Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
1161. Lets talk game mechanics. - in General Discussions [original thread]
Mike Gunnzito wrote: xprotoman23 wrote: Lurchasaurus wrote: Templar Two wrote: Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear. Why Dust 514, that is a PVP FPS, wants to rely so...
- by xprotoman23 - at 2012.08.03 06:32:00
|
1162. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
i would love to post some gameplay just to prove how ******** this thread actually is.
- by xprotoman23 - at 2012.08.03 02:08:00
|
1163. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: Templar Two wrote: Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear. Why Dust 514, that is a PVP FPS, wants to rely so much on stats & gear while Guild Wars is ...
- by xprotoman23 - at 2012.08.03 01:59:00
|
1164. DUST should have Kill Streaks - in General Discussions [original thread]
I want oldschool killstreaks showing up in the kill feed
- by xprotoman23 - at 2012.08.03 01:01:00
|
1165. Lets talk game mechanics. - in General Discussions [original thread]
played with a group of PUGS on defense today. needless to say none of them could get over 5 kills. They were spawn camped to death by a sagaris and a kid hiding up on a tower in a dropship. I told them to alternate between A+B but they couldn't ...
- by xprotoman23 - at 2012.08.03 00:59:00
|
1166. CSM meeting minutes; Summer of 2012 - in General Discussions [original thread]
Benjamin Hellios wrote: They're not afraid, they're just taking their time trying to make sure they're doing it right, which makes sense with a project of this magnitude. fanboy excuse
- by xprotoman23 - at 2012.08.02 18:54:00
|
1167. Lets talk game mechanics. - in General Discussions [original thread]
Laheon wrote: xprotoman23 wrote: have you ever played a clan match in a shooter? I have. Have you ever played a game where killing wasn't the sole objective? Gran turismo madden NBA 2k fight night.
- by xprotoman23 - at 2012.08.02 16:20:00
|
1168. Lets talk game mechanics. - in General Discussions [original thread]
Laheon wrote: Templar... Something I think you, and Tony, have failed to grasp is that tactics doesn't apply solely to gun game and fights. It will apply to battlefield placement, sneaking stealthily behind enemy lines to cap CRU's and objectiv...
- by xprotoman23 - at 2012.08.02 15:26:00
|
1169. Lets talk game mechanics. - in General Discussions [original thread]
Templar Two wrote: FPS with low TTK, near OHK, are the most difficult FPS. Being able to survive more bullets essential grants you 1 thing in FPS: more time to think. The more time to think you have while being shot the easier the game because...
- by xprotoman23 - at 2012.08.02 15:13:00
|
1170. Lets talk game mechanics. - in General Discussions [original thread]
Tony Calif wrote: I cba with this. I've talked about it all in too many threads. If a tactic is good, why does movement speed make your tactic suddenly not work? Oh because you didn't adapt what your doing to how te enemy countered you? Oh ok....
- by xprotoman23 - at 2012.08.02 14:50:00
|
1171. General Discussion> Feedback - in General Discussions [original thread]
why should hipfire have to be a skill when there's already skills in place that descrease bullet dispersion and increase effective range already in the game?
- by xprotoman23 - at 2012.08.02 07:23:00
|
1172. General Discussion> Feedback - in General Discussions [original thread]
vermacht Doe wrote: xprotoman23 wrote: Avenger 245 wrote: xprotoman23 wrote: First of all how isn't ADS viable when it's primarily used for long range kills as intended? Secondly you really want to run around a map snapping to ADS lik...
- by xprotoman23 - at 2012.08.02 07:17:00
|
1173. General Discussion> Feedback - in General Discussions [original thread]
Avenger 245 wrote: xprotoman23 wrote: First of all how isn't ADS viable when it's primarily used for long range kills as intended? Secondly you really want to run around a map snapping to ADS like in COD for every kill. ADSing for every kil...
- by xprotoman23 - at 2012.08.02 07:07:00
|
1174. DUST should have Kill Streaks - in General Discussions [original thread]
xXKillerBXx wrote: Codfags need to seriously gtfo, just GTFO why do they have to be "fags" why can't they just be enthusiasts or players?
- by xprotoman23 - at 2012.08.02 06:51:00
|
1175. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: Noc Tempre wrote: Crimson MoonV wrote: testguy242 wrote: In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters. Plus I think tactics shoul...
- by xprotoman23 - at 2012.08.02 06:46:00
|
1176. Lets talk game mechanics. - in General Discussions [original thread]
Noc Tempre wrote: Crimson MoonV wrote: testguy242 wrote: In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters. Plus I think tactics should be emphasized over twi...
- by xprotoman23 - at 2012.08.02 06:35:00
|
1177. Lets talk game mechanics. - in General Discussions [original thread]
testguy242 wrote: In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters. Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes...
- by xprotoman23 - at 2012.08.02 06:27:00
|
1178. General Discussion> Feedback - in General Discussions [original thread]
carl von oppenheimer wrote: Umm guys it's a direct feed to your helmet from the sights so of c. it 'snaps' on when you click a button it could use an "adjustment time" where you would be more accurate after a sec or two assuming it's realism th...
- by xprotoman23 - at 2012.08.02 06:23:00
|
1179. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: xprotoman23 wrote: Noc Tempre wrote: Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head gli...
- by xprotoman23 - at 2012.08.02 06:22:00
|
1180. Lets talk game mechanics. - in General Discussions [original thread]
Noc Tempre wrote: Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to ta...
- by xprotoman23 - at 2012.08.02 06:15:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |