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61. Request - High power slot armor modules - in Feedback/Requests [original thread]
Zatara Rought wrote: Ankoku Daishogun wrote: Shield tankers can benefit from both high power and low power slots, while armor tankers can only use low power slots for their tank. I am not counting armor repairing nano hives because basic hea...
- by xSir Campsalotx - at 2013.07.30 07:29:00
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62. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: There is a lot of misconception here bout the forge gun. The forge gun is not an AV weapon or an Anti infantry weapon. The forge gun is by design an anti material weapon; therefore, making it do less damage than it does to ...
- by xSir Campsalotx - at 2013.07.30 07:27:00
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63. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
Text Grant wrote: FLAYLOCK Steve wrote: Text Grant wrote: castba wrote: Text Grant wrote: Forges are op vs infantry. Until it can't OHK ANY suit, it deserves to be nerfed Why? Snipers, Plasma Cannons, Flaylocks, Mass Drivers, Gre...
- by xSir Campsalotx - at 2013.07.30 07:22:00
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64. [Request] Shield repair gun - in Feedback/Requests [original thread]
Yeah that's a stealth armor nerf would almost be as bad as damage mods in low slots.
- by xSir Campsalotx - at 2013.07.27 08:28:00
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65. Grenade Idea: Reduce all grenades damage by 50% - in Feedback/Requests [original thread]
Try the core locus grenades in PC guys don't event bother with their weapon till their grenades are out. Ill admit at std level it takes a small bit of skill but at pro with a 7.2m radius it's 0 skill required not to mention the 900damage against ...
- by xSir Campsalotx - at 2013.07.26 22:41:00
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66. [Request] Increase Bonus SP (weekly cap) - in Feedback/Requests [original thread]
Yeah +1
- by xSir Campsalotx - at 2013.07.26 07:26:00
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67. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: *facepalm* People still judge a class / role based on pubs. I don't even have to use an ADV HMG in pubs to have a good game. Doesn't mean the class is fine. Jump in a competitive game vs 16 players with your best su...
- by xSir Campsalotx - at 2013.07.26 07:19:00
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68. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Make shield extenders enlarge hit box size but once shields go down they return back to original size.
- by xSir Campsalotx - at 2013.07.24 07:47:00
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69. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Make shield extenders give dropsuits a bigger hit box this is equally as penalizing as slow movement speed.
- by xSir Campsalotx - at 2013.07.24 07:42:00
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70. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Nice to see support from cpm. On a side note any idea on the new racial heavies I'm guessing the caldaris are going to be the best because CCP has always had a hard on for the but I'm min all the way. Chose my profile pic when I first started didn...
- by xSir Campsalotx - at 2013.07.22 07:27:00
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71. (Idea/request) Make remote explosives "sticky" - in Feedback/Requests [original thread]
This is a brilliant idea. (Sticky equipment)
- by xSir Campsalotx - at 2013.07.21 11:07:00
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72. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
I think the reasoning behind this (+5 HP/s) is usually the logi has the repper and no one reps him. This happens a lot to me I'm so busy repping and reviving as well as the other logi I can't just hide in a corner and wait for the other logi to re...
- by xSir Campsalotx - at 2013.07.16 08:44:00
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73. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
Yes cal logis are powerful but its not that they are so OP but rather Heavies suck right now, I like having my logis with a lot of HP because when the bullets start flying I want the guy behind me alive. I've seen true logis run this suit to great...
- by xSir Campsalotx - at 2013.07.16 08:26:00
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74. [Reuest] Increase Heavy Suits' Slot Layouts - in Feedback/Requests [original thread]
At std level they're good but in PC battles you never see heavies or they're easily soloed vs an assualt . Pro vs pro they don't match evenly, in the last 2 pc battles I've been in I've seen 2 heavies and 1 was using a scrambler rifle.
- by xSir Campsalotx - at 2013.07.16 06:49:00
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75. [Reuest] Increase Heavy Suits' Slot Layouts - in Feedback/Requests [original thread]
+1 but we can expect the new racial heavies to have at least 1 more slot. Amarr always has the lowest number of highs and lows while slots are good modules don't really have a big percent increase in total HP. 1012 passive compared to 1600 maxed m...
- by xSir Campsalotx - at 2013.07.15 21:17:00
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76. [Request] Amarr Heavy Weapon Overheat Mechanic - in Feedback/Requests [original thread]
Min-Faster HMG Rof 5% per level Amar-5% less heavy laser heat build up per level Cal- 5%reduction to forge charge time per level Gal-?
- by xSir Campsalotx - at 2013.07.11 09:26:00
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77. [Feedback] Burst HMG - in Feedback/Requests [original thread]
lol bunnies wrote: The bullet spread doesn't tighten, so it's highly inaccurate. I think they should just make it a different fully variant same stats, I'd use it 4000rpm with 15.8 Dmg. It'd have a different usage with a much lower damage per c...
- by xSir Campsalotx - at 2013.07.10 09:48:00
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78. How to balance out armor vs shield tanking - in Feedback/Requests [original thread]
I don't think they should buff feroscale plates its what shield tankers use.
- by xSir Campsalotx - at 2013.07.05 06:07:00
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79. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
Scouts able to go prone? Help them with stealth and an increase to movement speed. Heavies would be good with 45% resistance the more the merrier but let's be realistic, people say the heavy is OP now so maybe 20-25%?
- by xSir Campsalotx - at 2013.07.04 08:52:00
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80. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
stlcarlos989 wrote: LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a...
- by xSir Campsalotx - at 2013.06.21 14:47:00
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