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41. CCP I don't think "50% off" means what you think it me... - in General Discussions [original thread]
Viktor Hadah Jr wrote: https://forums.dust514.com/default.aspx?g=posts&t=140731&find=unread Sh*t that was fast if they just fixed it. Yep, they just fixed it ;-)
- by xp3ll3d dust - at 2014.02.07 05:58:00
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42. CCP I don't think "50% off" means what you think it me... - in General Discussions [original thread]
From the Featured Promotions for February 7th post: CCP Frame wrote: * Light Weapons Experience Pack @ 20,000 40,000 AUR [50% off] (was 20,000 now 40,000)
- by xp3ll3d dust - at 2014.02.07 04:44:00
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43. [Tip] Squeezing more onto your suit - in Rookie Training Grounds [original thread]
Fox Gaden wrote: A Proto HMG uses about 98 CPU so I chose to level Heavy Weapon Operation to 4 rather than Electronics to 5, as it allowed me to fit what I needed at a fraction of the skill point cost. It allowed me to run Proto HMG and all Com...
- by xp3ll3d dust - at 2014.01.30 14:59:00
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44. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
While what is awarded for a kill/death is being rebalanced, the ISK payout may also need to be looked at the same time. I play in a full squad as the dedicated logi. I usually get 0 kills, but keep my squad mates up. I end up at the top of the le...
- by xp3ll3d dust - at 2014.01.30 13:27:00
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45. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
I've got multiple BPOs that I can't use due to being the wrong race. I have given them money for Merc pack, Elite pack, veteran pack, collectors edition, I would throw more money at them to help spread my BPOs around.
- by xp3ll3d dust - at 2014.01.30 13:10:00
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46. [Tip] Squeezing more onto your suit - in Rookie Training Grounds [original thread]
Just a little tip. Most people know that training Dropsuit electronics / engineering is useful for getting more CPU/PG out of your suit. But I thought it would be useful to list some of the skills that reduce fitting requirements that you may have...
- by xp3ll3d dust - at 2014.01.30 05:16:00
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47. [Skill Description] Nanocircuitry CPU bonus not listed - in Feedback/Requests [original thread]
Just a small description issue. The Nanocircuitry skill description only lists that it unlocks access to high level nanohibes/injectors. However it also provides a bonus to CPU requirements on the equipment. It was originally listed on the skill ...
- by xp3ll3d dust - at 2014.01.30 04:59:00
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48. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
Malicae Destroinen wrote: xp3ll3d dust wrote: Not sure if troll, or if he is just not mentally able enough to grasp the concept of "an extra 50% SP per week". Ok first off 180k is not an extra 50% SP per week. It's 50% extra SP per battle...
- by xp3ll3d dust - at 2014.01.29 00:15:00
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49. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
james jared wrote: I think since scans r losing the ability to spin scan the scan angles sould be uped a bit. Like 90 degree for proto and 60 for basic. 60 degrees is a prity small vision path. Another good option, now that we are taking a d...
- by xp3ll3d dust - at 2014.01.23 07:08:00
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50. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
I agree that 360 scanning needed to be removed, however scanners have now been hit with a double nerf. Loss of 360 & increased cooldown timers. Just remove the 360 and leave as is. Currently if I'm using the Proto Quantum scanner, I can only ...
- by xp3ll3d dust - at 2014.01.23 07:03:00
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51. Email Newsletters in 2014 - in Feedback/Requests [original thread]
CCP Blowout wrote: Hey - good to hear that you received it. I hope you guys enjoy this month's newsletter - there will be more coming in late February - maybe sooner, but no promises - so drop any feedback you have here, and I will do my best t...
- by xp3ll3d dust - at 2014.01.23 06:38:00
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52. Announcement:January Events! - in Announcement and Events [original thread]
demonkiller 12 wrote: excuse me i found a typo "During the week, you will receive 5 times the normal SP from War Points earned during a match. The weekly Skill Point cap will be boosted to 3 times the normal amount during the week as well." i...
- by xp3ll3d dust - at 2014.01.10 01:33:00
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53. Who Has Still Got Hope for DUST 514? - in General Discussions [original thread]
DUST 514 is the only reason I purchased a PS3 (and is the only game I have on it). I'm now forced to keep both the PS4 & PS3 plugged in. I'd be happy with just backwards compatibility in the PS4, or a recompiled version of DUST just so it run...
- by xp3ll3d dust - at 2013.11.16 19:54:00
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54. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
I think it is important to keep the in match passive SP. This helps support players that are in support roles, or correctly defending a point (in Skirmish/PC). You may have lower WP due to your point being quiet. You did the correct thing and your...
- by xp3ll3d dust - at 2013.11.15 17:09:00
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55. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Nova Knife wrote: In a F2P game, the point is to make it ALWAYS attractive to come back and play it, even if you took a break to play other games for a while. . This is why I am opposed to a complete removal of the SP cap. At the moment, Du...
- by xp3ll3d dust - at 2013.11.14 19:21:00
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56. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Leave the cap. Just give us a roll over system or a global max SP cap, so that new players are able to keep grinding up to the current max, and people that are on holiday for 1-2 weeks are still able to "catch up" if they are that way inclined. ...
- by xp3ll3d dust - at 2013.11.13 19:27:00
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57. Why a low average TTK bad. - in General Discussions [original thread]
I'm against nerfing aim assist. You don't want people to go back raging about controller issues, it is at a nice balance right nowl Just a reduction in weapon damage across the board.
- by xp3ll3d dust - at 2013.11.13 19:23:00
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58. [REQUEST] A different kind of request... - in Feedback/Requests [original thread]
No laying down / going prone. Snipers already sit up high and are untouchable, there is no need to give them an "extra edge".
- by xp3ll3d dust - at 2013.11.08 20:49:00
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59. TIme to kill needs addressing - in General Discussions [original thread]
Laurent Cazaderon wrote: Just like i said to Wolfman this morning, it's overall a huge improvement. Rest is just side effects of better performance and requires number tweaking. My personal opinion here is that the 10% uprising buff to weapon d...
- by xp3ll3d dust - at 2013.11.06 15:24:00
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60. New Dropsuit Descriptions - in General Discussions [original thread]
Easier explanation why the scout has less slots/PG/CPU: They have a tiny backpack on, which can only has a small power supply & processor. Whereas larger frames have a larger backpack ;-)
- by xp3ll3d dust - at 2013.11.06 15:15:00
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