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761. Problems with the afterburner module - in General Discussions [original thread]
Governor Odius wrote: My guess is either A) It's intended for use on the "heavy" aircraft that we haven't seen yet or B) We're going to see some aircraft get a fitting bonus for that item or C) We're going to see some piloting related skill th...
- by xAckie - at 2012.10.29 12:56:00
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762. Problems with the afterburner module - in General Discussions [original thread]
The dark cloud wrote: xAckie wrote: The dark cloud wrote: Well seems like if only the armor based dropships are capable to fit one of those actually on it and thats only the case if you scrap everything else. No repair or armor plate modu...
- by xAckie - at 2012.10.29 12:54:00
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763. Problems with the afterburner module - in General Discussions [original thread]
The dark cloud wrote: Well seems like if only the armor based dropships are capable to fit one of those actually on it and thats only the case if you scrap everything else. No repair or armor plate modules. The module itself is working in game ...
- by xAckie - at 2012.10.29 11:39:00
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764. LAV Fittings - Avoiding the Coffin on Wheels. - in General Discussions [original thread]
does anyone know if the SP skills for turrets give the damage boost for the passenger or only when you are using the turret? thanks
- by xAckie - at 2012.10.27 13:27:00
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765. Dust 514 has gone flat. - in General Discussions [original thread]
Super Cargo wrote: I think the problem is that everything is being balanced around the beta. The relatively small player base and low-integration with EVE requires that it be a flat game. However, in the long run (i.e. Launch and integration wi...
- by xAckie - at 2012.10.23 16:08:00
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766. Dust 514 has gone flat. - in General Discussions [original thread]
Tech Ohm Eaven wrote: EnglishSnake wrote: But they cant win If they skill cap is raised just to say 1mil and 1.5mil with boosters the gap will be bigger but ppl would still hit the cap i bet and then not play till next reset If ther is...
- by xAckie - at 2012.10.23 16:05:00
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767. Feedback: L2 grenade button and selection wheel (input lag?) - in Feedback/Requests [original thread]
L2 grenade throwing and selecting the wheel is harder/ got worse this build (for em anyway). I dont know if it is 'input lag' or what it should be called, but I am tapping L2 and nothing happens until say the 4th time. The wheel was much smoothe...
- by xAckie - at 2012.10.16 07:15:00
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768. Bonus SP Pool, Part II - in Feedback/Requests [original thread]
What level do you think the sp cap should be? As far as I can see the current set up, and any proposal that keeps the ceiling too low, means buying boosters are pointless. And I would have thought it would be hardcore not the casuals that will p...
- by xAckie - at 2012.10.16 06:38:00
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769. Fellow dust bunnies, dont respawn so quick. - in General Discussions [original thread]
Cerebral Wolf Jr wrote: Yuri Kellerman wrote: If you see message about injector holder near you, stay calm and wait for help. Make us logi bros do our job and rescue you. After area will be safe, we run to you to put injector in your .... ch...
- by xAckie - at 2012.09.26 13:10:00
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770. Cavity Thukker - in Feedback/Requests [original thread]
never used them, but if everyone who has says they are open to abuse then they will be like the RE's in the last patch. Not sure why they exist - the explosion on impact is the point of cooking grenades, what's the point in that feature then? i w...
- by xAckie - at 2012.09.19 08:00:00
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771. Tank Fix #45,678 - in General Discussions [original thread]
Phantomnom wrote: EnglishSnake wrote: Currently the tank can fit 3ppl inside with each controling a gun With this change would the tank become a 4man operation? Also would the driver get anything extra ie mod wise plus having a pilot drop...
- by xAckie - at 2012.09.18 13:58:00
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772. My thoughts on HAV update - in General Discussions [original thread]
EnglishSnake wrote: Mostly 4 guys in basic AV stuff because it takes too long to skill up to it, also ISK prices play apart of it and when AV your defense against infantry in general sucks and the AV nerf also ****** things up Last build 2 ...
- by xAckie - at 2012.09.18 13:02:00
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773. My thoughts on HAV update - in General Discussions [original thread]
EnglishSnake wrote: Tyas Borg wrote: I've tried various fits and tanks this build. From what I've come to realise is that this nerf has crippled shield tanks and the armour ones have a bit of survivability. Obviously both types are pretty br...
- by xAckie - at 2012.09.18 12:58:00
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774. My thoughts on HAV update - in General Discussions [original thread]
Tyas Borg wrote: xAckie wrote: This isn't a dig but I noticed in an earlier post you mentioned the cost of a tank being 1.5m . That seems very low to me for a 'game changer' (admittedly we dont have a player market so who knows what the pric...
- by xAckie - at 2012.09.18 12:53:00
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775. My thoughts on HAV update - in General Discussions [original thread]
EnglishSnake wrote: Update 5 I now have the Sagaris with an extra low slot to boot but less CPU I havnt took it out for a spin because im testing out fits for the sag with the gunlogi, such as filling the lows with nanofibers and be able to...
- by xAckie - at 2012.09.18 12:31:00
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776. My thoughts on HAV update - in General Discussions [original thread]
I take your point about tanks breaking through the lines. But they arent being used as such. Admittedly the maps are small so taking out blasters etc and bullt in defences inst such an important role atm. However, they were rolling anti infantry -...
- by xAckie - at 2012.09.17 14:27:00
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777. My thoughts on HAV update - in General Discussions [original thread]
Yes tanks blow up easier - though I am not convinced a militia swarm can take anything out but a badly fit tank. Proto grenades plus etc.. I actually quite like your comment/ idea of tanks in a supporting role, taking out installations, enemy cl...
- by xAckie - at 2012.09.17 12:35:00
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778. My take on tanks in general, under powered or not - in General Discussions [original thread]
Tyas Borg wrote: Baal Roo wrote: Spent an entire match emptying proto swarms down the gullet of tanks on plateau earlier, never got either of them below 25% shields. Getting your whole squad in the same place at the same time, and all with...
- by xAckie - at 2012.09.15 12:01:00
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779. Detonate on impact grenades! - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: I shout" pay 2 win" over coms everytime I throw them and its not got old yet lolz. Needs some major balance I mean they do epic dmg and you cant really miss. If impact nades stay they need a massive reduction in dmg. ...
- by xAckie - at 2012.09.15 11:48:00
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780. Well, looks like the whiners won - in General Discussions [original thread]
Iron Wolf Saber wrote: Just be glad they didn't un-nerf the AV nades which in current iterations are still quite powerful when they work. do you know why they did this from the IRC? The AV grenades seems to me the most available support co...
- by xAckie - at 2012.09.14 13:36:00
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