seeing this thread
- by zibathy numbertwo - at 2013.11.05 00:46:00
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108. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
Synbot wrote: Andra Syra wrote: Yes please. I'm tired of random blueberries taking the last shot on that Madrugar I've been frantically fighting with the missile turret on top of my tank and to get less isk and fewer war points because of it...
- by zibathy numbertwo - at 2013.11.05 00:17:00
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109. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
yes, holy **** yes, everything about this, yes. i want to fight in abandoned stations that have no power so badly. Dead Space-esque combat - just need a flashlight attachment for this
- by zibathy numbertwo - at 2013.11.05 00:16:00
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110. CCP is terrible at customer satisfaction!!! - in Feedback/Requests [original thread]
if you quit give me your isk
- by zibathy numbertwo - at 2013.11.05 00:10:00
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111. Arms and Legs - in Feedback/Requests [original thread]
You should simply do 5-10% less damage to non-vitals, e.g. legs below the knees (your femoral arteries being ruptured means very, very quick - and painful - death) and arms.
- by zibathy numbertwo - at 2013.11.05 00:07:00
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112. [Request] Post-battle active salvaging - in Feedback/Requests [original thread]
I think it should obviously be limited gear, but otherwise, yeah I like the sound of that. People who don't want to fight it out over the loot can just leave the match after they win and leave the parasites and squabblers to kill each other.
- by zibathy numbertwo - at 2013.11.02 01:33:00
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113. [Request] Reduce Base Reload Time of all Sidearms. - in Feedback/Requests [original thread]
A sidearm like an SMG or pistol would be made with the idea of speedy reloads in mind. They use smaller ammunition, so even the clips are inherently lighter and faster to jam into your gun, with easier unloading mechanisms (e.g. i'm able to just p...
- by zibathy numbertwo - at 2013.11.02 01:09:00
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114. orbital deflection shields - in Feedback/Requests [original thread]
it would require there actually being an enemy squad... idk... it would have to do more than just block orbitals. I think it would have to, like... make a bubble that can't be shot through for like 30 seconds or something. this could be useful for...
- by zibathy numbertwo - at 2013.11.02 00:53:00
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115. Raising Reload awareness. - in Feedback/Requests [original thread]
MySpaceTom wrote: If we're getting into changes with magazine mechanics I would being able to save a few extra empty mags to save as "dummy' grenades. Players see something flying through the air they are going to duck for cover, which may give...
- by zibathy numbertwo - at 2013.11.02 00:51:00
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116. How to Implement New Game Types (Betting on a Victor) - in Feedback/Requests [original thread]
bump..?
- by zibathy numbertwo - at 2013.10.25 02:14:00
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117. Nano nade - in Feedback/Requests [original thread]
mmmmmmmmmm dominus you always come up with the most SENSUAL ideas
- by zibathy numbertwo - at 2013.10.22 04:09:00
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118. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Make this happen CCP. Also, I want to keep this thread bumped to see the redline ****** snipers cry tears of blood from seeing this thread.
- by zibathy numbertwo - at 2013.10.22 03:19:00
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119. Nano nade - in Feedback/Requests [original thread]
+1 I think it should heal 200 armor instantly and you can have max 2 carried. I think they should be used as a saving grace for a heavy about to die, or something to heal yourself up with out of battle
- by zibathy numbertwo - at 2013.10.22 03:17:00
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120. How to Implement New Game Types (Betting on a Victor) - in Feedback/Requests [original thread]
shameless self bump
- by zibathy numbertwo - at 2013.10.22 02:55:00
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