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181. [Feedback] Omniscient Installations and Scout Sensor Range - in Feedback/Requests [original thread]
I agree 110% with everything the OP said, and that doesn't happen very often.
- by zibathy numbertwo - at 2013.09.28 09:51:00
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182. ADV Gallente Scout BS - in Feedback/Requests [original thread]
I decided I wanted to try scout after playing almost exclusively assault for almost a year and I had lots of fun. Running around being speedy was just lovely. Especially with a shotgun. Being a MAN and a Gallente warrior, I armor tanked my STD...
- by zibathy numbertwo - at 2013.09.28 08:51:00
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183. [Request] Link stamina remaining to barrel climb - in Feedback/Requests [original thread]
Godin Thekiller wrote: This would just nerf light frames even more, unless we got a higher stamina than now. My CEO runs around with 1800 stamina on one of his fits. It would be glorious if it went off % of stamina left so then there would b...
- by zibathy numbertwo - at 2013.09.08 22:18:00
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184. [Request] make this the heavy aircraft!!! - in Feedback/Requests [original thread]
I can see that being the Caldari heavy air unit.
- by zibathy numbertwo - at 2013.09.08 22:14:00
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185. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
D legendary hero wrote: ars never over heat
have enough ammo to get 13 kills without need of supply depot
have marginally less dps than an HMG without any dispersion
no recoil
benefits the most from auto aim
has the best CPU...
- by zibathy numbertwo - at 2013.09.08 22:02:00
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186. [request] tone up/down the 'ouch that hurt me noise' - in Feedback/Requests [original thread]
Honestly I want it removed, it's really annoying. There should be an option to turn it off. Also, the post above me. Why is he freaking crying when he's not even physically being hurt? Only his shields are being damaged... What a wuss.
- by zibathy numbertwo - at 2013.09.08 21:57:00
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187. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
BIind Shot wrote: I've been taking on 2-3+. I call it selective cover. Find cover for the majority while taking down one or two. Then change positions rinse and repeat. This is a tactical shooter. You're not supposed to run in on 5 guys shoot e...
- by zibathy numbertwo - at 2013.09.08 18:14:00
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188. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Mobius Kaethis wrote: The issue here isn't the AR. The ar is still fine. The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim. CCP jus...
- by zibathy numbertwo - at 2013.09.08 18:05:00
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189. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Zeylon Rho wrote: zibathy numbertwo wrote: Waaaah waaaah my e-penor is threatened by someone who can wreck me in an FPS when he's played FPSs since counterstrike. Why don't you pussies get over it and actually stay on topic? What a bunch of ...
- by zibathy numbertwo - at 2013.09.07 02:10:00
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190. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Jathniel wrote: zibathy numbertwo wrote: Waaaah waaaah my e-penor is threatened by someone who can wreck me in an FPS when he's played FPSs since counterstrike. Why don't you pussies get over it and actually stay on topic? What a bunch of ba...
- by zibathy numbertwo - at 2013.09.07 01:00:00
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191. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Waaaah waaaah my e-penor is threatened by someone who can wreck me in an FPS when he's played FPSs since counterstrike. Why don't you pussies get over it and actually stay on topic? What a bunch of babies. Why did I even bother posting when all I ...
- by zibathy numbertwo - at 2013.09.07 00:31:00
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192. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Clearly you guys are either too stupid or too thick skulled to understand what I'm saying. I RUN STANDARD SUITS. WITH STANDARD ARs. I COULD KILL 2 PEOPLE IN PROTO AT ONCE. Not because they were NEW PLAYERS, but because they sucked (were SVERs out...
- by zibathy numbertwo - at 2013.09.06 21:40:00
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193. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Jathniel wrote: zibathy numbertwo wrote: Brilliant post, because people exist who have 0 accuracy. Really, flawless argument. It's balanced that I can't kill 2 people no matter how awful they are, no matter how many more skillpoints I have t...
- by zibathy numbertwo - at 2013.09.06 21:32:00
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194. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
removed.
- by zibathy numbertwo - at 2013.09.06 21:31:00
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195. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Beeeees wrote: Troll or not, but following statement is true now more than ever: If DUST was a game of Rock Paper Scissors, the AR would be Colony Drop. Lol @ calling me a troll. However, right now I think AR would be more like endless zomb...
- by zibathy numbertwo - at 2013.09.06 20:44:00
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196. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Brilliant post, because people exist who have 0 accuracy. Really, flawless argument. It's balanced that I can't kill 2 people no matter how awful they are, no matter how many more skillpoints I have than them, and no matter how much better at the ...
- by zibathy numbertwo - at 2013.09.06 20:08:00
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197. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Also, on the concept of me "changing the battle by myself", I think a player should be able to be good enough to dunk everyone without requiring a squad. A squad of capable individuals works better than a squad of parasites and leeches who need to...
- by zibathy numbertwo - at 2013.09.06 20:03:00
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198. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Keri Starlight wrote: Yes, my point is not validated, though I'm pretty sure this is not among the "1.4" known issues" because it's a combination of several factors and not actual bugs. Lag has always been there and it might be more noticeable...
- by zibathy numbertwo - at 2013.09.06 19:51:00
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199. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
RydogV wrote: "I used to be able to kill 6 players at the same time and now I can only kill one." Gimmie a friggin' break. Awww... someone once skilled enough to maneuver, hide, cook grenades, bob and weave, strafe, and outskill 6 peo...
- by zibathy numbertwo - at 2013.09.06 19:49:00
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200. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
I wasn't sure exactly what you meant so I wanted you to clarify, thanks. Disabling it for myself would make me do worse, why would I handicap myself for no reason? Everyone needs to be on equal footing. And I think if the magic bullet effect is be...
- by zibathy numbertwo - at 2013.09.06 19:19:00
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