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61. Some questions from a newly proto heavy - in General Discussions [original thread]
1. Alpha strikes, scare tactics, and quick finishes on wounded targets. 2. Probably yes. Even with logis, they will probably die before you and getting back is iffy at times. 3. Stick to heavy. If using a FG, avoid infantry, if HMG, use the HMG. 4...
- by xSivartx - at 2014.03.24 20:12:00
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62. Okay I'm getting a bit scared... - in General Discussions [original thread]
Find a couple of blue dots that seem to know what they are doing and follow their lead.
- by xSivartx - at 2014.03.24 15:41:00
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63. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
I'll state this again. With the HMG prof being changed to only buff armor damage and damage mods being reduced, this will keep the HMG in line. However, I think the heavy suits and weapons need an ISK increase. Back in beta a full proto heavy wo...
- by xSivartx - at 2014.03.17 20:02:00
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64. It is time ladies and gentlemen - in General Discussions [original thread]
16) Expect to see a lot of poorly built heavies 17) Expect to see a bunch of new heavies that are clueless as to how best utilize them
- by xSivartx - at 2014.03.17 17:55:00
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65. Cal. Gal. Min., or Amarr Heavy? - in General Discussions [original thread]
Gal Heavy - Great armor resists ( RR & proj which are common ), good to have friendlies repping Cal Heavy - Great solo run, fast recovering shields for self rep, large high slot count Amarr Heavy - BPOs, ton of armor, highest proj resist Min H...
- by xSivartx - at 2014.03.17 13:28:00
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66. Mauler Rewards deployed - in General Discussions [original thread]
I somehow only managed to get 1 HMG. Weird since I play as a heavy with HMG 99% of the time and played everyday through the event and capped.
- by xSivartx - at 2014.03.14 17:39:00
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67. Reallocating SP into Dropsuit Comand - in General Discussions [original thread]
Who here is actually putting them back into DC again whether it be the exact same or different suits? I play the heavy role ever since early closed beta. I had only one sentinel class to choose. I wanted to have multiple. So I specced into a prot...
- by xSivartx - at 2014.03.14 14:38:00
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68. HMGs in 1.8 - in General Discussions [original thread]
Damage mods are getting a nerf and the HMG Prof will only boost armor damage. Those are enough of a nerf for it I think.
- by xSivartx - at 2014.03.14 00:03:00
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69. Heavies in high density are very imabalanced - in General Discussions [original thread]
How would you remedy this? Asking us heavies to not be a heavy cannot be. Asking potential FOTM chasers to hold off seems unlikely. They are supposed to be dangerous and hard to kill but I do know that half of the team should not be the same.
- by xSivartx - at 2014.03.13 22:18:00
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70. Minmitar Sentinel/Commando - in General Discussions [original thread]
The commando will be the Gal heavy's raw counter. It's bonus to proj weapons will cancel the Gal heavy's resists to it. The sent will be an excellent flank/squad runner suit.
- by xSivartx - at 2014.03.13 18:48:00
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71. Officer Gear in Pub Matches - in General Discussions [original thread]
I would never waste them in a PC match and unlikely in FW. Pubs are the only safe place to me to use them.
- by xSivartx - at 2014.03.13 18:40:00
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72. Matar Heavy suit will be . . . - in General Discussions [original thread]
Disturbingly Bored wrote: xSivartx wrote: With it's higher movement (not sprint) speed, it should have an easier time strafing and giving an edge that way in a head on fight. I hate to burst your bubble, but the fastest fattie isn't as g...
- by xSivartx - at 2014.03.08 00:41:00
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73. Matar Heavy suit will be . . . - in General Discussions [original thread]
With it's higher movement (not sprint) speed, it should have an easier time strafing and giving an edge that way in a head on fight. I look at it as more of a skirmisher suit designed to get behind or flank before opening up. A more thought based ...
- by xSivartx - at 2014.03.08 00:31:00
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74. Matar Heavy suit will be . . . - in General Discussions [original thread]
An underestimated suit. With the new damage changes to skills, guns, and mods with the suit being relatively balanced dual tank backed by being faster plus 3 high slots and 2 low will leave it a tough nut to crack. Opinions?
- by xSivartx - at 2014.03.08 00:20:00
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75. Question from a fatty wielding a minigun: - in General Discussions [original thread]
I play as a heavy too. I think "Krogan gladiatorial combat commencing" and usually win.
- by xSivartx - at 2014.03.07 18:15:00
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76. Pre-1.7 heavy registry (no FotM heavies allowed) - in General Discussions [original thread]
Played a heavy since about July 2012 in the closed beta and since then. Been through the best and worst builds for the heavy. LONG LIVE THE KROGAN AIRDROP!
- by xSivartx - at 2014.03.07 15:17:00
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77. Well, this is disturbing to say the least - in General Discussions [original thread]
Add the spike in starter suits I see in pubs being used. Are these counted as BPOs? There are those newer players that have not purchased the BPOs and now run slightly altered starter fits. What impact have these on the stats?
- by xSivartx - at 2014.02.19 15:46:00
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78. The time for a full respec has come - in General Discussions [original thread]
Am I the only one that would spec into tanks if a respec would happen? I'd switch from my infantry role to a tank.
- by xSivartx - at 2013.11.20 18:00:00
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79. who is going to have proto rail or combat rifle day 1 - in General Discussions [original thread]
Enough sp to proto both. I will take both to lvl 3-4 to try the variants and choose the one that feels the best for me.
- by xSivartx - at 2013.11.14 15:35:00
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80. Discussion: Respecs for Aurum... - in General Discussions [original thread]
How about having it like EVE's attribute system? Where you can set them once a year but a respec?
- by xSivartx - at 2013.11.07 18:52:00
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